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https://github.com/DreamMaoMao/maomaowm.git
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opt: use a unified node layer setting function
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parent
1d4a305e30
commit
00051994b6
4 changed files with 44 additions and 57 deletions
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@ -268,7 +268,7 @@ void apply_border(Client *c) {
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}
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struct wlr_box fullgeom = c->animation.current;
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int32_t bw = (int32_t)c->bw; // 使用有符号类型避免负数问题
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int32_t bw = (int32_t)c->bw; // 使用有符号类型避免负数问题
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// 设置场景表面的位置(缩进边框宽度)
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wlr_scene_node_set_position(&c->scene_surface->node, bw, bw);
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@ -290,7 +290,6 @@ void apply_border(Client *c) {
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wlr_scene_node_set_position(&c->border[3]->node, fullgeom.width - bw, 0);
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}
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void client_apply_clip(Client *c, float factor) {
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if (c->iskilling || !client_surface(c)->mapped)
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return;
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@ -504,6 +503,8 @@ void client_animation_next_tick(Client *c) {
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wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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}
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client_apply_node_layer(c);
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// end flush in next frame, not the current frame
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c->need_output_flush = false;
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}
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@ -760,7 +761,7 @@ void resize(Client *c, struct wlr_box geo, int32_t interact) {
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c->animainit_geom = c->current = c->pending = c->animation.current =
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c->geom;
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wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y);
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client_get_clip(c, &clip);
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apply_border(c);
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apply_shield(c);
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@ -790,6 +791,8 @@ void resize(Client *c, struct wlr_box geo, int32_t interact) {
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c->animainit_geom = c->geom;
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}
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client_apply_node_layer(c);
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// 开始应用动画设置
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client_set_pending_state(c);
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