maomaowm/src/animation/client.h

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void client_actual_size(Client *c, unsigned int *width, unsigned int *height) {
*width = c->animation.current.width - c->bw;
*height = c->animation.current.height - c->bw;
}
void set_rect_size(struct wlr_scene_rect *rect, int width, int height) {
wlr_scene_rect_set_size(rect, GEZERO(width), GEZERO(height));
}
int is_special_animaiton_rule(Client *c) {
int visible_client_number = 0;
Client *count_c;
wl_list_for_each(count_c, &clients, link) {
if (count_c && VISIBLEON(count_c, selmon) && !count_c->isminied &&
!count_c->iskilling && !count_c->isfloating) {
visible_client_number++;
}
}
if (is_scroller_layout(selmon) && !c->isfloating) {
return DOWN;
} else if (visible_client_number < 2 && !c->isfloating) {
return DOWN;
} else if (visible_client_number == 2 && !c->isfloating && !new_is_master) {
return RIGHT;
} else if (!c->isfloating && new_is_master) {
return LEFT;
} else {
return UNDIR;
}
}
void set_client_open_animaiton(Client *c, struct wlr_box geo) {
int slide_direction;
int horizontal, horizontal_value;
int vertical, vertical_value;
int special_direction;
int center_x, center_y;
if ((!c->animation_type_open && strcmp(animation_type_open, "fade") == 0) ||
(c->animation_type_open &&
strcmp(c->animation_type_open, "fade") == 0)) {
c->animainit_geom.width = geo.width;
c->animainit_geom.height = geo.height;
c->animainit_geom.x = geo.x;
c->animainit_geom.y = geo.y;
return;
} else if ((!c->animation_type_open &&
strcmp(animation_type_open, "zoom") == 0) ||
(c->animation_type_open &&
strcmp(c->animation_type_open, "zoom") == 0)) {
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c->animainit_geom.width = geo.width * zoom_initial_ratio;
c->animainit_geom.height = geo.height * zoom_initial_ratio;
c->animainit_geom.x = geo.x + (geo.width - c->animainit_geom.width) / 2;
c->animainit_geom.y =
geo.y + (geo.height - c->animainit_geom.height) / 2;
return;
} else {
special_direction = is_special_animaiton_rule(c);
center_x = c->geom.x + c->geom.width / 2;
center_y = c->geom.y + c->geom.height / 2;
if (special_direction == UNDIR) {
horizontal = c->mon->w.x + c->mon->w.width - center_x <
center_x - c->mon->w.x
? RIGHT
: LEFT;
horizontal_value = horizontal == LEFT
? center_x - c->mon->w.x
: c->mon->w.x + c->mon->w.width - center_x;
vertical = c->mon->w.y + c->mon->w.height - center_y <
center_y - c->mon->w.y
? DOWN
: UP;
vertical_value = vertical == UP
? center_y - c->mon->w.y
: c->mon->w.y + c->mon->w.height - center_y;
slide_direction =
horizontal_value < vertical_value ? horizontal : vertical;
} else {
slide_direction = special_direction;
}
c->animainit_geom.width = c->geom.width;
c->animainit_geom.height = c->geom.height;
switch (slide_direction) {
case UP:
c->animainit_geom.x = c->geom.x;
c->animainit_geom.y = c->mon->m.y - c->geom.height;
break;
case DOWN:
c->animainit_geom.x = c->geom.x;
c->animainit_geom.y =
c->geom.y + c->mon->m.height - (c->geom.y - c->mon->m.y);
break;
case LEFT:
c->animainit_geom.x = c->mon->m.x - c->geom.width;
c->animainit_geom.y = c->geom.y;
break;
case RIGHT:
c->animainit_geom.x =
c->geom.x + c->mon->m.width - (c->geom.x - c->mon->m.x);
c->animainit_geom.y = c->geom.y;
break;
default:
c->animainit_geom.x = c->geom.x;
c->animainit_geom.y = 0 - c->geom.height;
}
}
}
void snap_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx,
int sy, void *data) {
BufferData *buffer_data = (BufferData *)data;
wlr_scene_buffer_set_dest_size(buffer, buffer_data->width,
buffer_data->height);
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}
void scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx, int sy,
void *data) {
BufferData *buffer_data = (BufferData *)data;
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if (buffer_data->should_scale && buffer_data->height_scale < 1 &&
buffer_data->width_scale < 1) {
buffer_data->should_scale = false;
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}
if (buffer_data->should_scale && buffer_data->height_scale == 1 &&
buffer_data->width_scale < 1) {
buffer_data->should_scale = false;
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}
if (buffer_data->should_scale && buffer_data->height_scale < 1 &&
buffer_data->width_scale == 1) {
buffer_data->should_scale = false;
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}
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_try_from_buffer(buffer);
if (scene_surface == NULL)
return;
struct wlr_surface *surface = scene_surface->surface;
if (buffer_data->should_scale) {
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unsigned int surface_width = surface->current.width;
unsigned int surface_height = surface->current.height;
surface_width = buffer_data->width_scale < 1
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? surface_width
: buffer_data->width_scale * surface_width;
surface_height = buffer_data->height_scale < 1
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? surface_height
: buffer_data->height_scale * surface_height;
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if (surface_width > buffer_data->width &&
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wlr_subsurface_try_from_wlr_surface(surface) == NULL) {
surface_width = buffer_data->width;
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}
if (surface_height > buffer_data->height &&
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wlr_subsurface_try_from_wlr_surface(surface) == NULL) {
surface_height = buffer_data->height;
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}
if (surface_width > buffer_data->width &&
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wlr_subsurface_try_from_wlr_surface(surface) != NULL) {
return;
}
if (surface_height > buffer_data->height &&
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wlr_subsurface_try_from_wlr_surface(surface) != NULL) {
return;
}
if (surface_height > 0 && surface_width > 0) {
wlr_scene_buffer_set_dest_size(buffer, surface_width,
surface_height);
}
}
// TODO: blur set, opacity set
if (wlr_xdg_popup_try_from_wlr_surface(surface) != NULL)
return;
float target_opacity = buffer_data->percent + fadein_begin_opacity;
if (target_opacity > buffer_data->opacity) {
target_opacity = buffer_data->opacity;
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}
wlr_scene_buffer_set_opacity(buffer, target_opacity);
}
void buffer_set_effect(Client *c, BufferData data) {
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if (!c || c->iskilling)
return;
if (c->animation.tagouting || c->animation.tagouted ||
c->animation.tagining) {
data.should_scale = false;
}
if (c == grabc)
data.should_scale = false;
wlr_scene_node_for_each_buffer(&c->scene_surface->node,
scene_buffer_apply_effect, &data);
}
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void apply_border(Client *c) {
bool hit_no_border = false;
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if (c->iskilling || !client_surface(c)->mapped)
return;
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hit_no_border = check_hit_no_border(c);
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if (hit_no_border && smartgaps) {
c->bw = 0;
c->fake_no_border = true;
} else if (hit_no_border && !smartgaps) {
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set_rect_size(c->border[0], 0, 0);
set_rect_size(c->border[1], 0, 0);
set_rect_size(c->border[2], 0, 0);
set_rect_size(c->border[3], 0, 0);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
c->fake_no_border = true;
return;
} else if (!c->isfullscreen && VISIBLEON(c, c->mon)) {
c->bw = c->isnoborder ? 0 : borderpx;
c->fake_no_border = false;
}
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struct wlr_box fullgeom = c->animation.current;
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// 一但在GEZERO如果使用无符号那么其他数据也会转换为无符号导致没有负数出错
int bw = (int)c->bw;
int right_offset, bottom_offset, left_offset, top_offset;
if (c == grabc) {
right_offset = 0;
bottom_offset = 0;
left_offset = 0;
top_offset = 0;
} else {
right_offset =
GEZERO(c->animation.current.x + c->animation.current.width -
c->mon->m.x - c->mon->m.width);
bottom_offset =
GEZERO(c->animation.current.y + c->animation.current.height -
c->mon->m.y - c->mon->m.height);
left_offset = GEZERO(c->mon->m.x - c->animation.current.x);
top_offset = GEZERO(c->mon->m.y - c->animation.current.y);
}
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int border_up_width = GEZERO(fullgeom.width - left_offset - right_offset);
int border_up_height =
GEZERO(bw - top_offset - GEZERO(bottom_offset + bw - fullgeom.height));
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int border_down_width = GEZERO(fullgeom.width - left_offset - right_offset);
int border_down_height =
GEZERO(bw - bottom_offset - GEZERO(top_offset + bw - fullgeom.height));
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int border_left_width =
GEZERO(bw - left_offset - GEZERO(right_offset + bw - fullgeom.width));
int border_left_height =
GEZERO(fullgeom.height - top_offset - bottom_offset);
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int border_right_width =
GEZERO(bw - right_offset - GEZERO(left_offset + bw - fullgeom.width));
int border_right_height =
GEZERO(fullgeom.height - top_offset - bottom_offset);
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int border_up_x = GEZERO(left_offset);
int border_up_y = GEZERO(top_offset);
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int border_down_x = GEZERO(left_offset);
int border_down_y = GEZERO(fullgeom.height - bw) +
GEZERO(top_offset + bw - fullgeom.height);
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int border_left_x = GEZERO(left_offset);
int border_left_y = GEZERO(top_offset);
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int border_right_x =
GEZERO(fullgeom.width - bw) + GEZERO(left_offset + bw - fullgeom.width);
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int border_right_y = GEZERO(top_offset);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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set_rect_size(c->border[0], border_up_width, border_up_height);
set_rect_size(c->border[1], border_down_width, border_down_height);
set_rect_size(c->border[2], border_left_width, border_left_height);
set_rect_size(c->border[3], border_right_width, border_right_height);
wlr_scene_node_set_position(&c->border[0]->node, border_up_x, border_up_y);
wlr_scene_node_set_position(&c->border[2]->node, border_left_x,
border_left_y);
wlr_scene_node_set_position(&c->border[1]->node, border_down_x,
border_down_y);
wlr_scene_node_set_position(&c->border[3]->node, border_right_x,
border_right_y);
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}
struct ivec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
int offsetx = 0, offsety = 0, offsetw = 0, offseth = 0;
struct ivec2 offset = {0, 0, 0, 0};
if (!ISTILED(c) && !c->animation.tagining && !c->animation.tagouted &&
!c->animation.tagouting)
return offset;
int bottom_out_offset =
GEZERO(c->animation.current.y + c->animation.current.height -
c->mon->m.y - c->mon->m.height);
int right_out_offset =
GEZERO(c->animation.current.x + c->animation.current.width -
c->mon->m.x - c->mon->m.width);
int left_out_offset = GEZERO(c->mon->m.x - c->animation.current.x);
int top_out_offset = GEZERO(c->mon->m.y - c->animation.current.y);
// 必须转换为int否计算会没有负数导致判断错误
int bw = (int)c->bw;
/*
border超出屏幕的时候不计算如偏差之内而是
*/
if (ISTILED(c) || c->animation.tagining || c->animation.tagouted ||
c->animation.tagouting) {
if (left_out_offset > 0) {
offsetx = GEZERO(left_out_offset - bw);
clip_box->x = clip_box->x + offsetx;
clip_box->width = clip_box->width - offsetx;
} else if (right_out_offset > 0) {
offsetw = GEZERO(right_out_offset - bw);
clip_box->width = clip_box->width - offsetw;
}
if (top_out_offset > 0) {
offsety = GEZERO(top_out_offset - bw);
clip_box->y = clip_box->y + offsety;
clip_box->height = clip_box->height - offsety;
} else if (bottom_out_offset > 0) {
offseth = GEZERO(bottom_out_offset - bw);
clip_box->height = clip_box->height - offseth;
}
}
// 窗口表面超出屏幕四个方向的偏差
offset.x = offsetx;
offset.y = offsety;
offset.width = offsetw;
offset.height = offseth;
if ((clip_box->width + bw <= 0 || clip_box->height + bw <= 0) &&
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(ISTILED(c) || c->animation.tagouting || c->animation.tagining)) {
c->is_clip_to_hide = true;
wlr_scene_node_set_enabled(&c->scene->node, false);
} else if (c->is_clip_to_hide && VISIBLEON(c, c->mon)) {
c->is_clip_to_hide = false;
wlr_scene_node_set_enabled(&c->scene->node, true);
}
return offset;
}
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void client_apply_clip(Client *c, float factor) {
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if (c->iskilling || !client_surface(c)->mapped)
return;
struct wlr_box clip_box;
bool should_render_client_surface = false;
struct ivec2 offset;
BufferData buffer_data;
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float opacity, percent;
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int bw = (int)c->bw;
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if (!animations) {
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c->animation.running = false;
c->need_output_flush = false;
c->animainit_geom = c->current = c->pending = c->animation.current =
c->geom;
client_get_clip(c, &clip_box);
offset = clip_to_hide(c, &clip_box);
apply_border(c);
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opacity = c->isfullscreen ? 1
: c == selmon->sel ? c->focused_opacity
: c->unfocused_opacity;
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if (clip_box.width <= 0 || clip_box.height <= 0) {
return;
}
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
buffer_set_effect(c, (BufferData){1.0f, 1.0f, clip_box.width,
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clip_box.height, opacity, opacity,
true});
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return;
}
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percent =
c->animation.action == OPEN && animation_fade_in && !c->nofadein
? (double)c->animation.passed_frames / c->animation.total_frames
: 1.0;
opacity = c->isfullscreen ? 1
: c == selmon->sel ? c->focused_opacity
: c->unfocused_opacity;
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// 获取窗口动画实时位置矩形
unsigned int width, height;
client_actual_size(c, &width, &height);
// 计算出除了边框的窗口实际剪切大小
struct wlr_box geometry;
client_get_geometry(c, &geometry);
clip_box = (struct wlr_box){
.x = geometry.x,
.y = geometry.y,
.width = width - bw,
.height = height - bw,
};
if (client_is_x11(c)) {
clip_box.x = 0;
clip_box.y = 0;
}
// 检测窗口是否需要剪切超出屏幕部分,如果需要就调整实际要剪切的矩形
offset = clip_to_hide(c, &clip_box);
// 应用窗口装饰
apply_border(c);
// 如果窗口剪切区域已经剪切到0则不渲染窗口表面
if (clip_box.width <= 0 || clip_box.height <= 0) {
should_render_client_surface = false;
wlr_scene_node_set_enabled(&c->scene_surface->node, false);
} else {
should_render_client_surface = true;
wlr_scene_node_set_enabled(&c->scene_surface->node, true);
}
// 不用在执行下面的窗口表面剪切和缩放等效果操作
if (!should_render_client_surface) {
return;
}
// 应用窗口表面剪切
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
// 获取剪切后的表面的实际大小用于计算缩放
int acutal_surface_width = geometry.width - offset.x - offset.width;
int acutal_surface_height = geometry.height - offset.y - offset.height;
if (acutal_surface_width <= 0 || acutal_surface_height <= 0)
return;
buffer_data.should_scale = true;
buffer_data.width = clip_box.width;
buffer_data.height = clip_box.height;
buffer_data.width_scale = (float)buffer_data.width / acutal_surface_width;
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buffer_data.height_scale =
(float)buffer_data.height / acutal_surface_height;
buffer_data.percent = percent;
buffer_data.opacity = opacity;
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if (factor == 1.0) {
buffer_data.width_scale = 1.0;
buffer_data.height_scale = 1.0;
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} else {
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buffer_data.width_scale =
(float)buffer_data.width / acutal_surface_width;
buffer_data.height_scale =
(float)buffer_data.height / acutal_surface_height;
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}
buffer_set_effect(c, buffer_data);
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}
void fadeout_client_animation_next_tick(Client *c) {
if (!c)
return;
BufferData buffer_data;
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double animation_passed =
(double)c->animation.passed_frames / c->animation.total_frames;
int type = c->animation.action = c->animation.action;
double factor = find_animation_curve_at(animation_passed, type);
unsigned int width =
c->animation.initial.width +
(c->current.width - c->animation.initial.width) * factor;
unsigned int height =
c->animation.initial.height +
(c->current.height - c->animation.initial.height) * factor;
unsigned int x = c->animation.initial.x +
(c->current.x - c->animation.initial.x) * factor;
unsigned int y = c->animation.initial.y +
(c->current.y - c->animation.initial.y) * factor;
wlr_scene_node_set_position(&c->scene->node, x, y);
c->animation.current = (struct wlr_box){
.x = x,
.y = y,
.width = width,
.height = height,
};
double opacity = MAX(fadeout_begin_opacity - animation_passed, 0);
if (animation_fade_out && !c->nofadeout)
wlr_scene_node_for_each_buffer(&c->scene->node,
scene_buffer_apply_opacity, &opacity);
if ((c->animation_type_close &&
strcmp(c->animation_type_close, "zoom") == 0) ||
(!c->animation_type_close &&
strcmp(animation_type_close, "zoom") == 0)) {
buffer_data.width = width;
buffer_data.height = height;
buffer_data.width_scale = animation_passed;
buffer_data.height_scale = animation_passed;
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wlr_scene_node_for_each_buffer(
&c->scene->node, snap_scene_buffer_apply_effect, &buffer_data);
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}
if (animation_passed == 1.0) {
wl_list_remove(&c->fadeout_link);
wlr_scene_node_destroy(&c->scene->node);
free(c);
c = NULL;
} else {
c->animation.passed_frames++;
}
}
void client_animation_next_tick(Client *c) {
double animation_passed =
(double)c->animation.passed_frames / c->animation.total_frames;
int type = c->animation.action == NONE ? MOVE : c->animation.action;
double factor = find_animation_curve_at(animation_passed, type);
Client *pointer_c = NULL;
double sx = 0, sy = 0;
struct wlr_surface *surface = NULL;
unsigned int width =
c->animation.initial.width +
(c->current.width - c->animation.initial.width) * factor;
unsigned int height =
c->animation.initial.height +
(c->current.height - c->animation.initial.height) * factor;
unsigned int x = c->animation.initial.x +
(c->current.x - c->animation.initial.x) * factor;
unsigned int y = c->animation.initial.y +
(c->current.y - c->animation.initial.y) * factor;
wlr_scene_node_set_position(&c->scene->node, x, y);
c->animation.current = (struct wlr_box){
.x = x,
.y = y,
.width = width,
.height = height,
};
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c->is_pending_open_animation = false;
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if (animation_passed == 1.0) {
// clear the open action state
// To prevent him from being mistaken that
// it's still in the opening animation in resize
c->animation.action = MOVE;
c->animation.tagining = false;
c->animation.running = false;
if (c->animation.tagouting) {
c->animation.tagouting = false;
wlr_scene_node_set_enabled(&c->scene->node, false);
client_set_suspended(c, true);
c->animation.tagouted = true;
c->animation.current = c->geom;
}
xytonode(cursor->x, cursor->y, NULL, &pointer_c, NULL, &sx, &sy);
surface =
pointer_c && pointer_c == c ? client_surface(pointer_c) : NULL;
if (surface && pointer_c == selmon->sel) {
wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
}
// end flush in next frame, not the current frame
c->need_output_flush = false;
} else {
c->animation.passed_frames++;
}
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client_apply_clip(c, factor);
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}
void init_fadeout_client(Client *c) {
if (!c->mon || client_is_unmanaged(c))
return;
if (!c->scene) {
return;
}
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if ((c->animation_type_close &&
strcmp(c->animation_type_close, "none") == 0) ||
(!c->animation_type_close &&
strcmp(animation_type_close, "none") == 0)) {
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return;
}
Client *fadeout_cient = ecalloc(1, sizeof(*fadeout_cient));
wlr_scene_node_set_enabled(&c->scene->node, true);
client_set_border_color(c, bordercolor);
fadeout_cient->scene =
wlr_scene_tree_snapshot(&c->scene->node, layers[LyrFadeOut]);
wlr_scene_node_set_enabled(&c->scene->node, false);
if (!fadeout_cient->scene) {
free(fadeout_cient);
return;
}
fadeout_cient->animation.duration = animation_duration_close;
fadeout_cient->geom = fadeout_cient->current =
fadeout_cient->animainit_geom = fadeout_cient->animation.initial =
c->animation.current;
fadeout_cient->mon = c->mon;
fadeout_cient->animation_type_close = c->animation_type_close;
fadeout_cient->animation.action = CLOSE;
fadeout_cient->bw = c->bw;
fadeout_cient->nofadeout = c->nofadeout;
// 这里snap节点的坐标设置是使用的相对坐标所以不能加上原来坐标
// 这跟普通node有区别
fadeout_cient->animation.initial.x = 0;
fadeout_cient->animation.initial.y = 0;
if ((!c->animation_type_close &&
strcmp(animation_type_close, "fade") == 0) ||
(c->animation_type_close &&
strcmp(c->animation_type_close, "fade") == 0)) {
fadeout_cient->current.x = 0;
fadeout_cient->current.y = 0;
fadeout_cient->current.width = 0;
fadeout_cient->current.height = 0;
} else if ((c->animation_type_close &&
strcmp(c->animation_type_close, "slide") == 0) ||
(!c->animation_type_close &&
strcmp(animation_type_close, "slide") == 0)) {
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fadeout_cient->current.y =
c->geom.y + c->geom.height / 2 > c->mon->m.y + c->mon->m.height / 2
? c->mon->m.height -
(c->animation.current.y - c->mon->m.y) // down out
: c->mon->m.y - c->geom.height; // up out
fadeout_cient->current.x = 0; // x无偏差垂直划出
} else {
fadeout_cient->current.y =
(fadeout_cient->geom.height -
fadeout_cient->geom.height * zoom_end_ratio) /
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2;
fadeout_cient->current.x =
(fadeout_cient->geom.width -
fadeout_cient->geom.width * zoom_end_ratio) /
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2;
fadeout_cient->current.width =
fadeout_cient->geom.width * zoom_end_ratio;
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fadeout_cient->current.height =
fadeout_cient->geom.height * zoom_end_ratio;
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}
fadeout_cient->animation.passed_frames = 0;
fadeout_cient->animation.total_frames =
fadeout_cient->animation.duration / output_frame_duration_ms();
wlr_scene_node_set_enabled(&fadeout_cient->scene->node, true);
wl_list_insert(&fadeout_clients, &fadeout_cient->fadeout_link);
// 请求刷新屏幕
wlr_output_schedule_frame(c->mon->wlr_output);
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}
void client_commit(Client *c) {
c->current = c->pending; // 设置动画的结束位置
if (c->animation.should_animate) {
if (!c->animation.running) {
c->animation.current = c->animainit_geom;
}
c->animation.initial = c->animainit_geom;
// 设置动画速度
c->animation.passed_frames = 0;
c->animation.total_frames =
c->animation.duration / output_frame_duration_ms();
// 标记动画开始
c->animation.running = true;
c->animation.should_animate = false;
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} else {
// 如果动画没有开始,且被判定为不应该动画,
// 则设置总帧数为1,不然其他地方一旦获取动画
// 进度,总帧数作为分母会造成除零
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// 比如动画类型为none的时候
if (!c->animation.running) {
c->animation.passed_frames = 1;
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c->animation.total_frames = 1;
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}
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}
// 请求刷新屏幕
wlr_output_schedule_frame(c->mon->wlr_output);
}
void client_set_pending_state(Client *c) {
// 判断是否需要动画
if (!animations) {
c->animation.should_animate = false;
} else if (animations && c->animation.tagining) {
c->animation.should_animate = true;
} else if (!animations || c == grabc ||
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(!c->is_pending_open_animation &&
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wlr_box_equal(&c->current, &c->pending))) {
c->animation.should_animate = false;
} else {
c->animation.should_animate = true;
}
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if (((c->animation_type_open &&
strcmp(c->animation_type_open, "none") == 0) ||
(!c->animation_type_open &&
strcmp(animation_type_open, "none") == 0)) &&
c->animation.action == OPEN) {
c->animation.action = MOVE;
c->is_pending_open_animation = false;
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c->animation.should_animate = false;
}
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// 开始动画
client_commit(c);
c->dirty = true;
}
void resize(Client *c, struct wlr_box geo, int interact) {
// 动画设置的起始函数,这里用来计算一些动画的起始值
// 动画起始位置大小是由于c->animainit_geom确定的
if (!c || !c->mon || !client_surface(c)->mapped)
return;
struct wlr_box *bbox;
struct wlr_box clip;
if (!c->mon)
return;
c->need_output_flush = true;
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c->dirty = true;
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// oldgeom = c->geom;
bbox = (interact || c->isfloating || c->isfullscreen) ? &sgeom : &c->mon->w;
if (is_scroller_layout(c->mon) && (!c->isfloating || c == grabc)) {
c->geom = geo;
c->geom.width = MAX(1 + 2 * (int)c->bw, c->geom.width);
c->geom.height = MAX(1 + 2 * (int)c->bw, c->geom.height);
} else { // 这里会限制不允许窗口划出屏幕
c->geom = geo;
applybounds(
c,
bbox); // 去掉这个推荐的窗口大小,因为有时推荐的窗口特别大导致平铺异常
}
if (!c->isnosizehint && !c->ismaxmizescreen && !c->isfullscreen &&
c->isfloating) {
client_set_size_bound(c);
}
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if (!c->is_pending_open_animation) {
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c->animation.begin_fade_in = false;
}
if (c->animation.action == OPEN && !c->animation.tagining &&
!c->animation.tagouting && wlr_box_equal(&c->geom, &c->current)) {
c->animation.action = c->animation.action;
} else if (c->animation.tagouting) {
c->animation.duration = animation_duration_tag;
c->animation.action = TAG;
} else if (c->animation.tagining) {
c->animation.duration = animation_duration_tag;
c->animation.action = TAG;
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} else if (c->is_pending_open_animation) {
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c->animation.duration = animation_duration_open;
c->animation.action = OPEN;
} else {
c->animation.duration = animation_duration_move;
c->animation.action = MOVE;
}
// 动画起始位置大小设置
if (c->animation.tagouting) {
c->animainit_geom = c->animation.current;
} else if (c->animation.tagining) {
c->animainit_geom.height = c->animation.current.height;
c->animainit_geom.width = c->animation.current.width;
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} else if (c->is_pending_open_animation) {
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set_client_open_animaiton(c, c->geom);
} else {
c->animainit_geom = c->animation.current;
}
if (c->isnoborder || c->iskilling) {
c->bw = 0;
}
// c->geom 是真实的窗口大小和位置,跟过度的动画无关,用于计算布局
c->configure_serial = client_set_size(c, c->geom.width - 2 * c->bw,
c->geom.height - 2 * c->bw);
if (c == grabc) {
c->animation.running = false;
c->need_output_flush = false;
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c->animainit_geom = c->current = c->pending = c->animation.current =
c->geom;
wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y);
apply_border(c);
client_get_clip(c, &clip);
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
return;
}
// 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小
// c->pending 决定动画的终点一般在其他调用resize的函数的附近设置了
if (!c->animation.tagouting && !c->iskilling) {
c->pending = c->geom;
}
if (c->swallowedby && c->animation.action == OPEN) {
c->animainit_geom = c->swallowedby->animation.current;
}
if (c->swallowing) {
c->animainit_geom = c->geom;
}
if ((c->isglobal || c->isunglobal) && c->isfloating &&
c->animation.action == TAG) {
c->animainit_geom = c->geom;
}
// 开始应用动画设置
client_set_pending_state(c);
setborder_color(c);
}
bool client_draw_fadeout_frame(Client *c) {
if (!c)
return false;
fadeout_client_animation_next_tick(c);
return true;
}
bool client_draw_frame(Client *c) {
if (!c || !client_surface(c)->mapped)
return false;
if (c->isfullscreen) {
client_set_opacity(c, 1);
} else if (c == selmon->sel && !c->animation.running) {
client_set_opacity(c, c->focused_opacity);
} else if (!c->animation.running) {
client_set_opacity(c, c->unfocused_opacity);
}
if (!c->need_output_flush)
return false;
if (animations && c->animation.running) {
client_animation_next_tick(c);
} else {
wlr_scene_node_set_position(&c->scene->node, c->pending.x,
c->pending.y);
c->animation.current = c->animainit_geom = c->animation.initial =
c->pending = c->current = c->geom;
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client_apply_clip(c, 1.0);
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c->need_output_flush = false;
}
return true;
}