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We currently only support cursor emulation for absolute motion, thus ignore tools/pens that use relative motion. Add a log statement on proximity-in to give some feedback.
26 lines
549 B
C
26 lines
549 B
C
/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_TABLET_H
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#define LABWC_TABLET_H
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#include <wayland-server-core.h>
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struct seat;
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struct wlr_device;
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struct wlr_input_device;
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struct drawing_tablet {
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struct seat *seat;
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struct wlr_tablet *tablet;
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double x, y;
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struct {
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struct wl_listener proximity;
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struct wl_listener axis;
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struct wl_listener tip;
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struct wl_listener button;
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struct wl_listener destroy;
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} handlers;
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};
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void tablet_init(struct seat *seat, struct wlr_input_device *wlr_input_device);
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#endif /* LABWC_TABLET_H */
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