labwc/src/ssd/ssd_titlebar.c
John Lindgren f08e931a29 include: Break out view.h from labwc.h
IMHO it encourages better design (by making dependencies more obvious)
to have source file/header file pairs like view.c/view.h, rather than a
monolithic header like labwc.h with everything in it.

I don't think we need to break up all of labwc.h at once, but maybe we
can start pulling it apart bit by bit as it's convenient.

Also:

- Move "struct border" to ssd.h so that view.h can use it without pulling
  in all of labwc.h.
- Add a missing required #include within scaled_font_buffer.h (forward
  declaration of "struct font" is not enough).
2022-11-21 21:42:37 +00:00

311 lines
8.7 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <string.h>
#include "common/mem.h"
#include "common/scaled_font_buffer.h"
#include "common/scene-helpers.h"
#include "labwc.h"
#include "node.h"
#include "ssd.h"
#include "theme.h"
#include "view.h"
#define FOR_EACH_STATE(view, tmp) FOR_EACH(tmp, \
&(view)->ssd.titlebar.active, \
&(view)->ssd.titlebar.inactive)
void
ssd_titlebar_create(struct view *view)
{
struct theme *theme = view->server->theme;
int width = view->w;
float *color;
struct wlr_scene_tree *parent;
struct wlr_buffer *corner_top_left;
struct wlr_buffer *corner_top_right;
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
subtree->tree = wlr_scene_tree_create(view->ssd.tree);
parent = subtree->tree;
wlr_scene_node_set_position(&parent->node, 0, -theme->title_height);
if (subtree == &view->ssd.titlebar.active) {
color = theme->window_active_title_bg_color;
corner_top_left = &theme->corner_top_left_active_normal->base;
corner_top_right = &theme->corner_top_right_active_normal->base;
} else {
color = theme->window_inactive_title_bg_color;
corner_top_left = &theme->corner_top_left_inactive_normal->base;
corner_top_right = &theme->corner_top_right_inactive_normal->base;
wlr_scene_node_set_enabled(&parent->node, false);
}
wl_list_init(&subtree->parts);
/* Title */
add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent,
width - BUTTON_WIDTH * BUTTON_COUNT, theme->title_height,
BUTTON_WIDTH, 0, color);
/* Buttons */
add_scene_button_corner(&subtree->parts,
LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_PART_CORNER_TOP_LEFT, parent,
corner_top_left, &theme->xbm_menu_active_unpressed->base, 0, view);
add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent,
color, &theme->xbm_iconify_active_unpressed->base,
width - BUTTON_WIDTH * 3, view);
add_scene_button(&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent,
color, &theme->xbm_maximize_active_unpressed->base,
width - BUTTON_WIDTH * 2, view);
add_scene_button_corner(&subtree->parts,
LAB_SSD_BUTTON_CLOSE, LAB_SSD_PART_CORNER_TOP_RIGHT, parent,
corner_top_right, &theme->xbm_close_active_unpressed->base,
width - BUTTON_WIDTH * 1, view);
} FOR_EACH_END
ssd_update_title(view);
}
static bool
is_direct_child(struct wlr_scene_node *node, struct ssd_sub_tree *subtree)
{
return node->parent == subtree->tree;
}
void
ssd_titlebar_update(struct view *view)
{
int width = view->w;
if (width == view->ssd.state.width) {
return;
}
struct theme *theme = view->server->theme;
struct ssd_part *part;
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
wl_list_for_each(part, &subtree->parts, link) {
switch (part->type) {
case LAB_SSD_PART_TITLEBAR:
wlr_scene_rect_set_size(
lab_wlr_scene_get_rect(part->node),
width - BUTTON_WIDTH * BUTTON_COUNT,
theme->title_height);
continue;
case LAB_SSD_BUTTON_ICONIFY:
if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node,
width - BUTTON_WIDTH * 3, 0);
}
continue;
case LAB_SSD_BUTTON_MAXIMIZE:
if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node,
width - BUTTON_WIDTH * 2, 0);
}
continue;
case LAB_SSD_PART_CORNER_TOP_RIGHT:
if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node,
width - BUTTON_WIDTH * 1, 0);
}
continue;
default:
continue;
}
}
} FOR_EACH_END
ssd_update_title(view);
}
void
ssd_titlebar_destroy(struct view *view)
{
if (!view->ssd.titlebar.active.tree) {
return;
}
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
ssd_destroy_parts(&subtree->parts);
wlr_scene_node_destroy(&subtree->tree->node);
subtree->tree = NULL;
} FOR_EACH_END
if (view->ssd.state.title.text) {
free(view->ssd.state.title.text);
view->ssd.state.title.text = NULL;
}
}
/*
* For ssd_update_title* we do not early out because
* .active and .inactive may result in different sizes
* of the title (font family/size) or background of
* the title (different button/border width).
*
* Both, wlr_scene_node_set_enabled() and wlr_scene_node_set_position()
* check for actual changes and return early if there is no change in state.
* Always using wlr_scene_node_set_enabled(node, true) will thus not cause
* any unnecessary screen damage and makes the code easier to follow.
*/
static void
ssd_update_title_positions(struct view *view)
{
struct theme *theme = view->server->theme;
int width = view->w;
int title_bg_width = width - BUTTON_WIDTH * BUTTON_COUNT;
int x, y;
int buffer_height, buffer_width;
struct ssd_part *part;
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE);
if (!part || !part->node) {
/* view->surface never been mapped */
/* Or we somehow failed to allocate a scaled titlebar buffer */
continue;
}
buffer_width = part->buffer ? part->buffer->width : 0;
buffer_height = part->buffer ? part->buffer->height : 0;
x = BUTTON_WIDTH;
y = (theme->title_height - buffer_height) / 2;
if (title_bg_width <= 0) {
wlr_scene_node_set_enabled(part->node, false);
continue;
}
wlr_scene_node_set_enabled(part->node, true);
if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) {
if (buffer_width + BUTTON_WIDTH * 2 <= title_bg_width) {
/* Center based on the full width */
x = (width - buffer_width) / 2;
} else {
/*
* Center based on the width between the buttons.
* Title jumps around once this is hit but its still
* better than to hide behind the buttons on the right.
*/
x += (title_bg_width - buffer_width) / 2;
}
} else if (theme->window_label_text_justify == LAB_JUSTIFY_RIGHT) {
x += title_bg_width - buffer_width;
} else if (theme->window_label_text_justify == LAB_JUSTIFY_LEFT) {
/* TODO: maybe add some theme x padding here? */
}
wlr_scene_node_set_position(part->node, x, y);
} FOR_EACH_END
}
void
ssd_update_title(struct view *view)
{
if (!view->ssd.tree) {
return;
}
char *title = (char *)view_get_string_prop(view, "title");
if (!title || !*title) {
return;
}
struct theme *theme = view->server->theme;
struct ssd_state_title *state = &view->ssd.state.title;
bool title_unchanged = state->text && !strcmp(title, state->text);
float *text_color;
struct ssd_part *part;
struct ssd_sub_tree *subtree;
struct ssd_state_title_width *dstate;
int title_bg_width = view->w - BUTTON_WIDTH * BUTTON_COUNT;
FOR_EACH_STATE(view, subtree) {
if (subtree == &view->ssd.titlebar.active) {
dstate = &state->active;
text_color = theme->window_active_label_text_color;
} else {
dstate = &state->inactive;
text_color = theme->window_inactive_label_text_color;
}
if (title_bg_width <= 0) {
dstate->truncated = true;
continue;
}
if (title_unchanged
&& !dstate->truncated && dstate->width < title_bg_width) {
/* title the same + we don't need to resize title */
continue;
}
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE);
if (!part) {
/* Initialize part and wlr_scene_buffer without attaching a buffer */
part = add_scene_part(&subtree->parts, LAB_SSD_PART_TITLE);
part->buffer = scaled_font_buffer_create(subtree->tree);
if (part->buffer) {
part->node = &part->buffer->scene_buffer->node;
} else {
wlr_log(WLR_ERROR, "Failed to create title node");
}
}
if (part->buffer) {
/* TODO: Do we only have active window fonts? */
scaled_font_buffer_update(part->buffer, title,
title_bg_width, &rc.font_activewindow,
text_color, NULL);
}
/* And finally update the cache */
dstate->width = part->buffer ? part->buffer->width : 0;
dstate->truncated = title_bg_width <= dstate->width;
} FOR_EACH_END
if (!title_unchanged) {
if (state->text) {
free(state->text);
}
state->text = xstrdup(title);
}
ssd_update_title_positions(view);
}
void
ssd_update_button_hover(struct wlr_scene_node *node,
struct ssd_hover_state *hover_state)
{
struct ssd_button *button = NULL;
if (!node || !node->data) {
goto disable_old_hover;
}
struct node_descriptor *desc = node->data;
if (desc->type == LAB_NODE_DESC_SSD_BUTTON) {
button = node_ssd_button_from_node(node);
if (button->hover == hover_state->node) {
/* Cursor is still on the same button */
return;
}
}
disable_old_hover:
if (hover_state->node) {
wlr_scene_node_set_enabled(hover_state->node, false);
hover_state->view = NULL;
hover_state->node = NULL;
}
if (button) {
wlr_scene_node_set_enabled(button->hover, true);
hover_state->view = button->view;
hover_state->node = button->hover;
}
}
#undef FOR_EACH_STATE