labwc/src/overlay.c
2025-09-07 19:34:30 +09:00

173 lines
4.3 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include "overlay.h"
#include <assert.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include "common/lab-scene-rect.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "output.h"
#include "regions.h"
#include "theme.h"
#include "view.h"
static void
show_overlay(struct seat *seat, struct theme_snapping_overlay *overlay_theme,
struct wlr_box *box)
{
struct server *server = seat->server;
struct view *view = server->grabbed_view;
assert(view);
assert(!seat->overlay.rect);
struct lab_scene_rect_options opts = {
.width = box->width,
.height = box->height,
};
if (overlay_theme->bg_enabled) {
/* Create a filled rectangle */
opts.bg_color = overlay_theme->bg_color;
}
float *border_colors[3] = {
overlay_theme->border_color[0],
overlay_theme->border_color[1],
overlay_theme->border_color[2],
};
if (overlay_theme->border_enabled) {
/* Create outlines */
opts.border_colors = border_colors;
opts.nr_borders = 3;
opts.border_width = overlay_theme->border_width;
}
seat->overlay.rect =
lab_scene_rect_create(view->scene_tree->node.parent, &opts);
struct wlr_scene_node *node = &seat->overlay.rect->tree->node;
wlr_scene_node_place_below(node, &view->scene_tree->node);
wlr_scene_node_set_position(node, box->x, box->y);
}
static void
show_region_overlay(struct seat *seat, struct region *region)
{
if (region == seat->overlay.active.region) {
return;
}
overlay_finish(seat);
seat->overlay.active.region = region;
struct wlr_box geo = view_get_region_snap_box(NULL, region);
show_overlay(seat, &rc.theme->snapping_overlay_region, &geo);
}
static struct wlr_box
get_edge_snap_box(enum lab_edge edge, struct output *output)
{
if (edge == LAB_EDGE_TOP && rc.snap_top_maximize) {
return output_usable_area_in_layout_coords(output);
} else {
return view_get_edge_snap_box(NULL, output, edge);
}
}
static int
handle_edge_overlay_timeout(void *data)
{
struct seat *seat = data;
assert(seat->overlay.active.edge != LAB_EDGE_NONE
&& seat->overlay.active.output);
struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge,
seat->overlay.active.output);
show_overlay(seat, &rc.theme->snapping_overlay_edge, &box);
return 0;
}
static bool
edge_has_adjacent_output_from_cursor(struct seat *seat, struct output *output,
enum lab_edge edge)
{
/* Allow only up/down/left/right */
if (!lab_edge_is_cardinal(edge)) {
return false;
}
/* Cast from enum lab_edge to enum wlr_direction is safe */
return wlr_output_layout_adjacent_output(
seat->server->output_layout, (enum wlr_direction)edge,
output->wlr_output, seat->cursor->x, seat->cursor->y);
}
static void
show_edge_overlay(struct seat *seat, enum lab_edge edge1, enum lab_edge edge2,
struct output *output)
{
if (!rc.snap_overlay_enabled) {
return;
}
enum lab_edge edge = edge1 | edge2;
if (seat->overlay.active.edge == edge
&& seat->overlay.active.output == output) {
return;
}
overlay_finish(seat);
seat->overlay.active.edge = edge;
seat->overlay.active.output = output;
int delay;
if (edge_has_adjacent_output_from_cursor(seat, output, edge1)) {
delay = rc.snap_overlay_delay_inner;
} else {
delay = rc.snap_overlay_delay_outer;
}
if (delay > 0) {
if (!seat->overlay.timer) {
seat->overlay.timer = wl_event_loop_add_timer(
seat->server->wl_event_loop,
handle_edge_overlay_timeout, seat);
}
/* Show overlay <snapping><preview><delay>ms later */
wl_event_source_timer_update(seat->overlay.timer, delay);
} else {
/* Show overlay now */
handle_edge_overlay_timeout(seat);
}
}
void
overlay_update(struct seat *seat)
{
struct server *server = seat->server;
/* Region-snapping overlay */
if (regions_should_snap(server)) {
struct region *region = regions_from_cursor(server);
if (region) {
show_region_overlay(seat, region);
return;
}
}
/* Edge-snapping overlay */
struct output *output;
enum lab_edge edge1, edge2;
if (edge_from_cursor(seat, &output, &edge1, &edge2)) {
show_edge_overlay(seat, edge1, edge2, output);
return;
}
overlay_finish(seat);
}
void
overlay_finish(struct seat *seat)
{
if (seat->overlay.rect) {
wlr_scene_node_destroy(&seat->overlay.rect->tree->node);
}
if (seat->overlay.timer) {
wl_event_source_remove(seat->overlay.timer);
}
seat->overlay = (struct overlay){0};
}