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	session_lock_output_create() can safely no-op if the lock output has already been created for the specified output. This scenario doesn't happen currently, and the change is in preparation for some other output-related changes I am working on. But I think it's a nice code improvement worth merging separately.
		
			
				
	
	
		
			401 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			401 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// SPDX-License-Identifier: GPL-2.0-only
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#define _POSIX_C_SOURCE 200809L
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#include <assert.h>
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#include "common/mem.h"
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#include "labwc.h"
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#include "node.h"
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struct session_lock_output {
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	struct wlr_scene_tree *tree;
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	struct wlr_scene_rect *background;
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	struct session_lock_manager *manager;
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	struct output *output;
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	struct wlr_session_lock_surface_v1 *surface;
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	struct wl_event_source *blank_timer;
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	struct wl_list link; /* session_lock_manager.lock_outputs */
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	struct wl_listener destroy;
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	struct wl_listener commit;
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	struct wl_listener surface_destroy;
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	struct wl_listener surface_map;
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};
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static void
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focus_surface(struct session_lock_manager *manager, struct wlr_surface *focused)
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{
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	manager->focused = focused;
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	seat_focus_lock_surface(&manager->server->seat, focused);
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}
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static void
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refocus_output(struct session_lock_output *output)
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{
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	/* Try to focus another session-lock surface */
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	if (output->manager->focused != output->surface->surface) {
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		return;
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	}
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	struct session_lock_output *iter;
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	wl_list_for_each(iter, &output->manager->lock_outputs, link) {
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		if (iter == output || !iter->surface || !iter->surface->surface) {
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			continue;
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		}
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		if (iter->surface->surface->mapped) {
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			focus_surface(output->manager, iter->surface->surface);
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			return;
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		}
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	}
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	focus_surface(output->manager, NULL);
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}
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static void
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update_focus(void *data)
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{
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	struct session_lock_output *output = data;
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	cursor_update_focus(output->manager->server);
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	if (!output->manager->focused) {
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		focus_surface(output->manager, output->surface->surface);
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	}
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}
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static void
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handle_surface_map(struct wl_listener *listener, void *data)
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{
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	struct session_lock_output *output =
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		wl_container_of(listener, output, surface_map);
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	/*
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	 * In order to update cursor shape on map, the call to
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	 * cursor_update_focus() should be delayed because only the
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	 * role-specific surface commit/map handler has been processed in
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	 * wlroots at this moment and get_cursor_context() returns NULL as a
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	 * buffer has not been actually attached to the surface.
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	 */
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	wl_event_loop_add_idle(
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		output->manager->server->wl_event_loop, update_focus, output);
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}
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static void
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handle_surface_destroy(struct wl_listener *listener, void *data)
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{
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	struct session_lock_output *output =
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		wl_container_of(listener, output, surface_destroy);
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	refocus_output(output);
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	assert(output->surface);
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	output->surface = NULL;
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	wl_list_remove(&output->surface_destroy.link);
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	wl_list_remove(&output->surface_map.link);
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}
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static void
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lock_output_reconfigure(struct session_lock_output *output)
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{
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	struct wlr_box box;
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	wlr_output_layout_get_box(output->manager->server->output_layout,
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		output->output->wlr_output, &box);
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	wlr_scene_rect_set_size(output->background, box.width, box.height);
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	if (output->surface) {
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		wlr_session_lock_surface_v1_configure(
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			output->surface, box.width, box.height);
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	}
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}
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static struct session_lock_output *
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lock_output_for_output(struct session_lock_manager *manager,
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		struct output *output)
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{
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	struct session_lock_output *lock_output;
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	wl_list_for_each(lock_output, &manager->lock_outputs, link) {
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		if (lock_output->output == output) {
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			return lock_output;
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		}
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	}
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	return NULL;
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}
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static void
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handle_new_surface(struct wl_listener *listener, void *data)
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{
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	struct session_lock_manager *manager =
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		wl_container_of(listener, manager, lock_new_surface);
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	struct wlr_session_lock_surface_v1 *lock_surface = data;
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	struct output *output = lock_surface->output->data;
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	struct session_lock_output *lock_output =
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		lock_output_for_output(manager, output);
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	if (!lock_output) {
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		wlr_log(WLR_ERROR, "new lock surface, but no output");
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		/* TODO: Consider improving security by handling this better */
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		return;
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	}
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	lock_output->surface = lock_surface;
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	struct wlr_scene_tree *surface_tree =
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		wlr_scene_subsurface_tree_create(lock_output->tree, lock_surface->surface);
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	node_descriptor_create(&surface_tree->node,
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		LAB_NODE_DESC_SESSION_LOCK_SURFACE, NULL);
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	lock_output->surface_destroy.notify = handle_surface_destroy;
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	wl_signal_add(&lock_surface->events.destroy, &lock_output->surface_destroy);
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	lock_output->surface_map.notify = handle_surface_map;
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	wl_signal_add(&lock_surface->surface->events.map, &lock_output->surface_map);
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	lock_output_reconfigure(lock_output);
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}
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static void
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session_lock_output_destroy(struct session_lock_output *output)
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{
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	if (output->surface) {
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		refocus_output(output);
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		wl_list_remove(&output->surface_destroy.link);
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		wl_list_remove(&output->surface_map.link);
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	}
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	wl_list_remove(&output->commit.link);
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	wl_list_remove(&output->destroy.link);
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	wl_list_remove(&output->link);
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	wl_event_source_remove(output->blank_timer);
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	free(output);
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}
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static void
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handle_output_destroy(struct wl_listener *listener, void *data)
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{
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	struct session_lock_output *output = wl_container_of(listener, output, destroy);
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	session_lock_output_destroy(output);
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}
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static void
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handle_output_commit(struct wl_listener *listener, void *data)
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{
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	struct wlr_output_event_commit *event = data;
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	struct session_lock_output *output = wl_container_of(listener, output, commit);
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	uint32_t require_reconfigure = WLR_OUTPUT_STATE_MODE
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		| WLR_OUTPUT_STATE_SCALE | WLR_OUTPUT_STATE_TRANSFORM;
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	if (event->state->committed & require_reconfigure) {
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		lock_output_reconfigure(output);
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	}
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}
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static void
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align_session_lock_tree(struct output *output)
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{
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	struct wlr_box box;
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	wlr_output_layout_get_box(output->server->output_layout,
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		output->wlr_output, &box);
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	wlr_scene_node_set_position(&output->session_lock_tree->node, box.x, box.y);
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}
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static int
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handle_output_blank_timeout(void *data)
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{
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	struct session_lock_output *lock_output = data;
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	wlr_scene_node_set_enabled(&lock_output->background->node, true);
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	return 0;
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}
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void
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session_lock_output_create(struct session_lock_manager *manager, struct output *output)
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{
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	if (lock_output_for_output(manager, output)) {
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		return; /* already created */
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	}
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	struct session_lock_output *lock_output = znew(*lock_output);
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	struct wlr_scene_tree *tree = wlr_scene_tree_create(output->session_lock_tree);
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	if (!tree) {
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		wlr_log(WLR_ERROR, "session-lock: wlr_scene_tree_create()");
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		free(lock_output);
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		goto exit_session;
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	}
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	/*
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	 * The ext-session-lock protocol says that the compositor should blank
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	 * all outputs with an opaque color such that their normal content is
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	 * fully hidden
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	 */
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	float *black = (float[4]) { 0.f, 0.f, 0.f, 1.f };
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	struct wlr_scene_rect *background = wlr_scene_rect_create(tree, 0, 0, black);
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	if (!background) {
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		wlr_log(WLR_ERROR, "session-lock: wlr_scene_rect_create()");
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		wlr_scene_node_destroy(&tree->node);
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		free(lock_output);
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		goto exit_session;
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	}
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	/*
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	 * Delay blanking output by 100ms to prevent flicker. If the session is
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	 * already locked, blank immediately.
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	 */
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	lock_output->blank_timer =
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		wl_event_loop_add_timer(manager->server->wl_event_loop,
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			handle_output_blank_timeout, lock_output);
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	if (!manager->locked) {
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		wlr_scene_node_set_enabled(&background->node, false);
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		wl_event_source_timer_update(lock_output->blank_timer, 100);
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	}
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	align_session_lock_tree(output);
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	lock_output->output = output;
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	lock_output->tree = tree;
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	lock_output->background = background;
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	lock_output->manager = manager;
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	lock_output->destroy.notify = handle_output_destroy;
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	wl_signal_add(&tree->node.events.destroy, &lock_output->destroy);
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	lock_output->commit.notify = handle_output_commit;
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	wl_signal_add(&output->wlr_output->events.commit, &lock_output->commit);
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	lock_output_reconfigure(lock_output);
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	wl_list_insert(&manager->lock_outputs, &lock_output->link);
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	return;
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exit_session:
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	/* TODO: Consider a better - but secure - way to deal with this */
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	wlr_log(WLR_ERROR, "out of memory");
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	exit(EXIT_FAILURE);
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}
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static void
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session_lock_destroy(struct session_lock_manager *manager)
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{
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	struct session_lock_output *lock_output, *next;
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	wl_list_for_each_safe(lock_output, next, &manager->lock_outputs, link) {
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		wlr_scene_node_destroy(&lock_output->tree->node);
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	}
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	if (manager->lock) {
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		wl_list_remove(&manager->lock_destroy.link);
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		wl_list_remove(&manager->lock_unlock.link);
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		wl_list_remove(&manager->lock_new_surface.link);
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	}
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	manager->lock = NULL;
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}
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static void
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handle_lock_unlock(struct wl_listener *listener, void *data)
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{
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	struct session_lock_manager *manager =
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		wl_container_of(listener, manager, lock_unlock);
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	session_lock_destroy(manager);
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	manager->locked = false;
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	if (manager->last_active_view) {
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		desktop_focus_view(manager->last_active_view, /* raise */ false);
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	} else {
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		desktop_focus_topmost_view(manager->server);
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	}
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	manager->last_active_view = NULL;
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	cursor_update_focus(manager->server);
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}
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/* Called when session-lock is destroyed without unlock */
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static void
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handle_lock_destroy(struct wl_listener *listener, void *data)
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{
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	struct session_lock_manager *manager =
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		wl_container_of(listener, manager, lock_destroy);
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	/*
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	 * Destroy session-lock, but manager->locked remains true and
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	 * lock_outputs still hides the screens.
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	 */
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	wl_list_remove(&manager->lock_destroy.link);
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	wl_list_remove(&manager->lock_unlock.link);
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	wl_list_remove(&manager->lock_new_surface.link);
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	manager->lock = NULL;
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}
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static void
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handle_new_session_lock(struct wl_listener *listener, void *data)
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{
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	struct session_lock_manager *manager =
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		wl_container_of(listener, manager, new_lock);
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	struct wlr_session_lock_v1 *lock = data;
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	if (manager->lock) {
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		wlr_log(WLR_ERROR, "session already locked");
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		wlr_session_lock_v1_destroy(lock);
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		return;
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	}
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	if (manager->locked) {
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		wlr_log(WLR_INFO, "replacing abandoned lock");
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		/* clear manager->lock_outputs */
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		session_lock_destroy(manager);
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	}
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	assert(wl_list_empty(&manager->lock_outputs));
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	/* Remember the focused view to restore it on unlock */
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	manager->last_active_view = manager->server->active_view;
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	seat_focus_surface(&manager->server->seat, NULL);
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	struct output *output;
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	wl_list_for_each(output, &manager->server->outputs, link) {
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		session_lock_output_create(manager, output);
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	}
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	manager->lock_new_surface.notify = handle_new_surface;
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	wl_signal_add(&lock->events.new_surface, &manager->lock_new_surface);
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	manager->lock_unlock.notify = handle_lock_unlock;
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	wl_signal_add(&lock->events.unlock, &manager->lock_unlock);
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	manager->lock_destroy.notify = handle_lock_destroy;
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	wl_signal_add(&lock->events.destroy, &manager->lock_destroy);
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	manager->locked = true;
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	manager->lock = lock;
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	wlr_session_lock_v1_send_locked(lock);
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}
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static void
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handle_manager_destroy(struct wl_listener *listener, void *data)
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{
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	struct session_lock_manager *manager =
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		wl_container_of(listener, manager, destroy);
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	session_lock_destroy(manager);
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	wl_list_remove(&manager->new_lock.link);
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	wl_list_remove(&manager->destroy.link);
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	manager->server->session_lock_manager = NULL;
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	free(manager);
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}
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void
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session_lock_init(struct server *server)
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{
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	struct session_lock_manager *manager = znew(*manager);
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	server->session_lock_manager = manager;
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	manager->server = server;
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	manager->wlr_manager = wlr_session_lock_manager_v1_create(server->wl_display);
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	wl_list_init(&manager->lock_outputs);
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	manager->new_lock.notify = handle_new_session_lock;
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	wl_signal_add(&manager->wlr_manager->events.new_lock, &manager->new_lock);
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	manager->destroy.notify = handle_manager_destroy;
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	wl_signal_add(&manager->wlr_manager->events.destroy, &manager->destroy);
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}
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void
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session_lock_update_for_layout_change(struct server *server)
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{
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	if (!server->session_lock_manager->locked) {
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		return;
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	}
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	struct output *output;
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	wl_list_for_each(output, &server->outputs, link) {
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		align_session_lock_tree(output);
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	}
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	struct session_lock_manager *manager = server->session_lock_manager;
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	struct session_lock_output *lock_output;
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	wl_list_for_each(lock_output, &manager->lock_outputs, link) {
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		lock_output_reconfigure(lock_output);
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	}
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}
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