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This means that the logic described in 2ff026b will be used when a layer-surface is pressed on with a cursor button. For example, a surface with on-demand keyboard interactivity will not steal focus from a client with exclusive keyboard interactivity. |
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| .. | ||
| cursor.c | ||
| gestures.c | ||
| ime.c | ||
| input.c | ||
| key-state.c | ||
| keyboard.c | ||
| meson.build | ||
| tablet.c | ||
| tablet_pad.c | ||
| touch.c | ||