labwc/include/node-descriptor.h
Johan Malm 2891ff245e Add node-descriptor for wlr_scene_nodes
Support identification of wlr_scene_node role to enable simplification
of codebase including the avoidance of iterating over lists of
layer-surface, menuitems, and so on.

Use node-descriptors for xdg toplevels and popups
2022-02-26 22:35:51 +00:00

23 lines
692 B
C

/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef __LABWC_NODE_DESCRIPTOR_H
#define __LABWC_NODE_DESCRIPTOR_H
#include <wlr/types/wlr_scene.h>
enum node_descriptor_type {
LAB_NODE_DESC_NODE = 0,
LAB_NODE_DESC_VIEW, /* *data --> struct view */
LAB_NODE_DESC_XDG_POPUP, /* *data --> struct view */
LAB_NODE_DESC_LAYER_SURFACE, /* *data --> struct lab_layer_surface */
LAB_NODE_DESC_LAYER_POPUP, /* *data --> struct lab_layer_popup */
};
struct node_descriptor {
enum node_descriptor_type type;
void *data;
struct wl_listener destroy;
};
void node_descriptor_create(struct wlr_scene_node *node,
enum node_descriptor_type type, void *data);
#endif /* __LABWC_NODE_DESCRIPTOR_H */