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This fixes an issue detected by the static analyzer. It currently is not a real bug but it could become one in the future if `add_toggled_icon()` is called before `add_scene_button()`. Rather than having `add_toggled_icon()` go through the list, find the root button and then fetch its node descriptor just supply the button as argument. |
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| .. | ||
| meson.build | ||
| resize_indicator.c | ||
| ssd.c | ||
| ssd_border.c | ||
| ssd_extents.c | ||
| ssd_part.c | ||
| ssd_titlebar.c | ||