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...and unify region overlay and snap-to-edge overlay into overlay.c. Snap-to-edge overlay is delayed for 500ms to prevent flickering when the view is dragged from an output to another (demo in discussion labwc#1613). This also fixes a bug that region overlay is not shown when a modifier key is re-pressed.
36 lines
826 B
C
36 lines
826 B
C
/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_OVERLAY_H
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#define LABWC_OVERLAY_H
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#include <wlr/util/box.h>
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#include "common/graphic-helpers.h"
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#include "regions.h"
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#include "view.h"
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struct overlay {
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struct wlr_scene_tree *tree;
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union {
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struct wlr_scene_rect *rect;
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struct multi_rect *pixman_rect;
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};
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/* Represents currently shown or delayed overlay */
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struct {
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/* Region overlay */
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struct region *region;
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/* Snap-to-edge overlay */
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enum view_edge edge;
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struct output *output;
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} active;
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/* For delayed snap-to-edge overlay */
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struct wl_event_source *timer;
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};
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/* Calls overlay_hide() internally if there's no overlay to show */
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void overlay_update(struct seat *seat);
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/* This function must be called when server->grabbed_view is destroyed */
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void overlay_hide(struct seat *seat);
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#endif
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