labwc/include/ssd-internal.h
stormshadow ba5a0b9829 feat: implement Openbox-style bottom window handle and grips
Add full handle/grip assembly to the bottom of SSD window frames,
following the Openbox themerc specification for geometry and theming.
Theme parsing:
- Parse window.handle.width (handle bar height, default 6)
- Parse window.grip.width (corner grip width, default 20)
- Parse window.[active|inactive].handle.bg with Solid/Gradient support
- Parse window.[active|inactive].grip.bg (inherits from handle if unset)
- Pre-render 1px-wide fill buffers and cairo patterns for handle/grip
Scene graph (new ssd-handle.c):
- Handle assembly replaces bottom border when active, with its own
  left/right/top borders and three-segment bottom border
- Grips at left/right corners for diagonal resize (sw/se-resize)
- Center handle for vertical resize (s-resize)
- Vertical separator lines between grips and handle using border color
- Per Openbox spec, handle_width is content-only height with borders
  drawn around it (total assembly height = 2*border_width + handle_width)
Interactive visual states (grips only):
- Hover: 20% black overlay on grip content area
- Pressed: 40% black overlay with 1px inset shadow (dark top/left,
  light bottom/right) for a pushed-in 3D effect
- Dragging: 20% overlay with inset shadow maintained
- Global hover tracking (server.hovered_handle_ssd/element) ensures
  proper cleanup when cursor moves across views or to desktop
Decoration toggle cycle (ToggleDecorations action):
- New LAB_SSD_MODE_BORDER_HANDLE between BORDER and FULL
- keepBorder=true: full -> border+handle -> border -> none -> full
- keepBorder=false: full -> none -> full (unchanged)
Node types and input:
- New LAB_NODE_HANDLE, LAB_NODE_GRIP_LEFT, LAB_NODE_GRIP_RIGHT
- Integrated into LAB_NODE_BORDER/BORDER_BOTTOM containment so
  existing Border context mousebinds (Resize) work automatically
- Handle/grip descriptors resolved directly in get_cursor_context()
  bypassing ssd_get_resizing_type() for precise cursor shapes
Visibility rules:
- Hidden when maximized, shaded, or handle_width is 0
- Hidden in LAB_SSD_MODE_BORDER and LAB_SSD_MODE_NONE states
- Bottom border in ssd-border.c disabled when handle is active
Documentation:
- labwc-theme.5.scd: document all handle/grip theme properties
- labwc-actions.5.scd: update ToggleDecorations to 4-state cycle
- docs/themerc: add handle/grip default values
2026-05-16 21:00:50 +05:30

254 lines
7.6 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SSD_INTERNAL_H
#define LABWC_SSD_INTERNAL_H
#include <wlr/util/box.h>
#include "common/border.h"
#include "theme.h"
#include "view.h"
struct ssd_state_title_width {
int width;
bool truncated;
};
/* Interaction state for handle and grip elements */
enum ssd_handle_state {
SSD_HANDLE_STATE_NORMAL = 0,
SSD_HANDLE_STATE_HOVER,
SSD_HANDLE_STATE_PRESSED, /* clicked but not yet moved */
SSD_HANDLE_STATE_DRAGGING, /* clicked and moved */
};
/* Indices into ssd_handle_scene.element_states[] */
#define SSD_HANDLE_ELEMENT_GRIP_LEFT 0
#define SSD_HANDLE_ELEMENT_CENTER 1
#define SSD_HANDLE_ELEMENT_GRIP_RIGHT 2
#define SSD_HANDLE_ELEMENT_COUNT 3
/* Indices into ssd_handle_subtree.rects[] for border/separator rects */
enum handle_rect_idx {
HRECT_BORDER_LEFT,
HRECT_BORDER_RIGHT,
HRECT_BORDER_BOTTOM_LEFT,
HRECT_BORDER_BOTTOM_CENTER,
HRECT_BORDER_BOTTOM_RIGHT,
HRECT_BORDER_TOP_LEFT,
HRECT_BORDER_TOP_CENTER,
HRECT_BORDER_TOP_RIGHT,
HRECT_SEPARATOR_LEFT,
HRECT_SEPARATOR_RIGHT,
HRECT_COUNT,
};
/*
* The scene-graph of SSD looks like below. The parentheses indicate the
* type of each node (enum lab_node_type, stored in the node_descriptor
* attached to the wlr_scene_node).
*
* ssd->tree (LAB_NODE_SSD_ROOT)
* +--titlebar (LAB_NODE_TITLEBAR)
* | +--inactive
* | | +--background bar
* | | +--left corner
* | | +--right corner
* | | +--title (LAB_NODE_TITLE)
* | | +--iconify button (LAB_NODE_BUTTON_ICONIFY)
* | | | +--normal close icon image
* | | | +--hovered close icon image
* | | | +--...
* | | +--window icon (LAB_NODE_BUTTON_WINDOW_ICON)
* | | | +--window icon image
* | | +--...
* | +--active
* | +--...
* +--border
* | +--inactive
* | | +--top
* | | +--...
* | +--active
* | +--top
* | +--...
* +--shadow
* | +--inactive
* | | +--top
* | | +--...
* | +--active
* | +--top
* | +--...
* +--extents
* +--top
* +--...
* +--handle (optional, when handle_width > 0)
* +--inactive
* | +--textures[3] (grip_left, handle, grip_right wlr_scene_buffers)
* | +--rects[HRECT_COUNT] (borders and separators, all border_color)
* | +--overlay[3] (per-element hover/pressed dimming)
* | +--inset shadow rects (per-element top, left, bottom, right)
* +--active
* +--...
*/
struct ssd {
struct view *view;
struct wlr_scene_tree *tree;
/*
* Cache for current values.
* Used to detect actual changes so we
* don't update things we don't have to.
*/
struct {
/* Button icons need to be swapped on shade or omnipresent toggles */
bool was_shaded;
bool was_omnipresent;
/*
* Corners need to be (un)rounded and borders need be shown/hidden
* when toggling maximization, and the button needs to be swapped on
* maximization toggles.
*/
bool was_maximized;
/*
* Corners need to be (un)rounded but borders should be kept shown when
* the window is (un)tiled and notified about it or when the window may
* become so small that only a squared scene-rect can be used to render
* such a small titlebar.
*/
bool was_squared;
struct wlr_box geometry;
struct ssd_state_title {
char *text;
/* indexed by enum ssd_active_state */
struct ssd_state_title_width dstates[2];
} title;
} state;
/* An invisible area around the view which allows resizing */
struct ssd_extents_scene {
struct wlr_scene_tree *tree;
struct wlr_scene_rect *top, *bottom, *left, *right;
} extents;
/* The top of the view, containing buttons, title, .. */
struct ssd_titlebar_scene {
int height;
struct wlr_scene_tree *tree;
struct ssd_titlebar_subtree {
struct wlr_scene_tree *tree;
struct wlr_scene_buffer *corner_left;
struct wlr_scene_buffer *corner_right;
struct wlr_scene_buffer *bar;
struct scaled_font_buffer *title;
struct wl_list buttons_left; /* ssd_button.link */
struct wl_list buttons_right; /* ssd_button.link */
} subtrees[2]; /* indexed by enum ssd_active_state */
} titlebar;
/* Borders allow resizing as well */
struct ssd_border_scene {
struct wlr_scene_tree *tree;
struct ssd_border_subtree {
struct wlr_scene_tree *tree;
struct wlr_scene_rect *top, *bottom, *left, *right;
} subtrees[2]; /* indexed by enum ssd_active_state */
} border;
struct ssd_shadow_scene {
struct wlr_scene_tree *tree;
struct ssd_shadow_subtree {
struct wlr_scene_tree *tree;
struct wlr_scene_buffer *top, *bottom, *left, *right,
*top_left, *top_right, *bottom_left, *bottom_right;
} subtrees[2]; /* indexed by enum ssd_active_state */
} shadow;
/* Bottom handle/grip assembly (optional, created when handle_width > 0) */
struct ssd_handle_scene {
struct wlr_scene_tree *tree;
struct ssd_handle_subtree {
struct wlr_scene_tree *tree;
/* Per-element texture buffers (1px wide, stretched) */
struct wlr_scene_buffer *textures[SSD_HANDLE_ELEMENT_COUNT];
/* Border and separator rects (all border_color) */
struct wlr_scene_rect *rects[HRECT_COUNT];
/* Per-element overlays for hover/pressed dimming */
struct wlr_scene_rect *overlay[SSD_HANDLE_ELEMENT_COUNT];
/* Inset shadow rects (per-element, for pressed/dragging) */
struct wlr_scene_rect *inset_top[SSD_HANDLE_ELEMENT_COUNT];
struct wlr_scene_rect *inset_left[SSD_HANDLE_ELEMENT_COUNT];
struct wlr_scene_rect *inset_bottom[SSD_HANDLE_ELEMENT_COUNT];
struct wlr_scene_rect *inset_right[SSD_HANDLE_ELEMENT_COUNT];
} subtrees[2]; /* indexed by enum ssd_active_state */
/* Interaction state per element */
enum ssd_handle_state element_states[SSD_HANDLE_ELEMENT_COUNT];
} handle;
/*
* Space between the extremities of the view's wlr_surface
* and the max extents of the server-side decorations.
* For xdg-shell views with CSD, this margin is zero.
*/
struct border margin;
};
struct ssd_button {
struct wlr_scene_node *node;
enum lab_node_type type;
/*
* Bitmap of lab_button_state that represents a combination of
* hover/toggled/rounded states.
*/
uint8_t state_set;
/*
* Image buffers for each combination of hover/toggled/rounded states.
* img_buffers[state_set] is displayed. Some of these can be NULL
* (e.g. img_buffers[LAB_BS_ROUNDED] is set only for corner buttons).
*
* When the button type is LAB_NODE_BUTTON_WINDOW_ICON,
* these are all NULL and window_icon is used instead.
*/
struct scaled_img_buffer *img_buffers[LAB_BS_ALL + 1];
struct scaled_icon_buffer *window_icon;
struct wl_list link; /* ssd_titlebar_subtree.buttons_{left,right} */
};
struct wlr_buffer;
struct wlr_scene_tree;
/* SSD internal helpers to create various SSD elements */
struct ssd_button *attach_ssd_button(struct wl_list *button_parts,
enum lab_node_type type, struct wlr_scene_tree *parent,
struct lab_img *imgs[LAB_BS_ALL + 1], int x, int y,
struct view *view);
/* SSD internal */
void ssd_titlebar_create(struct ssd *ssd);
void ssd_titlebar_update(struct ssd *ssd);
void ssd_titlebar_destroy(struct ssd *ssd);
bool ssd_should_be_squared(struct ssd *ssd);
void ssd_border_create(struct ssd *ssd);
void ssd_border_update(struct ssd *ssd);
void ssd_border_destroy(struct ssd *ssd);
void ssd_extents_create(struct ssd *ssd);
void ssd_extents_update(struct ssd *ssd);
void ssd_extents_destroy(struct ssd *ssd);
void ssd_shadow_create(struct ssd *ssd);
void ssd_shadow_update(struct ssd *ssd);
void ssd_shadow_destroy(struct ssd *ssd);
void ssd_handle_create(struct ssd *ssd);
void ssd_handle_update(struct ssd *ssd);
void ssd_handle_destroy(struct ssd *ssd);
void ssd_handle_set_element_state(struct ssd *ssd, int element,
enum ssd_handle_state state);
void ssd_handle_clear_all_states(struct ssd *ssd);
#endif /* LABWC_SSD_INTERNAL_H */