labwc/include/ssd.h
tokyo4j 02be24bf59 mousebind: support Border context
This new context includes `Top`...`BRCorner` and makes it easier to modify
the mousebinds bound to them.
2025-09-02 21:29:10 +01:00

128 lines
3.6 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SSD_H
#define LABWC_SSD_H
#include "common/border.h"
#include "common/edge.h"
#include "config/types.h"
enum ssd_active_state {
SSD_INACTIVE = 0,
SSD_ACTIVE = 1,
};
#define FOR_EACH_ACTIVE_STATE(active) for (active = SSD_INACTIVE; active <= SSD_ACTIVE; active++)
struct wlr_cursor;
/*
* Shadows should start at a point inset from the actual window border, see
* discussion on https://github.com/labwc/labwc/pull/1648. This constant
* specifies inset as a multiple of visible shadow size.
*/
#define SSD_SHADOW_INSET 0.3
/*
* Sequence these according to the order they should be processed for
* press and hover events. Bear in mind that some of their respective
* interactive areas overlap, so for example buttons need to come before title.
*/
enum ssd_part_type {
LAB_SSD_NONE = 0,
LAB_SSD_BUTTON_CLOSE = 1,
LAB_SSD_BUTTON_MAXIMIZE,
LAB_SSD_BUTTON_ICONIFY,
LAB_SSD_BUTTON_WINDOW_ICON,
LAB_SSD_BUTTON_WINDOW_MENU,
LAB_SSD_BUTTON_SHADE,
LAB_SSD_BUTTON_OMNIPRESENT,
/* only for internal use */
LAB_SSD_BUTTON_FIRST = LAB_SSD_BUTTON_CLOSE,
LAB_SSD_BUTTON_LAST = LAB_SSD_BUTTON_OMNIPRESENT,
LAB_SSD_BUTTON,
LAB_SSD_PART_TITLEBAR,
LAB_SSD_PART_TITLE,
LAB_SSD_PART_CORNER_TOP_LEFT,
LAB_SSD_PART_CORNER_TOP_RIGHT,
LAB_SSD_PART_CORNER_BOTTOM_RIGHT,
LAB_SSD_PART_CORNER_BOTTOM_LEFT,
LAB_SSD_PART_TOP,
LAB_SSD_PART_RIGHT,
LAB_SSD_PART_BOTTOM,
LAB_SSD_PART_LEFT,
LAB_SSD_PART_BORDER,
LAB_SSD_CLIENT,
LAB_SSD_FRAME,
LAB_SSD_ROOT,
LAB_SSD_MENU,
LAB_SSD_OSD,
LAB_SSD_LAYER_SURFACE,
LAB_SSD_LAYER_SUBSURFACE,
LAB_SSD_UNMANAGED,
LAB_SSD_ALL,
LAB_SSD_END_MARKER
};
/* Forward declare arguments */
struct ssd;
struct ssd_hover_state;
struct ssd_part;
struct view;
struct wlr_scene;
struct wlr_scene_node;
/*
* Public SSD API
*
* For convenience in dealing with non-SSD views, this API allows NULL
* ssd/button/node arguments and attempts to do something sensible in
* that case (e.g. no-op/return default values).
*
* NULL scene/view arguments are not allowed.
*/
struct ssd *ssd_create(struct view *view, bool active);
struct border ssd_get_margin(const struct ssd *ssd);
int ssd_get_corner_width(void);
void ssd_update_margin(struct ssd *ssd);
void ssd_set_active(struct ssd *ssd, bool active);
void ssd_update_title(struct ssd *ssd);
void ssd_update_geometry(struct ssd *ssd);
void ssd_destroy(struct ssd *ssd);
void ssd_set_titlebar(struct ssd *ssd, bool enabled);
void ssd_enable_keybind_inhibit_indicator(struct ssd *ssd, bool enable);
void ssd_enable_shade(struct ssd *ssd, bool enable);
struct ssd_hover_state *ssd_hover_state_new(void);
void ssd_update_button_hover(struct wlr_scene_node *node,
struct ssd_hover_state *hover_state);
enum ssd_part_type ssd_part_get_type(const struct ssd_part *part);
struct view *ssd_part_get_view(const struct ssd_part *part);
/* Public SSD helpers */
/*
* Returns a part type that represents a mouse context like "Top", "Left" and
* "TRCorner" when the cursor is on the window border or resizing handle.
*/
enum ssd_part_type ssd_get_resizing_type(const struct ssd *ssd,
struct wlr_cursor *cursor);
enum lab_edge ssd_resize_edges(enum ssd_part_type type);
bool ssd_part_contains(enum ssd_part_type whole, enum ssd_part_type candidate);
enum lab_ssd_mode ssd_mode_parse(const char *mode);
/* TODO: clean up / update */
struct border ssd_thickness(struct view *view);
struct wlr_box ssd_max_extents(struct view *view);
/* SSD debug helpers */
bool ssd_debug_is_root_node(const struct ssd *ssd, struct wlr_scene_node *node);
const char *ssd_debug_get_node_name(const struct ssd *ssd,
struct wlr_scene_node *node);
#endif /* LABWC_SSD_H */