labwc/src/touch.c
bi4k8 a49e12e112 touch: store initial coordinate adjustments
this avoids touch offsets jumping when a touch point moves off of a surface
2023-08-27 23:13:24 +02:00

147 lines
4.3 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include <wayland-util.h>
#include <wlr/types/wlr_touch.h>
#include "idle.h"
#include "labwc.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
/* Holds layout -> surface offsets to report motion events in relative coords */
struct touch_point {
int32_t touch_id;
uint32_t x_offset;
uint32_t y_offset;
struct wl_list link; /* seat::touch_points */
};
static struct wlr_surface*
touch_get_coords(struct seat *seat, struct wlr_touch *touch, double x, double y,
double *x_offset, double *y_offset)
{
/* Convert coordinates: first [0, 1] => layout, then layout => surface */
double lx, ly;
wlr_cursor_absolute_to_layout_coords(seat->cursor, &touch->base,
x, y, &lx, &ly);
double sx, sy;
struct wlr_scene_node *node =
wlr_scene_node_at(&seat->server->scene->tree.node, lx, ly, &sx, &sy);
*x_offset = lx - sx;
*y_offset = ly - sy;
/* Find the surface and return it if it accepts touch events */
struct wlr_surface *surface = lab_wlr_surface_from_node(node);
if (surface && !wlr_surface_accepts_touch(seat->seat, surface)) {
surface = NULL;
}
return surface;
}
static void
touch_motion(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_motion);
struct wlr_touch_motion_event *event = data;
idle_manager_notify_activity(seat->seat);
/* Convert coordinates: first [0, 1] => layout, then apply offsets */
double lx, ly;
wlr_cursor_absolute_to_layout_coords(seat->cursor, &event->touch->base,
event->x, event->y, &lx, &ly);
/* Find existing touch point to determine initial offsets to subtract */
struct touch_point *touch_point;
wl_list_for_each(touch_point, &seat->touch_points, link) {
if (touch_point->touch_id == event->touch_id) {
double sx = lx - touch_point->x_offset;
double sy = ly - touch_point->y_offset;
wlr_seat_touch_notify_motion(seat->seat, event->time_msec,
event->touch_id, sx, sy);
return;
}
}
}
static void
touch_frame(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_frame);
wlr_seat_touch_notify_frame(seat->seat);
}
static void
touch_down(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_down);
struct wlr_touch_down_event *event = data;
/* Compute layout => surface offset and save for this touch point */
double x_offset, y_offset;
struct wlr_surface *surface = touch_get_coords(seat, event->touch,
event->x, event->y, &x_offset, &y_offset);
struct touch_point *touch_point = znew(*touch_point);
touch_point->touch_id = event->touch_id;
touch_point->x_offset = x_offset;
touch_point->y_offset = y_offset;
wl_list_insert(&seat->touch_points, &touch_point->link);
double lx, ly;
wlr_cursor_absolute_to_layout_coords(seat->cursor, &event->touch->base,
event->x, event->y, &lx, &ly);
/* Apply offsets to get surface coords before reporting event */
double sx = lx - x_offset;
double sy = ly - y_offset;
if (surface) {
wlr_seat_touch_notify_down(seat->seat, surface,
event->time_msec, event->touch_id, sx, sy);
}
}
static void
touch_up(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_up);
struct wlr_touch_up_event *event = data;
/* Remove the touch point from the seat */
struct touch_point *touch_point, *tmp;
wl_list_for_each_safe(touch_point, tmp, &seat->touch_points, link) {
if (touch_point->touch_id == event->touch_id) {
wl_list_remove(&touch_point->link);
zfree(touch_point);
break;
}
}
wlr_seat_touch_notify_up(seat->seat, event->time_msec, event->touch_id);
}
void
touch_init(struct seat *seat)
{
seat->touch_down.notify = touch_down;
wl_signal_add(&seat->cursor->events.touch_down, &seat->touch_down);
seat->touch_up.notify = touch_up;
wl_signal_add(&seat->cursor->events.touch_up, &seat->touch_up);
seat->touch_motion.notify = touch_motion;
wl_signal_add(&seat->cursor->events.touch_motion, &seat->touch_motion);
seat->touch_frame.notify = touch_frame;
wl_signal_add(&seat->cursor->events.touch_frame, &seat->touch_frame);
}
void
touch_finish(struct seat *seat)
{
wl_list_remove(&seat->touch_down.link);
wl_list_remove(&seat->touch_up.link);
wl_list_remove(&seat->touch_motion.link);
wl_list_remove(&seat->touch_frame.link);
}