labwc/src/common/scaled-scene-buffer.c

291 lines
8.9 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <stdlib.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/log.h>
#include "buffer.h"
#include "common/mem.h"
#include "common/scaled-scene-buffer.h"
#include "node.h"
/**
* TODO
*
* This implementation does not react to output scale changes itself but only
* to movement of scene nodes to different outputs. To also handle output scale
* changes we'd need to keep a list of struct wlr_outputs * in sync and listen
* to their commit signals.
*
* The detection of the max output scale is also not 100% robust for all use
* cases as on output_enter we only compare the new output scale with the
* primary_output scale. In specific conditions the primary output may be the
* same as the new output even though a smaller part of the buffer node is
* still visible on an output with a bigger scale. This could be solved the
* same way as the previous point in keeping a list of outputs in sync.
*
* Most of this would be easier when wlroots would instead provide a
* max_scale_changed event because it already touches all the relevant parts
* when calculating the primary_output and inform wlr_scene_buffers about
* output changes.
*
* See wlroots/types/scene/wlr_scene.c scene_buffer_update_outputs()
*/
/* Internal API */
static void
_cache_entry_destroy(struct scaled_scene_buffer_cache_entry *cache_entry, bool drop_buffer)
{
wl_list_remove(&cache_entry->link);
if (cache_entry->buffer) {
/* Allow the buffer to get dropped if there are no further consumers */
if (drop_buffer && !cache_entry->buffer->dropped) {
wlr_buffer_drop(cache_entry->buffer);
}
wlr_buffer_unlock(cache_entry->buffer);
}
free(cache_entry);
}
static struct scaled_scene_buffer_cache_entry *
find_cache_for_scale(struct scaled_scene_buffer *scene_buffer, double scale)
{
struct scaled_scene_buffer_cache_entry *cache_entry;
wl_list_for_each(cache_entry, &scene_buffer->cache, link) {
if (cache_entry->scale == scale) {
return cache_entry;
}
}
return NULL;
}
static void
_update_buffer(struct scaled_scene_buffer *self, double scale)
{
self->active_scale = scale;
/* Search for cached buffer of specified scale */
struct scaled_scene_buffer_cache_entry *cache_entry =
find_cache_for_scale(self, scale);
if (cache_entry) {
/* LRU cache, recently used in front */
wl_list_remove(&cache_entry->link);
wl_list_insert(&self->cache, &cache_entry->link);
wlr_scene_buffer_set_buffer(self->scene_buffer, cache_entry->buffer);
/*
* If found in our local cache,
* - self->width and self->height are already set
* - wlr_scene_buffer_set_dest_size() has already been called
*/
return;
}
struct wlr_buffer *wlr_buffer = NULL;
if (self->impl->equal && self->cached_buffers) {
/* Search from other cached scaled-scene-buffers */
struct scaled_scene_buffer *scene_buffer;
wl_list_for_each(scene_buffer, self->cached_buffers, link) {
if (scene_buffer == self) {
continue;
}
if (!self->impl->equal(self, scene_buffer)) {
continue;
}
cache_entry = find_cache_for_scale(scene_buffer, scale);
if (!cache_entry) {
continue;
}
/* Ensure self->width and self->height are set correctly */
self->width = scene_buffer->width;
self->height = scene_buffer->height;
wlr_buffer = cache_entry->buffer;
break;
}
}
if (!wlr_buffer) {
/*
* Create new buffer, will get destroyed along the backing
* wlr_buffer
*/
struct lab_data_buffer *buffer =
self->impl->create_buffer(self, scale);
if (buffer) {
self->width = buffer->logical_width;
self->height = buffer->logical_height;
wlr_buffer = &buffer->base;
} else {
self->width = 0;
self->height = 0;
}
}
if (wlr_buffer) {
/* Ensure the buffer doesn't get deleted behind our back */
wlr_buffer_lock(wlr_buffer);
}
/* Create or reuse cache entry */
if (wl_list_length(&self->cache) < LAB_SCALED_BUFFER_MAX_CACHE) {
cache_entry = znew(*cache_entry);
} else {
cache_entry = wl_container_of(self->cache.prev, cache_entry, link);
if (cache_entry->buffer) {
/* Allow the old buffer to get dropped if there are no further consumers */
if (self->drop_buffer && !cache_entry->buffer->dropped) {
wlr_buffer_drop(cache_entry->buffer);
}
wlr_buffer_unlock(cache_entry->buffer);
}
wl_list_remove(&cache_entry->link);
}
/* Update the cache entry */
cache_entry->scale = scale;
cache_entry->buffer = wlr_buffer;
wl_list_insert(&self->cache, &cache_entry->link);
/* And finally update the wlr_scene_buffer itself */
wlr_scene_buffer_set_buffer(self->scene_buffer, cache_entry->buffer);
wlr_scene_buffer_set_dest_size(self->scene_buffer, self->width, self->height);
}
/* Internal event handlers */
static void
_handle_node_destroy(struct wl_listener *listener, void *data)
{
struct scaled_scene_buffer_cache_entry *cache_entry, *cache_entry_tmp;
struct scaled_scene_buffer *self = wl_container_of(listener, self, destroy);
wl_list_remove(&self->destroy.link);
wl_list_remove(&self->output_enter.link);
wl_list_remove(&self->output_leave.link);
wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
_cache_entry_destroy(cache_entry, self->drop_buffer);
}
assert(wl_list_empty(&self->cache));
if (self->impl->destroy) {
self->impl->destroy(self);
}
wl_list_remove(&self->link);
free(self);
}
static void
_handle_output_enter(struct wl_listener *listener, void *data)
{
struct scaled_scene_buffer *self =
wl_container_of(listener, self, output_enter);
/* primary_output is the output most of the node area is in */
struct wlr_scene_output *primary = self->scene_buffer->primary_output;
/* scene_output is the output we just entered */
struct wlr_scene_output *scene_output = data;
double max_scale = scene_output->output->scale;
if (primary && primary->output->scale > max_scale) {
max_scale = primary->output->scale;
}
if (self->active_scale != max_scale) {
_update_buffer(self, max_scale);
}
}
static void
_handle_output_leave(struct wl_listener *listener, void *data)
{
struct scaled_scene_buffer *self =
wl_container_of(listener, self, output_leave);
/* primary_output is the output most of the node area is in */
struct wlr_scene_output *primary = self->scene_buffer->primary_output;
if (primary && primary->output->scale != self->active_scale) {
_update_buffer(self, primary->output->scale);
}
}
/* Public API */
struct scaled_scene_buffer *
scaled_scene_buffer_create(struct wlr_scene_tree *parent,
const struct scaled_scene_buffer_impl *impl,
struct wl_list *cached_buffers, bool drop_buffer)
{
assert(parent);
assert(impl);
assert(impl->create_buffer);
struct scaled_scene_buffer *self = znew(*self);
self->scene_buffer = wlr_scene_buffer_create(parent, NULL);
if (!self->scene_buffer) {
wlr_log(WLR_ERROR, "Failed to create scene buffer");
free(self);
return NULL;
}
node_descriptor_create(&self->scene_buffer->node,
LAB_NODE_DESC_SCALED_SCENE_BUFFER, self);
self->impl = impl;
/*
* Set active scale to zero so that we always render a new buffer when
* entering the first output
*/
self->active_scale = 0;
self->drop_buffer = drop_buffer;
wl_list_init(&self->cache);
self->cached_buffers = cached_buffers;
if (self->cached_buffers) {
wl_list_insert(self->cached_buffers, &self->link);
} else {
/* Ensure self->link can be removed safely in the destroy handler */
wl_list_init(&self->link);
}
/* Listen to output enter/leave so we get notified about scale changes */
self->output_enter.notify = _handle_output_enter;
wl_signal_add(&self->scene_buffer->events.output_enter, &self->output_enter);
self->output_leave.notify = _handle_output_leave;
wl_signal_add(&self->scene_buffer->events.output_leave, &self->output_leave);
/* Let it destroy automatically when the scene node destroys */
self->destroy.notify = _handle_node_destroy;
wl_signal_add(&self->scene_buffer->node.events.destroy, &self->destroy);
return self;
}
void
scaled_scene_buffer_request_update(struct scaled_scene_buffer *self,
int width, int height)
{
assert(self);
struct scaled_scene_buffer_cache_entry *cache_entry, *cache_entry_tmp;
wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
_cache_entry_destroy(cache_entry, self->drop_buffer);
}
assert(wl_list_empty(&self->cache));
/*
* Tell wlroots about the buffer size so we can receive output_enter
* events even when the actual backing buffer is not set yet.
* The buffer size set here is updated when the backing buffer is
* created in _update_buffer().
*/
wlr_scene_buffer_set_dest_size(self->scene_buffer, width, height);
self->width = width;
self->height = height;
/*
* Skip re-rendering if the buffer is not shown yet
* TODO: don't re-render also when the buffer is temporarily invisible
*/
if (self->active_scale > 0) {
_update_buffer(self, self->active_scale);
}
}