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642 lines
18 KiB
C
642 lines
18 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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#include <assert.h>
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#include <limits.h>
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#include <pixman.h>
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#include <wlr/util/edges.h>
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#include <wlr/util/box.h>
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#include "common/border.h"
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#include "common/box.h"
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#include "common/macros.h"
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#include "config/rcxml.h"
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#include "edges.h"
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#include "labwc.h"
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#include "view.h"
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#include "node.h"
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static void
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edges_for_target_geometry(struct border *edges, struct view *view,
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struct wlr_box target)
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{
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struct border border = ssd_get_margin(view->ssd);
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/* Use the effective height to properly handle shaded views */
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int eff_height = view->shaded ? 0 : target.height;
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edges->left = target.x - border.left - rc.gap;
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edges->top = target.y - border.top - rc.gap;
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edges->right = target.x + target.width + border.right + rc.gap;
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edges->bottom = target.y + eff_height + border.bottom + rc.gap;
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}
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void
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edges_initialize(struct border *edges)
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{
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assert(edges);
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edges->top = INT_MIN;
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edges->right = INT_MAX;
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edges->bottom = INT_MAX;
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edges->left = INT_MIN;
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}
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static inline struct edge
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build_edge(struct border region, enum wlr_edges direction, int pad)
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{
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struct edge edge = { 0 };
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switch (direction) {
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case WLR_EDGE_LEFT:
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edge.offset = clipped_sub(region.left, pad);
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edge.min = region.top;
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edge.max = region.bottom;
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break;
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case WLR_EDGE_RIGHT:
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edge.offset = clipped_add(region.right, pad);
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edge.min = region.top;
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edge.max = region.bottom;
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break;
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case WLR_EDGE_TOP:
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edge.offset = clipped_sub(region.top, pad);
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edge.min = region.left;
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edge.max = region.right;
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break;
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case WLR_EDGE_BOTTOM:
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edge.offset = clipped_add(region.bottom, pad);
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edge.min = region.left;
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edge.max = region.right;
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break;
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case WLR_EDGE_NONE:
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/* Should never be reached */
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wlr_log(WLR_ERROR, "invalid direction");
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abort();
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}
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return edge;
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}
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static inline bool
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is_lesser(enum wlr_edges direction)
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{
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return direction == WLR_EDGE_LEFT || direction == WLR_EDGE_TOP;
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}
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static inline struct edge
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build_visible_edge(struct border region, enum wlr_edges direction,
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int pad, uint32_t edges_visible)
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{
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struct edge edge = build_edge(region, direction, pad);
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if (!(edges_visible & direction)) {
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edge.offset = is_lesser(direction) ? INT_MIN : INT_MAX;
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}
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return edge;
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}
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static void
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validate_single_region_edge(int *valid_edge,
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struct border view, struct border target,
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struct border region, edge_validator_t validator,
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enum wlr_edges direction, uint32_t edges_visible)
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{
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/*
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* When a view snaps to another while moving to its target, it can do
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* so in two ways: a view edge can snap to an "opposing" edge of the
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* region (left <-> right, top <-> bottom) or to an "aligned" edge
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* (left <-> left, right <-> right, top <-> top, bottom <-> bottom).
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*
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* When a view hits the opposing edge of a region, it should be
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* separated by any configured gap and will resist *entry* into the
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* region; when a view hits the aligned edge, it should not be
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* separated by a gap and will resist *departure* from the region. The
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* view and its target already include necessary padding to reflect the
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* gap. The region does not. To make sure the "aligned" edges are
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* properly aligned with respect to the configured gap, add padding to
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* the region borders for aligned edges only.
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*/
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enum wlr_edges opposing = WLR_EDGE_NONE;
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switch (direction) {
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case WLR_EDGE_TOP:
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opposing = WLR_EDGE_BOTTOM;
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break;
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case WLR_EDGE_BOTTOM:
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opposing = WLR_EDGE_TOP;
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break;
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case WLR_EDGE_LEFT:
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opposing = WLR_EDGE_RIGHT;
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break;
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case WLR_EDGE_RIGHT:
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opposing = WLR_EDGE_LEFT;
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break;
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case WLR_EDGE_NONE:
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/* Should never be reached */
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assert(false);
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return;
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}
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validator(valid_edge,
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build_edge(view, direction, 0),
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build_edge(target, direction, 0),
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build_visible_edge(region, opposing, 0, edges_visible),
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build_visible_edge(region, direction, rc.gap, edges_visible),
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is_lesser(direction));
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}
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static void
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validate_edges(struct border *valid_edges,
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struct border view, struct border target,
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struct border region, uint32_t edges_visible,
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edge_validator_t validator)
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{
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/* Check for edges encountered during movement of left edge */
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validate_single_region_edge(&valid_edges->left,
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view, target, region, validator, WLR_EDGE_LEFT, edges_visible);
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/* Check for edges encountered during movement of right edge */
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validate_single_region_edge(&valid_edges->right,
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view, target, region, validator, WLR_EDGE_RIGHT, edges_visible);
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/* Check for edges encountered during movement of top edge */
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validate_single_region_edge(&valid_edges->top,
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view, target, region, validator, WLR_EDGE_TOP, edges_visible);
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/* Check for edges encountered during movement of bottom edge */
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validate_single_region_edge(&valid_edges->bottom,
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view, target, region, validator, WLR_EDGE_BOTTOM, edges_visible);
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}
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static void
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validate_single_output_edge(int *valid_edge,
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struct border view, struct border target,
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struct border region, edge_validator_t validator,
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enum wlr_edges direction)
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{
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static struct border unbounded = {
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.top = INT_MIN,
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.right = INT_MAX,
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.bottom = INT_MAX,
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.left = INT_MIN,
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};
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validator(valid_edge,
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build_edge(view, direction, 0),
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build_edge(target, direction, 0),
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build_edge(region, direction, 0),
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build_edge(unbounded, direction, 0), is_lesser(direction));
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}
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static void
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validate_output_edges(struct border *valid_edges,
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struct border view, struct border target,
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struct wlr_box usable, edge_validator_t validator)
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{
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/*
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* When a view snaps to an output that contains it, it can be
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* transformed into either of two equivalent problems:
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*
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* 1. The output region can be treated as if it were bounded by four
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* half-planes, one sharing each edge of the view and extending
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* infinitely *away* from the output. The moving view should then be
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* tested as it encounters the "opposing" edge of each external region.
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*
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* 2. The output region can be treated as if it were composed of four
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* half-planes, one sharing each edge of the view and extending
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* infinitely to *overlap* the output. The moving view should then be
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* tested as it encounters the "aligned" edge of each overlapping
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* region.
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*
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* Either one of these problems can be realized by four calls to
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* validate_edges with suitably defined half-plane regions, but most of
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* the work in those validations will just be comparing invalid
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* infinite edges.
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*
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* To save a bit of effort, just choose Problem 1 and directly validate
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* only the non-infinite edges.
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*/
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struct border output = {
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.top = usable.y,
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.right = usable.x + usable.width,
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.bottom = usable.y + usable.height,
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.left = usable.x,
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};
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/* Left edge encounters a half-infinite region to the left of the output */
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validate_single_output_edge(&valid_edges->left,
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view, target, output, validator, WLR_EDGE_LEFT);
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/* Right edge encounters a half-infinite region to the right of the output */
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validate_single_output_edge(&valid_edges->right,
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view, target, output, validator, WLR_EDGE_RIGHT);
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/* Top edge encounters a half-infinite region above the output */
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validate_single_output_edge(&valid_edges->top,
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view, target, output, validator, WLR_EDGE_TOP);
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/* Bottom edge encounters a half-infinite region below the output */
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validate_single_output_edge(&valid_edges->bottom,
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view, target, output, validator, WLR_EDGE_BOTTOM);
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}
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/* Test if parts of the current view is covered by the remaining space in the region */
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static void
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subtract_view_from_space(struct view *view, pixman_region32_t *available)
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{
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struct wlr_box view_size = ssd_max_extents(view);
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pixman_box32_t view_rect = {
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.x1 = view_size.x,
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.x2 = view_size.x + view_size.width,
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.y1 = view_size.y,
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.y2 = view_size.y + view_size.height
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};
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pixman_region_overlap_t overlap =
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pixman_region32_contains_rectangle(available, &view_rect);
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switch (overlap) {
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case PIXMAN_REGION_IN:
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view->edges_visible = WLR_EDGE_TOP | WLR_EDGE_RIGHT
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| WLR_EDGE_BOTTOM | WLR_EDGE_LEFT;
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break;
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case PIXMAN_REGION_OUT:
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view->edges_visible = 0;
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return;
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case PIXMAN_REGION_PART:
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; /* works around "a label can only be part of a statement" */
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pixman_region32_t intersection;
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pixman_region32_init(&intersection);
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pixman_region32_intersect_rect(&intersection, available,
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view_size.x, view_size.y,
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view_size.width, view_size.height);
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int nrects;
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const pixman_box32_t *rects =
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pixman_region32_rectangles(&intersection, &nrects);
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view->edges_visible = 0;
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for (int i = 0; i < nrects; i++) {
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if (rects[i].x1 == view_rect.x1) {
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view->edges_visible |= WLR_EDGE_LEFT;
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}
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if (rects[i].y1 == view_rect.y1) {
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view->edges_visible |= WLR_EDGE_TOP;
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}
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if (rects[i].x2 == view_rect.x2) {
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view->edges_visible |= WLR_EDGE_RIGHT;
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}
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if (rects[i].y2 == view_rect.y2) {
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view->edges_visible |= WLR_EDGE_BOTTOM;
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}
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}
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pixman_region32_fini(&intersection);
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break;
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}
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/* Subtract the view geometry from the available region for the next check */
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pixman_region32_t view_region;
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pixman_region32_init_rects(&view_region, &view_rect, 1);
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pixman_region32_subtract(available, available, &view_region);
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pixman_region32_fini(&view_region);
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}
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static void
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subtract_node_tree(struct wlr_scene_tree *tree, pixman_region32_t *available,
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struct view *ignored_view)
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{
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struct view *view;
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struct wlr_scene_node *node;
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struct node_descriptor *node_desc;
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wl_list_for_each_reverse(node, &tree->children, link) {
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if (!node->enabled) {
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/*
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* This skips everything that is not being
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* rendered, including minimized / unmapped
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* windows and workspaces other than the
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* current one.
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*/
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continue;
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}
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node_desc = node->data;
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if (node_desc && node_desc->type == LAB_NODE_DESC_VIEW) {
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view = node_view_from_node(node);
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if (view != ignored_view) {
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subtract_view_from_space(view, available);
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}
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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subtract_node_tree(wlr_scene_tree_from_node(node),
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available, ignored_view);
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}
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}
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}
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void
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edges_calculate_visibility(struct server *server, struct view *ignored_view)
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{
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/*
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* The region stores the available output layout space
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* and subtracts the window geometries in reverse rendering
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* order, e.g. a window rendered on top is subtracted first.
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*
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* This allows to detect if a window is actually visible.
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* If there is no overlap of its geometry and the remaining
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* region it must be completely covered by other windows.
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*
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*/
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pixman_region32_t region;
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pixman_region32_init(®ion);
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/*
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* Initialize the region with each individual output.
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*
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* If we were to use NULL for the reference output we
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* would get a single combined wlr_box of the whole
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* layout which could cover actual invisible areas
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* in case the output resolutions differ.
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*/
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struct output *output;
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struct wlr_box layout_box;
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wl_list_for_each(output, &server->outputs, link) {
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if (!output_is_usable(output)) {
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continue;
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}
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wlr_output_layout_get_box(server->output_layout,
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output->wlr_output, &layout_box);
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pixman_region32_union_rect(®ion, ®ion,
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layout_box.x, layout_box.y, layout_box.width, layout_box.height);
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}
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subtract_node_tree(&server->scene->tree, ®ion, ignored_view);
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pixman_region32_fini(®ion);
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}
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void
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edges_find_neighbors(struct border *nearest_edges, struct view *view,
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struct wlr_box origin, struct wlr_box target,
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struct output *output, edge_validator_t validator, bool ignore_hidden)
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{
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assert(view);
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assert(validator);
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assert(nearest_edges);
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if (!output_is_usable(view->output)) {
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wlr_log(WLR_DEBUG, "ignoring edge search for view on unusable output");
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return;
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}
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struct border view_edges = { 0 };
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struct border target_edges = { 0 };
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edges_for_target_geometry(&view_edges, view, origin);
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edges_for_target_geometry(&target_edges, view, target);
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struct view *v;
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for_each_view(v, &view->server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
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if (v == view || v->minimized || !output_is_usable(v->output)) {
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continue;
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}
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uint32_t edges_visible = ignore_hidden ? v->edges_visible :
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WLR_EDGE_TOP | WLR_EDGE_LEFT
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| WLR_EDGE_BOTTOM | WLR_EDGE_RIGHT;
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if (edges_visible == 0) {
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continue;
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}
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if (output && output != v->output && !view_on_output(v, output)) {
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continue;
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}
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/* Both view and v must share a common output */
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if (view->output != v->output && !(view->outputs & v->outputs)) {
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continue;
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}
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struct border border = ssd_get_margin(v->ssd);
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struct border win_edges = {
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.top = v->current.y - border.top,
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.left = v->current.x - border.left,
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.bottom = v->current.y + border.bottom
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+ view_effective_height(v, /* use_pending */ false),
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.right = v->current.x + v->current.width + border.right,
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};
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validate_edges(nearest_edges, view_edges,
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target_edges, win_edges, edges_visible, validator);
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}
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}
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void
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edges_find_outputs(struct border *nearest_edges, struct view *view,
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struct wlr_box origin, struct wlr_box target,
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struct output *output, edge_validator_t validator)
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{
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assert(view);
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assert(validator);
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assert(nearest_edges);
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if (!output_is_usable(view->output)) {
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wlr_log(WLR_DEBUG,
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"ignoring edge search for view on unusable output");
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return;
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}
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struct border view_edges = { 0 };
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struct border target_edges = { 0 };
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edges_for_target_geometry(&view_edges, view, origin);
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edges_for_target_geometry(&target_edges, view, target);
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struct output *o;
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wl_list_for_each(o, &view->server->outputs, link) {
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if (!output_is_usable(o)) {
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continue;
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}
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if (output && o != output) {
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continue;
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}
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struct wlr_box usable =
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output_usable_area_in_layout_coords(o);
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if (!box_intersects(&origin, &usable)
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&& !box_intersects(&target, &usable)) {
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continue;
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}
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validate_output_edges(nearest_edges,
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view_edges, target_edges, usable, validator);
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}
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}
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static void
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adjust_move_coords_1d(int *edge, int lesser, int lesser_offset,
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int greater, int greater_offset, bool decreasing)
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{
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/* Default best candidate is not valid */
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int best = INT_MAX;
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if (BOUNDED_INT(lesser)) {
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/* A valid lesser edge is the always the first candidate */
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best = clipped_add(lesser, lesser_offset);
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}
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if (BOUNDED_INT(greater)) {
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/* Check if a valid greater edge is a better candidate */
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best = edge_get_best(best,
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clipped_sub(greater, greater_offset), decreasing);
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}
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if (BOUNDED_INT(best)) {
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/* Replace the edge if a valid candidate was found */
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*edge = best;
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}
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}
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void
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edges_adjust_move_coords(struct view *view, struct border edges,
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int *x, int *y, bool use_pending)
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{
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assert(view);
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struct border border = ssd_get_margin(view->ssd);
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struct wlr_box *view_geom =
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use_pending ? &view->pending : &view->current;
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/* When moving, limit motion to the best valid, intervening edge */
|
|
|
|
if (view_geom->x != *x) {
|
|
int lshift = border.left + rc.gap;
|
|
int rshift = border.right + rc.gap + view_geom->width;
|
|
|
|
adjust_move_coords_1d(x, edges.left, lshift,
|
|
edges.right, rshift, *x < view_geom->x);
|
|
}
|
|
|
|
if (view_geom->y != *y) {
|
|
int tshift = border.top + rc.gap;
|
|
int bshift = border.bottom + rc.gap
|
|
+ view_effective_height(view, use_pending);
|
|
|
|
adjust_move_coords_1d(y, edges.top, tshift,
|
|
edges.bottom, bshift, *y < view_geom->y);
|
|
}
|
|
}
|
|
|
|
void
|
|
edges_adjust_resize_geom(struct view *view, struct border edges,
|
|
uint32_t resize_edges, struct wlr_box *geom, bool use_pending)
|
|
{
|
|
assert(view);
|
|
|
|
struct border border = ssd_get_margin(view->ssd);
|
|
struct wlr_box *view_geom =
|
|
use_pending ? &view->pending : &view->current;
|
|
|
|
/*
|
|
* When resizing along a given edge, limit the motion of that edge to
|
|
* any valid nearest edge in the corresponding direction.
|
|
*/
|
|
|
|
if (resize_edges & WLR_EDGE_LEFT) {
|
|
if (BOUNDED_INT(edges.left)) {
|
|
geom->x = edges.left + border.left + rc.gap;
|
|
geom->width = view_geom->width + view_geom->x - geom->x;
|
|
}
|
|
} else if (resize_edges & WLR_EDGE_RIGHT) {
|
|
if (BOUNDED_INT(edges.right)) {
|
|
geom->width = edges.right
|
|
- view_geom->x - border.right - rc.gap;
|
|
}
|
|
}
|
|
|
|
if (resize_edges & WLR_EDGE_TOP) {
|
|
if (BOUNDED_INT(edges.top)) {
|
|
geom->y = edges.top + border.top + rc.gap;
|
|
geom->height = view_geom->height + view_geom->y - geom->y;
|
|
}
|
|
} else if (resize_edges & WLR_EDGE_BOTTOM) {
|
|
if (BOUNDED_INT(edges.bottom)) {
|
|
geom->height = edges.bottom
|
|
- view_geom->y - border.bottom - rc.gap;
|
|
}
|
|
}
|
|
}
|
|
|
|
static double
|
|
linear_interp(int x, int x1, int y1, int x2, int y2)
|
|
{
|
|
/*
|
|
* For a line y = mx + b that passes through both (x1, y1) and
|
|
* (x2, y2), find and return the value y for a given point x.
|
|
*
|
|
* The point x does not need to fall in the range [x1, x2].
|
|
*/
|
|
|
|
/* No need to interpolate if line is horizontal */
|
|
int rise = y2 - y1;
|
|
if (rise == 0) {
|
|
return y2;
|
|
}
|
|
|
|
/* For degenerate line, just pick a midpoint */
|
|
int run = x2 - x1;
|
|
if (run == 0) {
|
|
return 0.5 * (y1 + y2);
|
|
}
|
|
|
|
/* Otherwise, linearly interpolate */
|
|
int dx = x - x1;
|
|
return y1 + dx * (rise / (double)run);
|
|
}
|
|
|
|
bool
|
|
edges_traverse_edge(struct edge current, struct edge target, struct edge obstacle)
|
|
{
|
|
/*
|
|
* Each edge structure defines a line segment that can be represented
|
|
* in a local coordinate system as starting at (offset, min) and
|
|
* finishing at (offset, max).
|
|
*
|
|
* The starting and ending points of the "current" edge trace
|
|
* respective lines
|
|
*
|
|
* 1. (current.offset, current.min) -> (target.offset, target.min)
|
|
* 2. (current.offset, current.max) -> (target.offset, target.max)
|
|
*
|
|
* as the segment transits from its current position to its target.
|
|
* Hence, motion of the entire edge from current to target will sweep a
|
|
* quadrilateral bounded by (locally) vertical lines at current.offset
|
|
* and target.offset as well as the segments (1) and (2) above.
|
|
*
|
|
* To test if the motion will encounter the obstacle edge, we need to
|
|
* test if any of the obstacle edge falls within this quadrilateral.
|
|
* Thus, we need to find the extent of the quadrilateral at the same
|
|
* offset as the obstacle: a segment with starting point
|
|
* (obstacle.offset, lo) and ending point (obstacle.offset, hi).
|
|
*/
|
|
|
|
double lo =
|
|
linear_interp(obstacle.offset,
|
|
current.offset, current.min, target.offset, target.min);
|
|
|
|
/* Motion misses when obstacle ends above start of quad segment */
|
|
if (obstacle.max <= lo) {
|
|
return false;
|
|
}
|
|
|
|
double hi =
|
|
linear_interp(obstacle.offset,
|
|
current.offset, current.max, target.offset, target.max);
|
|
|
|
/* Motion hits when obstacle starts above the end of quad segment */
|
|
return obstacle.min < hi;
|
|
}
|