labwc/include/output.h
John Lindgren cb49bddf63 tree-wide: auto-replace of (struct server *)
#!/bin/bash
    read -r -d '' EXPRS << EOF
    s/xwayland->server/xwayland->svr/g;

    s/\t*struct server \*server;\n//g;
    s/\t*struct server \*server =.*?;\n//gs;
    s/\t*.* = ([a-z_]*->)*server[;,]\n//g;
    s/\{\n\n/\{\n/g;
    s/\n\n+/\n\n/g;

    s/\(\s*struct server \*server\)/(void)/g;
    s/\(\s*struct server \*server,\s*/(/g;
    s/,\s*struct server \*server\)/)/g;
    s/,\s*struct server \*server,\s*/, /g;

    s/\(\s*([a-z_]*->)*server\)/()/g;
    s/\(\s*([a-z_]*->)*server,\s*/(/g;
    s/,\s*([a-z_]*->)*server\)/)/g;
    s/,\s*([a-z_]*->)*server,\s*/, /g;

    s/([a-z_]*->)*server->/g_server./g;

    s/xwayland->svr/xwayland->server/g;
    EOF

    find src include \( -name \*.c -o -name \*.h \) -exec \
        perl -0777 -i -pe "$EXPRS" \{\} \;
2026-03-21 21:35:33 +00:00

86 lines
2.7 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_OUTPUT_H
#define LABWC_OUTPUT_H
#include <wlr/types/wlr_output.h>
#include "common/edge.h"
#define LAB_NR_LAYERS (4)
struct output {
struct wl_list link; /* server.outputs */
struct wlr_output *wlr_output;
struct wlr_output_state pending;
struct wlr_scene_output *scene_output;
struct wlr_scene_tree *layer_tree[LAB_NR_LAYERS];
struct wlr_scene_tree *layer_popup_tree;
struct wlr_scene_tree *cycle_osd_tree;
struct wlr_scene_tree *session_lock_tree;
struct wlr_scene_buffer *workspace_osd;
/* In output-relative scene coordinates */
struct wlr_box usable_area;
struct wl_list regions; /* struct region.link */
struct wl_listener destroy;
struct wl_listener frame;
struct wl_listener request_state;
/*
* Unique power-of-two ID used in bitsets such as view->outputs.
* (This assumes there are never more than 64 outputs connected
* at once; wlr_scene_output has a similar limitation.)
*
* There's currently no attempt to maintain the same ID if the
* same physical output is disconnected and reconnected.
* However, IDs do get reused eventually if enough outputs are
* disconnected and connected again.
*/
uint64_t id_bit;
bool gamma_lut_changed;
};
#undef LAB_NR_LAYERS
void output_init(void);
void output_finish(void);
struct output *output_from_wlr_output(struct wlr_output *wlr_output);
struct output *output_from_name(const char *name);
struct output *output_nearest_to(int lx, int ly);
struct output *output_nearest_to_cursor(void);
/**
* output_get_adjacent() - get next output, in a given direction,
* from a given output
*
* @output: reference output
* @edge: direction in which to look for the nearest output
* @wrap: if true, wrap around at layout edge
*
* Note: if output is NULL, the output nearest the cursor will be used as the
* reference instead.
*/
struct output *output_get_adjacent(struct output *output,
enum lab_edge edge, bool wrap);
bool output_is_usable(struct output *output);
void output_update_usable_area(struct output *output);
void output_update_all_usable_areas(bool layout_changed);
bool output_get_tearing_allowance(struct output *output);
struct wlr_box output_usable_area_in_layout_coords(struct output *output);
void handle_output_power_manager_set_mode(struct wl_listener *listener,
void *data);
void output_enable_adaptive_sync(struct output *output, bool enabled);
/**
* Notifies whether a fullscreen view is displayed on the given output.
* Depending on user config, this may enable/disable adaptive sync.
*
* Does nothing if output is NULL or disabled.
*/
void output_set_has_fullscreen_view(struct output *output,
bool has_fullscreen_view);
#endif // LABWC_OUTPUT_H