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			125 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// SPDX-License-Identifier: GPL-2.0-only
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/* view-impl-common.c: common code for shell view->impl functions */
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#include <stdio.h>
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#include <strings.h>
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#include "common/list.h"
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#include "labwc.h"
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#include "view.h"
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#include "view-impl-common.h"
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#include "window-rules.h"
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void
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view_impl_move_to_front(struct view *view)
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{
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	wl_list_remove(&view->link);
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	wl_list_insert(&view->server->views, &view->link);
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	wlr_scene_node_raise_to_top(&view->scene_tree->node);
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}
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void
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view_impl_move_to_back(struct view *view)
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{
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	wl_list_remove(&view->link);
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	wl_list_append(&view->server->views, &view->link);
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	wlr_scene_node_lower_to_bottom(&view->scene_tree->node);
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}
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void
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view_impl_map(struct view *view)
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{
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	desktop_focus_view(view, /*raise*/ true);
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	view_update_title(view);
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	view_update_app_id(view);
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	if (!view->been_mapped) {
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		window_rules_apply(view, LAB_WINDOW_RULE_EVENT_ON_FIRST_MAP);
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	}
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	/*
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	 * It's tempting to just never create the foreign-toplevel handle in the
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	 * map handlers, but the app_id/title might not have been set at that
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	 * point, so it's safer to process the property here
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	 */
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	enum property ret = window_rules_get_property(view, "skipTaskbar");
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	if (ret == LAB_PROP_TRUE) {
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		if (view->toplevel.handle) {
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			wlr_foreign_toplevel_handle_v1_destroy(view->toplevel.handle);
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		}
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	}
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	/*
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	 * Some clients (e.g. Steam's Big Picture Mode window) request
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	 * fullscreen before mapping.
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	 */
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	desktop_update_top_layer_visiblity(view->server);
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	wlr_log(WLR_DEBUG, "[map] identifier=%s, title=%s\n",
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		view_get_string_prop(view, "app_id"),
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		view_get_string_prop(view, "title"));
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}
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void
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view_impl_unmap(struct view *view)
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{
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	struct server *server = view->server;
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	if (view == server->active_view) {
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		desktop_focus_topmost_view(server);
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	}
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	if (view == server->last_raised_view) {
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		server->last_raised_view = NULL;
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	}
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}
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static bool
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resizing_edge(struct view *view, uint32_t edge)
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{
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	struct server *server = view->server;
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	return server->input_mode == LAB_INPUT_STATE_RESIZE
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		&& server->grabbed_view == view
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		&& (server->resize_edges & edge);
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}
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void
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view_impl_apply_geometry(struct view *view, int w, int h)
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{
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	struct wlr_box *current = &view->current;
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	struct wlr_box *pending = &view->pending;
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	struct wlr_box old = *current;
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	/*
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	 * Anchor right edge if resizing via left edge.
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	 *
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	 * Note that answering the question "are we resizing?" is a bit
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	 * tricky. The most obvious method is to look at the server
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	 * flags; but that method will not account for any late commits
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	 * that occur after the mouse button is released, as the client
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	 * catches up with pending configure requests. So as a fallback,
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	 * we resort to a geometry-based heuristic -- also not 100%
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	 * reliable on its own. The combination of the two methods
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	 * should catch 99% of resize cases that we care about.
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	 */
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	bool resizing_left_edge = resizing_edge(view, WLR_EDGE_LEFT);
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	if (resizing_left_edge || (current->x != pending->x
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			&& current->x + current->width ==
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			pending->x + pending->width)) {
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		current->x = pending->x + pending->width - w;
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	} else {
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		current->x = pending->x;
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	}
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	/* Anchor bottom edge if resizing via top edge */
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	bool resizing_top_edge = resizing_edge(view, WLR_EDGE_TOP);
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	if (resizing_top_edge || (current->y != pending->y
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			&& current->y + current->height ==
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			pending->y + pending->height)) {
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		current->y = pending->y + pending->height - h;
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	} else {
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		current->y = pending->y;
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	}
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	current->width = w;
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	current->height = h;
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	if (!wlr_box_equal(current, &old)) {
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		view_moved(view);
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	}
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}
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