mirror of
https://github.com/labwc/labwc.git
synced 2026-04-07 08:21:20 -04:00
482 lines
14 KiB
C
482 lines
14 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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#include <assert.h>
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#include <wlr/types/wlr_scene.h>
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#include "common/borderset.h"
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#include "common/mem.h"
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#include "common/macros.h"
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#include "buffer.h"
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struct borderset *get_borders(uint32_t id, int size, enum border_type type, int bevelSize)
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{
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struct borderset *current = border_cache;
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struct borderset *last;
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// Preventing building nonsense borders:
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// If you try for a double bevel but it's so deep they would overlap,
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// convert to a single bevel
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if (type == BORDER_DOUBLE && (bevelSize > size/2)) {
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type = BORDER_SINGLE;
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}
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if (type == BORDER_DOUBLE_INSET && (bevelSize > size/2)) {
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type = BORDER_INSET;
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}
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// Anything with a size of 0 is converted to a 1-pixel flat border so as to
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// prevent empty allocations
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if (size < 1) {
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type = BORDER_FLAT;
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size = 1;
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}
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while (current) {
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if (current->size == size && current->id == id &&
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current->type == type && current->bevelSize == bevelSize) {
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return current;
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}
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last = current;
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current = current->next;
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}
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// Fall through, we need to create a buffer.
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if (!border_cache) {
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border_cache = create_buffer(id, size, type, bevelSize);
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return border_cache;
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} else {
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last->next = create_buffer(id, size, type, bevelSize);
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return last->next;
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}
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return NULL;
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}
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struct borderset *create_buffer(uint32_t id, int size, enum border_type type, int bevelSize)
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{
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struct borderset *new_borderset = znew(*new_borderset);
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new_borderset->next = NULL;
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new_borderset->id = id;
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new_borderset->size = size;
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new_borderset->type = type;
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new_borderset->bevelSize = bevelSize;
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// Use ID as a AARRGGBB colour
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uint8_t a = id >> 24 & 255;
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uint8_t r = id >> 16 & 255;
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uint8_t g = id >> 8 & 255;
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uint8_t b = id & 255;
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uint32_t r1 = r * 5 / 4;
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if (r1 > a) {
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r1 = a;
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}
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uint32_t g1 = g * 5 / 4;
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if (g1 > a) {
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g1 = a;
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}
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uint32_t b1 = b * 5 / 4;
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if (b1 > a) {
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b1 = a;
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}
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/* darker outline */
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uint32_t r0 = r / 2;
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uint32_t g0 = g / 2;
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uint32_t b0 = b / 2;
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uint32_t hl32 = ((uint32_t)a << 24) | ((uint32_t)r1 << 16)
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| ((uint32_t)g1 << 8) | (uint32_t)b1;
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uint32_t ll32 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16)
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| ((uint32_t)g0 << 8) | (uint32_t)b0;
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uint32_t temp;
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// All borders have NxN corners
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uint32_t *tl = znew_n(uint32_t, size*size);
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uint32_t *tr = znew_n(uint32_t, size*size);
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uint32_t *bl = znew_n(uint32_t, size*size);
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uint32_t *br = znew_n(uint32_t, size*size);
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uint32_t *top = NULL;
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uint32_t *left = NULL;
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uint32_t *right = NULL;
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uint32_t *bottom = NULL;
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size_t side_size = 0;
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switch (type) {
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case BORDER_INSET:
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temp = ll32;
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ll32 = hl32;
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hl32 = temp;
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top = znew(uint32_t);
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left = znew(uint32_t);
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right = znew(uint32_t);
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bottom = znew(uint32_t);
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side_size = 1;
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*top = hl32;
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*left = hl32;
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*right = ll32;
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*bottom = ll32;
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// Fill with solid
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for (int j = 0; j < size; j++) {
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for (int k = 0; k < size; k++) {
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tl[PIXEL(j, k, size)] = hl32;
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tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
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bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
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br[PIXEL(j, k, size)] = ll32;
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}
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}
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break;
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case BORDER_SINGLE: // Single bevel borders have 1x1 sides
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top = znew(uint32_t);
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left = znew(uint32_t);
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right = znew(uint32_t);
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bottom = znew(uint32_t);
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side_size = 1;
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*top = hl32;
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*left = hl32;
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*right = ll32;
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*bottom = ll32;
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// Fill with solid
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for (int j = 0; j < size; j++) {
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for (int k = 0; k < size; k++) {
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tl[PIXEL(j, k, size)] = hl32;
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tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
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bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
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br[PIXEL(j, k, size)] = ll32;
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}
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}
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break;
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case BORDER_DOUBLE_INSET:
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temp = ll32;
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ll32 = hl32;
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hl32 = temp;
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top = znew_n(uint32_t, size);
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left = znew_n(uint32_t, size);
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right = znew_n(uint32_t, size);
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bottom = znew_n(uint32_t, size);
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side_size = size;
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for (int i = 0; i < size; i++) {
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if (i < bevelSize) {
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left[i] = hl32;
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top[i] = hl32;
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right[i] = hl32;
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bottom[i] = hl32;
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} else if (i > (size-bevelSize-1)) {
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left[i] = ll32;
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top[i] = ll32;
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right[i] = ll32;
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bottom[i] = ll32;
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} else {
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left[i] = id;
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top[i] = id;
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right[i] = id;
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bottom[i] = id;
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}
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}
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// Blank corners...
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for (int i = 0; i < size; i++) {
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for (int j = 0; j < size; j++) {
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tl[PIXEL(i, j, size)] = id;
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tr[PIXEL(i, j, size)] = id;
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bl[PIXEL(i, j, size)] = id;
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br[PIXEL(i, j, size)] = id;
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}
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}
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// Main Corners
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for (int i = 0; i < bevelSize; i++) {
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// Solid bar parts
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for (int j = 0; j < size; j++) {
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// Top left corner: Entire "bevel size" top rows are highlighted
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tl[PIXEL(j, i, size)] = hl32;
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// First "bevel size" top columns are highlighted
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tl[PIXEL(i, j, size)] = hl32;
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// Bottom Right corner: Entire "bevel size" last rows are lowlight
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br[PIXEL(j, (size-1-i), size)] = ll32;
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// Last "bevel size" columns are lowlight
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br[PIXEL((size-1-i), j, size)] = ll32;
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// Bottom left corner: Entire "bevel size" last rows are lowlight
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bl[PIXEL(j, (size-1-i), size)] = ll32;
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// First "bevel size" columns are highlight, except for
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// the bottom right corner
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bl[PIXEL(i, j, size)] = hl32;
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// Top Right corner: Entire "bevel size" first rows are highlight
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tr[PIXEL(j, i, size)] = hl32;
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// Last "bevel size" columns are lowlight, except for the top left
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tr[PIXEL((size-1-i), j, size)] = ll32;
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}
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}
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// Beveled Corner Parts
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for (int i = 0; i < bevelSize; i++) {
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for (int j = 0; j < bevelSize; j++) {
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// Outer Corners
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// Bottom left corner:
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// First "bevel size" columns are highlight, except
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// for the bottom right corner
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bl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
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// Top Right corner:
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// Last "bevel size" columns are lowlight, except for the top left
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tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
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// Inner Corners
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// Top left corner: Bottom right is all dark
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tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32;
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// Bottom Right corner: Top left is all light
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br[PIXEL(i, j, size)] = hl32;
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// Top Right corner:
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// Interior bottom left is dark on top, light on bottom
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tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
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// Bottom Left corner:
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// Interior top right is dark on top, light on bottom
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bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
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}
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}
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break;
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case BORDER_DOUBLE:
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top = znew_n(uint32_t, size);
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left = znew_n(uint32_t, size);
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right = znew_n(uint32_t, size);
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bottom = znew_n(uint32_t, size);
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side_size = size;
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for (int i = 0; i < size; i++) {
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if (i < bevelSize) {
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left[i] = hl32;
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top[i] = hl32;
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right[i] = hl32;
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bottom[i] = hl32;
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} else if (i > (size-bevelSize-1)) {
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left[i] = ll32;
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top[i] = ll32;
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right[i] = ll32;
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bottom[i] = ll32;
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} else {
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left[i] = id;
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top[i] = id;
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right[i] = id;
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bottom[i] = id;
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}
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}
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// Blank corners...
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for (int i = 0; i < size; i++) {
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for (int j = 0; j < size; j++) {
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tl[PIXEL(i, j, size)] = id;
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tr[PIXEL(i, j, size)] = id;
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bl[PIXEL(i, j, size)] = id;
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br[PIXEL(i, j, size)] = id;
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}
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}
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// Main Corners
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for (int i = 0; i < bevelSize; i++) {
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// Solid bar parts
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for (int j = 0; j < size; j++) {
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// Top left corner: Entire "bevel size" top rows are highlighted
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tl[PIXEL(j, i, size)] = hl32;
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// First "bevel size" top columns are highlighted
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tl[PIXEL(i, j, size)] = hl32;
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// Bottom Right corner: Entire "bevel size" last rows are lowlight
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br[PIXEL(j, (size-1-i), size)] = ll32;
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// Last "bevel size" columns are lowlight
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br[PIXEL((size-1-i), j, size)] = ll32;
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// Bottom left corner: Entire "bevel size" last rows are lowlight
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bl[PIXEL(j, (size-1-i), size)] = ll32;
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// First "bevel size" columns are highlight, except for
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// the bottom right corner
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bl[PIXEL(i, j, size)] = hl32;
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// Top Right corner: Entire "bevel size" first rows are highlight
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tr[PIXEL(j, i, size)] = hl32;
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// Last "bevel size" columns are lowlight, except for the top left
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tr[PIXEL((size-1-i), j, size)] = ll32;
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}
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}
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// Beveled Corner Parts
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for (int i = 0; i < bevelSize; i++) {
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for (int j = 0; j < bevelSize; j++) {
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// Outer Corners
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// Bottom left corner:
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// First "bevel size" columns are highlight, except
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// for the bottom right corner
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bl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
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// Top Right corner:
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// Last "bevel size" columns are lowlight, except for the top left
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tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
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// Inner Corners
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// Top left corner: Bottom right is all dark
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tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32;
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// Bottom Right corner: Top left is all light
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br[PIXEL(i, j, size)] = hl32;
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// Top Right corner:
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// Interior bottom left is dark on top, light on bottom
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tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
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// Bottom Left corner:
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// Interior top right is dark on top, light on bottom
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bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
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}
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}
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break;
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case BORDER_FLAT: // Placeholder that uses buffers but for a flat colour
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case BORDER_NONE: // Provided as a fallback but should not be actually requested/rendered
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top = znew(uint32_t);
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left = znew(uint32_t);
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right = znew(uint32_t);
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bottom = znew(uint32_t);
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side_size = 1;
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*top = id;
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*left = id;
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*right = id;
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*bottom = id;
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// Fill with solid
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for (int j = 0; j < size; j++) {
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for (int k = 0; k < size; k++) {
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tl[PIXEL(j, k, size)] = id;
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tr[PIXEL(size - 1 - j, k, size)] = id;
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bl[PIXEL(size - 1 -j, k, size)] = id;
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br[PIXEL(j, k, size)] = id;
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}
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}
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break;
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}
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assert(side_size > 0);
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new_borderset->top = buffer_create_from_data(top, 1, side_size, 4);
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new_borderset->left = buffer_create_from_data(left, side_size, 1, side_size * 4);
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new_borderset->right = buffer_create_from_data(right, side_size, 1, side_size * 4);
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new_borderset->bottom = buffer_create_from_data(bottom, 1, side_size, 4);
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new_borderset->tl = buffer_create_from_data(tl, size, size, size * 4);
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new_borderset->tr = buffer_create_from_data(tr, size, size, size * 4);
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new_borderset->bl = buffer_create_from_data(bl, size, size, size * 4);
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new_borderset->br = buffer_create_from_data(br, size, size, size * 4);
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return new_borderset;
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}
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struct bufferset *generate_bufferset(struct wlr_scene_tree *tree,
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struct borderset *borderset, int bw)
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{
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struct bufferset *bufferset = znew(struct bufferset);
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bufferset->top = wlr_scene_buffer_create(tree, &borderset->top->base);
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bufferset->left = wlr_scene_buffer_create(tree, &borderset->left->base);
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bufferset->right = wlr_scene_buffer_create(tree, &borderset->right->base);
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bufferset->bottom = wlr_scene_buffer_create(tree, &borderset->bottom->base);
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bufferset->tl = wlr_scene_buffer_create(tree, &borderset->tl->base);
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bufferset->tr = wlr_scene_buffer_create(tree, &borderset->tr->base);
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bufferset->bl = wlr_scene_buffer_create(tree, &borderset->bl->base);
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bufferset->br = wlr_scene_buffer_create(tree, &borderset->br->base);
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bufferset->border_width = bw;
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wlr_scene_buffer_set_filter_mode(bufferset->top, WLR_SCALE_FILTER_NEAREST);
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wlr_scene_buffer_set_filter_mode(bufferset->left, WLR_SCALE_FILTER_NEAREST);
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wlr_scene_buffer_set_filter_mode(bufferset->right, WLR_SCALE_FILTER_NEAREST);
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wlr_scene_buffer_set_filter_mode(bufferset->bottom, WLR_SCALE_FILTER_NEAREST);
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wlr_scene_buffer_set_filter_mode(bufferset->tl, WLR_SCALE_FILTER_NEAREST);
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wlr_scene_buffer_set_filter_mode(bufferset->tr, WLR_SCALE_FILTER_NEAREST);
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wlr_scene_buffer_set_filter_mode(bufferset->bl, WLR_SCALE_FILTER_NEAREST);
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wlr_scene_buffer_set_filter_mode(bufferset->br, WLR_SCALE_FILTER_NEAREST);
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return bufferset;
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}
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void renderBufferset(struct bufferset *bufferset, int width, int height, int y)
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{
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renderBuffersetXY(bufferset, width, height, 0, y);
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}
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void renderBuffersetXY(struct bufferset *bufferset, int width, int height, int x, int y)
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{
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wlr_scene_buffer_set_dest_size(bufferset->top,
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width - 2 * bufferset->border_width, bufferset->border_width);
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wlr_scene_node_set_position(&bufferset->top->node,
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x+bufferset->border_width, y);
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wlr_scene_buffer_set_dest_size(bufferset->bottom,
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width - 2 * bufferset->border_width, bufferset->border_width);
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wlr_scene_node_set_position(&bufferset->bottom->node,
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x+bufferset->border_width, y+height - bufferset->border_width);
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wlr_scene_buffer_set_dest_size(bufferset->left,
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bufferset->border_width, height - bufferset->border_width * 2);
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wlr_scene_node_set_position(&bufferset->left->node,
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x, bufferset->border_width+y);
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wlr_scene_buffer_set_dest_size(bufferset->right,
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bufferset->border_width, height - bufferset->border_width * 2);
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wlr_scene_node_set_position(&bufferset->right->node,
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x+width - bufferset->border_width, y+bufferset->border_width);
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wlr_scene_buffer_set_dest_size(bufferset->tl,
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bufferset->border_width, bufferset->border_width);
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wlr_scene_node_set_position(&bufferset->tl->node,
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x, y);
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wlr_scene_buffer_set_dest_size(bufferset->tr,
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bufferset->border_width, bufferset->border_width);
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wlr_scene_node_set_position(&bufferset->tr->node,
|
|
x+width-bufferset->border_width, y);
|
|
|
|
wlr_scene_buffer_set_dest_size(bufferset->br,
|
|
bufferset->border_width, bufferset->border_width);
|
|
wlr_scene_node_set_position(&bufferset->br->node,
|
|
x+width-bufferset->border_width, y+height-bufferset->border_width);
|
|
|
|
wlr_scene_buffer_set_dest_size(bufferset->bl,
|
|
bufferset->border_width, bufferset->border_width);
|
|
wlr_scene_node_set_position(&bufferset->bl->node,
|
|
x, height-bufferset->border_width+y);
|
|
}
|
|
|
|
void clearborder_cache(struct borderset *borderset)
|
|
{
|
|
if (!borderset) {
|
|
return;
|
|
}
|
|
if (borderset->next) {
|
|
clearborder_cache(borderset->next);
|
|
}
|
|
wlr_buffer_drop(&borderset->top->base);
|
|
wlr_buffer_drop(&borderset->left->base);
|
|
wlr_buffer_drop(&borderset->right->base);
|
|
wlr_buffer_drop(&borderset->bottom->base);
|
|
wlr_buffer_drop(&borderset->tl->base);
|
|
wlr_buffer_drop(&borderset->tr->base);
|
|
wlr_buffer_drop(&borderset->bl->base);
|
|
wlr_buffer_drop(&borderset->br->base);
|
|
free(borderset);
|
|
}
|