labwc/include/layers.h
Johan Malm 7bf08af210 layers: arrange layers on destroy
...rather than unmap because that is the approach of sway and it also
avoids wshowkeys crashing.

Fixes: #1153
2025-06-02 22:00:43 +01:00

48 lines
1.2 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_LAYERS_H
#define LABWC_LAYERS_H
#include <wayland-server.h>
#include <wlr/types/wlr_layer_shell_v1.h>
struct server;
struct output;
struct seat;
struct lab_layer_surface {
struct wlr_scene_layer_surface_v1 *scene_layer_surface;
struct server *server;
struct output *output;
struct wlr_scene_tree *tree;
bool mapped;
struct wl_listener map;
struct wl_listener unmap;
struct wl_listener surface_commit;
struct wl_listener output_destroy;
struct wl_listener node_destroy;
struct wl_listener new_popup;
};
struct lab_layer_popup {
struct wlr_xdg_popup *wlr_popup;
struct wlr_scene_tree *scene_tree;
struct server *server;
/* To simplify moving popup nodes from the bottom to the top layer */
struct wlr_box output_toplevel_sx_box;
struct wl_listener commit;
struct wl_listener destroy;
struct wl_listener new_popup;
struct wl_listener reposition;
};
void layers_init(struct server *server);
void layers_finish(struct server *server);
void layers_arrange(struct output *output);
void layer_try_set_focus(struct seat *seat,
struct wlr_layer_surface_v1 *layer_surface);
#endif /* LABWC_LAYERS_H */