mirror of
https://github.com/labwc/labwc.git
synced 2025-10-29 05:40:24 -04:00
441 lines
16 KiB
C
441 lines
16 KiB
C
#include "labwc.h"
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static void keyboard_handle_modifiers(struct wl_listener *listener, void *data)
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{
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/* This event is raised when a modifier key, such as shift or alt, is
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* pressed. We simply communicate this to the client. */
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struct keyboard *keyboard =
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wl_container_of(listener, keyboard, modifiers);
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/*
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* A seat can only have one keyboard, but this is a limitation of the
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* Wayland protocol - not wlroots. We assign all connected keyboards to
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* the same seat. You can swap out the underlying wlr_keyboard like this
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* and wlr_seat handles this transparently.
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*/
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wlr_seat_set_keyboard(keyboard->server->seat, keyboard->device);
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/* Send modifiers to the client. */
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wlr_seat_keyboard_notify_modifiers(
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keyboard->server->seat, &keyboard->device->keyboard->modifiers);
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}
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static bool handle_keybinding(struct server *server, xkb_keysym_t sym)
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{
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/*
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* Here we handle compositor keybindings. This is when the compositor is
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* processing keys, rather than passing them on to the client for its
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* own processing.
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*
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* This function assumes Alt is held down.
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*/
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switch (sym) {
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case XKB_KEY_Escape:
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wl_display_terminate(server->wl_display);
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break;
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case XKB_KEY_F1:
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case XKB_KEY_F2:
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view_focus_last_toplevel(server);
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break;
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case XKB_KEY_F3:
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if (fork() == 0) {
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execl("/bin/dmenu_run", "/bin/dmenu_run", (void *)NULL);
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}
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break;
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case XKB_KEY_F6:
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begin_interactive(first_toplevel(server), TINYWL_CURSOR_MOVE,
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0);
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break;
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case XKB_KEY_F12:
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dbg_show_views(server);
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break;
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default:
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return false;
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}
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return true;
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}
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static void keyboard_handle_key(struct wl_listener *listener, void *data)
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{
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/* This event is raised when a key is pressed or released. */
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struct keyboard *keyboard = wl_container_of(listener, keyboard, key);
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struct server *server = keyboard->server;
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struct wlr_event_keyboard_key *event = data;
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struct wlr_seat *seat = server->seat;
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/* Translate libinput keycode -> xkbcommon */
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uint32_t keycode = event->keycode + 8;
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/* Get a list of keysyms based on the keymap for this keyboard */
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const xkb_keysym_t *syms;
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int nsyms = xkb_state_key_get_syms(
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keyboard->device->keyboard->xkb_state, keycode, &syms);
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bool handled = false;
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uint32_t modifiers =
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wlr_keyboard_get_modifiers(keyboard->device->keyboard);
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if ((modifiers & WLR_MODIFIER_ALT) && event->state == WLR_KEY_PRESSED) {
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/* If alt is held down and this button was _pressed_, we attempt
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* to process it as a compositor keybinding. */
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for (int i = 0; i < nsyms; i++) {
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handled = handle_keybinding(server, syms[i]);
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}
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}
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if (!handled) {
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/* Otherwise, we pass it along to the client. */
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wlr_seat_set_keyboard(seat, keyboard->device);
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wlr_seat_keyboard_notify_key(seat, event->time_msec,
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event->keycode, event->state);
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}
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}
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static void server_new_keyboard(struct server *server,
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struct wlr_input_device *device)
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{
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struct keyboard *keyboard = calloc(1, sizeof(struct keyboard));
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keyboard->server = server;
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keyboard->device = device;
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/* We need to prepare an XKB keymap and assign it to the keyboard. This
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* assumes the defaults (e.g. layout = "us"). */
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struct xkb_rule_names rules = { 0 };
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struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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struct xkb_keymap *keymap = xkb_map_new_from_names(
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context, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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wlr_keyboard_set_keymap(device->keyboard, keymap);
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xkb_keymap_unref(keymap);
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xkb_context_unref(context);
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wlr_keyboard_set_repeat_info(device->keyboard, 25, 600);
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/* Here we set up listeners for keyboard events. */
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keyboard->modifiers.notify = keyboard_handle_modifiers;
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wl_signal_add(&device->keyboard->events.modifiers,
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&keyboard->modifiers);
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keyboard->key.notify = keyboard_handle_key;
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wl_signal_add(&device->keyboard->events.key, &keyboard->key);
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wlr_seat_set_keyboard(server->seat, device);
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/* And add the keyboard to our list of keyboards */
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wl_list_insert(&server->keyboards, &keyboard->link);
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}
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static void server_new_pointer(struct server *server,
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struct wlr_input_device *device)
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{
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/* We don't do anything special with pointers. All of our pointer
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* handling is proxied through wlr_cursor. On another compositor, you
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* might take this opportunity to do libinput configuration on the
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* device to set acceleration, etc. */
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wlr_cursor_attach_input_device(server->cursor, device);
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}
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void server_new_input(struct wl_listener *listener, void *data)
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{
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/* This event is raised by the backend when a new input device becomes
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* available. */
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struct server *server = wl_container_of(listener, server, new_input);
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struct wlr_input_device *device = data;
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switch (device->type) {
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case WLR_INPUT_DEVICE_KEYBOARD:
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server_new_keyboard(server, device);
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break;
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case WLR_INPUT_DEVICE_POINTER:
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server_new_pointer(server, device);
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break;
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default:
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break;
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}
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/* We need to let the wlr_seat know what our capabilities are, which is
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* communiciated to the client. In TinyWL we always have a cursor, even
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* if there are no pointer devices, so we always include that
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* capability. */
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uint32_t caps = WL_SEAT_CAPABILITY_POINTER;
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if (!wl_list_empty(&server->keyboards)) {
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caps |= WL_SEAT_CAPABILITY_KEYBOARD;
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}
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wlr_seat_set_capabilities(server->seat, caps);
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}
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void seat_request_cursor(struct wl_listener *listener, void *data)
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{
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struct server *server =
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wl_container_of(listener, server, request_cursor);
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/* This event is rasied by the seat when a client provides a cursor
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* image */
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struct wlr_seat_pointer_request_set_cursor_event *event = data;
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struct wlr_seat_client *focused_client =
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server->seat->pointer_state.focused_client;
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/* This can be sent by any client, so we check to make sure this one is
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* actually has pointer focus first. */
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if (focused_client == event->seat_client) {
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/* Once we've vetted the client, we can tell the cursor to use
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* the provided surface as the cursor image. It will set the
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* hardware cursor on the output that it's currently on and
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* continue to do so as the cursor moves between outputs. */
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wlr_cursor_set_surface(server->cursor, event->surface,
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event->hotspot_x, event->hotspot_y);
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}
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}
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void seat_request_set_selection(struct wl_listener *listener, void *data)
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{
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struct server *server =
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wl_container_of(listener, server, request_set_selection);
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struct wlr_seat_request_set_selection_event *event = data;
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wlr_seat_set_selection(server->seat, event->source, event->serial);
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}
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static void process_cursor_move(struct server *server, uint32_t time)
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{
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/* Move the grabbed view to the new position. */
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server->grabbed_view->x = server->cursor->x - server->grab_x;
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server->grabbed_view->y = server->cursor->y - server->grab_y;
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struct view *view = server->grabbed_view;
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if (view->type == LAB_XWAYLAND_VIEW) {
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wlr_xwayland_surface_configure(view->xwayland_surface,
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server->grabbed_view->x,
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server->grabbed_view->y,
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view->xwayland_surface->width,
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view->xwayland_surface->height);
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}
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}
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static void process_cursor_resize(struct server *server, uint32_t time)
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{
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/*
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* Resizing the grabbed view can be a little bit complicated, because we
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* could be resizing from any corner or edge. This not only resizes the
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* view on one or two axes, but can also move the view if you resize
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* from the top or left edges (or top-left corner).
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*
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* TODO: Wait for the client to prepare a buffer at the new size, then
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* commit any movement that was prepared.
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*/
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struct view *view = server->grabbed_view;
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double border_x = server->cursor->x - server->grab_x;
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double border_y = server->cursor->y - server->grab_y;
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int new_left = server->grab_box.x;
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int new_right = server->grab_box.x + server->grab_box.width;
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int new_top = server->grab_box.y;
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int new_bottom = server->grab_box.y + server->grab_box.height;
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if (server->resize_edges & WLR_EDGE_TOP) {
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new_top = border_y;
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if (new_top >= new_bottom)
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new_top = new_bottom - 1;
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} else if (server->resize_edges & WLR_EDGE_BOTTOM) {
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new_bottom = border_y;
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if (new_bottom <= new_top)
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new_bottom = new_top + 1;
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}
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if (server->resize_edges & WLR_EDGE_LEFT) {
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new_left = border_x;
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if (new_left >= new_right)
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new_left = new_right - 1;
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} else if (server->resize_edges & WLR_EDGE_RIGHT) {
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new_right = border_x;
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if (new_right <= new_left)
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new_right = new_left + 1;
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}
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struct wlr_box geo_box;
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wlr_xdg_surface_get_geometry(view->xdg_surface, &geo_box);
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view->x = new_left - geo_box.x;
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view->y = new_top - geo_box.y;
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int new_width = new_right - new_left;
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int new_height = new_bottom - new_top;
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wlr_xdg_toplevel_set_size(view->xdg_surface, new_width, new_height);
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}
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static void process_cursor_motion(struct server *server, uint32_t time)
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{
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/* If the mode is non-passthrough, delegate to those functions. */
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if (server->cursor_mode == TINYWL_CURSOR_MOVE) {
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process_cursor_move(server, time);
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return;
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} else if (server->cursor_mode == TINYWL_CURSOR_RESIZE) {
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process_cursor_resize(server, time);
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return;
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}
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/* Otherwise, find the view under the pointer and send the event along.
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*/
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double sx, sy;
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struct wlr_seat *seat = server->seat;
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struct wlr_surface *surface = NULL;
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int view_area;
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struct view *view = view_at(server, server->cursor->x,
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server->cursor->y, &surface, &sx, &sy,
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&view_area);
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if (!view) {
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/* If there's no view under the cursor, set the cursor image to
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* a default. This is what makes the cursor image appear when
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* you move it around the screen, not over any views. */
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wlr_xcursor_manager_set_cursor_image(
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server->cursor_mgr, "left_ptr", server->cursor);
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}
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switch (view_area) {
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case LAB_DECO_PART_TOP:
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wlr_xcursor_manager_set_cursor_image(
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server->cursor_mgr, "left_ptr", server->cursor);
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break;
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}
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if (surface) {
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bool focus_changed = seat->pointer_state.focused_surface !=
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surface;
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/*
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* "Enter" the surface if necessary. This lets the client know
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* that the cursor has entered one of its surfaces.
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*
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* Note that this gives the surface "pointer focus", which is
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* distinct from keyboard focus. You get pointer focus by moving
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* the pointer over a window.
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*/
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wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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if (!focus_changed) {
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/* The enter event contains coordinates, so we only need
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* to notify on motion if the focus did not change. */
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wlr_seat_pointer_notify_motion(seat, time, sx, sy);
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}
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} else {
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/* Clear pointer focus so future button events and such are not
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* sent to the last client to have the cursor over it. */
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wlr_seat_pointer_clear_focus(seat);
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}
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}
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void server_cursor_motion(struct wl_listener *listener, void *data)
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{
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/* This event is forwarded by the cursor when a pointer emits a
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* _relative_ pointer motion event (i.e. a delta) */
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struct server *server =
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wl_container_of(listener, server, cursor_motion);
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struct wlr_event_pointer_motion *event = data;
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/* The cursor doesn't move unless we tell it to. The cursor
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* automatically handles constraining the motion to the output layout,
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* as well as any special configuration applied for the specific input
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* device which generated the event. You can pass NULL for the device if
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* you want to move the cursor around without any input. */
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wlr_cursor_move(server->cursor, event->device, event->delta_x,
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event->delta_y);
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process_cursor_motion(server, event->time_msec);
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}
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void server_cursor_motion_absolute(struct wl_listener *listener, void *data)
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{
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/* This event is forwarded by the cursor when a pointer emits an
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* _absolute_ motion event, from 0..1 on each axis. This happens, for
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* example, when wlroots is running under a Wayland window rather than
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* KMS+DRM, and you move the mouse over the window. You could enter the
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* window from any edge, so we have to warp the mouse there. There is
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* also some hardware which emits these events. */
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struct server *server =
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wl_container_of(listener, server, cursor_motion_absolute);
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struct wlr_event_pointer_motion_absolute *event = data;
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wlr_cursor_warp_absolute(server->cursor, event->device, event->x,
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event->y);
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process_cursor_motion(server, event->time_msec);
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}
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void server_cursor_button(struct wl_listener *listener, void *data)
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{
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/* This event is forwarded by the cursor when a pointer emits a button
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* event. */
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struct server *server =
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wl_container_of(listener, server, cursor_button);
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struct wlr_event_pointer_button *event = data;
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/* Notify the client with pointer focus that a button press has occurred
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*/
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wlr_seat_pointer_notify_button(server->seat, event->time_msec,
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event->button, event->state);
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double sx, sy;
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struct wlr_surface *surface;
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int view_area;
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struct view *view = view_at(server, server->cursor->x,
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server->cursor->y, &surface, &sx, &sy,
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&view_area);
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if (event->state == WLR_BUTTON_RELEASED) {
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/* If you released any buttons, we exit interactive move/resize
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* mode. */
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server->cursor_mode = TINYWL_CURSOR_PASSTHROUGH;
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} else {
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/* Focus that client if the button was _pressed_ */
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focus_view(view, surface);
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switch (view_area) {
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case LAB_DECO_PART_TOP:
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begin_interactive(view, TINYWL_CURSOR_MOVE, 0);
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break;
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}
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}
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}
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void server_cursor_axis(struct wl_listener *listener, void *data)
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{
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/* This event is forwarded by the cursor when a pointer emits an axis
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* event, for example when you move the scroll wheel. */
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struct server *server = wl_container_of(listener, server, cursor_axis);
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struct wlr_event_pointer_axis *event = data;
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/* Notify the client with pointer focus of the axis event. */
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wlr_seat_pointer_notify_axis(server->seat, event->time_msec,
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event->orientation, event->delta,
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event->delta_discrete, event->source);
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}
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void server_cursor_frame(struct wl_listener *listener, void *data)
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{
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/* This event is forwarded by the cursor when a pointer emits an frame
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* event. Frame events are sent after regular pointer events to group
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* multiple events together. For instance, two axis events may happen at
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* the
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* same time, in which case a frame event won't be sent in between. */
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struct server *server = wl_container_of(listener, server, cursor_frame);
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/* Notify the client with pointer focus of the frame event. */
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wlr_seat_pointer_notify_frame(server->seat);
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}
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void server_new_output(struct wl_listener *listener, void *data)
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{
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/* This event is rasied by the backend when a new output (aka a display
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* or monitor) becomes available. */
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struct server *server = wl_container_of(listener, server, new_output);
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struct wlr_output *wlr_output = data;
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/*
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* Some backends don't have modes. DRM+KMS does, and we need to set a
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* mode before we can use the output. The mode is a tuple of (width,
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* height, refresh rate), and each monitor supports only a specific set
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* of modes. We just pick the monitor's preferred mode.
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* TODO: support user configuration
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*/
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if (!wl_list_empty(&wlr_output->modes)) {
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struct wlr_output_mode *mode =
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wlr_output_preferred_mode(wlr_output);
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wlr_output_set_mode(wlr_output, mode);
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wlr_output_enable(wlr_output, true);
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if (!wlr_output_commit(wlr_output)) {
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return;
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}
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}
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/* Allocates and configures our state for this output */
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struct output *output = calloc(1, sizeof(struct output));
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output->wlr_output = wlr_output;
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output->server = server;
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/* Sets up a listener for the frame notify event. */
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output->frame.notify = output_frame;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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wl_list_insert(&server->outputs, &output->link);
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/* Adds this to the output layout. The add_auto function arranges
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* outputs from left-to-right in the order they appear. A more
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* sophisticated compositor would let the user configure the arrangement
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* of outputs in the layout.
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*
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* The output layout utility automatically adds a wl_output global to
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* the display, which Wayland clients can see to find out information
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* about the output (such as DPI, scale factor, manufacturer, etc).
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*/
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wlr_output_layout_add_auto(server->output_layout, wlr_output);
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}
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