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https://github.com/labwc/labwc.git
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480 lines
16 KiB
C
480 lines
16 KiB
C
#include "labwc.h"
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#include <wlr/types/wlr_export_dmabuf_v1.h>
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#include <wlr/types/wlr_screencopy_v1.h>
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#include <wlr/types/wlr_data_control_v1.h>
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#include <wlr/types/wlr_gamma_control_v1.h>
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#include <wlr/types/wlr_primary_selection_v1.h>
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static struct view *last_toplevel(struct server *server)
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{
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struct view *view;
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wl_list_for_each_reverse (view, &server->views, link) {
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if (!view->been_mapped) {
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continue;
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}
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if (is_toplevel(view)) {
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return view;
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}
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}
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fprintf(stderr, "warn: found no toplevel view (%s)\n", __func__);
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return NULL;
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}
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static void view_focus_last_toplevel(struct server *server)
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{
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/* TODO: write view_nr_toplevel_views() */
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if (wl_list_length(&server->views) < 2) {
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return;
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}
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struct view *view = last_toplevel(server);
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focus_view(view, view->surface);
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}
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static void keyboard_handle_modifiers(struct wl_listener *listener, void *data)
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{
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/* This event is raised when a modifier key, such as shift or alt, is
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* pressed. We simply communicate this to the client. */
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struct keyboard *keyboard =
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wl_container_of(listener, keyboard, modifiers);
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/*
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* A seat can only have one keyboard, but this is a limitation of the
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* Wayland protocol - not wlroots. We assign all connected keyboards to
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* the same seat. You can swap out the underlying wlr_keyboard like this
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* and wlr_seat handles this transparently.
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*/
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wlr_seat_set_keyboard(keyboard->server->seat, keyboard->device);
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/* Send modifiers to the client. */
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wlr_seat_keyboard_notify_modifiers(
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keyboard->server->seat, &keyboard->device->keyboard->modifiers);
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}
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static void xdg_debug_show_one_view(struct view *view)
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{
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fprintf(stderr, "XDG ");
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switch (view->xdg_surface->role) {
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case WLR_XDG_SURFACE_ROLE_NONE:
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fprintf(stderr, "- ");
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break;
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case WLR_XDG_SURFACE_ROLE_TOPLEVEL:
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fprintf(stderr, "0 ");
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break;
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case WLR_XDG_SURFACE_ROLE_POPUP:
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fprintf(stderr, "? ");
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break;
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}
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fprintf(stderr, " %p %s", (void *)view,
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view->xdg_surface->toplevel->app_id);
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fprintf(stderr, " {%d, %d, %d, %d}\n", view->xdg_surface->geometry.x,
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view->xdg_surface->geometry.y,
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view->xdg_surface->geometry.height,
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view->xdg_surface->geometry.width);
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}
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static void xwl_debug_show_one_view(struct view *view)
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{
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fprintf(stderr, "XWL ");
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if (!view->been_mapped) {
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fprintf(stderr, "- ");
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} else {
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fprintf(stderr, "%d ", xwl_nr_parents(view));
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}
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fprintf(stderr, " %d ",
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wl_list_length(&view->xwayland_surface->children));
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if (view->mapped) {
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fprintf(stderr, "Y");
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} else {
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fprintf(stderr, "-");
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}
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fprintf(stderr, " %p %s {%d,%d,%d,%d}\n", (void *)view,
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view->xwayland_surface->class, view->xwayland_surface->x,
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view->xwayland_surface->y, view->xwayland_surface->width,
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view->xwayland_surface->height);
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/*
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* Other variables to consider printing:
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*
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* view->mapped,
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* view->been_mapped,
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* view->xwayland_surface->override_redirect,
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* wlr_xwayland_or_surface_wants_focus(view->xwayland_surface));
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* view->xwayland_surface->saved_width,
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* view->xwayland_surface->saved_height);
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* view->xwayland_surface->surface->sx,
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* view->xwayland_surface->surface->sy);
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*/
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}
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static void debug_show_one_view(struct view *view)
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{
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if (view->type == LAB_XDG_SHELL_VIEW)
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xdg_debug_show_one_view(view);
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else if (view->type == LAB_XWAYLAND_VIEW)
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xwl_debug_show_one_view(view);
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}
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static void debug_show_views(struct server *server)
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{
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struct view *view;
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fprintf(stderr, "---\n");
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fprintf(stderr, "TYPE NR_PNT NR_CLD MAPPED VIEW-POINTER NAME\n");
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wl_list_for_each_reverse (view, &server->views, link)
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debug_show_one_view(view);
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}
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static bool handle_keybinding(struct server *server, xkb_keysym_t sym)
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{
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/*
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* Here we handle compositor keybindings. This is when the compositor is
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* processing keys, rather than passing them on to the client for its
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* own processing.
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*
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* This function assumes Alt is held down.
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*/
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switch (sym) {
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case XKB_KEY_Escape:
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wl_display_terminate(server->wl_display);
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break;
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case XKB_KEY_F1:
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case XKB_KEY_F2:
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view_focus_last_toplevel(server);
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break;
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case XKB_KEY_F3:
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if (fork() == 0) {
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execl("/bin/dmenu_run", "/bin/dmenu_run", (void *)NULL);
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}
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break;
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case XKB_KEY_F6:
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begin_interactive(first_toplevel(server), TINYWL_CURSOR_MOVE,
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0);
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break;
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case XKB_KEY_F12:
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debug_show_views(server);
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break;
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default:
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return false;
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}
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return true;
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}
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static void keyboard_handle_key(struct wl_listener *listener, void *data)
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{
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/* This event is raised when a key is pressed or released. */
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struct keyboard *keyboard = wl_container_of(listener, keyboard, key);
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struct server *server = keyboard->server;
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struct wlr_event_keyboard_key *event = data;
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struct wlr_seat *seat = server->seat;
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/* Translate libinput keycode -> xkbcommon */
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uint32_t keycode = event->keycode + 8;
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/* Get a list of keysyms based on the keymap for this keyboard */
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const xkb_keysym_t *syms;
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int nsyms = xkb_state_key_get_syms(
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keyboard->device->keyboard->xkb_state, keycode, &syms);
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bool handled = false;
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uint32_t modifiers =
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wlr_keyboard_get_modifiers(keyboard->device->keyboard);
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if ((modifiers & WLR_MODIFIER_ALT) && event->state == WLR_KEY_PRESSED) {
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/* If alt is held down and this button was _pressed_, we attempt
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* to process it as a compositor keybinding. */
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for (int i = 0; i < nsyms; i++) {
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handled = handle_keybinding(server, syms[i]);
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}
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}
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if (!handled) {
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/* Otherwise, we pass it along to the client. */
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wlr_seat_set_keyboard(seat, keyboard->device);
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wlr_seat_keyboard_notify_key(seat, event->time_msec,
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event->keycode, event->state);
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}
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}
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static void server_new_keyboard(struct server *server,
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struct wlr_input_device *device)
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{
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struct keyboard *keyboard = calloc(1, sizeof(struct keyboard));
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keyboard->server = server;
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keyboard->device = device;
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/* We need to prepare an XKB keymap and assign it to the keyboard. This
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* assumes the defaults (e.g. layout = "us"). */
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struct xkb_rule_names rules = { 0 };
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struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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struct xkb_keymap *keymap = xkb_map_new_from_names(
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context, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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wlr_keyboard_set_keymap(device->keyboard, keymap);
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xkb_keymap_unref(keymap);
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xkb_context_unref(context);
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wlr_keyboard_set_repeat_info(device->keyboard, 25, 600);
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/* Here we set up listeners for keyboard events. */
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keyboard->modifiers.notify = keyboard_handle_modifiers;
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wl_signal_add(&device->keyboard->events.modifiers,
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&keyboard->modifiers);
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keyboard->key.notify = keyboard_handle_key;
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wl_signal_add(&device->keyboard->events.key, &keyboard->key);
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wlr_seat_set_keyboard(server->seat, device);
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/* And add the keyboard to our list of keyboards */
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wl_list_insert(&server->keyboards, &keyboard->link);
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}
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static void server_new_pointer(struct server *server,
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struct wlr_input_device *device)
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{
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/* We don't do anything special with pointers. All of our pointer
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* handling is proxied through wlr_cursor. On another compositor, you
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* might take this opportunity to do libinput configuration on the
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* device to set acceleration, etc. */
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wlr_cursor_attach_input_device(server->cursor, device);
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}
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static void server_new_input(struct wl_listener *listener, void *data)
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{
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/* This event is raised by the backend when a new input device becomes
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* available. */
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struct server *server = wl_container_of(listener, server, new_input);
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struct wlr_input_device *device = data;
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switch (device->type) {
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case WLR_INPUT_DEVICE_KEYBOARD:
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server_new_keyboard(server, device);
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break;
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case WLR_INPUT_DEVICE_POINTER:
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server_new_pointer(server, device);
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break;
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default:
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break;
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}
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/* We need to let the wlr_seat know what our capabilities are, which is
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* communiciated to the client. In TinyWL we always have a cursor, even
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* if there are no pointer devices, so we always include that
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* capability. */
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uint32_t caps = WL_SEAT_CAPABILITY_POINTER;
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if (!wl_list_empty(&server->keyboards)) {
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caps |= WL_SEAT_CAPABILITY_KEYBOARD;
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}
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wlr_seat_set_capabilities(server->seat, caps);
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}
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static void seat_request_cursor(struct wl_listener *listener, void *data)
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{
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struct server *server =
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wl_container_of(listener, server, request_cursor);
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/* This event is rasied by the seat when a client provides a cursor
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* image */
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struct wlr_seat_pointer_request_set_cursor_event *event = data;
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struct wlr_seat_client *focused_client =
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server->seat->pointer_state.focused_client;
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/* This can be sent by any client, so we check to make sure this one is
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* actually has pointer focus first. */
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if (focused_client == event->seat_client) {
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/* Once we've vetted the client, we can tell the cursor to use
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* the provided surface as the cursor image. It will set the
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* hardware cursor on the output that it's currently on and
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* continue to do so as the cursor moves between outputs. */
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wlr_cursor_set_surface(server->cursor, event->surface,
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event->hotspot_x, event->hotspot_y);
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}
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}
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int main(int argc, char *argv[])
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{
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wlr_log_init(WLR_ERROR, NULL);
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char *startup_cmd = NULL;
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int c;
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while ((c = getopt(argc, argv, "s:h")) != -1) {
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switch (c) {
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case 's':
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startup_cmd = optarg;
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break;
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default:
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printf("Usage: %s [-s startup command]\n", argv[0]);
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return 0;
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}
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}
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if (optind < argc) {
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printf("Usage: %s [-s startup command]\n", argv[0]);
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return 0;
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}
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struct server server;
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/* The Wayland display is managed by libwayland. It handles accepting
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* clients from the Unix socket, manging Wayland globals, and so on. */
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server.wl_display = wl_display_create();
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/* The backend is a wlroots feature which abstracts the underlying input
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* and output hardware. The autocreate option will choose the most
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* suitable backend based on the current environment, such as opening an
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* X11 window if an X11 server is running. The NULL argument here
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* optionally allows you to pass in a custom renderer if wlr_renderer
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* doesn't meet your needs. The backend uses the renderer, for example,
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* to fall back to software cursors if the backend does not support
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* hardware cursors (some older GPUs don't). */
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server.backend = wlr_backend_autocreate(server.wl_display, NULL);
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/* If we don't provide a renderer, autocreate makes a GLES2 renderer for
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* us. The renderer is responsible for defining the various pixel
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* formats it supports for shared memory, this configures that for
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* clients. */
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server.renderer = wlr_backend_get_renderer(server.backend);
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wlr_renderer_init_wl_display(server.renderer, server.wl_display);
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/* This creates some hands-off wlroots interfaces. The compositor is
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* necessary for clients to allocate surfaces and the data device
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* manager handles the clipboard. Each of these wlroots interfaces has
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* room for you to dig your fingers in and play with their behavior if
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* you want. */
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server.compositor =
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wlr_compositor_create(server.wl_display, server.renderer);
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wlr_data_device_manager_create(server.wl_display);
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wlr_export_dmabuf_manager_v1_create(server.wl_display);
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wlr_screencopy_manager_v1_create(server.wl_display);
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wlr_data_control_manager_v1_create(server.wl_display);
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wlr_gamma_control_manager_v1_create(server.wl_display);
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wlr_primary_selection_v1_device_manager_create(server.wl_display);
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/* Creates an output layout, which a wlroots utility for working with an
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* arrangement of screens in a physical layout. */
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server.output_layout = wlr_output_layout_create();
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/* Configure a listener to be notified when new outputs are available on
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* the backend. */
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wl_list_init(&server.outputs);
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server.new_output.notify = server_new_output;
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wl_signal_add(&server.backend->events.new_output, &server.new_output);
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/* Set up our list of views and the xdg-shell. The xdg-shell is a
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* Wayland protocol which is used for application windows. For more
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* detail on shells, refer to my article:
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*
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* https://drewdevault.com/2018/07/29/Wayland-shells.html
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*/
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wl_list_init(&server.views);
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server.xdg_shell = wlr_xdg_shell_create(server.wl_display);
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server.new_xdg_surface.notify = xdg_surface_new;
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wl_signal_add(&server.xdg_shell->events.new_surface,
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&server.new_xdg_surface);
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/*
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* Creates a cursor, which is a wlroots utility for tracking the cursor
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* image shown on screen.
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*/
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server.cursor = wlr_cursor_create();
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wlr_cursor_attach_output_layout(server.cursor, server.output_layout);
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/*
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* wlr_cursor *only* displays an image on screen. It does not move
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* around when the pointer moves. However, we can attach input devices
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* to it, and it will generate aggregate events for all of them. In
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* these events, we can choose how we want to process them, forwarding
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* them to clients and moving the cursor around. More detail on this
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* process is described in my input handling blog post:
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*
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* https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
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*
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* And more comments are sprinkled throughout the notify functions
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* above.
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*/
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server.cursor_motion.notify = server_cursor_motion;
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wl_signal_add(&server.cursor->events.motion, &server.cursor_motion);
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server.cursor_motion_absolute.notify = server_cursor_motion_absolute;
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wl_signal_add(&server.cursor->events.motion_absolute,
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&server.cursor_motion_absolute);
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server.cursor_button.notify = server_cursor_button;
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wl_signal_add(&server.cursor->events.button, &server.cursor_button);
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server.cursor_axis.notify = server_cursor_axis;
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wl_signal_add(&server.cursor->events.axis, &server.cursor_axis);
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server.cursor_frame.notify = server_cursor_frame;
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wl_signal_add(&server.cursor->events.frame, &server.cursor_frame);
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/*
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* Configures a seat, which is a single "seat" at which a user sits and
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* operates the computer. This conceptually includes up to one keyboard,
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* pointer, touch, and drawing tablet device. We also rig up a listener
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* to let us know when new input devices are available on the backend.
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*/
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wl_list_init(&server.keyboards);
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server.new_input.notify = server_new_input;
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wl_signal_add(&server.backend->events.new_input, &server.new_input);
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server.seat = wlr_seat_create(server.wl_display, "seat0");
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server.request_cursor.notify = seat_request_cursor;
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wl_signal_add(&server.seat->events.request_set_cursor,
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&server.request_cursor);
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/* Add a Unix socket to the Wayland display. */
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const char *socket = wl_display_add_socket_auto(server.wl_display);
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if (!socket) {
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wlr_backend_destroy(server.backend);
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return 1;
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}
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/* Start the backend. This will enumerate outputs and inputs, become the
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* DRM master, etc */
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if (!wlr_backend_start(server.backend)) {
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wlr_backend_destroy(server.backend);
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wl_display_destroy(server.wl_display);
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return 1;
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}
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/* Set the WAYLAND_DISPLAY environment variable to our socket and run
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* the startup command if requested. */
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setenv("WAYLAND_DISPLAY", socket, true);
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wl_display_init_shm(server.wl_display);
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/* Init xwayland */
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server.xwayland = wlr_xwayland_create(server.wl_display,
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server.compositor, false);
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server.new_xwayland_surface.notify = xwl_surface_new;
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wl_signal_add(&server.xwayland->events.new_surface,
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&server.new_xwayland_surface);
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setenv("DISPLAY", server.xwayland->display_name, true);
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wlr_xwayland_set_seat(server.xwayland, server.seat);
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/* Creates an xcursor manager, another wlroots utility which loads up
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* Xcursor themes to source cursor images from and makes sure that
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* cursor images are available at all scale factors on the screen
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* (necessary for
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* HiDPI support). We add a cursor theme at scale factor 1 to begin
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* with. */
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server.cursor_mgr =
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wlr_xcursor_manager_create(XCURSOR_DEFAULT, XCURSOR_SIZE);
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wlr_xcursor_manager_load(server.cursor_mgr, 1);
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struct wlr_xcursor *xcursor = wlr_xcursor_manager_get_xcursor(
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server.cursor_mgr, XCURSOR_DEFAULT, 1);
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if (xcursor) {
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struct wlr_xcursor_image *image = xcursor->images[0];
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|
wlr_xwayland_set_cursor(server.xwayland, image->buffer,
|
|
image->width * 4, image->width,
|
|
image->height, image->hotspot_x,
|
|
image->hotspot_y);
|
|
}
|
|
|
|
if (startup_cmd) {
|
|
if (fork() == 0) {
|
|
execl("/bin/sh", "/bin/sh", "-c", startup_cmd,
|
|
(void *)NULL);
|
|
}
|
|
}
|
|
/* Run the Wayland event loop. This does not return until you exit the
|
|
* compositor. Starting the backend rigged up all of the necessary event
|
|
* loop configuration to listen to libinput events, DRM events, generate
|
|
* frame events at the refresh rate, and so on. */
|
|
wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s",
|
|
socket);
|
|
wl_display_run(server.wl_display);
|
|
|
|
/* Once wl_display_run returns, we shut down the server. */
|
|
wlr_xwayland_destroy(server.xwayland);
|
|
wlr_xcursor_manager_destroy(server.cursor_mgr);
|
|
wl_display_destroy_clients(server.wl_display);
|
|
wl_display_destroy(server.wl_display);
|
|
return 0;
|
|
}
|