mirror of
https://github.com/labwc/labwc.git
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380 lines
11 KiB
C
380 lines
11 KiB
C
#include <wlr/types/wlr_xdg_output_v1.h>
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#include "labwc.h"
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#include "theme/theme.h"
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struct draw_data {
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struct wlr_renderer *renderer;
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float *transform_matrix;
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float *rgba;
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};
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static void
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draw_rect(struct draw_data *d, struct wlr_box box)
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{
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wlr_render_rect(d->renderer, &box, d->rgba, d->transform_matrix);
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}
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static void
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draw_line(struct draw_data *d, int x1, int y1, int x2, int y2)
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{
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struct wlr_box box = {
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.x = x1,
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.y = y1,
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.width = abs(x2 - x1) + 1,
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.height = abs(y2 - y1) + 1,
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};
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wlr_render_rect(d->renderer, &box, d->rgba, d->transform_matrix);
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}
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/* clang-format off */
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static void draw_rect_unfilled(struct draw_data *d, struct wlr_box box)
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{
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draw_line(d, box.x, box.y, box.x + box.width - 1, box.y);
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draw_line(d, box.x + box.width - 1, box.y, box.x + box.width - 1, box.y + box.height - 1);
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draw_line(d, box.x, box.y + box.height - 1, box.x + box.width - 1, box.y + box.height - 1);
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draw_line(d, box.x, box.y, box.x, box.y + box.height - 1);
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}
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/* clang-format on */
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static void
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shrink(struct wlr_box *box, int size)
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{
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box->x += size;
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box->y += size;
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box->width -= 2 * size;
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box->height -= 2 * size;
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}
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static void
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render_cycle_box(struct output *output)
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{
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struct wlr_box box;
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if (!output->server->cycle_view)
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return;
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struct view *view;
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wl_list_for_each_reverse (view, &output->server->views, link) {
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if (view == output->server->cycle_view)
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goto render_it;
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}
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return;
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render_it:
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box.x = view->x - view->margin.left;
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box.y = view->y - view->margin.top;
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box.width = view->w + view->margin.left + view->margin.right;
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box.height = view->h + view->margin.top + view->margin.bottom;
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struct draw_data dd = {
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.renderer = view->server->renderer,
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.transform_matrix = output->wlr_output->transform_matrix,
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};
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dd.rgba = (float[4]){ 1.0, 1.0, 1.0, 1.0 };
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draw_rect_unfilled(&dd, box);
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dd.rgba = (float[4]){ 0.0, 0.0, 0.0, 1.0 };
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for (int i = 0; i < 4; i++) {
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shrink(&box, 1);
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draw_rect_unfilled(&dd, box);
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}
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dd.rgba = (float[4]){ 1.0, 1.0, 1.0, 1.0 };
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shrink(&box, 1);
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draw_rect_unfilled(&dd, box);
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}
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static void
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render_icon(struct draw_data *d, struct wlr_box box,
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struct wlr_texture *texture)
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{
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if (!texture)
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return;
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float matrix[9];
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/* centre-align icon if smaller than designated box */
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struct wlr_box button;
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wlr_texture_get_size(texture, &button.width, &button.height);
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if (box.width > button.width) {
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button.x = box.x + (box.width - button.width) / 2;
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} else {
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button.x = box.x;
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button.width = box.width;
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}
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if (box.height > button.height) {
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button.y = box.y + (box.height - button.height) / 2;
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} else {
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button.y = box.y;
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button.height = box.height;
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}
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wlr_matrix_project_box(matrix, &button, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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d->transform_matrix);
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wlr_render_texture_with_matrix(d->renderer, texture, matrix, 1);
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}
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static bool
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isbutton(enum deco_part deco_part)
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{
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return deco_part == LAB_DECO_BUTTON_CLOSE ||
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deco_part == LAB_DECO_BUTTON_MAXIMIZE ||
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deco_part == LAB_DECO_BUTTON_ICONIFY;
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}
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static void
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render_decorations(struct wlr_output *output, struct view *view)
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{
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if (!view->server_side_deco)
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return;
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struct draw_data ddata = {
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.renderer = view->server->renderer,
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.transform_matrix = output->transform_matrix,
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};
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/* border */
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ddata.rgba = theme.window_active_handle_bg_color;
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draw_rect(&ddata, deco_box(view, LAB_DECO_PART_TOP));
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draw_rect(&ddata, deco_box(view, LAB_DECO_PART_RIGHT));
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draw_rect(&ddata, deco_box(view, LAB_DECO_PART_BOTTOM));
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draw_rect(&ddata, deco_box(view, LAB_DECO_PART_LEFT));
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/* title */
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if (view->surface == seat_focused_surface())
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ddata.rgba = theme.window_active_title_bg_color;
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else
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ddata.rgba = theme.window_inactive_title_bg_color;
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draw_rect(&ddata, deco_box(view, LAB_DECO_PART_TITLE));
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/* button background */
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struct wlr_cursor *cur = view->server->cursor;
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enum deco_part deco_part = deco_at(view, cur->x, cur->y);
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struct wlr_box box = deco_box(view, deco_part);
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if (isbutton(deco_part) &&
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wlr_box_contains_point(&box, cur->x, cur->y)) {
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ddata.rgba = (float[4]){ 0.5, 0.5, 0.5, 0.5 };
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draw_rect(&ddata, deco_box(view, deco_part));
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}
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/* buttons */
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if (view->surface == seat_focused_surface()) {
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render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_CLOSE),
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theme.xbm_close_active_unpressed);
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render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_MAXIMIZE),
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theme.xbm_maximize_active_unpressed);
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render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_ICONIFY),
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theme.xbm_iconify_active_unpressed);
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} else {
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render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_CLOSE),
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theme.xbm_close_inactive_unpressed);
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render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_MAXIMIZE),
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theme.xbm_maximize_inactive_unpressed);
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render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_ICONIFY),
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theme.xbm_iconify_inactive_unpressed);
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}
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}
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struct render_data {
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struct wlr_output *output;
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struct wlr_output_layout *output_layout;
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struct wlr_renderer *renderer;
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int lx, ly;
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struct timespec *when;
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};
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static void
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render_surface(struct wlr_surface *surface, int sx, int sy, void *data)
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{
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struct render_data *rdata = data;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (!texture)
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return;
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/* The view has a position in layout coordinates. If you have two
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* displays, one next to the other, both 1080p, a view on the rightmost
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* display might have layout coordinates of 2000,100. We need to
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* translate that to output-local coordinates, or (2000 - 1920). */
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double ox = 0, oy = 0;
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wlr_output_layout_output_coords(rdata->output_layout, rdata->output,
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&ox, &oy);
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ox += rdata->lx + sx;
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oy += rdata->ly + sy;
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/* TODO: Support HiDPI */
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struct wlr_box box = {
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.x = ox * rdata->output->scale,
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.y = oy * rdata->output->scale,
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.width = surface->current.width * rdata->output->scale,
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.height = surface->current.height * rdata->output->scale,
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};
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/*
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* Those familiar with OpenGL are also familiar with the role of
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* matricies in graphics programming. We need to prepare a matrix to
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* render the view with. wlr_matrix_project_box is a helper which takes
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* a box with a desired x, y coordinates, width and height, and an
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* output geometry, then prepares an orthographic projection and
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* multiplies the necessary transforms to produce a
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* model-view-projection matrix.
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*
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* Naturally you can do this any way you like, for example to make a 3D
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* compositor.
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*/
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &box, transform, 0,
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rdata->output->transform_matrix);
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/*
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* This takes our matrix, the texture, and an alpha, and performs the
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* actual rendering on the GPU.
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*/
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wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1);
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/* This lets the client know that we've displayed that frame and it can
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* prepare another one now if it likes. */
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wlr_surface_send_frame_done(surface, rdata->when);
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}
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static void
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output_frame_notify(struct wl_listener *listener, void *data)
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{
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/*
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* This function is called every time an output is ready to display a
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* frame, generally at the output's refresh rate (e.g. 60Hz).
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*/
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struct output *output = wl_container_of(listener, output, frame);
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struct wlr_renderer *renderer = output->server->renderer;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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/* wlr_output_attach_render makes the OpenGL context current. */
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if (!wlr_output_attach_render(output->wlr_output, NULL)) {
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return;
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}
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/* The "effective" resolution can change if you rotate your outputs. */
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int width, height;
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wlr_output_effective_resolution(output->wlr_output, &width, &height);
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/* Calls glViewport and some other GL sanity checks */
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wlr_renderer_begin(renderer, width, height);
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float color[4] = { 0.3, 0.3, 0.3, 1.0 };
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wlr_renderer_clear(renderer, color);
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struct view *view;
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wl_list_for_each_reverse (view, &output->server->views, link) {
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if (!view->mapped)
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continue;
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struct render_data rdata = {
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.output = output->wlr_output,
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.output_layout = output->server->output_layout,
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.lx = view->x,
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.ly = view->y,
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.renderer = renderer,
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.when = &now,
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};
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render_decorations(output->wlr_output, view);
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if (view->type == LAB_XDG_SHELL_VIEW) {
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/* render each xdg toplevel and popup surface */
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wlr_xdg_surface_for_each_surface(
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view->xdg_surface, render_surface, &rdata);
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} else if (view->type == LAB_XWAYLAND_VIEW) {
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render_surface(view->xwayland_surface->surface, 0, 0,
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&rdata);
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}
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}
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/* If in cycle (alt-tab) mode, highlight selected view */
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render_cycle_box(output);
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/* Render xwayland override_redirect surfaces */
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struct xwayland_unmanaged *unmanaged;
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wl_list_for_each_reverse (unmanaged,
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&output->server->unmanaged_surfaces, link) {
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struct render_data rdata = {
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.output = output->wlr_output,
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.output_layout = output->server->output_layout,
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.lx = unmanaged->lx,
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.ly = unmanaged->ly,
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.renderer = renderer,
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.when = &now,
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};
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struct wlr_surface *s = unmanaged->xwayland_surface->surface;
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render_surface(s, 0, 0, &rdata);
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}
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/* Just in case hardware cursors not supported by GPU */
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wlr_output_render_software_cursors(output->wlr_output, NULL);
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wlr_renderer_end(renderer);
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wlr_output_commit(output->wlr_output);
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}
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static void
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output_destroy_notify(struct wl_listener *listener, void *data)
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{
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struct output *output = wl_container_of(listener, output, destroy);
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wl_list_remove(&output->link);
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}
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static void
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new_output_notify(struct wl_listener *listener, void *data)
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{
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/* This event is rasied by the backend when a new output (aka a display
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* or monitor) becomes available. */
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struct server *server = wl_container_of(listener, server, new_output);
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struct wlr_output *wlr_output = data;
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/*
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* The mode is a tuple of (width, height, refresh rate).
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* TODO: support user configuration
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*/
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struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output);
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if (mode) {
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wlr_output_set_mode(wlr_output, mode);
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wlr_output_commit(wlr_output);
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}
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struct output *output = calloc(1, sizeof(struct output));
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output->wlr_output = wlr_output;
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output->server = server;
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output->frame.notify = output_frame_notify;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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wl_list_insert(&server->outputs, &output->link);
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output->destroy.notify = output_destroy_notify;
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wl_signal_add(&wlr_output->events.destroy, &output->destroy);
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/*
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* Arrange outputs from left-to-right in the order they appear.
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* TODO: support configuration in run-time
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*/
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wlr_output_layout_add_auto(server->output_layout, wlr_output);
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wlr_output_schedule_frame(wlr_output);
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}
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void
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output_init(struct server *server)
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{
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server->new_output.notify = new_output_notify;
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wl_signal_add(&server->backend->events.new_output, &server->new_output);
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/*
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* Create an output layout, which is a wlroots utility for working with
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* an arrangement of screens in a physical layout.
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*/
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server->output_layout = wlr_output_layout_create();
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if (!server->output_layout) {
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wlr_log(WLR_ERROR, "unable to create output layout");
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exit(EXIT_FAILURE);
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}
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/* Enable screen recording with wf-recorder */
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wlr_xdg_output_manager_v1_create(server->wl_display,
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server->output_layout);
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wl_list_init(&server->outputs);
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}
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