labwc/src/view.c
John Lindgren d2fae39fe3 view: Add view_evacuate_region() helper
v2: Modify asserts as suggested by Consolatis
2023-02-17 04:47:15 +01:00

1075 lines
25 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <stdio.h>
#include <strings.h>
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "labwc.h"
#include "menu/menu.h"
#include "regions.h"
#include "ssd.h"
#include "view.h"
#include "workspaces.h"
#include "xwayland.h"
#define LAB_MIN_VIEW_WIDTH 100
#define LAB_MIN_VIEW_HEIGHT 60
#define LAB_FALLBACK_WIDTH 640
#define LAB_FALLBACK_HEIGHT 480
/**
* All view_apply_xxx_geometry() functions must *not* modify
* any state besides repositioning or resizing the view.
*
* They may be called repeatably during output layout changes.
*/
enum view_edge {
VIEW_EDGE_INVALID = 0,
VIEW_EDGE_LEFT,
VIEW_EDGE_RIGHT,
VIEW_EDGE_UP,
VIEW_EDGE_DOWN,
VIEW_EDGE_CENTER,
};
static enum view_edge
view_edge_invert(enum view_edge edge)
{
switch (edge) {
case VIEW_EDGE_LEFT:
return VIEW_EDGE_RIGHT;
case VIEW_EDGE_RIGHT:
return VIEW_EDGE_LEFT;
case VIEW_EDGE_UP:
return VIEW_EDGE_DOWN;
case VIEW_EDGE_DOWN:
return VIEW_EDGE_UP;
case VIEW_EDGE_CENTER:
case VIEW_EDGE_INVALID:
default:
return VIEW_EDGE_INVALID;
}
}
static struct wlr_box
view_get_edge_snap_box(struct view *view, struct output *output,
enum view_edge edge)
{
struct wlr_box usable = output_usable_area_in_layout_coords(output);
if (usable.height == output->wlr_output->height
&& output->wlr_output->scale != 1) {
usable.height /= output->wlr_output->scale;
}
if (usable.width == output->wlr_output->width
&& output->wlr_output->scale != 1) {
usable.width /= output->wlr_output->scale;
}
int x_offset = edge == VIEW_EDGE_RIGHT
? (usable.width + rc.gap) / 2 : rc.gap;
int y_offset = edge == VIEW_EDGE_DOWN
? (usable.height + rc.gap) / 2 : rc.gap;
int base_width, base_height;
switch (edge) {
case VIEW_EDGE_LEFT:
case VIEW_EDGE_RIGHT:
base_width = (usable.width - 3 * rc.gap) / 2;
base_height = usable.height - 2 * rc.gap;
break;
case VIEW_EDGE_UP:
case VIEW_EDGE_DOWN:
base_width = usable.width - 2 * rc.gap;
base_height = (usable.height - 3 * rc.gap) / 2;
break;
default:
case VIEW_EDGE_CENTER:
base_width = usable.width - 2 * rc.gap;
base_height = usable.height - 2 * rc.gap;
break;
}
struct border margin = ssd_get_margin(view->ssd);
struct wlr_box dst = {
.x = x_offset + usable.x + margin.left,
.y = y_offset + usable.y + margin.top,
.width = base_width - margin.left - margin.right,
.height = base_height - margin.top - margin.bottom,
};
return dst;
}
static void
_view_set_activated(struct view *view, bool activated)
{
ssd_set_active(view->ssd, activated);
if (view->impl->set_activated) {
view->impl->set_activated(view, activated);
}
if (view->toplevel.handle) {
wlr_foreign_toplevel_handle_v1_set_activated(
view->toplevel.handle, activated);
}
}
void
view_set_activated(struct view *view)
{
assert(view);
struct view *last = view->server->focused_view;
if (last == view) {
return;
}
if (last) {
_view_set_activated(last, false);
}
_view_set_activated(view, true);
view->server->focused_view = view;
}
void
view_close(struct view *view)
{
assert(view);
if (view->impl->close) {
view->impl->close(view);
}
}
void
view_move(struct view *view, int x, int y)
{
assert(view);
view_move_resize(view, (struct wlr_box){
.x = x, .y = y,
.width = view->pending.width,
.height = view->pending.height
});
}
void
view_moved(struct view *view)
{
assert(view);
wlr_scene_node_set_position(&view->scene_tree->node,
view->current.x, view->current.y);
view_discover_output(view);
ssd_update_geometry(view->ssd);
cursor_update_focus(view->server);
if (view->toplevel.handle) {
foreign_toplevel_update_outputs(view);
}
}
void
view_move_resize(struct view *view, struct wlr_box geo)
{
assert(view);
if (view->impl->configure) {
view->impl->configure(view, geo);
}
}
void
view_adjust_size(struct view *view, int *w, int *h)
{
assert(view);
#if HAVE_XWAYLAND
if (xwayland_apply_size_hints(view, w, h)) {
/* We don't want to cap the size to keep the aspect ratio */
return;
}
#endif
*w = MAX(*w, LAB_MIN_VIEW_WIDTH);
*h = MAX(*h, LAB_MIN_VIEW_HEIGHT);
}
void
view_minimize(struct view *view, bool minimized)
{
assert(view);
if (view->minimized == minimized) {
return;
}
if (view->toplevel.handle) {
wlr_foreign_toplevel_handle_v1_set_minimized(
view->toplevel.handle, minimized);
}
view->minimized = minimized;
if (minimized) {
view->impl->unmap(view);
desktop_move_to_back(view);
_view_set_activated(view, false);
if (view == view->server->focused_view) {
/*
* Prevents clearing the active view when
* we don't actually have keyboard focus.
*
* This may happen when using a custom mouse
* focus configuration or by using the foreign
* toplevel protocol via some panel.
*/
view->server->focused_view = NULL;
}
} else {
view->impl->map(view);
}
}
/* view_wlr_output - return the output that a view is mostly on */
static struct wlr_output *
view_wlr_output(struct view *view)
{
assert(view);
double closest_x, closest_y;
struct wlr_output *wlr_output = NULL;
wlr_output_layout_closest_point(view->server->output_layout, wlr_output,
view->current.x + view->current.width / 2,
view->current.y + view->current.height / 2,
&closest_x, &closest_y);
wlr_output = wlr_output_layout_output_at(view->server->output_layout,
closest_x, closest_y);
return wlr_output;
}
static struct output *
view_output(struct view *view)
{
struct wlr_output *wlr_output = view_wlr_output(view);
return output_from_wlr_output(view->server, wlr_output);
}
static bool
view_compute_centered_position(struct view *view, int w, int h, int *x, int *y)
{
if (w <= 0 || h <= 0) {
wlr_log(WLR_ERROR, "view has empty geometry, not centering");
return false;
}
struct output *output = view_output(view);
if (!output) {
return false;
}
struct wlr_output *wlr_output = output->wlr_output;
if (!wlr_output) {
return false;
}
struct border margin = ssd_get_margin(view->ssd);
struct wlr_box usable = output_usable_area_in_layout_coords(output);
int width = w + margin.left + margin.right;
int height = h + margin.top + margin.bottom;
*x = usable.x + (usable.width - width) / 2;
*y = usable.y + (usable.height - height) / 2;
/* If view is bigger than usable area, just top/left align it */
if (*x < 0) {
*x = 0;
}
if (*y < 0) {
*y = 0;
}
#if HAVE_XWAYLAND
/* TODO: refactor xwayland.c functions to get rid of this */
if (view->type == LAB_XWAYLAND_VIEW) {
*x += margin.left;
*y += margin.top;
}
#endif
return true;
}
static void
set_fallback_geometry(struct view *view)
{
view->natural_geometry.width = LAB_FALLBACK_WIDTH;
view->natural_geometry.height = LAB_FALLBACK_HEIGHT;
view_compute_centered_position(view,
view->natural_geometry.width,
view->natural_geometry.height,
&view->natural_geometry.x,
&view->natural_geometry.y);
}
#undef LAB_FALLBACK_WIDTH
#undef LAB_FALLBACK_HEIGHT
void
view_store_natural_geometry(struct view *view)
{
assert(view);
if (view->maximized || view_is_tiled(view)) {
/* Do not overwrite the stored geometry with special cases */
return;
}
/**
* If an application was started maximized or fullscreened, its
* natural_geometry width/height may still be zero in which case we set
* some fallback values. This is the case with foot and Qt applications.
*/
if (wlr_box_empty(&view->pending)) {
set_fallback_geometry(view);
} else {
view->natural_geometry = view->pending;
}
}
void
view_center(struct view *view)
{
assert(view);
int x, y;
if (view_compute_centered_position(view, view->pending.width,
view->pending.height, &x, &y)) {
view_move(view, x, y);
}
}
static void
view_apply_natural_geometry(struct view *view)
{
struct wlr_output_layout *layout = view->server->output_layout;
if (wlr_output_layout_intersects(layout, NULL, &view->natural_geometry)
|| wl_list_empty(&layout->outputs)) {
/* restore to original geometry */
view_move_resize(view, view->natural_geometry);
} else {
/* reposition if original geometry is offscreen */
struct wlr_box box = view->natural_geometry;
if (view_compute_centered_position(view, box.width, box.height,
&box.x, &box.y)) {
view_move_resize(view, box);
}
}
}
static void
view_apply_region_geometry(struct view *view)
{
assert(view);
assert(view->tiled_region || view->tiled_region_evacuate);
if (view->tiled_region_evacuate) {
/* View was evacuated from a destroying output */
struct output *output = view_output(view);
if (!output) {
wlr_log(WLR_INFO, "apply region geometry failed: no more ouputs");
return;
}
/* Get new output local region, may be NULL */
view->tiled_region = regions_from_name(
view->tiled_region_evacuate, output);
/* Get rid of the evacuate instruction */
zfree(view->tiled_region_evacuate);
if (!view->tiled_region) {
/* Existing region name doesn't exist in rc.xml anymore */
view_set_untiled(view);
view_apply_natural_geometry(view);
return;
}
}
/* Create a copy of the original region geometry */
struct wlr_box geo = view->tiled_region->geo;
/* Adjust for rc.gap */
struct output *output = view_output(view);
if (rc.gap && output) {
double half_gap = rc.gap / 2.0;
struct wlr_fbox offset = {
.x = half_gap,
.y = half_gap,
.width = -rc.gap,
.height = -rc.gap
};
struct wlr_box usable =
output_usable_area_in_layout_coords(output);
if (geo.x == usable.x) {
offset.x += half_gap;
offset.width -= half_gap;
}
if (geo.y == usable.y) {
offset.y += half_gap;
offset.height -= half_gap;
}
if (geo.x + geo.width == usable.x + usable.width) {
offset.width -= half_gap;
}
if (geo.y + geo.height == usable.y + usable.height) {
offset.height -= half_gap;
}
geo.x += offset.x;
geo.y += offset.y;
geo.width += offset.width;
geo.height += offset.height;
}
/* And adjust for current view */
struct border margin = ssd_get_margin(view->ssd);
geo.x += margin.left;
geo.y += margin.top;
geo.width -= margin.left + margin.right;
geo.height -= margin.top + margin.bottom;
view_move_resize(view, geo);
}
static void
view_apply_tiled_geometry(struct view *view, struct output *output)
{
assert(view->tiled);
if (!output) {
output = view_output(view);
}
if (!output) {
wlr_log(WLR_ERROR, "Can't tile: no output");
return;
}
struct wlr_box dst = view_get_edge_snap_box(view, output, view->tiled);
view_move_resize(view, dst);
}
static void
view_apply_fullscreen_geometry(struct view *view, struct wlr_output *wlr_output)
{
assert(wlr_output);
struct output *output =
output_from_wlr_output(view->server, wlr_output);
struct wlr_box box = { 0 };
wlr_output_effective_resolution(wlr_output, &box.width, &box.height);
double ox = 0, oy = 0;
wlr_output_layout_output_coords(output->server->output_layout,
output->wlr_output, &ox, &oy);
box.x -= ox;
box.y -= oy;
view_move_resize(view, box);
}
static void
view_apply_maximized_geometry(struct view *view)
{
/*
* The same code handles both initial maximize and re-maximize
* to account for layout changes. In either case, view_output()
* gives the output closest to the current geometry (which may
* be different from the output originally maximized onto).
* view_output() can return NULL if all outputs are disabled.
*/
struct output *output = view_output(view);
if (!output) {
return;
}
struct wlr_box box = output_usable_area_in_layout_coords(output);
if (box.height == output->wlr_output->height
&& output->wlr_output->scale != 1) {
box.height /= output->wlr_output->scale;
}
if (box.width == output->wlr_output->width
&& output->wlr_output->scale != 1) {
box.width /= output->wlr_output->scale;
}
if (view->ssd_enabled) {
struct border border = ssd_thickness(view);
box.x += border.left;
box.y += border.top;
box.width -= border.right + border.left;
box.height -= border.top + border.bottom;
}
view_move_resize(view, box);
}
static bool
view_apply_special_geometry(struct view *view)
{
if (view->maximized) {
view_apply_maximized_geometry(view);
} else if (view->tiled) {
view_apply_tiled_geometry(view, NULL);
} else if (view->tiled_region || view->tiled_region_evacuate) {
view_apply_region_geometry(view);
} else {
return false;
}
return true;
}
static void
set_maximized(struct view *view, bool maximized)
{
if (view->impl->maximize) {
view->impl->maximize(view, maximized);
}
if (view->toplevel.handle) {
wlr_foreign_toplevel_handle_v1_set_maximized(
view->toplevel.handle, maximized);
}
view->maximized = maximized;
}
/*
* Un-maximize view and move it to specific geometry. Does not reset
* tiled state (use view_set_untiled() if you want that).
*/
void
view_restore_to(struct view *view, struct wlr_box geometry)
{
assert(view);
if (view->fullscreen) {
return;
}
if (view->maximized) {
set_maximized(view, false);
}
view_move_resize(view, geometry);
}
bool
view_is_tiled(struct view *view)
{
return view && (view->tiled || view->tiled_region
|| view->tiled_region_evacuate);
}
bool
view_is_floating(struct view *view)
{
return view && !(view->fullscreen || view->maximized || view->tiled
|| view->tiled_region || view->tiled_region_evacuate);
}
/* Reset tiled state of view without changing geometry */
void
view_set_untiled(struct view *view)
{
assert(view);
view->tiled = VIEW_EDGE_INVALID;
view->tiled_region = NULL;
zfree(view->tiled_region_evacuate);
}
void
view_maximize(struct view *view, bool maximize, bool store_natural_geometry)
{
assert(view);
if (view->maximized == maximize) {
return;
}
if (view->fullscreen) {
return;
}
if (maximize) {
/*
* Maximize via keybind or client request cancels
* interactive move/resize since we can't move/resize
* a maximized view.
*/
interactive_cancel(view);
if (store_natural_geometry) {
view_store_natural_geometry(view);
}
}
set_maximized(view, maximize);
if (!view_apply_special_geometry(view)) {
view_apply_natural_geometry(view);
}
}
void
view_toggle_maximize(struct view *view)
{
assert(view);
view_maximize(view, !view->maximized,
/*store_natural_geometry*/ true);
}
void
view_toggle_decorations(struct view *view)
{
assert(view);
view_set_decorations(view, !view->ssd_enabled);
}
bool
view_is_always_on_top(struct view *view)
{
assert(view);
return view->scene_tree->node.parent ==
view->server->view_tree_always_on_top;
}
void
view_toggle_always_on_top(struct view *view)
{
assert(view);
if (view_is_always_on_top(view)) {
view->workspace = view->server->workspace_current;
wlr_scene_node_reparent(&view->scene_tree->node,
view->workspace->tree);
} else {
wlr_scene_node_reparent(&view->scene_tree->node,
view->server->view_tree_always_on_top);
}
}
void
view_move_to_workspace(struct view *view, struct workspace *workspace)
{
assert(view);
assert(workspace);
if (view->workspace != workspace) {
view->workspace = workspace;
wlr_scene_node_reparent(&view->scene_tree->node,
workspace->tree);
}
}
static void
decorate(struct view *view)
{
if (!view->ssd) {
view->ssd = ssd_create(view,
view == view->server->focused_view);
}
}
static void
undecorate(struct view *view)
{
ssd_destroy(view->ssd);
view->ssd = NULL;
}
void
view_set_decorations(struct view *view, bool decorations)
{
assert(view);
if (view->ssd_enabled != decorations && !view->fullscreen) {
/*
* Set view->ssd_enabled first since it is referenced
* within the call tree of ssd_create()
*/
view->ssd_enabled = decorations;
if (decorations) {
decorate(view);
} else {
undecorate(view);
}
view_apply_special_geometry(view);
}
}
void
view_toggle_fullscreen(struct view *view)
{
assert(view);
view_set_fullscreen(view, !view->fullscreen, NULL);
}
void
view_set_fullscreen(struct view *view, bool fullscreen,
struct wlr_output *wlr_output)
{
assert(view);
if (fullscreen != !view->fullscreen) {
return;
}
if (!wlr_output) {
wlr_output = view_wlr_output(view);
if (!wlr_output && fullscreen) {
/* Prevent fullscreen with no available outputs */
return;
}
}
if (view->impl->set_fullscreen) {
view->impl->set_fullscreen(view, fullscreen);
}
if (view->toplevel.handle) {
wlr_foreign_toplevel_handle_v1_set_fullscreen(
view->toplevel.handle, fullscreen);
}
if (fullscreen) {
/*
* Fullscreen via keybind or client request cancels
* interactive move/resize since we can't move/resize
* a fullscreen view.
*/
interactive_cancel(view);
view_store_natural_geometry(view);
/* Hide decorations when going fullscreen */
if (view->ssd_enabled) {
undecorate(view);
}
view->fullscreen = wlr_output;
view_apply_fullscreen_geometry(view, view->fullscreen);
} else {
view->fullscreen = false;
/* Re-show decorations when no longer fullscreen */
if (view->ssd_enabled) {
decorate(view);
}
/* Restore non-fullscreen geometry */
if (!view_apply_special_geometry(view)) {
view_apply_natural_geometry(view);
}
}
/* Show fullscreen views above top-layer */
struct output *output =
output_from_wlr_output(view->server, wlr_output);
if (!output) {
return;
}
uint32_t top = ZWLR_LAYER_SHELL_V1_LAYER_TOP;
wlr_scene_node_set_enabled(&output->layer_tree[top]->node, !fullscreen);
}
void
view_adjust_for_layout_change(struct view *view)
{
assert(view);
struct wlr_output_layout *layout = view->server->output_layout;
if (view->fullscreen) {
if (wlr_output_layout_get(layout, view->fullscreen)) {
/* recompute fullscreen geometry */
view_apply_fullscreen_geometry(view, view->fullscreen);
} else {
/* output is gone, exit fullscreen */
view_set_fullscreen(view, false, NULL);
}
} else if (!view_apply_special_geometry(view)) {
/* reposition view if it's offscreen */
if (!wlr_output_layout_intersects(layout, NULL,
&view->pending)) {
view_center(view);
}
}
if (view->toplevel.handle) {
foreign_toplevel_update_outputs(view);
}
}
/*
* At present, a view can only 'enter' one output at a time, although the view
* may span multiple outputs. Ideally we would handle multiple outputs, but
* this method is the simplest form of what we want.
*/
void
view_discover_output(struct view *view)
{
assert(view);
view->output = view_output(view);
}
void
view_evacuate_region(struct view *view)
{
assert(view);
assert(view->tiled_region);
if (!view->tiled_region_evacuate) {
view->tiled_region_evacuate = xstrdup(view->tiled_region->name);
}
view->tiled_region = NULL;
}
void
view_on_output_destroy(struct view *view)
{
assert(view);
view->output = NULL;
}
void
view_move_to_edge(struct view *view, const char *direction)
{
assert(view);
struct output *output = view_output(view);
if (!output) {
wlr_log(WLR_ERROR, "no output");
return;
}
if (!direction) {
wlr_log(WLR_ERROR, "invalid edge");
return;
}
struct border margin = ssd_get_margin(view->ssd);
struct wlr_box usable = output_usable_area_in_layout_coords(output);
if (usable.height == output->wlr_output->height
&& output->wlr_output->scale != 1) {
usable.height /= output->wlr_output->scale;
}
if (usable.width == output->wlr_output->width
&& output->wlr_output->scale != 1) {
usable.width /= output->wlr_output->scale;
}
int x = 0, y = 0;
if (!strcasecmp(direction, "left")) {
x = usable.x + margin.left + rc.gap;
y = view->pending.y;
} else if (!strcasecmp(direction, "up")) {
x = view->pending.x;
y = usable.y + margin.top + rc.gap;
} else if (!strcasecmp(direction, "right")) {
x = usable.x + usable.width - view->pending.width
- margin.right - rc.gap;
y = view->pending.y;
} else if (!strcasecmp(direction, "down")) {
x = view->pending.x;
y = usable.y + usable.height - view->pending.height
- margin.bottom - rc.gap;
} else {
wlr_log(WLR_ERROR, "invalid edge");
return;
}
view_move(view, x, y);
}
static enum view_edge
view_edge_parse(const char *direction)
{
if (!direction) {
return VIEW_EDGE_INVALID;
}
if (!strcasecmp(direction, "left")) {
return VIEW_EDGE_LEFT;
} else if (!strcasecmp(direction, "up")) {
return VIEW_EDGE_UP;
} else if (!strcasecmp(direction, "right")) {
return VIEW_EDGE_RIGHT;
} else if (!strcasecmp(direction, "down")) {
return VIEW_EDGE_DOWN;
} else if (!strcasecmp(direction, "center")) {
return VIEW_EDGE_CENTER;
} else {
return VIEW_EDGE_INVALID;
}
}
void
view_snap_to_edge(struct view *view, const char *direction,
bool store_natural_geometry)
{
assert(view);
if (view->fullscreen) {
return;
}
struct output *output = view_output(view);
if (!output) {
wlr_log(WLR_ERROR, "no output");
return;
}
enum view_edge edge = view_edge_parse(direction);
if (edge == VIEW_EDGE_INVALID) {
wlr_log(WLR_ERROR, "invalid edge");
return;
}
if (view->tiled == edge && !view->maximized) {
/* We are already tiled for this edge and thus should switch outputs */
struct wlr_output *new_output = NULL;
struct wlr_output *current_output = output->wlr_output;
struct wlr_output_layout *layout = view->server->output_layout;
switch (edge) {
case VIEW_EDGE_LEFT:
new_output = wlr_output_layout_adjacent_output(
layout, WLR_DIRECTION_LEFT, current_output, 1, 0);
break;
case VIEW_EDGE_RIGHT:
new_output = wlr_output_layout_adjacent_output(
layout, WLR_DIRECTION_RIGHT, current_output, 1, 0);
break;
case VIEW_EDGE_UP:
new_output = wlr_output_layout_adjacent_output(
layout, WLR_DIRECTION_UP, current_output, 0, 1);
break;
case VIEW_EDGE_DOWN:
new_output = wlr_output_layout_adjacent_output(
layout, WLR_DIRECTION_DOWN, current_output, 0, 1);
break;
default:
break;
}
if (new_output && new_output != current_output) {
/* Move to next output */
edge = view_edge_invert(edge);
output = output_from_wlr_output(view->server, new_output);
} else {
/*
* No more output to move to
*
* We re-apply the tiled geometry without changing any
* state because the window might have been moved away
* (and thus got untiled) and then snapped back to the
* original edge.
*
* TODO: The described pattern will cause another bug
* in multi monitor setups: it will snap the
* window to the inverted edge of the nearest
* output. This is the desired behavior when
* caused by a keybind but doesn't make sense
* when caused by mouse movement.
*/
view_apply_tiled_geometry(view, output);
return;
}
}
if (view->maximized) {
/* Unmaximize + keep using existing natural_geometry */
view_maximize(view, false, /*store_natural_geometry*/ false);
} else if (store_natural_geometry) {
/* store current geometry as new natural_geometry */
view_store_natural_geometry(view);
}
view_set_untiled(view);
view->tiled = edge;
view_apply_tiled_geometry(view, output);
}
void
view_snap_to_region(struct view *view, struct region *region,
bool store_natural_geometry)
{
assert(view);
assert(region);
if (view->fullscreen) {
return;
}
if (view->maximized) {
/* Unmaximize + keep using existing natural_geometry */
view_maximize(view, false, /*store_natural_geometry*/ false);
} else if (store_natural_geometry) {
/* store current geometry as new natural_geometry */
view_store_natural_geometry(view);
}
view_set_untiled(view);
view->tiled_region = region;
view_apply_region_geometry(view);
}
const char *
view_get_string_prop(struct view *view, const char *prop)
{
assert(view);
assert(prop);
if (view->impl->get_string_prop) {
return view->impl->get_string_prop(view, prop);
}
return "";
}
void
view_update_title(struct view *view)
{
assert(view);
const char *title = view_get_string_prop(view, "title");
if (!view->toplevel.handle || !title) {
return;
}
ssd_update_title(view->ssd);
wlr_foreign_toplevel_handle_v1_set_title(view->toplevel.handle, title);
}
void
view_update_app_id(struct view *view)
{
assert(view);
const char *app_id = view_get_string_prop(view, "app_id");
if (!view->toplevel.handle || !app_id) {
return;
}
wlr_foreign_toplevel_handle_v1_set_app_id(
view->toplevel.handle, app_id);
}
void
view_reload_ssd(struct view *view)
{
assert(view);
if (view->ssd_enabled && !view->fullscreen) {
undecorate(view);
decorate(view);
}
}
void
view_destroy(struct view *view)
{
assert(view);
struct server *server = view->server;
bool need_cursor_update = false;
if (view->toplevel.handle) {
wlr_foreign_toplevel_handle_v1_destroy(view->toplevel.handle);
}
if (server->grabbed_view == view) {
/* Application got killed while moving around */
server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
server->grabbed_view = NULL;
need_cursor_update = true;
regions_hide_overlay(&server->seat);
}
if (server->focused_view == view) {
server->focused_view = NULL;
need_cursor_update = true;
}
if (server->seat.pressed.view == view) {
seat_reset_pressed(&server->seat);
}
if (view->tiled_region_evacuate) {
zfree(view->tiled_region_evacuate);
}
osd_on_view_destroy(view);
undecorate(view);
if (view->scene_tree) {
wlr_scene_node_destroy(&view->scene_tree->node);
view->scene_tree = NULL;
}
/*
* The layer-shell top-layer is disabled when an application is running
* in fullscreen mode, so if that's the case, we have to re-enable it
* here.
*/
if (view->fullscreen) {
struct output *output =
output_from_wlr_output(server, view->fullscreen);
uint32_t top = ZWLR_LAYER_SHELL_V1_LAYER_TOP;
wlr_scene_node_set_enabled(&output->layer_tree[top]->node, true);
}
/* If we spawned a window menu, close it */
if (server->menu_current
&& server->menu_current->triggered_by_view == view) {
menu_close_root(server);
}
/* Remove view from server->views */
wl_list_remove(&view->link);
free(view);
if (need_cursor_update) {
cursor_update_focus(server);
}
}