labwc/src/common/direction.c
tokyo4j 2f183cdcb6 interactive: allow snapping to corner edges
In addition to <snapping><range>, <snapping><cornerRange> configures the
distance from the screen corner to trigger quater window snapping.

Also, new values "up-left", "up-right", "down-left" and "down-right" are
allowed for <action name="(Toggle)SnapToEdge" direction="[value]"> and
<query tiled="[value]">.
2025-08-04 21:24:12 +01:00

44 lines
957 B
C

// SPDX-License-Identifier: GPL-2.0-only
#include "common/direction.h"
#include <assert.h>
#include <wlr/types/wlr_output_layout.h>
#include "view.h"
bool
direction_from_view_edge(enum view_edge edge, enum wlr_direction *direction)
{
switch (edge) {
case VIEW_EDGE_LEFT:
*direction = WLR_DIRECTION_LEFT;
return true;
case VIEW_EDGE_RIGHT:
*direction = WLR_DIRECTION_RIGHT;
return true;
case VIEW_EDGE_UP:
*direction = WLR_DIRECTION_UP;
return true;
case VIEW_EDGE_DOWN:
*direction = WLR_DIRECTION_DOWN;
return true;
default:
return false;
}
}
enum wlr_direction
direction_get_opposite(enum wlr_direction direction)
{
switch (direction) {
case WLR_DIRECTION_RIGHT:
return WLR_DIRECTION_LEFT;
case WLR_DIRECTION_LEFT:
return WLR_DIRECTION_RIGHT;
case WLR_DIRECTION_DOWN:
return WLR_DIRECTION_UP;
case WLR_DIRECTION_UP:
return WLR_DIRECTION_DOWN;
default:
assert(0); /* Unreachable */
return WLR_DIRECTION_UP;
}
}