labwc/include/theme.h

185 lines
4.6 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Theme engine for labwc
*
* Copyright Johan Malm 2020-2021
*/
#ifndef LABWC_THEME_H
#define LABWC_THEME_H
#include <stdio.h>
#include <wlr/render/wlr_renderer.h>
#include "ssd.h"
enum lab_justification {
LAB_JUSTIFY_LEFT,
LAB_JUSTIFY_CENTER,
LAB_JUSTIFY_RIGHT,
};
struct theme_snapping_overlay {
bool bg_enabled;
bool border_enabled;
float bg_color[4];
int border_width;
float border_color[3][4];
};
enum lab_button_state {
LAB_BS_HOVERD = 1 << 0,
LAB_BS_TOGGLED = 1 << 1,
LAB_BS_ROUNDED = 1 << 2,
LAB_BS_ALL = LAB_BS_HOVERD | LAB_BS_TOGGLED | LAB_BS_ROUNDED,
};
struct theme {
int border_width;
/*
* the space between title bar border and
* buttons on the left/right/top
*/
int window_titlebar_padding_width;
int window_titlebar_padding_height;
int title_height;
int menu_overlap_x;
int menu_overlap_y;
/* colors */
float window_active_border_color[4];
float window_inactive_border_color[4];
float window_toggled_keybinds_color[4];
float window_active_title_bg_color[4];
float window_inactive_title_bg_color[4];
float window_active_label_text_color[4];
float window_inactive_label_text_color[4];
enum lab_justification window_label_text_justify;
enum lab_justification menu_title_text_justify;
/* buttons */
int window_button_width;
int window_button_height;
int window_button_spacing;
/* the corner radius of the hover effect */
int window_button_hover_bg_corner_radius;
int menu_item_padding_x;
int menu_item_padding_y;
int menu_item_height;
float menu_items_bg_color[4];
float menu_items_text_color[4];
float menu_items_active_bg_color[4];
float menu_items_active_text_color[4];
int menu_min_width;
int menu_max_width;
int menu_separator_line_thickness;
int menu_separator_padding_width;
int menu_separator_padding_height;
float menu_separator_color[4];
float menu_title_bg_color[4];
float menu_title_text_color[4];
int osd_border_width;
float osd_bg_color[4];
float osd_border_color[4];
float osd_label_text_color[4];
int osd_window_switcher_width;
int osd_window_switcher_padding;
int osd_window_switcher_item_padding_x;
int osd_window_switcher_item_padding_y;
int osd_window_switcher_item_active_border_width;
bool osd_window_switcher_width_is_percent;
int osd_window_switcher_preview_border_width;
float osd_window_switcher_preview_border_color[3][4];
int osd_workspace_switcher_boxes_width;
int osd_workspace_switcher_boxes_height;
struct theme_snapping_overlay
snapping_overlay_region, snapping_overlay_edge;
/* window drop-shadows */
int window_active_shadow_size;
int window_inactive_shadow_size;
float window_active_shadow_color[4];
float window_inactive_shadow_color[4];
struct {
/*
* The texture of a window buttons for each hover/toggled/rounded
* state. This can be accessed like:
*
* buttons[LAB_SSD_BUTTON_ICONIFY][LAB_BS_HOVERD | LAB_BS_TOGGLED]
*
* Elements in buttons[0] are all NULL since LAB_SSD_BUTTON_FIRST is 1.
*/
struct lab_data_buffer *buttons
[LAB_SSD_BUTTON_LAST + 1][LAB_BS_ALL + 1];
/* TODO: add toggled/hover/pressed/disabled colors for buttons */
float button_colors[LAB_SSD_BUTTON_LAST + 1][4];
/* TODO: move other window.(in)active.* entries to here */
} window[2]; /* indexed by THEME_INACTIVE and THEME_ACTIVE */
/* textures */
struct lab_data_buffer *corner_top_left_active_normal;
struct lab_data_buffer *corner_top_right_active_normal;
struct lab_data_buffer *corner_top_left_inactive_normal;
struct lab_data_buffer *corner_top_right_inactive_normal;
struct lab_data_buffer *shadow_corner_top_active;
struct lab_data_buffer *shadow_corner_bottom_active;
struct lab_data_buffer *shadow_edge_active;
struct lab_data_buffer *shadow_corner_top_inactive;
struct lab_data_buffer *shadow_corner_bottom_inactive;
struct lab_data_buffer *shadow_edge_inactive;
/*
* Not set in rc.xml/themerc, but derived from the tallest titlebar
* object plus 2 * window_titlebar_padding_height
*/
int osd_window_switcher_item_height;
/* magnifier */
float mag_border_color[4];
int mag_border_width;
};
#define THEME_INACTIVE 0
#define THEME_ACTIVE 1
struct server;
/**
* theme_init - read openbox theme and generate button textures
* @theme: theme data
* @server: server
* @theme_name: theme-name in <theme-dir>/<theme-name>/openbox-3/themerc
* Note <theme-dir> is obtained in theme-dir.c
*/
void theme_init(struct theme *theme, struct server *server, const char *theme_name);
/**
* theme_finish - free button textures
* @theme: theme data
*/
void theme_finish(struct theme *theme);
#endif /* LABWC_THEME_H */