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			324 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			324 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "labwc.h"
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#include "theme/theme.h"
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struct draw_data {
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	struct wlr_renderer *renderer;
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	float *transform_matrix;
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	float *rgba;
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};
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static void draw_rect(struct draw_data *d, struct wlr_box box)
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{
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	wlr_render_rect(d->renderer, &box, d->rgba, d->transform_matrix);
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}
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static void draw_line(struct draw_data *d, int x1, int y1, int x2, int y2)
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{
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	struct wlr_box box = {
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		.x = x1,
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		.y = y1,
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		.width = abs(x2 - x1) + 1,
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		.height = abs(y2 - y1) + 1,
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	};
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	wlr_render_rect(d->renderer, &box, d->rgba, d->transform_matrix);
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}
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/* clang-format off */
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static void draw_rect_unfilled(struct draw_data *d, struct wlr_box box)
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{
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	draw_line(d, box.x, box.y, box.x + box.width - 1, box.y);
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	draw_line(d, box.x + box.width - 1, box.y, box.x + box.width - 1, box.y + box.height - 1);
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	draw_line(d, box.x, box.y + box.height - 1, box.x + box.width - 1, box.y + box.height - 1);
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	draw_line(d, box.x, box.y, box.x, box.y + box.height - 1);
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}
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/* clang-format on */
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static void shrink(struct wlr_box *box, int size)
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{
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	box->x += size;
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	box->y += size;
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	box->width -= 2 * size;
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	box->height -= 2 * size;
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}
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static void render_cycle_box(struct output *output)
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{
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	struct wlr_box box;
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	if (!output->server->cycle_view)
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		return;
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	struct view *view;
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	wl_list_for_each_reverse (view, &output->server->views, link) {
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		if (view == output->server->cycle_view)
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			goto render_it;
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	}
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	return;
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render_it:
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	if ((view->type == LAB_XWAYLAND_VIEW) || !rc.client_side_decorations) {
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		box = deco_max_extents(view);
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	} else {
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		box.x = view->x;
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		box.y = view->y;
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		box.width = view->w;
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		box.height = view->h;
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	}
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	struct draw_data dd = {
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		.renderer = view->server->renderer,
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		.transform_matrix = output->wlr_output->transform_matrix,
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	};
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	dd.rgba = (float[4]){ 1.0, 1.0, 1.0, 1.0 };
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	draw_rect_unfilled(&dd, box);
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	dd.rgba = (float[4]){ 0.0, 0.0, 0.0, 1.0 };
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	for (int i = 0; i < 4; i++) {
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		shrink(&box, 1);
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		draw_rect_unfilled(&dd, box);
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	}
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	dd.rgba = (float[4]){ 1.0, 1.0, 1.0, 1.0 };
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	shrink(&box, 1);
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	draw_rect_unfilled(&dd, box);
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}
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static void render_icon(struct draw_data *d, struct wlr_box box,
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			struct wlr_texture *texture)
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{
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	if (!texture)
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		return;
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	float matrix[9];
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	wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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			       d->transform_matrix);
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	wlr_render_texture_with_matrix(d->renderer, texture, matrix, 1);
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}
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static void render_decorations(struct wlr_output *output, struct view *view)
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{
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	if (!view->show_server_side_deco)
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		return;
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	struct draw_data ddata = {
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		.renderer = view->server->renderer,
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		.transform_matrix = output->transform_matrix,
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	};
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	ddata.rgba = theme.window_active_handle_bg_color;
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	draw_rect(&ddata, deco_box(view, LAB_DECO_PART_TOP));
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	draw_rect(&ddata, deco_box(view, LAB_DECO_PART_RIGHT));
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	draw_rect(&ddata, deco_box(view, LAB_DECO_PART_BOTTOM));
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	draw_rect(&ddata, deco_box(view, LAB_DECO_PART_LEFT));
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	if (view->surface == seat_focused_surface())
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		ddata.rgba = theme.window_active_title_bg_color;
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	else
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		ddata.rgba = theme.window_inactive_title_bg_color;
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	draw_rect(&ddata, deco_box(view, LAB_DECO_PART_TITLE));
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	if (view->surface == seat_focused_surface()) {
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		render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_CLOSE),
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			    theme.xbm_close_active_unpressed);
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		render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_MAXIMIZE),
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			    theme.xbm_maximize_active_unpressed);
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		render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_ICONIFY),
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			    theme.xbm_iconify_active_unpressed);
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	} else {
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		render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_CLOSE),
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			    theme.xbm_close_inactive_unpressed);
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		render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_MAXIMIZE),
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			    theme.xbm_maximize_inactive_unpressed);
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		render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_ICONIFY),
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			    theme.xbm_iconify_inactive_unpressed);
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	}
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}
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struct render_data {
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	struct wlr_output *output;
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	struct wlr_output_layout *output_layout;
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	struct wlr_renderer *renderer;
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	int lx, ly;
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	struct timespec *when;
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};
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static void render_surface(struct wlr_surface *surface, int sx, int sy,
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			   void *data)
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{
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	struct render_data *rdata = data;
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	struct wlr_texture *texture = wlr_surface_get_texture(surface);
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	if (!texture)
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		return;
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	/* The view has a position in layout coordinates. If you have two
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	 * displays, one next to the other, both 1080p, a view on the rightmost
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	 * display might have layout coordinates of 2000,100. We need to
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	 * translate that to output-local coordinates, or (2000 - 1920). */
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	double ox = 0, oy = 0;
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	wlr_output_layout_output_coords(rdata->output_layout, rdata->output,
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					&ox, &oy);
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	ox += rdata->lx + sx;
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	oy += rdata->ly + sy;
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	/* TODO: Support HiDPI */
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	struct wlr_box box = {
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		.x = ox * rdata->output->scale,
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		.y = oy * rdata->output->scale,
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		.width = surface->current.width * rdata->output->scale,
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		.height = surface->current.height * rdata->output->scale,
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	};
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	/*
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	 * Those familiar with OpenGL are also familiar with the role of
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	 * matricies in graphics programming. We need to prepare a matrix to
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	 * render the view with. wlr_matrix_project_box is a helper which takes
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	 * a box with a desired x, y coordinates, width and height, and an
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	 * output geometry, then prepares an orthographic projection and
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	 * multiplies the necessary transforms to produce a
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	 * model-view-projection matrix.
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	 *
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	 * Naturally you can do this any way you like, for example to make a 3D
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	 * compositor.
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	 */
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	float matrix[9];
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	enum wl_output_transform transform =
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		wlr_output_transform_invert(surface->current.transform);
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	wlr_matrix_project_box(matrix, &box, transform, 0,
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			       rdata->output->transform_matrix);
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	/*
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	 * This takes our matrix, the texture, and an alpha, and performs the
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	 * actual rendering on the GPU.
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	 */
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	wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1);
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	/* This lets the client know that we've displayed that frame and it can
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	 * prepare another one now if it likes. */
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	wlr_surface_send_frame_done(surface, rdata->when);
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}
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void output_frame(struct wl_listener *listener, void *data)
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{
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	/* This function is called every time an output is ready to display a
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	 * frame, generally at the output's refresh rate (e.g. 60Hz). */
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	struct output *output = wl_container_of(listener, output, frame);
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	struct wlr_renderer *renderer = output->server->renderer;
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	struct timespec now;
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	clock_gettime(CLOCK_MONOTONIC, &now);
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	/* wlr_output_attach_render makes the OpenGL context current. */
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	if (!wlr_output_attach_render(output->wlr_output, NULL)) {
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		return;
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	}
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	/* The "effective" resolution can change if you rotate your outputs. */
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	int width, height;
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	wlr_output_effective_resolution(output->wlr_output, &width, &height);
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	/* Begin the renderer (calls glViewport and some other GL sanity checks)
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	 */
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	wlr_renderer_begin(renderer, width, height);
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	float color[4] = { 0.3, 0.3, 0.3, 1.0 };
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	wlr_renderer_clear(renderer, color);
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	/* Each subsequent window we render is rendered on top of the last.
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	 * Because our view list is ordered front-to-back, we iterate over it
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	 * backwards. */
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	struct view *view;
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	wl_list_for_each_reverse (view, &output->server->views, link) {
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		if (!view->mapped)
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			continue;
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		struct render_data rdata = {
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			.output = output->wlr_output,
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			.output_layout = output->server->output_layout,
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			.lx = view->x,
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			.ly = view->y,
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			.renderer = renderer,
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			.when = &now,
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		};
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		render_decorations(output->wlr_output, view);
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		if (view->type == LAB_XDG_SHELL_VIEW) {
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			/* render each xdg toplevel and popup surface */
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			wlr_xdg_surface_for_each_surface(
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				view->xdg_surface, render_surface, &rdata);
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		} else if (view->type == LAB_XWAYLAND_VIEW) {
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			render_surface(view->xwayland_surface->surface, 0, 0,
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				       &rdata);
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		}
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	}
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	/* If in cycle (alt-tab) mode, highlight selected view */
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	render_cycle_box(output);
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	/* Render xwayland override_redirect surfaces */
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	struct xwayland_unmanaged *unmanaged;
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	wl_list_for_each_reverse (unmanaged,
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				  &output->server->unmanaged_surfaces, link) {
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		struct render_data rdata = {
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			.output = output->wlr_output,
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			.output_layout = output->server->output_layout,
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			.lx = unmanaged->lx,
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			.ly = unmanaged->ly,
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			.renderer = renderer,
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			.when = &now,
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		};
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		struct wlr_surface *s = unmanaged->xwayland_surface->surface;
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		render_surface(s, 0, 0, &rdata);
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	}
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	/* Hardware cursors are rendered by the GPU on a separate plane, and can
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	 * be moved around without re-rendering what's beneath them - which is
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	 * more efficient. However, not all hardware supports hardware cursors.
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	 * For this reason, wlroots provides a software fallback, which we ask
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	 * it to render here. wlr_cursor handles configuring hardware vs
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	 * software cursors for you,
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	 * and this function is a no-op when hardware cursors are in use. */
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	wlr_output_render_software_cursors(output->wlr_output, NULL);
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	/* Conclude rendering and swap the buffers, showing the final frame
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	 * on-screen. */
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	wlr_renderer_end(renderer);
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	wlr_output_commit(output->wlr_output);
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}
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void output_new(struct wl_listener *listener, void *data)
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{
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	/* This event is rasied by the backend when a new output (aka a display
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	 * or monitor) becomes available. */
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	struct server *server = wl_container_of(listener, server, new_output);
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	struct wlr_output *wlr_output = data;
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	/*
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	 * Some backends don't have modes. DRM+KMS does, and we need to set a
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	 * mode before we can use the output. The mode is a tuple of (width,
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	 * height, refresh rate), and each monitor supports only a specific set
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	 * of modes. We just pick the monitor's preferred mode.
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	 * TODO: support user configuration
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	 */
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	if (!wl_list_empty(&wlr_output->modes)) {
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		struct wlr_output_mode *mode =
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			wlr_output_preferred_mode(wlr_output);
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		wlr_output_set_mode(wlr_output, mode);
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		wlr_output_enable(wlr_output, true);
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		if (!wlr_output_commit(wlr_output)) {
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			return;
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		}
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	}
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	/* Allocates and configures our state for this output */
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	struct output *output = calloc(1, sizeof(struct output));
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	output->wlr_output = wlr_output;
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	output->server = server;
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	/* Sets up a listener for the frame notify event. */
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	output->frame.notify = output_frame;
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	wl_signal_add(&wlr_output->events.frame, &output->frame);
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	wl_list_insert(&server->outputs, &output->link);
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	/* Adds this to the output layout. The add_auto function arranges
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	 * outputs from left-to-right in the order they appear. A more
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	 * sophisticated compositor would let the user configure the arrangement
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	 * of outputs in the layout.
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	 *
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	 * The output layout utility automatically adds a wl_output global to
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	 * the display, which Wayland clients can see to find out information
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	 * about the output (such as DPI, scale factor, manufacturer, etc).
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	 */
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	wlr_output_layout_add_auto(server->output_layout, wlr_output);
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}
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