labwc/main.c
2019-12-26 21:37:31 +00:00

680 lines
25 KiB
C

#include "labwc.h"
#include <wlr/types/wlr_export_dmabuf_v1.h>
#include <wlr/types/wlr_screencopy_v1.h>
#include <wlr/types/wlr_data_control_v1.h>
#include <wlr/types/wlr_gamma_control_v1.h>
#include <wlr/types/wlr_primary_selection_v1.h>
static struct tinywl_view *last_toplevel(struct tinywl_server *server) {
struct tinywl_view *view;
wl_list_for_each_reverse(view, &server->views, link) {
if (!view->been_mapped) {
continue;
}
if (is_toplevel(view)) {
return view;
}
}
fprintf(stderr, "warn: found no toplevel view (%s)\n", __func__);
return NULL;
}
static void view_focus_last_toplevel(struct tinywl_server *server) {
/* TODO: write view_nr_toplevel_views() */
if (wl_list_length(&server->views) < 2) {
return;
}
struct tinywl_view *view = last_toplevel(server);
focus_view(view, view->surface);
}
static void keyboard_handle_modifiers(
struct wl_listener *listener, void *data) {
/* This event is raised when a modifier key, such as shift or alt, is
* pressed. We simply communicate this to the client. */
struct tinywl_keyboard *keyboard =
wl_container_of(listener, keyboard, modifiers);
/*
* A seat can only have one keyboard, but this is a limitation of the
* Wayland protocol - not wlroots. We assign all connected keyboards to the
* same seat. You can swap out the underlying wlr_keyboard like this and
* wlr_seat handles this transparently.
*/
wlr_seat_set_keyboard(keyboard->server->seat, keyboard->device);
/* Send modifiers to the client. */
wlr_seat_keyboard_notify_modifiers(keyboard->server->seat,
&keyboard->device->keyboard->modifiers);
}
static void xdg_debug_show_one_view(struct tinywl_view *view) {
fprintf(stderr, "XDG ");
switch (view->xdg_surface->role) {
case WLR_XDG_SURFACE_ROLE_NONE:
fprintf(stderr, "- ");
break;
case WLR_XDG_SURFACE_ROLE_TOPLEVEL:
fprintf(stderr, "0 ");
break;
case WLR_XDG_SURFACE_ROLE_POPUP:
fprintf(stderr, "? ");
break;
}
fprintf(stderr, " %p %s", (void *)view,
view->xdg_surface->toplevel->app_id);
fprintf(stderr, " {%d, %d, %d, %d}\n",
view->xdg_surface->geometry.x,
view->xdg_surface->geometry.y,
view->xdg_surface->geometry.height,
view->xdg_surface->geometry.width);
}
static void xwl_debug_show_one_view(struct tinywl_view *view) {
fprintf(stderr, "XWL ");
if (!view->been_mapped) {
fprintf(stderr, "- ");
} else {
fprintf(stderr, "%d ", xwl_nr_parents(view));
}
fprintf(stderr, " %d ", wl_list_length(&view->xwayland_surface->children));
if (view->mapped) {
fprintf(stderr, "Y");
} else {
fprintf(stderr, "-");
}
fprintf(stderr, " %p %s {%d,%d,%d,%d}\n",
(void *)view,
view->xwayland_surface->class,
view->xwayland_surface->x,
view->xwayland_surface->y,
view->xwayland_surface->width,
view->xwayland_surface->height);
/*
* Other variables to consider printing:
*
* view->mapped,
* view->been_mapped,
* view->xwayland_surface->override_redirect,
* wlr_xwayland_or_surface_wants_focus(view->xwayland_surface));
* view->xwayland_surface->saved_width,
* view->xwayland_surface->saved_height);
* view->xwayland_surface->surface->sx,
* view->xwayland_surface->surface->sy);
*/
}
static void debug_show_one_view(struct tinywl_view *view) {
if (view->type == LAB_XDG_SHELL_VIEW)
xdg_debug_show_one_view(view);
else if (view->type == LAB_XWAYLAND_VIEW)
xwl_debug_show_one_view(view);
}
static void debug_show_views(struct tinywl_server *server) {
struct tinywl_view *view;
fprintf(stderr, "---\n");
fprintf(stderr, "TYPE NR_PNT NR_CLD MAPPED VIEW-POINTER NAME\n");
wl_list_for_each_reverse(view, &server->views, link)
debug_show_one_view(view);
}
static bool handle_keybinding(struct tinywl_server *server, xkb_keysym_t sym) {
/*
* Here we handle compositor keybindings. This is when the compositor is
* processing keys, rather than passing them on to the client for its own
* processing.
*
* This function assumes Alt is held down.
*/
switch (sym) {
case XKB_KEY_Escape:
wl_display_terminate(server->wl_display);
break;
case XKB_KEY_F1:
case XKB_KEY_F2:
view_focus_last_toplevel(server);
break;
case XKB_KEY_F3:
if (fork() == 0) {
execl("/bin/dmenu_run", "/bin/dmenu_run", (void *)NULL);
}
break;
case XKB_KEY_F6:
begin_interactive(first_toplevel(server),
TINYWL_CURSOR_MOVE, 0);
break;
case XKB_KEY_F12:
debug_show_views(server);
break;
default:
return false;
}
return true;
}
static void keyboard_handle_key(
struct wl_listener *listener, void *data) {
/* This event is raised when a key is pressed or released. */
struct tinywl_keyboard *keyboard =
wl_container_of(listener, keyboard, key);
struct tinywl_server *server = keyboard->server;
struct wlr_event_keyboard_key *event = data;
struct wlr_seat *seat = server->seat;
/* Translate libinput keycode -> xkbcommon */
uint32_t keycode = event->keycode + 8;
/* Get a list of keysyms based on the keymap for this keyboard */
const xkb_keysym_t *syms;
int nsyms = xkb_state_key_get_syms(
keyboard->device->keyboard->xkb_state, keycode, &syms);
bool handled = false;
uint32_t modifiers = wlr_keyboard_get_modifiers(keyboard->device->keyboard);
if ((modifiers & WLR_MODIFIER_ALT) && event->state == WLR_KEY_PRESSED) {
/* If alt is held down and this button was _pressed_, we attempt to
* process it as a compositor keybinding. */
for (int i = 0; i < nsyms; i++) {
handled = handle_keybinding(server, syms[i]);
}
}
if (!handled) {
/* Otherwise, we pass it along to the client. */
wlr_seat_set_keyboard(seat, keyboard->device);
wlr_seat_keyboard_notify_key(seat, event->time_msec,
event->keycode, event->state);
}
}
static void server_new_keyboard(struct tinywl_server *server,
struct wlr_input_device *device) {
struct tinywl_keyboard *keyboard =
calloc(1, sizeof(struct tinywl_keyboard));
keyboard->server = server;
keyboard->device = device;
/* We need to prepare an XKB keymap and assign it to the keyboard. This
* assumes the defaults (e.g. layout = "us"). */
struct xkb_rule_names rules = { 0 };
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
struct xkb_keymap *keymap = xkb_map_new_from_names(context, &rules,
XKB_KEYMAP_COMPILE_NO_FLAGS);
wlr_keyboard_set_keymap(device->keyboard, keymap);
xkb_keymap_unref(keymap);
xkb_context_unref(context);
wlr_keyboard_set_repeat_info(device->keyboard, 25, 600);
/* Here we set up listeners for keyboard events. */
keyboard->modifiers.notify = keyboard_handle_modifiers;
wl_signal_add(&device->keyboard->events.modifiers, &keyboard->modifiers);
keyboard->key.notify = keyboard_handle_key;
wl_signal_add(&device->keyboard->events.key, &keyboard->key);
wlr_seat_set_keyboard(server->seat, device);
/* And add the keyboard to our list of keyboards */
wl_list_insert(&server->keyboards, &keyboard->link);
}
static void server_new_pointer(struct tinywl_server *server,
struct wlr_input_device *device) {
/* We don't do anything special with pointers. All of our pointer handling
* is proxied through wlr_cursor. On another compositor, you might take this
* opportunity to do libinput configuration on the device to set
* acceleration, etc. */
wlr_cursor_attach_input_device(server->cursor, device);
}
static void server_new_input(struct wl_listener *listener, void *data) {
/* This event is raised by the backend when a new input device becomes
* available. */
struct tinywl_server *server =
wl_container_of(listener, server, new_input);
struct wlr_input_device *device = data;
switch (device->type) {
case WLR_INPUT_DEVICE_KEYBOARD:
server_new_keyboard(server, device);
break;
case WLR_INPUT_DEVICE_POINTER:
server_new_pointer(server, device);
break;
default:
break;
}
/* We need to let the wlr_seat know what our capabilities are, which is
* communiciated to the client. In TinyWL we always have a cursor, even if
* there are no pointer devices, so we always include that capability. */
uint32_t caps = WL_SEAT_CAPABILITY_POINTER;
if (!wl_list_empty(&server->keyboards)) {
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
}
wlr_seat_set_capabilities(server->seat, caps);
}
static void seat_request_cursor(struct wl_listener *listener, void *data) {
struct tinywl_server *server = wl_container_of(
listener, server, request_cursor);
/* This event is rasied by the seat when a client provides a cursor image */
struct wlr_seat_pointer_request_set_cursor_event *event = data;
struct wlr_seat_client *focused_client =
server->seat->pointer_state.focused_client;
/* This can be sent by any client, so we check to make sure this one is
* actually has pointer focus first. */
if (focused_client == event->seat_client) {
/* Once we've vetted the client, we can tell the cursor to use the
* provided surface as the cursor image. It will set the hardware cursor
* on the output that it's currently on and continue to do so as the
* cursor moves between outputs. */
wlr_cursor_set_surface(server->cursor, event->surface,
event->hotspot_x, event->hotspot_y);
}
}
bool view_at(struct tinywl_view *view,
double lx, double ly, struct wlr_surface **surface,
double *sx, double *sy) {
/*
* XDG toplevels may have nested surfaces, such as popup windows for context
* menus or tooltips. This function tests if any of those are underneath the
* coordinates lx and ly (in output Layout Coordinates). If so, it sets the
* surface pointer to that wlr_surface and the sx and sy coordinates to the
* coordinates relative to that surface's top-left corner.
*/
double view_sx = lx - view->x;
double view_sy = ly - view->y;
double _sx, _sy;
struct wlr_surface *_surface = NULL;
switch (view->type) {
case LAB_XDG_SHELL_VIEW:
_surface = wlr_xdg_surface_surface_at(
view->xdg_surface, view_sx, view_sy, &_sx, &_sy);
break;
case LAB_XWAYLAND_VIEW:
if (!view->xwayland_surface->surface)
return false;
_surface = wlr_surface_surface_at(
view->xwayland_surface->surface,
view_sx, view_sy, &_sx, &_sy);
break;
}
if (_surface != NULL) {
*sx = _sx;
*sy = _sy;
*surface = _surface;
return true;
}
return false;
}
static struct tinywl_view *desktop_view_at(
struct tinywl_server *server, double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy) {
/* This iterates over all of our surfaces and attempts to find one under the
* cursor. This relies on server->views being ordered from top-to-bottom. */
struct tinywl_view *view;
wl_list_for_each(view, &server->views, link) {
if (view_at(view, lx, ly, surface, sx, sy)) {
return view;
}
}
return NULL;
}
static void process_cursor_move(struct tinywl_server *server, uint32_t time) {
/* Move the grabbed view to the new position. */
server->grabbed_view->x = server->cursor->x - server->grab_x;
server->grabbed_view->y = server->cursor->y - server->grab_y;
}
static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
/*
* Resizing the grabbed view can be a little bit complicated, because we
* could be resizing from any corner or edge. This not only resizes the view
* on one or two axes, but can also move the view if you resize from the top
* or left edges (or top-left corner).
*
* Note that I took some shortcuts here. In a more fleshed-out compositor,
* you'd wait for the client to prepare a buffer at the new size, then
* commit any movement that was prepared.
*/
struct tinywl_view *view = server->grabbed_view;
double dx = server->cursor->x - server->grab_x;
double dy = server->cursor->y - server->grab_y;
double x = view->x;
double y = view->y;
int width = server->grab_width;
int height = server->grab_height;
if (server->resize_edges & WLR_EDGE_TOP) {
y = server->grab_y + dy;
height -= dy;
if (height < 1) {
y += height;
}
} else if (server->resize_edges & WLR_EDGE_BOTTOM) {
height += dy;
}
if (server->resize_edges & WLR_EDGE_LEFT) {
x = server->grab_x + dx;
width -= dx;
if (width < 1) {
x += width;
}
} else if (server->resize_edges & WLR_EDGE_RIGHT) {
width += dx;
}
view->x = x;
view->y = y;
wlr_xdg_toplevel_set_size(view->xdg_surface, width, height);
}
static void process_cursor_motion(struct tinywl_server *server, uint32_t time) {
/* If the mode is non-passthrough, delegate to those functions. */
if (server->cursor_mode == TINYWL_CURSOR_MOVE) {
process_cursor_move(server, time);
return;
} else if (server->cursor_mode == TINYWL_CURSOR_RESIZE) {
process_cursor_resize(server, time);
return;
}
/* Otherwise, find the view under the pointer and send the event along. */
double sx, sy;
struct wlr_seat *seat = server->seat;
struct wlr_surface *surface = NULL;
struct tinywl_view *view = desktop_view_at(server,
server->cursor->x, server->cursor->y, &surface, &sx, &sy);
if (!view) {
/* If there's no view under the cursor, set the cursor image to a
* default. This is what makes the cursor image appear when you move it
* around the screen, not over any views. */
wlr_xcursor_manager_set_cursor_image(
server->cursor_mgr, "left_ptr", server->cursor);
}
if (surface) {
bool focus_changed = seat->pointer_state.focused_surface != surface;
/*
* "Enter" the surface if necessary. This lets the client know that the
* cursor has entered one of its surfaces.
*
* Note that this gives the surface "pointer focus", which is distinct
* from keyboard focus. You get pointer focus by moving the pointer over
* a window.
*/
wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
if (!focus_changed) {
/* The enter event contains coordinates, so we only need to notify
* on motion if the focus did not change. */
wlr_seat_pointer_notify_motion(seat, time, sx, sy);
}
} else {
/* Clear pointer focus so future button events and such are not sent to
* the last client to have the cursor over it. */
wlr_seat_pointer_clear_focus(seat);
}
}
static void server_cursor_motion(struct wl_listener *listener, void *data) {
/* This event is forwarded by the cursor when a pointer emits a _relative_
* pointer motion event (i.e. a delta) */
struct tinywl_server *server =
wl_container_of(listener, server, cursor_motion);
struct wlr_event_pointer_motion *event = data;
/* The cursor doesn't move unless we tell it to. The cursor automatically
* handles constraining the motion to the output layout, as well as any
* special configuration applied for the specific input device which
* generated the event. You can pass NULL for the device if you want to move
* the cursor around without any input. */
wlr_cursor_move(server->cursor, event->device,
event->delta_x, event->delta_y);
process_cursor_motion(server, event->time_msec);
}
static void server_cursor_motion_absolute(
struct wl_listener *listener, void *data) {
/* This event is forwarded by the cursor when a pointer emits an _absolute_
* motion event, from 0..1 on each axis. This happens, for example, when
* wlroots is running under a Wayland window rather than KMS+DRM, and you
* move the mouse over the window. You could enter the window from any edge,
* so we have to warp the mouse there. There is also some hardware which
* emits these events. */
struct tinywl_server *server =
wl_container_of(listener, server, cursor_motion_absolute);
struct wlr_event_pointer_motion_absolute *event = data;
wlr_cursor_warp_absolute(server->cursor, event->device, event->x, event->y);
process_cursor_motion(server, event->time_msec);
}
static void server_cursor_button(struct wl_listener *listener, void *data) {
/* This event is forwarded by the cursor when a pointer emits a button
* event. */
struct tinywl_server *server =
wl_container_of(listener, server, cursor_button);
struct wlr_event_pointer_button *event = data;
/* Notify the client with pointer focus that a button press has occurred */
wlr_seat_pointer_notify_button(server->seat,
event->time_msec, event->button, event->state);
double sx, sy;
struct wlr_surface *surface;
struct tinywl_view *view = desktop_view_at(server,
server->cursor->x, server->cursor->y, &surface, &sx, &sy);
if (event->state == WLR_BUTTON_RELEASED) {
/* If you released any buttons, we exit interactive move/resize mode. */
server->cursor_mode = TINYWL_CURSOR_PASSTHROUGH;
} else {
/* Focus that client if the button was _pressed_ */
focus_view(view, surface);
}
}
static void server_cursor_axis(struct wl_listener *listener, void *data) {
/* This event is forwarded by the cursor when a pointer emits an axis event,
* for example when you move the scroll wheel. */
struct tinywl_server *server =
wl_container_of(listener, server, cursor_axis);
struct wlr_event_pointer_axis *event = data;
/* Notify the client with pointer focus of the axis event. */
wlr_seat_pointer_notify_axis(server->seat,
event->time_msec, event->orientation, event->delta,
event->delta_discrete, event->source);
}
static void server_cursor_frame(struct wl_listener *listener, void *data) {
/* This event is forwarded by the cursor when a pointer emits an frame
* event. Frame events are sent after regular pointer events to group
* multiple events together. For instance, two axis events may happen at the
* same time, in which case a frame event won't be sent in between. */
struct tinywl_server *server =
wl_container_of(listener, server, cursor_frame);
/* Notify the client with pointer focus of the frame event. */
wlr_seat_pointer_notify_frame(server->seat);
}
int main(int argc, char *argv[]) {
wlr_log_init(WLR_ERROR, NULL);
char *startup_cmd = NULL;
int c;
while ((c = getopt(argc, argv, "s:h")) != -1) {
switch (c) {
case 's':
startup_cmd = optarg;
break;
default:
printf("Usage: %s [-s startup command]\n", argv[0]);
return 0;
}
}
if (optind < argc) {
printf("Usage: %s [-s startup command]\n", argv[0]);
return 0;
}
struct tinywl_server server;
/* The Wayland display is managed by libwayland. It handles accepting
* clients from the Unix socket, manging Wayland globals, and so on. */
server.wl_display = wl_display_create();
/* The backend is a wlroots feature which abstracts the underlying input and
* output hardware. The autocreate option will choose the most suitable
* backend based on the current environment, such as opening an X11 window
* if an X11 server is running. The NULL argument here optionally allows you
* to pass in a custom renderer if wlr_renderer doesn't meet your needs. The
* backend uses the renderer, for example, to fall back to software cursors
* if the backend does not support hardware cursors (some older GPUs
* don't). */
server.backend = wlr_backend_autocreate(server.wl_display, NULL);
/* If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
* The renderer is responsible for defining the various pixel formats it
* supports for shared memory, this configures that for clients. */
server.renderer = wlr_backend_get_renderer(server.backend);
wlr_renderer_init_wl_display(server.renderer, server.wl_display);
/* This creates some hands-off wlroots interfaces. The compositor is
* necessary for clients to allocate surfaces and the data device manager
* handles the clipboard. Each of these wlroots interfaces has room for you
* to dig your fingers in and play with their behavior if you want. */
server.compositor = wlr_compositor_create(server.wl_display, server.renderer);
wlr_data_device_manager_create(server.wl_display);
wlr_export_dmabuf_manager_v1_create(server.wl_display);
wlr_screencopy_manager_v1_create(server.wl_display);
wlr_data_control_manager_v1_create(server.wl_display);
wlr_gamma_control_manager_v1_create(server.wl_display);
wlr_primary_selection_v1_device_manager_create(server.wl_display);
/* Creates an output layout, which a wlroots utility for working with an
* arrangement of screens in a physical layout. */
server.output_layout = wlr_output_layout_create();
/* Configure a listener to be notified when new outputs are available on the
* backend. */
wl_list_init(&server.outputs);
server.new_output.notify = server_new_output;
wl_signal_add(&server.backend->events.new_output, &server.new_output);
/* Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
* protocol which is used for application windows. For more detail on
* shells, refer to my article:
*
* https://drewdevault.com/2018/07/29/Wayland-shells.html
*/
wl_list_init(&server.views);
server.xdg_shell = wlr_xdg_shell_create(server.wl_display);
server.new_xdg_surface.notify = xdg_surface_new;
wl_signal_add(&server.xdg_shell->events.new_surface,
&server.new_xdg_surface);
/*
* Creates a cursor, which is a wlroots utility for tracking the cursor
* image shown on screen.
*/
server.cursor = wlr_cursor_create();
wlr_cursor_attach_output_layout(server.cursor, server.output_layout);
/*
* wlr_cursor *only* displays an image on screen. It does not move around
* when the pointer moves. However, we can attach input devices to it, and
* it will generate aggregate events for all of them. In these events, we
* can choose how we want to process them, forwarding them to clients and
* moving the cursor around. More detail on this process is described in my
* input handling blog post:
*
* https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
*
* And more comments are sprinkled throughout the notify functions above.
*/
server.cursor_motion.notify = server_cursor_motion;
wl_signal_add(&server.cursor->events.motion, &server.cursor_motion);
server.cursor_motion_absolute.notify = server_cursor_motion_absolute;
wl_signal_add(&server.cursor->events.motion_absolute,
&server.cursor_motion_absolute);
server.cursor_button.notify = server_cursor_button;
wl_signal_add(&server.cursor->events.button, &server.cursor_button);
server.cursor_axis.notify = server_cursor_axis;
wl_signal_add(&server.cursor->events.axis, &server.cursor_axis);
server.cursor_frame.notify = server_cursor_frame;
wl_signal_add(&server.cursor->events.frame, &server.cursor_frame);
/*
* Configures a seat, which is a single "seat" at which a user sits and
* operates the computer. This conceptually includes up to one keyboard,
* pointer, touch, and drawing tablet device. We also rig up a listener to
* let us know when new input devices are available on the backend.
*/
wl_list_init(&server.keyboards);
server.new_input.notify = server_new_input;
wl_signal_add(&server.backend->events.new_input, &server.new_input);
server.seat = wlr_seat_create(server.wl_display, "seat0");
server.request_cursor.notify = seat_request_cursor;
wl_signal_add(&server.seat->events.request_set_cursor,
&server.request_cursor);
/* Add a Unix socket to the Wayland display. */
const char *socket = wl_display_add_socket_auto(server.wl_display);
if (!socket) {
wlr_backend_destroy(server.backend);
return 1;
}
/* Start the backend. This will enumerate outputs and inputs, become the DRM
* master, etc */
if (!wlr_backend_start(server.backend)) {
wlr_backend_destroy(server.backend);
wl_display_destroy(server.wl_display);
return 1;
}
/* Set the WAYLAND_DISPLAY environment variable to our socket and run the
* startup command if requested. */
setenv("WAYLAND_DISPLAY", socket, true);
wl_display_init_shm(server.wl_display);
/* Init xwayland */
server.xwayland = wlr_xwayland_create(server.wl_display, server.compositor, false);
server.new_xwayland_surface.notify = xwl_surface_new;
wl_signal_add(&server.xwayland->events.new_surface, &server.new_xwayland_surface);
setenv("DISPLAY", server.xwayland->display_name, true);
wlr_xwayland_set_seat(server.xwayland, server.seat);
/* Creates an xcursor manager, another wlroots utility which loads up
* Xcursor themes to source cursor images from and makes sure that cursor
* images are available at all scale factors on the screen (necessary for
* HiDPI support). We add a cursor theme at scale factor 1 to begin with. */
server.cursor_mgr = wlr_xcursor_manager_create(XCURSOR_DEFAULT, XCURSOR_SIZE);
wlr_xcursor_manager_load(server.cursor_mgr, 1);
struct wlr_xcursor *xcursor =
wlr_xcursor_manager_get_xcursor(server.cursor_mgr, XCURSOR_DEFAULT, 1);
if (xcursor) {
struct wlr_xcursor_image *image = xcursor->images[0];
wlr_xwayland_set_cursor(server.xwayland, image->buffer,
image->width * 4, image->width, image->height,
image->hotspot_x, image->hotspot_y);
}
if (startup_cmd) {
if (fork() == 0) {
execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL);
}
}
/* Run the Wayland event loop. This does not return until you exit the
* compositor. Starting the backend rigged up all of the necessary event
* loop configuration to listen to libinput events, DRM events, generate
* frame events at the refresh rate, and so on. */
wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s",
socket);
wl_display_run(server.wl_display);
/* Once wl_display_run returns, we shut down the server. */
wlr_xwayland_destroy(server.xwayland);
wlr_xcursor_manager_destroy(server.cursor_mgr);
wl_display_destroy_clients(server.wl_display);
wl_display_destroy(server.wl_display);
return 0;
}