labwc/src/theme/xbm/xbm.c
2020-08-03 20:56:38 +01:00

76 lines
2.1 KiB
C

/*
* Create wlr textures based on xbm data
*
* Copyright Johan Malm 2020
*/
#include <stdio.h>
#include <stdlib.h>
#include "theme/theme.h"
#include "theme/xbm/xbm.h"
#include "theme/xbm/parse.h"
#include "theme/theme-dir.h"
#include "config/rcxml.h"
/* built-in 6x6 buttons */
char close_button_normal[] = { 0x33, 0x3f, 0x1e, 0x1e, 0x3f, 0x33 };
char iconify_button_normal[] = { 0x00, 0x00, 0x00, 0x00, 0x3f, 0x3f };
char max_button_normal[] = { 0x3f, 0x3f, 0x21, 0x21, 0x21, 0x3f };
char max_button_toggled[] = { 0x3e, 0x22, 0x2f, 0x29, 0x39, 0x0f };
static struct wlr_texture *texture_from_pixmap(struct wlr_renderer *renderer,
struct pixmap *pixmap)
{
if (!pixmap)
return NULL;
return wlr_texture_from_pixels(renderer, WL_SHM_FORMAT_ARGB8888,
pixmap->width * 4, pixmap->width,
pixmap->height, pixmap->data);
}
static struct wlr_texture *texture_from_builtin(struct wlr_renderer *renderer,
const char *button)
{
struct pixmap pixmap = xbm_create_pixmap_builtin(button);
struct wlr_texture *texture = texture_from_pixmap(renderer, &pixmap);
if (pixmap.data)
free(pixmap.data);
return texture;
}
static char *xbm_path(const char *button)
{
static char buffer[4096] = { 0 };
snprintf(buffer, sizeof(buffer), "%s/%s", theme_dir(rc.theme_name),
button);
return buffer;
}
static void load_button(struct wlr_renderer *renderer, const char *filename,
struct wlr_texture **texture, char *button)
{
char *buffer = xbm_read_file(xbm_path(filename));
if (!buffer)
goto out;
fprintf(stderr, "loading %s\n", filename);
struct token *tokens = xbm_tokenize(buffer);
free(buffer);
struct pixmap pixmap = xbm_create_pixmap(tokens);
*texture = texture_from_pixmap(renderer, &pixmap);
if (tokens)
free(tokens);
if (pixmap.data)
free(pixmap.data);
out:
if (!(*texture))
*texture = texture_from_builtin(renderer, button);
}
void xbm_load(struct wlr_renderer *r)
{
load_button(r, "close.xbm", &theme.xbm_close, close_button_normal);
load_button(r, "max.xbm", &theme.xbm_maximize, max_button_normal);
load_button(r, "iconify.xbm", &theme.xbm_iconify,
iconify_button_normal);
}