labwc/src/interactive.c
tokyo4j 670cc0f511 Rename <snapping><dragResistance> to <resistance><unSnapThreshold>
As we already have <resistance><{screen,window}EdgeStrength>,
<resistance> will be a better place for this setting.
2024-08-08 09:49:53 +09:00

308 lines
7.8 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include "edges.h"
#include "input/keyboard.h"
#include "labwc.h"
#include "regions.h"
#include "resize-indicator.h"
#include "snap.h"
#include "view.h"
#include "window-rules.h"
static int
max_move_scale(double pos_cursor, double pos_current,
double size_current, double size_orig)
{
double anchor_frac = (pos_cursor - pos_current) / size_current;
int pos_new = pos_cursor - (size_orig * anchor_frac);
if (pos_new < pos_current) {
/* Clamp by using the old offsets of the maximized window */
pos_new = pos_current;
}
return pos_new;
}
void
interactive_anchor_to_cursor(struct view *view, struct wlr_box *geometry,
int cursor_x, int cursor_y)
{
geometry->x = max_move_scale(cursor_x, view->current.x,
view->current.width, geometry->width);
geometry->y = max_move_scale(cursor_y, view->current.y,
view->current.height, geometry->height);
}
bool
interactive_move_tiled_view_to(struct server *server, struct view *view,
struct wlr_box *geometry)
{
assert(!view_is_floating(view));
int threshold = rc.unsnap_threshold;
if (server->input_mode == LAB_INPUT_STATE_MOVE) {
/* When called from cursor motion handler */
assert(server->move_pending && server->grabbed_view == view);
double dx = server->seat.cursor->x - server->grab_x;
double dy = server->seat.cursor->y - server->grab_y;
if (dx * dx + dy * dy < threshold * threshold) {
return false;
}
} else {
/* When called from interactive_begin() */
if (threshold > 0) {
return false;
}
}
view_set_shade(view, false);
view_set_untiled(view);
view_restore_to(view, *geometry);
server->move_pending = false;
return true;
}
void
interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
{
/*
* This function sets up an interactive move or resize operation, where
* the compositor stops propagating pointer events to clients and
* instead consumes them itself, to move or resize windows.
*/
struct server *server = view->server;
struct seat *seat = &server->seat;
struct wlr_box geometry = view->current;
if (server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) {
return;
}
/* Prevent moving/resizing fixed-position and panel-like views */
if (window_rules_get_property(view, "fixedPosition") == LAB_PROP_TRUE
|| view_has_strut_partial(view)) {
return;
}
switch (mode) {
case LAB_INPUT_STATE_MOVE:
if (view->fullscreen) {
/**
* We don't allow moving fullscreen windows.
*
* If you think there is a good reason to allow
* it, feel free to open an issue explaining
* your use-case.
*/
return;
}
if (!view_is_floating(view)) {
/*
* Un-maximize, unshade and restore natural
* width/height.
* Don't reset tiled state yet since we may want
* to keep it (in the snap-to-maximize case).
*
* If the natural geometry is unknown (possible
* with xdg-shell views), then we set a size of
* 0x0 here and determine the correct geometry
* later. See do_late_positioning() in xdg.c.
*/
geometry.width = view->natural_geometry.width;
geometry.height = view->natural_geometry.height;
if (!wlr_box_empty(&geometry)) {
interactive_anchor_to_cursor(view, &geometry,
seat->cursor->x, seat->cursor->y);
}
/*
* If <resistance><unSnapThreshold> is non-zero, the
* tiled/maximized view is un-tiled later in cursor
* motion handler.
*/
if (!interactive_move_tiled_view_to(
server, view, &geometry)) {
server->move_pending = true;
}
} else {
/* Store natural geometry at start of move */
view_store_natural_geometry(view);
view_invalidate_last_layout_geometry(view);
}
/* Prevent region snapping when just moving via A-Left mousebind */
struct wlr_keyboard *keyboard = &seat->keyboard_group->keyboard;
seat->region_prevent_snap = keyboard_any_modifiers_pressed(keyboard);
cursor_set(seat, LAB_CURSOR_GRAB);
break;
case LAB_INPUT_STATE_RESIZE:
if (view->shaded || view->fullscreen ||
view->maximized == VIEW_AXIS_BOTH) {
/*
* We don't allow resizing while shaded,
* fullscreen or maximized in both directions.
*/
return;
}
/*
* Resizing overrides any attempt to restore window
* geometries altered by layout changes.
*/
view_invalidate_last_layout_geometry(view);
/*
* If tiled or maximized in only one direction, reset
* tiled/maximized state but keep the same geometry as
* the starting point for the resize.
*/
view_set_untiled(view);
view_restore_to(view, view->pending);
cursor_set(seat, cursor_get_from_edge(edges));
break;
default:
/* Should not be reached */
return;
}
server->input_mode = mode;
server->grabbed_view = view;
/* Remember view and cursor positions at start of move/resize */
server->grab_x = seat->cursor->x;
server->grab_y = seat->cursor->y;
server->grab_box = geometry;
server->resize_edges = edges;
if (rc.resize_indicator) {
resize_indicator_show(view);
}
if (rc.window_edge_strength) {
edges_calculate_visibility(server, view);
}
}
enum view_edge
edge_from_cursor(struct seat *seat, struct output **dest_output)
{
int snap_range = rc.snap_edge_range;
if (!snap_range) {
return VIEW_EDGE_INVALID;
}
struct output *output = output_nearest_to_cursor(seat->server);
if (!output_is_usable(output)) {
wlr_log(WLR_ERROR, "output at cursor is unusable");
return VIEW_EDGE_INVALID;
}
*dest_output = output;
/* Translate into output local coordinates */
double cursor_x = seat->cursor->x;
double cursor_y = seat->cursor->y;
wlr_output_layout_output_coords(seat->server->output_layout,
output->wlr_output, &cursor_x, &cursor_y);
struct wlr_box *area = &output->usable_area;
if (cursor_x <= area->x + snap_range) {
return VIEW_EDGE_LEFT;
} else if (cursor_x >= area->x + area->width - snap_range) {
return VIEW_EDGE_RIGHT;
} else if (cursor_y <= area->y + snap_range) {
if (rc.snap_top_maximize) {
return VIEW_EDGE_CENTER;
} else {
return VIEW_EDGE_UP;
}
} else if (cursor_y >= area->y + area->height - snap_range) {
return VIEW_EDGE_DOWN;
} else {
/* Not close to any edge */
return VIEW_EDGE_INVALID;
}
}
/* Returns true if view was snapped to any edge */
static bool
snap_to_edge(struct view *view)
{
struct output *output;
enum view_edge edge = edge_from_cursor(&view->server->seat, &output);
if (edge == VIEW_EDGE_INVALID) {
return false;
}
view_set_output(view, output);
/*
* Don't store natural geometry here (it was
* stored already in interactive_begin())
*/
if (edge == VIEW_EDGE_CENTER) {
/* <topMaximize> */
view_maximize(view, VIEW_AXIS_BOTH,
/*store_natural_geometry*/ false);
} else {
view_snap_to_edge(view, edge,
/*across_outputs*/ false,
/*store_natural_geometry*/ false);
}
return true;
}
static bool
snap_to_region(struct view *view)
{
if (!regions_should_snap(view->server)) {
return false;
}
struct region *region = regions_from_cursor(view->server);
if (region) {
view_snap_to_region(view, region,
/*store_natural_geometry*/ false);
return true;
}
return false;
}
void
interactive_finish(struct view *view)
{
if (view->server->grabbed_view != view) {
return;
}
if (view->server->input_mode == LAB_INPUT_STATE_MOVE) {
if (!snap_to_region(view)) {
snap_to_edge(view);
}
}
interactive_cancel(view);
}
/*
* Cancels interactive move/resize without changing the state of the of
* the view in any way. This may leave the tiled state inconsistent with
* the actual geometry of the view.
*/
void
interactive_cancel(struct view *view)
{
if (view->server->grabbed_view != view) {
return;
}
overlay_hide(&view->server->seat);
resize_indicator_hide(view);
view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
view->server->grabbed_view = NULL;
view->server->move_pending = false;
/* Update focus/cursor image */
cursor_update_focus(view->server);
}