labwc/src/placement.c
tinyboxvk 1a6dd845a2 Fix typos
Signed-off-by: tinyboxvk <13696594+tinyboxvk@users.noreply.github.com>
2025-01-09 06:59:57 +00:00

528 lines
14 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <limits.h>
#include <stdbool.h>
#include <stdio.h>
#include "common/macros.h"
#include "common/mem.h"
#include "labwc.h"
#include "placement.h"
#include "ssd.h"
#include "view.h"
#define overlap_bitmap_index(bmp, i, j) \
(bmp)->grid[i * ((bmp)->nr_cols - 1) + j]
struct overlap_bitmap {
int nr_rows;
int nr_cols;
int *rows;
int *cols;
int *grid;
};
static int
compare_ints(const void *a, const void *b)
{
return *(const int *)a - *(const int *)b;
}
static void
destroy_bitmap(struct overlap_bitmap *bmp)
{
assert(bmp);
zfree(bmp->rows);
zfree(bmp->cols);
zfree(bmp->grid);
bmp->nr_rows = 0;
bmp->nr_cols = 0;
}
/* Count the number of views on view->output, excluding *view itself */
static int
count_views(struct view *view)
{
assert(view);
struct server *server = view->server;
struct output *output = view->output;
if (!output_is_usable(output)) {
return 0;
}
int nviews = 0;
struct view *v;
for_each_view(v, &server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
/* Ignore the target view or anything on a different output */
if (v == view || v->output != output) {
continue;
}
nviews++;
}
return nviews;
}
/* Sort and de-duplicate a list of points that define a 1-D grid */
static int
order_grid(int *edges, int nedges)
{
/* Sort grid edges */
qsort(edges, nedges, sizeof(int), compare_ints);
/* Skip over non-unique edges, counting the unique ones */
/* This is taken almost verbatim from Openbox. */
int i = 0;
int j = 0;
while (j < nedges) {
int last = edges[j++];
edges[i++] = last;
while (j < nedges && edges[j] == last) {
++j;
}
}
return i;
}
/*
* Construct an irregular grid that divides the usable area of view->output
* by extending the edges of every view on the output (except for *view itself)
* to infinity. The resulting grid will consist of rectangular intervals that
* are either completely uncovered by any view, or entirely covered.
* Furthermore, when any view intersects any interval on the grid, that view
* overlaps the whole interval: no view ever partially intersects any interval.
*/
static void
build_grid(struct overlap_bitmap *bmp, struct view *view)
{
assert(bmp);
assert(view);
struct server *server = view->server;
/* Always start with a fresh bitmap */
destroy_bitmap(bmp);
struct output *output = view->output;
if (!output_is_usable(output)) {
return;
}
int nviews = count_views(view);
if (nviews < 1) {
return;
}
/* Number of rows/columns is bounded by two per view plus screen edges */
int max_rc = 2 * nviews + 2;
bmp->rows = xzalloc(max_rc * sizeof(int));
bmp->cols = xzalloc(max_rc * sizeof(int));
if (!bmp->rows || !bmp->cols) {
destroy_bitmap(bmp);
return;
}
/* First edges of grid are start of usable area of output */
struct wlr_box usable = output_usable_area_in_layout_coords(output);
int usable_right = usable.x + usable.width;
int usable_bottom = usable.y + usable.height;
bmp->cols[0] = usable.x;
bmp->rows[0] = usable.y;
bmp->cols[1] = usable_right;
bmp->rows[1] = usable_bottom;
int nr_rows = 2;
int nr_cols = 2;
struct view *v;
for_each_view(v, &server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
if (v == view || v->output != output) {
continue;
}
struct border margin = ssd_get_margin(v->ssd);
int x = v->pending.x - margin.left;
int y = v->pending.y - margin.top;
/* Add a column if the left view edge is in the usable region */
if (x > usable.x && x < usable_right) {
assert(nr_cols < max_rc);
bmp->cols[nr_cols++] = x;
}
/* Add a row if the top view edge is in the usable region */
if (y > usable.y && y < usable_bottom) {
assert(nr_rows < max_rc);
bmp->rows[nr_rows++] = y;
}
x = v->pending.x + margin.right + v->pending.width;
y = v->pending.y + margin.bottom
+ view_effective_height(v, /* use_pending */ true);
/* Add a column if the right view edge is in the usable region */
if (x > usable.x && x < usable_right) {
assert(nr_cols < max_rc);
bmp->cols[nr_cols++] = x;
}
/* Add a row if the bottom view edge is in the usable region */
if (y > usable.y && y < usable_bottom) {
assert(nr_rows < max_rc);
bmp->rows[nr_rows++] = y;
}
}
bmp->nr_rows = order_grid(bmp->rows, nr_rows);
bmp->nr_cols = order_grid(bmp->cols, nr_cols);
int grid_size = (bmp->nr_rows - 1) * (bmp->nr_cols - 1);
bmp->grid = xzalloc(grid_size * sizeof(int));
if (!bmp->grid) {
destroy_bitmap(bmp);
return;
}
}
/*
* Perform a rightmost binary search along a list of edges in a 1-D grid for
* the maximum index j such that edges[j] <= val. The list of edges must be
* sorted in increasing order.
*
* For a returned index j:
*
* - The index j == -1 implies that val < edges[0].
* - An index 0 <= j < (nedges - 1) implies that edges[j] <= val < edges[j + 1].
* - The index j == (nedges - 1) implies that edges[nedges - 1] <= val.
*/
static int
find_interval(int *edges, int nedges, double val)
{
int l = 0;
int r = nedges;
while (l < r) {
int m = (l + r) / 2;
if (edges[m] > val) {
r = m;
} else {
l = m + 1;
}
}
return r - 1;
}
/*
* Construct an overlap bitmap for the irregular grid, computed by
* build_grid(), that spans view->output. The overlap bitmap maps
* each interval to the number of views on the output (excluding *view)
* that overlap that interval.
*/
static void
build_overlap(struct overlap_bitmap *bmp, struct view *view)
{
assert(bmp);
assert(view);
struct server *server = view->server;
if (bmp->nr_rows < 1 || bmp->nr_cols < 1) {
return;
}
struct output *output = view->output;
if (!output_is_usable(output)) {
return;
}
struct view *v;
for_each_view(v, &server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
if (v == view || v->output != output) {
continue;
}
/* Find boundaries of the window */
struct border margin = ssd_get_margin(v->ssd);
int lx = v->pending.x - margin.left;
int ly = v->pending.y - margin.top;
int hx = v->pending.x + margin.right + v->pending.width;
int hy = v->pending.y + margin.bottom
+ view_effective_height(v, /* use_pending */ true);
/*
* Find the first and last row and column intervals spanned by
* this view. We want the left and top edges to fall in a
* half-open interval [low, high) but the right and bottom
* edges to fall in a half-open interval (low, high] to ensure
* that the results do not include intervals adjacent to the
* view. View edges are guaranteed by construction to fall
* exactly on the grid points, so we perturb the left and top
* edges by +0.5 units, and the right and bottom edges by -0.5
* units, to ensure that we are always searching in the
* interior of an interval.
*/
/* First row and column overlapping the view */
int fc = find_interval(bmp->cols, bmp->nr_cols, lx + 0.5);
int fr = find_interval(bmp->rows, bmp->nr_rows, ly + 0.5);
/* Clip first row/column to start of usable grid */
fc = MAX(fc, 0);
fr = MAX(fr, 0);
/* Last row and column overlapping the view */
int lc = find_interval(bmp->cols, bmp->nr_cols, hx - 0.5);
int lr = find_interval(bmp->rows, bmp->nr_rows, hy - 0.5);
/*
* Increment the last indices to convert them to strict upper
* bounds, then clip them to the limits of the usable grid.
*/
lc = MIN(bmp->nr_cols - 1, lc + 1);
lr = MIN(bmp->nr_rows - 1, lr + 1);
/*
* Every interval in the region [fr, lr) x [fc, lc) is
* completely covered by the view. Increment the overlap
* counters these intervals to account for the view.
*/
for (int i = fr; i < lr; ++i) {
for (int j = fc; j < lc; ++j) {
overlap_bitmap_index(bmp, i, j) += 1;
}
}
}
}
/*
* Find the total overlap of an arbitrary region of a given width and height
* with intervals in a pre-computed overlap bitmap. The starting interval for
* the region is (i, j) in the bitmap grid. If the region is larger than
* interval (i, j), neighboring regions will be considered width-wise rightward
* (when right is true) or leftward (otherwise) and height-wise downward (when
* down is true) or upward (otherwise).
*
* If the region would extend beyond the edges of the grid (i.e., beyond the
* usable region of an output) in the prescribed directions, an overlap of
* INT_MAX is returned. Otherwise, the overlap is the sum of the areas of each
* interval covered by the region multiplied by its overlap count. For example,
* an interval currently covered by three windows will be triply counted in the
* overlap sum.
*/
static int
compute_overlap(struct overlap_bitmap *bmp, int i, int j,
int width, int height, bool right, bool down, bool *single)
{
/*
* The number of row or column intervals is one less than corresponding
* number of row or column grid points.
*/
int nri = bmp->nr_rows - 1;
int nci = bmp->nr_cols - 1;
int i_incr = down ? 1 : -1;
int j_incr = right ? 1 : -1;
int overlap = 0;
int count = 0;
/* Walk up or down along rows according to preference */
for (int ii = i; ii >= 0 && ii < nri && height > 0; ii += i_incr) {
/* Height of this row */
int rh = bmp->rows[ii + 1] - bmp->rows[ii];
/* Height of overlap between this row and test region */
int mh = MAX(0, MIN(height, rh));
/* Remaining height to consider for next row */
height -= rh;
/* Walk left or right along columns according to preference */
int ww = width;
for (int jj = j; jj >= 0 && jj < nci && ww > 0; jj += j_incr) {
/* Width of this column */
int cw = bmp->cols[jj + 1] - bmp->cols[jj];
/* Width of overlap between this column and test region */
int mw = MAX(0, MIN(ww, cw));
/* Add overlap contribution for this interval */
overlap += overlap_bitmap_index(bmp, ii, jj) * mh * mw;
/* Count the number of overlapping intervals */
count++;
/* Remaining width to consider for next column */
ww -= cw;
}
/*
* If there is width left to consider after walking columns,
* the region extends out of bounds and placement is invalid.
*/
if (ww > 0) {
overlap = INT_MAX;
break;
}
}
/*
* If there is height left to consider after walking rows, the region
* extends out of bounds and placement is invalid.
*/
if (height > 0) {
overlap = INT_MAX;
}
/* Indicate whether overlap is confined to a single region */
if (single) {
*single = (count == 1);
}
return overlap;
}
/*
* Find the placement of *view, with an expected width and height of
* geometry->width and geometry->height, respectively, that will minimize
* overlap with all other views. The values geometry->x and geometry->y will be
* overwritten with the optimum placement.
*/
bool
placement_find_best(struct view *view, struct wlr_box *geometry)
{
assert(view);
struct border margin = ssd_get_margin(view->ssd);
struct output *output = view->output;
if (!output_is_usable(output)) {
return false;
}
/* Default placement is upper-left corner, respecting gaps */
struct wlr_box usable = output_usable_area_in_layout_coords(output);
geometry->x = usable.x + margin.left + rc.gap;
geometry->y = usable.y + margin.top + rc.gap;
/* Build the placement grid and overlap bitmap */
struct overlap_bitmap bmp = { 0 };
build_grid(&bmp, view);
build_overlap(&bmp, view);
/* Dimensions include gap along all edges to ensure proper separation */
int height = geometry->height + margin.top + margin.bottom + 2 * rc.gap;
int width = geometry->width + margin.left + margin.right + 2 * rc.gap;
/*
* Overlap search identifies corners of the target region; view
* coordinates must by set in by the SSD margin and user gaps.
*/
int offset_x = margin.left + rc.gap;
int offset_y = margin.top + rc.gap;
int min_overlap = INT_MAX;
int nri = bmp.nr_rows - 1;
int nci = bmp.nr_cols - 1;
/*
* Convolve the view region with the overlap grid to determine the
* total overlap of the view in all possible positions on the grid.
*
* When the view starts in a particular interval and is wider than the
* interval, it can extend either rightward (by placing the left edge
* of the view on the left edge of the interval) or leftward (by
* placing the right edge of the view on the right edge of the
* interval) into adjoining intervals. Likewise, when the view is wider
* than the interval in which it starts, it can extend either upward
* (by placing the bottom edge of the view on the bottom edge of the
* interval) or downward (by placing the top edge of the view on the
* top edge of the interval). All four possibilities produce different
* overlap characteristics and need to be checked independently.
*
* If the view is no larger than the interval in which it starts, there
* is no need to check multiple directions---the overlap will be the
* same regardless of where in the interval the window is placed.
*
* The interval (and, when the view spans more than one interval,
* directions in which it should extend) that produces the smallest
* overlap with other windows will determine the view placement.
*/
for (int i = 0; i < nri; ++i) {
for (int j = 0; j < nci; ++j) {
/*
* Search all directions, as a two-bit field, starting
* from interval (i, j).
*/
for (int ii = 0; ii < 4; ++ii) {
/* Left/right is determined by first bit */
bool rt = (ii & 0x1) == 0;
/* Up/down is determined by second bit */
bool dn = (ii & 0x2) == 0;
/* Track whether overlap comes from single region */
bool single = false;
/* Compute overlap in specified direction */
int overlap = compute_overlap(&bmp, i, j,
width, height, rt, dn, &single);
/* Move on if overlap isn't reduced */
if (overlap >= min_overlap) {
continue;
}
/* Place window in optimal direction */
min_overlap = overlap;
if (rt) {
/* Extend window right from left edge */
geometry->x = bmp.cols[j] + offset_x;
} else {
/* Extend window left from right edge */
geometry->x =
bmp.cols[j + 1] - width + offset_x;
}
if (dn) {
/* Extend window down from top edge */
geometry->y = bmp.rows[i] + offset_y;
} else {
/* Extend window up from bottom edge */
geometry->y =
bmp.rows[i + 1] - height + offset_y;
}
/* If there is no overlap, the search is done. */
if (min_overlap <= 0) {
goto final_placement;
}
/*
* Skip multi-directional searches when the
* view fits completely within one region.
*/
if (single) {
break;
}
}
}
}
final_placement:
destroy_bitmap(&bmp);
return true;
}