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528 lines
14 KiB
C
528 lines
14 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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#include <assert.h>
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#include <limits.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include "common/macros.h"
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#include "common/mem.h"
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#include "labwc.h"
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#include "placement.h"
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#include "ssd.h"
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#include "view.h"
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#define overlap_bitmap_index(bmp, i, j) \
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(bmp)->grid[i * ((bmp)->nr_cols - 1) + j]
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struct overlap_bitmap {
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int nr_rows;
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int nr_cols;
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int *rows;
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int *cols;
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int *grid;
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};
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static int
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compare_ints(const void *a, const void *b)
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{
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return *(const int *)a - *(const int *)b;
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}
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static void
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destroy_bitmap(struct overlap_bitmap *bmp)
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{
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assert(bmp);
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zfree(bmp->rows);
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zfree(bmp->cols);
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zfree(bmp->grid);
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bmp->nr_rows = 0;
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bmp->nr_cols = 0;
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}
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/* Count the number of views on view->output, excluding *view itself */
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static int
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count_views(struct view *view)
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{
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assert(view);
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struct server *server = view->server;
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struct output *output = view->output;
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if (!output_is_usable(output)) {
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return 0;
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}
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int nviews = 0;
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struct view *v;
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for_each_view(v, &server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
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/* Ignore the target view or anything on a different output */
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if (v == view || v->output != output) {
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continue;
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}
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nviews++;
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}
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return nviews;
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}
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/* Sort and de-duplicate a list of points that define a 1-D grid */
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static int
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order_grid(int *edges, int nedges)
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{
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/* Sort grid edges */
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qsort(edges, nedges, sizeof(int), compare_ints);
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/* Skip over non-unique edges, counting the unique ones */
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/* This is taken almost verbatim from Openbox. */
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int i = 0;
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int j = 0;
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while (j < nedges) {
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int last = edges[j++];
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edges[i++] = last;
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while (j < nedges && edges[j] == last) {
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++j;
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}
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}
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return i;
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}
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/*
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* Construct an irregular grid that divides the usable area of view->output
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* by extending the edges of every view on the output (except for *view itself)
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* to infinity. The resulting grid will consist of rectangular intervals that
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* are either completely uncovered by any view, or entirely covered.
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* Furthermore, when any view intersects any interval on the grid, that view
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* overlaps the whole interval: no view ever partially intersects any interval.
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*/
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static void
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build_grid(struct overlap_bitmap *bmp, struct view *view)
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{
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assert(bmp);
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assert(view);
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struct server *server = view->server;
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/* Always start with a fresh bitmap */
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destroy_bitmap(bmp);
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struct output *output = view->output;
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if (!output_is_usable(output)) {
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return;
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}
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int nviews = count_views(view);
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if (nviews < 1) {
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return;
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}
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/* Number of rows/columns is bounded by two per view plus screen edges */
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int max_rc = 2 * nviews + 2;
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bmp->rows = xzalloc(max_rc * sizeof(int));
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bmp->cols = xzalloc(max_rc * sizeof(int));
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if (!bmp->rows || !bmp->cols) {
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destroy_bitmap(bmp);
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return;
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}
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/* First edges of grid are start of usable area of output */
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struct wlr_box usable = output_usable_area_in_layout_coords(output);
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int usable_right = usable.x + usable.width;
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int usable_bottom = usable.y + usable.height;
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bmp->cols[0] = usable.x;
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bmp->rows[0] = usable.y;
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bmp->cols[1] = usable_right;
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bmp->rows[1] = usable_bottom;
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int nr_rows = 2;
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int nr_cols = 2;
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struct view *v;
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for_each_view(v, &server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
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if (v == view || v->output != output) {
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continue;
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}
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struct border margin = ssd_get_margin(v->ssd);
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int x = v->pending.x - margin.left;
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int y = v->pending.y - margin.top;
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/* Add a column if the left view edge is in the usable region */
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if (x > usable.x && x < usable_right) {
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assert(nr_cols < max_rc);
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bmp->cols[nr_cols++] = x;
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}
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/* Add a row if the top view edge is in the usable region */
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if (y > usable.y && y < usable_bottom) {
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assert(nr_rows < max_rc);
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bmp->rows[nr_rows++] = y;
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}
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x = v->pending.x + margin.right + v->pending.width;
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y = v->pending.y + margin.bottom
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+ view_effective_height(v, /* use_pending */ true);
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/* Add a column if the right view edge is in the usable region */
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if (x > usable.x && x < usable_right) {
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assert(nr_cols < max_rc);
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bmp->cols[nr_cols++] = x;
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}
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/* Add a row if the bottom view edge is in the usable region */
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if (y > usable.y && y < usable_bottom) {
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assert(nr_rows < max_rc);
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bmp->rows[nr_rows++] = y;
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}
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}
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bmp->nr_rows = order_grid(bmp->rows, nr_rows);
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bmp->nr_cols = order_grid(bmp->cols, nr_cols);
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int grid_size = (bmp->nr_rows - 1) * (bmp->nr_cols - 1);
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bmp->grid = xzalloc(grid_size * sizeof(int));
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if (!bmp->grid) {
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destroy_bitmap(bmp);
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return;
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}
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}
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/*
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* Perform a rightmost binary search along a list of edges in a 1-D grid for
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* the maximum index j such that edges[j] <= val. The list of edges must be
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* sorted in increasing order.
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*
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* For a returned index j:
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*
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* - The index j == -1 implies that val < edges[0].
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* - An index 0 <= j < (nedges - 1) implies that edges[j] <= val < edges[j + 1].
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* - The index j == (nedges - 1) implies that edges[nedges - 1] <= val.
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*/
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static int
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find_interval(int *edges, int nedges, double val)
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{
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int l = 0;
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int r = nedges;
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while (l < r) {
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int m = (l + r) / 2;
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if (edges[m] > val) {
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r = m;
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} else {
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l = m + 1;
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}
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}
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return r - 1;
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}
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/*
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* Construct an overlap bitmap for the irregular grid, computed by
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* build_grid(), that spans view->output. The overlap bitmap maps
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* each interval to the number of views on the output (excluding *view)
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* that overlap that interval.
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*/
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static void
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build_overlap(struct overlap_bitmap *bmp, struct view *view)
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{
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assert(bmp);
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assert(view);
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struct server *server = view->server;
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if (bmp->nr_rows < 1 || bmp->nr_cols < 1) {
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return;
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}
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struct output *output = view->output;
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if (!output_is_usable(output)) {
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return;
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}
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struct view *v;
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for_each_view(v, &server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
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if (v == view || v->output != output) {
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continue;
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}
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/* Find boundaries of the window */
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struct border margin = ssd_get_margin(v->ssd);
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int lx = v->pending.x - margin.left;
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int ly = v->pending.y - margin.top;
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int hx = v->pending.x + margin.right + v->pending.width;
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int hy = v->pending.y + margin.bottom
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+ view_effective_height(v, /* use_pending */ true);
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/*
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* Find the first and last row and column intervals spanned by
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* this view. We want the left and top edges to fall in a
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* half-open interval [low, high) but the right and bottom
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* edges to fall in a half-open interval (low, high] to ensure
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* that the results do not include intervals adjacent to the
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* view. View edges are guaranteed by construction to fall
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* exactly on the grid points, so we perturb the left and top
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* edges by +0.5 units, and the right and bottom edges by -0.5
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* units, to ensure that we are always searching in the
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* interior of an interval.
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*/
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/* First row and column overlapping the view */
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int fc = find_interval(bmp->cols, bmp->nr_cols, lx + 0.5);
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int fr = find_interval(bmp->rows, bmp->nr_rows, ly + 0.5);
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/* Clip first row/column to start of usable grid */
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fc = MAX(fc, 0);
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fr = MAX(fr, 0);
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/* Last row and column overlapping the view */
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int lc = find_interval(bmp->cols, bmp->nr_cols, hx - 0.5);
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int lr = find_interval(bmp->rows, bmp->nr_rows, hy - 0.5);
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/*
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* Increment the last indices to convert them to strict upper
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* bounds, then clip them to the limits of the usable grid.
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*/
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lc = MIN(bmp->nr_cols - 1, lc + 1);
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lr = MIN(bmp->nr_rows - 1, lr + 1);
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/*
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* Every interval in the region [fr, lr) x [fc, lc) is
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* completely covered by the view. Increment the overlap
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* counters these intervals to account for the view.
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*/
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for (int i = fr; i < lr; ++i) {
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for (int j = fc; j < lc; ++j) {
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overlap_bitmap_index(bmp, i, j) += 1;
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}
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}
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}
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}
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/*
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* Find the total overlap of an arbitrary region of a given width and height
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* with intervals in a pre-computed overlap bitmap. The starting interval for
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* the region is (i, j) in the bitmap grid. If the region is larger than
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* interval (i, j), neighboring regions will be considered width-wise rightward
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* (when right is true) or leftward (otherwise) and height-wise downward (when
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* down is true) or upward (otherwise).
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*
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* If the region would extend beyond the edges of the grid (i.e., beyond the
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* usable region of an output) in the prescribed directions, an overlap of
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* INT_MAX is returned. Otherwise, the overlap is the sum of the areas of each
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* interval covered by the region multiplied by its overlap count. For example,
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* an interval currently covered by three windows will be triply counted in the
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* overlap sum.
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*/
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static int
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compute_overlap(struct overlap_bitmap *bmp, int i, int j,
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int width, int height, bool right, bool down, bool *single)
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{
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/*
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* The number of row or column intervals is one less than corresponding
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* number of row or column grid points.
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*/
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int nri = bmp->nr_rows - 1;
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int nci = bmp->nr_cols - 1;
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int i_incr = down ? 1 : -1;
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int j_incr = right ? 1 : -1;
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int overlap = 0;
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int count = 0;
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/* Walk up or down along rows according to preference */
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for (int ii = i; ii >= 0 && ii < nri && height > 0; ii += i_incr) {
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/* Height of this row */
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int rh = bmp->rows[ii + 1] - bmp->rows[ii];
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/* Height of overlap between this row and test region */
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int mh = MAX(0, MIN(height, rh));
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/* Remaining height to consider for next row */
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height -= rh;
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/* Walk left or right along columns according to preference */
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int ww = width;
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for (int jj = j; jj >= 0 && jj < nci && ww > 0; jj += j_incr) {
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/* Width of this column */
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int cw = bmp->cols[jj + 1] - bmp->cols[jj];
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/* Width of overlap between this column and test region */
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int mw = MAX(0, MIN(ww, cw));
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/* Add overlap contribution for this interval */
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overlap += overlap_bitmap_index(bmp, ii, jj) * mh * mw;
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/* Count the number of overlapping intervals */
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count++;
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/* Remaining width to consider for next column */
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ww -= cw;
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}
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/*
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* If there is width left to consider after walking columns,
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* the region extends out of bounds and placement is invalid.
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*/
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if (ww > 0) {
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overlap = INT_MAX;
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break;
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}
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}
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/*
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* If there is height left to consider after walking rows, the region
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* extends out of bounds and placement is invalid.
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*/
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if (height > 0) {
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overlap = INT_MAX;
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}
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/* Indicate whether overlap is confined to a single region */
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if (single) {
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*single = (count == 1);
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}
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return overlap;
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}
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/*
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* Find the placement of *view, with an expected width and height of
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* geometry->width and geometry->height, respectively, that will minimize
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* overlap with all other views. The values geometry->x and geometry->y will be
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* overwritten with the optimum placement.
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*/
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bool
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placement_find_best(struct view *view, struct wlr_box *geometry)
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{
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assert(view);
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struct border margin = ssd_get_margin(view->ssd);
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struct output *output = view->output;
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if (!output_is_usable(output)) {
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return false;
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}
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/* Default placement is upper-left corner, respecting gaps */
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struct wlr_box usable = output_usable_area_in_layout_coords(output);
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geometry->x = usable.x + margin.left + rc.gap;
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geometry->y = usable.y + margin.top + rc.gap;
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/* Build the placement grid and overlap bitmap */
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struct overlap_bitmap bmp = { 0 };
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build_grid(&bmp, view);
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build_overlap(&bmp, view);
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/* Dimensions include gap along all edges to ensure proper separation */
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int height = geometry->height + margin.top + margin.bottom + 2 * rc.gap;
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int width = geometry->width + margin.left + margin.right + 2 * rc.gap;
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/*
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* Overlap search identifies corners of the target region; view
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* coordinates must by set in by the SSD margin and user gaps.
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*/
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int offset_x = margin.left + rc.gap;
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int offset_y = margin.top + rc.gap;
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int min_overlap = INT_MAX;
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int nri = bmp.nr_rows - 1;
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int nci = bmp.nr_cols - 1;
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/*
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* Convolve the view region with the overlap grid to determine the
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* total overlap of the view in all possible positions on the grid.
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*
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* When the view starts in a particular interval and is wider than the
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* interval, it can extend either rightward (by placing the left edge
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* of the view on the left edge of the interval) or leftward (by
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* placing the right edge of the view on the right edge of the
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* interval) into adjoining intervals. Likewise, when the view is wider
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* than the interval in which it starts, it can extend either upward
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* (by placing the bottom edge of the view on the bottom edge of the
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* interval) or downward (by placing the top edge of the view on the
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* top edge of the interval). All four possibilities produce different
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* overlap characteristics and need to be checked independently.
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*
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* If the view is no larger than the interval in which it starts, there
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* is no need to check multiple directions---the overlap will be the
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* same regardless of where in the interval the window is placed.
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*
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* The interval (and, when the view spans more than one interval,
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* directions in which it should extend) that produces the smallest
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* overlap with other windows will determine the view placement.
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*/
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for (int i = 0; i < nri; ++i) {
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for (int j = 0; j < nci; ++j) {
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/*
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* Search all directions, as a two-bit field, starting
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* from interval (i, j).
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*/
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for (int ii = 0; ii < 4; ++ii) {
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/* Left/right is determined by first bit */
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bool rt = (ii & 0x1) == 0;
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/* Up/down is determined by second bit */
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bool dn = (ii & 0x2) == 0;
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/* Track whether overlap comes from single region */
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bool single = false;
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/* Compute overlap in specified direction */
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int overlap = compute_overlap(&bmp, i, j,
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width, height, rt, dn, &single);
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/* Move on if overlap isn't reduced */
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if (overlap >= min_overlap) {
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continue;
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}
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/* Place window in optimal direction */
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min_overlap = overlap;
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if (rt) {
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/* Extend window right from left edge */
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geometry->x = bmp.cols[j] + offset_x;
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} else {
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/* Extend window left from right edge */
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geometry->x =
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bmp.cols[j + 1] - width + offset_x;
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}
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if (dn) {
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/* Extend window down from top edge */
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geometry->y = bmp.rows[i] + offset_y;
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} else {
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/* Extend window up from bottom edge */
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geometry->y =
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bmp.rows[i + 1] - height + offset_y;
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}
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/* If there is no overlap, the search is done. */
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if (min_overlap <= 0) {
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goto final_placement;
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}
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/*
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* Skip multi-directional searches when the
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* view fits completely within one region.
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*/
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if (single) {
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break;
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}
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}
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}
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}
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final_placement:
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destroy_bitmap(&bmp);
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return true;
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}
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