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Currently, the dependencies between foreign-toplevel[-internal],
ext-foreign, and wlr-foreign are cyclical and a bit complex.
I suggest we reorganize it into a simpler hierarchy:
foreign-toplevel/
-> foreign.c/h
-> (depends on) ext-foreign.c/h
-> (depends on) wlr-foreign.c/h
The refactored code is smaller and (IMO) easier to follow.
In detail:
- Add include/foreign-toplevel folder mirroring src/foreign-toplevel
- Split foreign-toplevel-internal.h to ext-foreign.h and wlr-foreign.h
- Eliminate ext-/wlr-foreign.c -> foreign.c reverse dependencies
(including internal signals and foreign_request* functions)
- Make struct foreign_toplevel private to foreign.c
Lightly tested with qmpanel (which uses wlr-foreign-toplevel).
v2: reorder foreign-toplevel internal API funcs
114 lines
3.4 KiB
C
114 lines
3.4 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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/* view-impl-common.c: common code for shell view->impl functions */
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#include "view-impl-common.h"
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#include <strings.h>
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#include "foreign-toplevel/foreign.h"
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#include "labwc.h"
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#include "view.h"
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#include "window-rules.h"
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void
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view_impl_map(struct view *view)
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{
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desktop_focus_view(view, /*raise*/ true);
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view_update_title(view);
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view_update_app_id(view);
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if (!view->been_mapped) {
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window_rules_apply(view, LAB_WINDOW_RULE_EVENT_ON_FIRST_MAP);
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}
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/*
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* It's tempting to just never create the foreign-toplevel handle in the
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* map handlers, but the app_id/title might not have been set at that
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* point, so it's safer to process the property here
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*/
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enum property ret = window_rules_get_property(view, "skipTaskbar");
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if (ret == LAB_PROP_TRUE) {
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if (view->foreign_toplevel) {
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foreign_toplevel_destroy(view->foreign_toplevel);
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view->foreign_toplevel = NULL;
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}
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}
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/*
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* Some clients (e.g. Steam's Big Picture Mode window) request
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* fullscreen before mapping.
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*/
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desktop_update_top_layer_visibility(view->server);
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wlr_log(WLR_DEBUG, "[map] identifier=%s, title=%s",
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view_get_string_prop(view, "app_id"),
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view_get_string_prop(view, "title"));
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}
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void
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view_impl_unmap(struct view *view)
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{
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struct server *server = view->server;
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/*
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* When exiting an xwayland application with multiple views
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* mapped, a race condition can occur: after the topmost view
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* is unmapped, the next view under it is offered focus, but is
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* also unmapped before accepting focus (so server->active_view
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* remains NULL). To avoid being left with no active view at
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* all, check for that case also.
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*/
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if (view == server->active_view || !server->active_view) {
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desktop_focus_topmost_view(server);
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}
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}
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static bool
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resizing_edge(struct view *view, uint32_t edge)
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{
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struct server *server = view->server;
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return server->input_mode == LAB_INPUT_STATE_RESIZE
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&& server->grabbed_view == view
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&& (server->resize_edges & edge);
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}
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void
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view_impl_apply_geometry(struct view *view, int w, int h)
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{
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struct wlr_box *current = &view->current;
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struct wlr_box *pending = &view->pending;
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struct wlr_box old = *current;
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/*
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* Anchor right edge if resizing via left edge.
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*
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* Note that answering the question "are we resizing?" is a bit
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* tricky. The most obvious method is to look at the server
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* flags; but that method will not account for any late commits
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* that occur after the mouse button is released, as the client
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* catches up with pending configure requests. So as a fallback,
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* we resort to a geometry-based heuristic -- also not 100%
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* reliable on its own. The combination of the two methods
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* should catch 99% of resize cases that we care about.
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*/
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bool resizing_left_edge = resizing_edge(view, WLR_EDGE_LEFT);
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if (resizing_left_edge || (current->x != pending->x
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&& current->x + current->width ==
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pending->x + pending->width)) {
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current->x = pending->x + pending->width - w;
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} else {
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current->x = pending->x;
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}
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/* Anchor bottom edge if resizing via top edge */
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bool resizing_top_edge = resizing_edge(view, WLR_EDGE_TOP);
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if (resizing_top_edge || (current->y != pending->y
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&& current->y + current->height ==
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pending->y + pending->height)) {
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current->y = pending->y + pending->height - h;
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} else {
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current->y = pending->y;
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}
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current->width = w;
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current->height = h;
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if (!wlr_box_equal(current, &old)) {
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view_moved(view);
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}
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}
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