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	When growing or shrinking a view by snapping to an edge, a client may ignore the requested size and instead keep its original size or substitute a different (possibly constrained) size. In this case, the view may not actually contact the snapped edge, and a subsequent snap attempt will just keep re-trying (and failing) to contact the same ege. To mitigate this, remember the last-snapped view, snapping direction and offset of the snapping edge in snap.c; when re-attempting a snap for the same view in the same direction, ignore the edge that was last "hit", to allow snapping to progress beyond the problematic edge.
		
			
				
	
	
		
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			C
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
	
		
			588 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_SNAP_H
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#define LABWC_SNAP_H
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#include "common/border.h"
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#include "view.h"
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struct wlr_box;
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void snap_move_to_edge(struct view *view,
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	enum view_edge direction, bool snap_to_windows, int *dx, int *dy);
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void snap_grow_to_next_edge(struct view *view,
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	enum view_edge direction, struct wlr_box *geo);
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void snap_shrink_to_next_edge(struct view *view,
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	enum view_edge direction, struct wlr_box *geo);
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void snap_invalidate_edge_cache(struct view *view);
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void snap_update_cache_geometry(struct view *view);
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#endif /* LABWC_SNAP_H */
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