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	Filled/outlined rectangles shown as snapping overlay are now enabled/disabled independently with `snapping.overlay.[region|edge].bg.enabled` and `snapping.overlay.[region|edge].border.enabled`. To keep the default behavior, `*.bg.enabled` is yes and `*.border.enabled` is no for hardware-based renderers, while `*.bg.enabled` is no and `*.border.enabled` is yes for software-based (pixman) renderer. Users can now use a filled rectangle as an overlay even with pixman renderer. However, this may severely impact performance when used with translucent `snapping.overlay.[region|edge].bg.color`. This commit includes a refactor to use substruct `theme_snapping_overlay` inside `theme` in order to pass it to `create_overlay_rect()` in a cleaner way. Breaking changes is: - `snapping.overlay.[region|edge].fill` is now removed.
		
			
				
	
	
		
			43 lines
		
	
	
	
		
			972 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			972 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_OVERLAY_H
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#define LABWC_OVERLAY_H
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#include <wlr/util/box.h>
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#include "common/graphic-helpers.h"
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#include "regions.h"
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#include "view.h"
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struct overlay_rect {
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	struct wlr_scene_tree *tree;
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	bool bg_enabled;
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	struct wlr_scene_rect *bg_rect;
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	bool border_enabled;
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	struct multi_rect *border_rect;
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};
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struct overlay {
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	struct overlay_rect region_rect, edge_rect;
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	/* Represents currently shown or delayed overlay */
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	struct {
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		/* Region overlay */
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		struct region *region;
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		/* Snap-to-edge overlay */
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		enum view_edge edge;
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		struct output *output;
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	} active;
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	/* For delayed snap-to-edge overlay */
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	struct wl_event_source *timer;
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};
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void overlay_reconfigure(struct seat *seat);
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/* Calls overlay_hide() internally if there's no overlay to show */
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void overlay_update(struct seat *seat);
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/* This function must be called when server->grabbed_view is destroyed */
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void overlay_hide(struct seat *seat);
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#endif
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