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Our current approach to handling the focused/active view is a bit confusing. In particular, it's hard to be sure when server->focused_view is or isn't in sync with the real wlroots keyboard focus. Try to clean things up a bit. In particular: - Add comments to server->focused_view and desktop_focused_view() to clarify that they should match, but it's not guaranteed. - desktop_focused_view() now prints a warning if it detects that server->focused_view is out of sync. We should keep an eye out for this warning, and if we see it, try to figure out why it happened. - For consistency, use only "focus/defocus" as the verbs in function names rather than "activate". This is a bit arbitrary, but the idea is that focus is the primary action while the active/inactive state is a side effect. - view_focus/defocus() replace view_set_activated() and now update both focus and active/inactive state, to try to keep them in sync. - Add comments at view_focus/defocus() to warn against calling them directly (we should generally call the desktop.c functions). - desktop_focus_view(NULL) is now forbidden and is no longer handled as a special case to clear the focus. This was (at least to me) a surprising behavior and caused trouble when working on another change. - To maintain existing behavior, desktop_focus_topmost_mapped_view() now explicitly clears the focus if there are no mapped views. There should be no behavioral change here.
132 lines
3.6 KiB
C
132 lines
3.6 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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/* view-impl-common.c: common code for shell view->impl functions */
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#include <assert.h>
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#include <stdio.h>
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#include <strings.h>
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#include "common/list.h"
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#include "labwc.h"
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#include "view.h"
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#include "view-impl-common.h"
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#include "window-rules.h"
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void
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view_impl_move_to_front(struct view *view)
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{
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wl_list_remove(&view->link);
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wl_list_insert(&view->server->views, &view->link);
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wlr_scene_node_raise_to_top(&view->scene_tree->node);
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}
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void
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view_impl_move_to_back(struct view *view)
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{
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wl_list_remove(&view->link);
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wl_list_append(&view->server->views, &view->link);
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wlr_scene_node_lower_to_bottom(&view->scene_tree->node);
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}
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void
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view_impl_move_sub_views(struct view *parent, enum z_direction z_direction)
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{
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assert(parent);
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if (!parent->impl->append_children) {
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return;
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}
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struct wl_array subviews;
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wl_array_init(&subviews);
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parent->impl->append_children(parent, &subviews);
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struct view **view;
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wl_array_for_each(view, &subviews) {
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if (z_direction == LAB_TO_FRONT) {
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view_impl_move_to_front(*view);
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} else if (z_direction == LAB_TO_BACK) {
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view_impl_move_to_back(*view);
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}
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}
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wl_array_release(&subviews);
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}
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void
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view_impl_map(struct view *view)
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{
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desktop_focus_view(view);
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view_move_to_front(view);
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view_update_title(view);
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view_update_app_id(view);
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if (!view->been_mapped) {
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window_rules_apply(view, LAB_WINDOW_RULE_EVENT_ON_FIRST_MAP);
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}
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/*
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* It's tempting to just never create the foreign-toplevel handle in the
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* map handlers, but the app_id/title might not have been set at that
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* point, so it's safer to process the property here
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*/
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enum property ret = window_rules_get_property(view, "skipTaskbar");
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if (ret == LAB_PROP_TRUE) {
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if (view->toplevel.handle) {
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wlr_foreign_toplevel_handle_v1_destroy(view->toplevel.handle);
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}
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}
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wlr_log(WLR_DEBUG, "[map] identifier=%s, title=%s\n",
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view_get_string_prop(view, "app_id"),
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view_get_string_prop(view, "title"));
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}
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static bool
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resizing_edge(struct view *view, uint32_t edge)
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{
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struct server *server = view->server;
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return server->input_mode == LAB_INPUT_STATE_RESIZE
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&& server->grabbed_view == view
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&& (server->resize_edges & edge);
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}
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void
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view_impl_apply_geometry(struct view *view, int w, int h)
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{
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struct wlr_box *current = &view->current;
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struct wlr_box *pending = &view->pending;
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struct wlr_box old = *current;
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/*
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* Anchor right edge if resizing via left edge.
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*
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* Note that answering the question "are we resizing?" is a bit
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* tricky. The most obvious method is to look at the server
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* flags; but that method will not account for any late commits
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* that occur after the mouse button is released, as the client
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* catches up with pending configure requests. So as a fallback,
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* we resort to a geometry-based heuristic -- also not 100%
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* reliable on its own. The combination of the two methods
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* should catch 99% of resize cases that we care about.
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*/
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bool resizing_left_edge = resizing_edge(view, WLR_EDGE_LEFT);
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if (resizing_left_edge || (current->x != pending->x
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&& current->x + current->width ==
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pending->x + pending->width)) {
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current->x = pending->x + pending->width - w;
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} else {
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current->x = pending->x;
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}
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/* Anchor bottom edge if resizing via top edge */
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bool resizing_top_edge = resizing_edge(view, WLR_EDGE_TOP);
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if (resizing_top_edge || (current->y != pending->y
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&& current->y + current->height ==
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pending->y + pending->height)) {
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current->y = pending->y + pending->height - h;
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} else {
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current->y = pending->y;
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}
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current->width = w;
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current->height = h;
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if (!wlr_box_equal(current, &old)) {
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view_moved(view);
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}
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}
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