mirror of
https://github.com/labwc/labwc.git
synced 2025-10-29 05:40:24 -04:00
This simplifies our codes and eliminates duplicated
`view.events.new_{title,app_id}` events. This should not change any
behaviors.
522 lines
16 KiB
C
522 lines
16 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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#define _POSIX_C_SOURCE 200809L
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#include <assert.h>
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#include <string.h>
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#include <wlr/render/pixman.h>
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#include <wlr/types/wlr_scene.h>
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#include "buffer.h"
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#include "common/mem.h"
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#include "common/string-helpers.h"
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#include "config/rcxml.h"
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#include "labwc.h"
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#include "node.h"
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#include "scaled-buffer/scaled-font-buffer.h"
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#include "scaled-buffer/scaled-icon-buffer.h"
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#include "scaled-buffer/scaled-img-buffer.h"
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#include "ssd.h"
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#include "ssd-internal.h"
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#include "theme.h"
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#include "view.h"
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static void set_squared_corners(struct ssd *ssd, bool enable);
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static void set_alt_button_icon(struct ssd *ssd, enum lab_node_type type, bool enable);
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static void update_visible_buttons(struct ssd *ssd);
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void
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ssd_titlebar_create(struct ssd *ssd)
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{
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struct view *view = ssd->view;
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struct theme *theme = view->server->theme;
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int width = view->current.width;
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int corner_width = ssd_get_corner_width();
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ssd->titlebar.tree = wlr_scene_tree_create(ssd->tree);
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node_descriptor_create(&ssd->titlebar.tree->node,
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LAB_NODE_TITLEBAR, view, /*data*/ NULL);
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enum ssd_active_state active;
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FOR_EACH_ACTIVE_STATE(active) {
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struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
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subtree->tree = wlr_scene_tree_create(ssd->titlebar.tree);
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struct wlr_scene_tree *parent = subtree->tree;
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wlr_scene_node_set_enabled(&parent->node, active);
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wlr_scene_node_set_position(&parent->node, 0, -theme->titlebar_height);
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struct wlr_buffer *titlebar_fill =
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&theme->window[active].titlebar_fill->base;
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struct wlr_buffer *corner_top_left =
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&theme->window[active].corner_top_left_normal->base;
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struct wlr_buffer *corner_top_right =
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&theme->window[active].corner_top_right_normal->base;
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/* Background */
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subtree->bar = wlr_scene_buffer_create(parent, titlebar_fill);
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/*
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* Work around the wlroots/pixman bug that widened 1px buffer
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* becomes translucent when bilinear filtering is used.
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* TODO: remove once https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3990
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* is solved
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*/
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if (wlr_renderer_is_pixman(view->server->renderer)) {
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wlr_scene_buffer_set_filter_mode(
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subtree->bar, WLR_SCALE_FILTER_NEAREST);
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}
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wlr_scene_node_set_position(&subtree->bar->node, corner_width, 0);
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subtree->corner_left = wlr_scene_buffer_create(parent, corner_top_left);
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wlr_scene_node_set_position(&subtree->corner_left->node,
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-rc.theme->border_width, -rc.theme->border_width);
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subtree->corner_right = wlr_scene_buffer_create(parent, corner_top_right);
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wlr_scene_node_set_position(&subtree->corner_right->node,
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width - corner_width, -rc.theme->border_width);
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/* Title */
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subtree->title = scaled_font_buffer_create_for_titlebar(
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subtree->tree, theme->titlebar_height,
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theme->window[active].titlebar_pattern);
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assert(subtree->title);
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node_descriptor_create(&subtree->title->scene_buffer->node,
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LAB_NODE_TITLE, view, /*data*/ NULL);
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/* Buttons */
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int x = theme->window_titlebar_padding_width;
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/* Center vertically within titlebar */
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int y = (theme->titlebar_height - theme->window_button_height) / 2;
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wl_list_init(&subtree->buttons_left);
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wl_list_init(&subtree->buttons_right);
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for (int b = 0; b < rc.nr_title_buttons_left; b++) {
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enum lab_node_type type = rc.title_buttons_left[b];
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struct lab_img **imgs =
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theme->window[active].button_imgs[type];
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attach_ssd_button(&subtree->buttons_left, type, parent,
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imgs, x, y, view);
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x += theme->window_button_width + theme->window_button_spacing;
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}
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x = width - theme->window_titlebar_padding_width + theme->window_button_spacing;
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for (int b = rc.nr_title_buttons_right - 1; b >= 0; b--) {
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x -= theme->window_button_width + theme->window_button_spacing;
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enum lab_node_type type = rc.title_buttons_right[b];
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struct lab_img **imgs =
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theme->window[active].button_imgs[type];
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attach_ssd_button(&subtree->buttons_right, type, parent,
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imgs, x, y, view);
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}
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}
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update_visible_buttons(ssd);
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ssd_update_title(ssd);
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bool maximized = view->maximized == VIEW_AXIS_BOTH;
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bool squared = ssd_should_be_squared(ssd);
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if (maximized) {
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set_alt_button_icon(ssd, LAB_NODE_BUTTON_MAXIMIZE, true);
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ssd->state.was_maximized = true;
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}
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if (squared) {
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ssd->state.was_squared = true;
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}
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set_squared_corners(ssd, maximized || squared);
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if (view->shaded) {
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set_alt_button_icon(ssd, LAB_NODE_BUTTON_SHADE, true);
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}
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if (view->visible_on_all_workspaces) {
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set_alt_button_icon(ssd, LAB_NODE_BUTTON_OMNIPRESENT, true);
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}
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}
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static void
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update_button_state(struct ssd_button *button, enum lab_button_state state,
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bool enable)
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{
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if (enable) {
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button->state_set |= state;
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} else {
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button->state_set &= ~state;
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}
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/* Switch the displayed icon buffer to the new one */
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for (uint8_t state_set = LAB_BS_DEFAULT;
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state_set <= LAB_BS_ALL; state_set++) {
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struct scaled_img_buffer *buffer = button->img_buffers[state_set];
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if (!buffer) {
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continue;
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}
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wlr_scene_node_set_enabled(&buffer->scene_buffer->node,
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state_set == button->state_set);
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}
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}
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static void
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set_squared_corners(struct ssd *ssd, bool enable)
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{
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struct view *view = ssd->view;
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int width = view->current.width;
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int corner_width = ssd_get_corner_width();
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struct theme *theme = view->server->theme;
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int x = enable ? 0 : corner_width;
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enum ssd_active_state active;
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FOR_EACH_ACTIVE_STATE(active) {
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struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
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wlr_scene_node_set_position(&subtree->bar->node, x, 0);
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wlr_scene_buffer_set_dest_size(subtree->bar,
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MAX(width - 2 * x, 0), theme->titlebar_height);
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wlr_scene_node_set_enabled(&subtree->corner_left->node, !enable);
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wlr_scene_node_set_enabled(&subtree->corner_right->node, !enable);
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/* (Un)round the corner buttons */
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struct ssd_button *button;
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wl_list_for_each(button, &subtree->buttons_left, link) {
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update_button_state(button, LAB_BS_ROUNDED, !enable);
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break;
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}
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wl_list_for_each(button, &subtree->buttons_right, link) {
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update_button_state(button, LAB_BS_ROUNDED, !enable);
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break;
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}
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}
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}
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static void
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set_alt_button_icon(struct ssd *ssd, enum lab_node_type type, bool enable)
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{
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enum ssd_active_state active;
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FOR_EACH_ACTIVE_STATE(active) {
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struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
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struct ssd_button *button;
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wl_list_for_each(button, &subtree->buttons_left, link) {
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if (button->type == type) {
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update_button_state(button,
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LAB_BS_TOGGLED, enable);
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}
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}
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wl_list_for_each(button, &subtree->buttons_right, link) {
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if (button->type == type) {
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update_button_state(button,
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LAB_BS_TOGGLED, enable);
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}
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}
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}
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}
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/*
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* Usually this function just enables all the nodes for buttons, but some
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* buttons can be hidden for small windows (e.g. xterm -geometry 1x1).
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*/
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static void
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update_visible_buttons(struct ssd *ssd)
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{
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struct view *view = ssd->view;
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struct theme *theme = view->server->theme;
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int width = MAX(view->current.width - 2 * theme->window_titlebar_padding_width, 0);
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int button_width = theme->window_button_width;
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int button_spacing = theme->window_button_spacing;
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int button_count_left = rc.nr_title_buttons_left;
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int button_count_right = rc.nr_title_buttons_right;
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/* Make sure infinite loop never occurs */
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assert(button_width > 0);
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/*
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* The corner-left button is lastly removed as it's usually a window
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* menu button (or an app icon button in the future).
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*
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* There is spacing to the inside of each button, including between the
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* innermost buttons and the window title. See also get_title_offsets().
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*/
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while (width < ((button_width + button_spacing)
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* (button_count_left + button_count_right))) {
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if (button_count_left > button_count_right) {
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button_count_left--;
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} else {
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button_count_right--;
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}
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}
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enum ssd_active_state active;
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FOR_EACH_ACTIVE_STATE(active) {
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struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
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int button_count = 0;
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struct ssd_button *button;
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wl_list_for_each(button, &subtree->buttons_left, link) {
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wlr_scene_node_set_enabled(button->node,
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button_count < button_count_left);
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button_count++;
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}
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button_count = 0;
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wl_list_for_each(button, &subtree->buttons_right, link) {
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wlr_scene_node_set_enabled(button->node,
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button_count < button_count_right);
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button_count++;
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}
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}
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}
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void
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ssd_titlebar_update(struct ssd *ssd)
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{
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struct view *view = ssd->view;
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int width = view->current.width;
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int corner_width = ssd_get_corner_width();
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struct theme *theme = view->server->theme;
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bool maximized = view->maximized == VIEW_AXIS_BOTH;
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bool squared = ssd_should_be_squared(ssd);
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if (ssd->state.was_maximized != maximized
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|| ssd->state.was_squared != squared) {
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set_squared_corners(ssd, maximized || squared);
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if (ssd->state.was_maximized != maximized) {
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set_alt_button_icon(ssd, LAB_NODE_BUTTON_MAXIMIZE, maximized);
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}
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ssd->state.was_maximized = maximized;
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ssd->state.was_squared = squared;
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}
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if (ssd->state.was_shaded != view->shaded) {
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set_alt_button_icon(ssd, LAB_NODE_BUTTON_SHADE, view->shaded);
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ssd->state.was_shaded = view->shaded;
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}
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if (ssd->state.was_omnipresent != view->visible_on_all_workspaces) {
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set_alt_button_icon(ssd, LAB_NODE_BUTTON_OMNIPRESENT,
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view->visible_on_all_workspaces);
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ssd->state.was_omnipresent = view->visible_on_all_workspaces;
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}
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if (width == ssd->state.geometry.width) {
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return;
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}
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update_visible_buttons(ssd);
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/* Center buttons vertically within titlebar */
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int y = (theme->titlebar_height - theme->window_button_height) / 2;
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int x;
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int bg_offset = maximized || squared ? 0 : corner_width;
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enum ssd_active_state active;
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FOR_EACH_ACTIVE_STATE(active) {
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struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
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wlr_scene_buffer_set_dest_size(subtree->bar,
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MAX(width - bg_offset * 2, 0), theme->titlebar_height);
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x = theme->window_titlebar_padding_width;
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struct ssd_button *button;
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wl_list_for_each(button, &subtree->buttons_left, link) {
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wlr_scene_node_set_position(button->node, x, y);
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x += theme->window_button_width + theme->window_button_spacing;
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}
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x = width - corner_width;
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wlr_scene_node_set_position(&subtree->corner_right->node,
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x, -rc.theme->border_width);
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x = width - theme->window_titlebar_padding_width + theme->window_button_spacing;
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wl_list_for_each(button, &subtree->buttons_right, link) {
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x -= theme->window_button_width + theme->window_button_spacing;
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wlr_scene_node_set_position(button->node, x, y);
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}
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}
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ssd_update_title(ssd);
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}
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void
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ssd_titlebar_destroy(struct ssd *ssd)
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{
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if (!ssd->titlebar.tree) {
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return;
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}
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zfree(ssd->state.title.text);
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wlr_scene_node_destroy(&ssd->titlebar.tree->node);
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ssd->titlebar = (struct ssd_titlebar_scene){0};
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}
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/*
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* For ssd_update_title* we do not early out because
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* .active and .inactive may result in different sizes
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* of the title (font family/size) or background of
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* the title (different button/border width).
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*
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* Both, wlr_scene_node_set_enabled() and wlr_scene_node_set_position()
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* check for actual changes and return early if there is no change in state.
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* Always using wlr_scene_node_set_enabled(node, true) will thus not cause
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* any unnecessary screen damage and makes the code easier to follow.
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*/
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static void
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ssd_update_title_positions(struct ssd *ssd, int offset_left, int offset_right)
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{
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struct view *view = ssd->view;
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struct theme *theme = view->server->theme;
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int width = view->current.width;
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int title_bg_width = width - offset_left - offset_right;
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enum ssd_active_state active;
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FOR_EACH_ACTIVE_STATE(active) {
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struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
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struct scaled_font_buffer *title = subtree->title;
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int x, y;
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x = offset_left;
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y = (theme->titlebar_height - title->height) / 2;
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if (title_bg_width <= 0) {
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wlr_scene_node_set_enabled(&title->scene_buffer->node, false);
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continue;
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}
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wlr_scene_node_set_enabled(&title->scene_buffer->node, true);
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if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) {
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if (title->width + MAX(offset_left, offset_right) * 2 <= width) {
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/* Center based on the full width */
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x = (width - title->width) / 2;
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} else {
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/*
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* Center based on the width between the buttons.
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* Title jumps around once this is hit but its still
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* better than to hide behind the buttons on the right.
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*/
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x += (title_bg_width - title->width) / 2;
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}
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} else if (theme->window_label_text_justify == LAB_JUSTIFY_RIGHT) {
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x += title_bg_width - title->width;
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} else if (theme->window_label_text_justify == LAB_JUSTIFY_LEFT) {
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/* TODO: maybe add some theme x padding here? */
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}
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wlr_scene_node_set_position(&title->scene_buffer->node, x, y);
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}
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}
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/*
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* Get left/right offsets of the title area based on visible/hidden states of
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* buttons set in update_visible_buttons().
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*/
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static void
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get_title_offsets(struct ssd *ssd, int *offset_left, int *offset_right)
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{
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struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[SSD_ACTIVE];
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int button_width = ssd->view->server->theme->window_button_width;
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int button_spacing = ssd->view->server->theme->window_button_spacing;
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int padding_width = ssd->view->server->theme->window_titlebar_padding_width;
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*offset_left = padding_width;
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*offset_right = padding_width;
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struct ssd_button *button;
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wl_list_for_each(button, &subtree->buttons_left, link) {
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if (button->node->enabled) {
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*offset_left += button_width + button_spacing;
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}
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}
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wl_list_for_each(button, &subtree->buttons_right, link) {
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if (button->node->enabled) {
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*offset_right += button_width + button_spacing;
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}
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}
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}
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void
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ssd_update_title(struct ssd *ssd)
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{
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if (!ssd || !rc.show_title) {
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return;
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}
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struct view *view = ssd->view;
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if (string_null_or_empty(view->title)) {
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return;
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}
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struct theme *theme = view->server->theme;
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struct ssd_state_title *state = &ssd->state.title;
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bool title_unchanged = state->text && !strcmp(view->title, state->text);
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int offset_left, offset_right;
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get_title_offsets(ssd, &offset_left, &offset_right);
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int title_bg_width = view->current.width - offset_left - offset_right;
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enum ssd_active_state active;
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FOR_EACH_ACTIVE_STATE(active) {
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struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
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struct ssd_state_title_width *dstate = &state->dstates[active];
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const float *text_color = theme->window[active].label_text_color;
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struct font *font = active ?
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&rc.font_activewindow : &rc.font_inactivewindow;
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if (title_bg_width <= 0) {
|
|
dstate->truncated = true;
|
|
continue;
|
|
}
|
|
|
|
if (title_unchanged
|
|
&& !dstate->truncated && dstate->width < title_bg_width) {
|
|
/* title the same + we don't need to resize title */
|
|
continue;
|
|
}
|
|
|
|
const float bg_color[4] = {0, 0, 0, 0}; /* ignored */
|
|
scaled_font_buffer_update(subtree->title, view->title,
|
|
title_bg_width, font,
|
|
text_color, bg_color);
|
|
|
|
/* And finally update the cache */
|
|
dstate->width = subtree->title->width;
|
|
dstate->truncated = title_bg_width <= dstate->width;
|
|
}
|
|
|
|
if (!title_unchanged) {
|
|
xstrdup_replace(state->text, view->title);
|
|
}
|
|
ssd_update_title_positions(ssd, offset_left, offset_right);
|
|
}
|
|
|
|
void
|
|
ssd_update_hovered_button(struct server *server, struct wlr_scene_node *node)
|
|
{
|
|
struct ssd_button *button = NULL;
|
|
|
|
if (node && node->data) {
|
|
button = node_try_ssd_button_from_node(node);
|
|
if (button == server->hovered_button) {
|
|
/* Cursor is still on the same button */
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Disable old hover */
|
|
if (server->hovered_button) {
|
|
update_button_state(server->hovered_button, LAB_BS_HOVERED, false);
|
|
}
|
|
server->hovered_button = button;
|
|
if (button) {
|
|
update_button_state(button, LAB_BS_HOVERED, true);
|
|
}
|
|
}
|
|
|
|
bool
|
|
ssd_should_be_squared(struct ssd *ssd)
|
|
{
|
|
struct view *view = ssd->view;
|
|
int corner_width = ssd_get_corner_width();
|
|
|
|
return (view_is_tiled_and_notify_tiled(view)
|
|
|| view->current.width < corner_width * 2)
|
|
&& view->maximized != VIEW_AXIS_BOTH;
|
|
}
|