labwc/src/osd/osd-thumbnail.c
tokyo4j babd7af8f8 view: store title/app_id in view
This simplifies our codes and eliminates duplicated
`view.events.new_{title,app_id}` events. This should not change any
behaviors.
2025-10-14 02:27:13 +09:00

276 lines
8.5 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <wlr/render/swapchain.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/render/allocator.h>
#include "config/rcxml.h"
#include "common/array.h"
#include "common/box.h"
#include "common/lab-scene-rect.h"
#include "labwc.h"
#include "osd.h"
#include "output.h"
#include "scaled-buffer/scaled-font-buffer.h"
#include "scaled-buffer/scaled-icon-buffer.h"
#include "theme.h"
#include "view.h"
struct osd_thumbnail_scene_item {
struct view *view;
struct wlr_scene_tree *tree;
struct scaled_font_buffer *normal_title;
struct scaled_font_buffer *active_title;
struct lab_scene_rect *active_bg;
};
static void
render_node(struct server *server, struct wlr_render_pass *pass,
struct wlr_scene_node *node, int x, int y)
{
switch (node->type) {
case WLR_SCENE_NODE_TREE: {
struct wlr_scene_tree *tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &tree->children, link) {
render_node(server, pass, child, x + node->x, y + node->y);
}
break;
}
case WLR_SCENE_NODE_BUFFER: {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
if (!scene_buffer->buffer) {
break;
}
struct wlr_texture *texture = wlr_texture_from_buffer(
server->renderer, scene_buffer->buffer);
if (!texture) {
break;
}
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
.texture = texture,
.src_box = scene_buffer->src_box,
.dst_box = {
.x = x,
.y = y,
.width = scene_buffer->dst_width,
.height = scene_buffer->dst_height,
},
.transform = scene_buffer->transform,
});
wlr_texture_destroy(texture);
break;
}
case WLR_SCENE_NODE_RECT:
/* should be unreached */
wlr_log(WLR_ERROR, "ignoring rect");
break;
}
}
static struct wlr_buffer *
render_thumb(struct output *output, struct view *view)
{
struct server *server = output->server;
struct wlr_buffer *buffer = wlr_allocator_create_buffer(server->allocator,
view->current.width, view->current.height,
&output->wlr_output->swapchain->format);
struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(
server->renderer, buffer, NULL);
render_node(server, pass, &view->content_tree->node, 0, 0);
if (!wlr_render_pass_submit(pass)) {
wlr_log(WLR_ERROR, "failed to submit render pass");
wlr_buffer_drop(buffer);
return NULL;
}
return buffer;
}
static struct scaled_font_buffer *
create_title(struct wlr_scene_tree *parent,
struct window_switcher_thumbnail_theme *switcher_theme,
const char *title, const float *title_color,
const float *bg_color, int y)
{
struct scaled_font_buffer *buffer =
scaled_font_buffer_create(parent);
scaled_font_buffer_update(buffer, title,
switcher_theme->item_width - 2 * switcher_theme->item_padding,
&rc.font_osd, title_color, bg_color);
wlr_scene_node_set_position(&buffer->scene_buffer->node,
(switcher_theme->item_width - buffer->width) / 2, y);
return buffer;
}
static struct osd_thumbnail_scene_item *
create_item_scene(struct wlr_scene_tree *parent, struct view *view,
struct output *output)
{
struct server *server = output->server;
struct theme *theme = server->theme;
struct window_switcher_thumbnail_theme *switcher_theme =
&theme->osd_window_switcher_thumbnail;
int padding = theme->border_width + switcher_theme->item_padding;
int title_y = switcher_theme->item_height - padding - switcher_theme->title_height;
struct wlr_box thumb_bounds = {
.x = padding,
.y = padding,
.width = switcher_theme->item_width - 2 * padding,
.height = title_y - 2 * padding,
};
if (thumb_bounds.width <= 0 || thumb_bounds.height <= 0) {
wlr_log(WLR_ERROR, "too small thumbnail area");
return NULL;
}
struct osd_thumbnail_scene_item *item =
wl_array_add(&output->osd_scene.items, sizeof(*item));
item->tree = wlr_scene_tree_create(parent);
item->view = view;
/* background for selected item */
struct lab_scene_rect_options opts = {
.border_colors = (float *[1]) { switcher_theme->item_active_border_color },
.nr_borders = 1,
.border_width = switcher_theme->item_active_border_width,
.bg_color = switcher_theme->item_active_bg_color,
.width = switcher_theme->item_width,
.height = switcher_theme->item_height,
};
item->active_bg = lab_scene_rect_create(item->tree, &opts);
/* thumbnail */
struct wlr_buffer *thumb_buffer = render_thumb(output, view);
if (thumb_buffer) {
struct wlr_scene_buffer *thumb_scene_buffer =
wlr_scene_buffer_create(item->tree, thumb_buffer);
wlr_buffer_drop(thumb_buffer);
struct wlr_box thumb_box = box_fit_within(
thumb_buffer->width, thumb_buffer->height,
&thumb_bounds);
wlr_scene_buffer_set_dest_size(thumb_scene_buffer,
thumb_box.width, thumb_box.height);
wlr_scene_node_set_position(&thumb_scene_buffer->node,
thumb_box.x, thumb_box.y);
}
/* title */
item->normal_title = create_title(item->tree, switcher_theme,
view->title, theme->osd_label_text_color,
theme->osd_bg_color, title_y);
item->active_title = create_title(item->tree, switcher_theme,
view->title, theme->osd_label_text_color,
switcher_theme->item_active_bg_color, title_y);
/* icon */
int icon_size = switcher_theme->item_icon_size;
struct scaled_icon_buffer *icon_buffer = scaled_icon_buffer_create(
item->tree, server, icon_size, icon_size);
scaled_icon_buffer_set_view(icon_buffer, view);
int x = (switcher_theme->item_width - icon_size) / 2;
int y = title_y - padding - icon_size + 10; /* slide by 10px */
wlr_scene_node_set_position(&icon_buffer->scene_buffer->node, x, y);
return item;
}
static void
get_items_geometry(struct output *output, struct theme *theme,
int nr_thumbs, int *nr_rows, int *nr_cols)
{
struct window_switcher_thumbnail_theme *thumb_theme =
&theme->osd_window_switcher_thumbnail;
int output_width = output->wlr_output->width / output->wlr_output->scale;
int max_bg_width = thumb_theme->max_width;
if (thumb_theme->max_width_is_percent) {
max_bg_width = output_width * thumb_theme->max_width / 100;
}
*nr_rows = 1;
*nr_cols = nr_thumbs;
while (1) {
assert(*nr_rows <= nr_thumbs);
int bg_width = *nr_cols * thumb_theme->item_width
+ theme->osd_border_width + thumb_theme->padding;
if (bg_width < max_bg_width) {
break;
}
if (*nr_rows >= nr_thumbs) {
break;
}
(*nr_rows)++;
*nr_cols = ceilf((float)nr_thumbs / *nr_rows);
}
}
static void
osd_thumbnail_create(struct output *output, struct wl_array *views)
{
assert(!output->osd_scene.tree);
struct theme *theme = output->server->theme;
struct window_switcher_thumbnail_theme *switcher_theme =
&theme->osd_window_switcher_thumbnail;
int padding = theme->osd_border_width + switcher_theme->padding;
output->osd_scene.tree = wlr_scene_tree_create(output->osd_tree);
int nr_views = wl_array_len(views);
assert(nr_views > 0);
int nr_rows, nr_cols;
get_items_geometry(output, theme, nr_views, &nr_rows, &nr_cols);
/* items */
struct view **view;
int index = 0;
wl_array_for_each(view, views) {
struct osd_thumbnail_scene_item *item = create_item_scene(
output->osd_scene.tree, *view, output);
if (!item) {
break;
}
int x = (index % nr_cols) * switcher_theme->item_width + padding;
int y = (index / nr_cols) * switcher_theme->item_height + padding;
wlr_scene_node_set_position(&item->tree->node, x, y);
index++;
}
/* background */
struct lab_scene_rect_options bg_opts = {
.border_colors = (float *[1]) { theme->osd_border_color },
.nr_borders = 1,
.border_width = theme->osd_border_width,
.bg_color = theme->osd_bg_color,
.width = nr_cols * switcher_theme->item_width + 2 * padding,
.height = nr_rows * switcher_theme->item_height + 2 * padding,
};
struct lab_scene_rect *bg =
lab_scene_rect_create(output->osd_scene.tree, &bg_opts);
wlr_scene_node_lower_to_bottom(&bg->tree->node);
/* center */
struct wlr_box usable = output_usable_area_in_layout_coords(output);
int lx = usable.x + (usable.width - bg_opts.width) / 2;
int ly = usable.y + (usable.height - bg_opts.height) / 2;
wlr_scene_node_set_position(&output->osd_scene.tree->node, lx, ly);
}
static void
osd_thumbnail_update(struct output *output)
{
struct osd_thumbnail_scene_item *item;
wl_array_for_each(item, &output->osd_scene.items) {
bool active = (item->view == output->server->osd_state.cycle_view);
wlr_scene_node_set_enabled(&item->active_bg->tree->node, active);
wlr_scene_node_set_enabled(
&item->active_title->scene_buffer->node, active);
wlr_scene_node_set_enabled(
&item->normal_title->scene_buffer->node, !active);
}
}
struct osd_impl osd_thumbnail_impl = {
.create = osd_thumbnail_create,
.update = osd_thumbnail_update,
};