labwc/src/ssd/ssd-part.c
2024-08-18 10:50:27 +02:00

224 lines
6.5 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include "common/list.h"
#include "common/mem.h"
#include "labwc.h"
#include "node.h"
#include "ssd-internal.h"
/* Internal helpers */
static void
ssd_button_destroy_notify(struct wl_listener *listener, void *data)
{
struct ssd_button *button = wl_container_of(listener, button, destroy);
wl_list_remove(&button->destroy.link);
free(button);
}
/*
* Create a new node_descriptor containing a link to a new ssd_button struct.
* Both will be destroyed automatically once the scene_node they are attached
* to is destroyed.
*/
static struct ssd_button *
ssd_button_descriptor_create(struct wlr_scene_node *node)
{
/* Create new ssd_button */
struct ssd_button *button = znew(*button);
/* Let it destroy automatically when the scene node destroys */
button->destroy.notify = ssd_button_destroy_notify;
wl_signal_add(&node->events.destroy, &button->destroy);
/* And finally attach the ssd_button to a node descriptor */
node_descriptor_create(node, LAB_NODE_DESC_SSD_BUTTON, button);
return button;
}
/* Internal API */
struct ssd_part *
add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
{
struct ssd_part *part = znew(*part);
part->type = type;
wl_list_append(part_list, &part->link);
return part;
}
struct ssd_part *
add_scene_rect(struct wl_list *list, enum ssd_part_type type,
struct wlr_scene_tree *parent, int width, int height,
int x, int y, float color[4])
{
/*
* When initialized without surface being mapped,
* size may be negative. Just set to 0, next call
* to ssd_*_update() will update the rect to use
* its correct size.
*/
width = width >= 0 ? width : 0;
height = height >= 0 ? height : 0;
struct ssd_part *part = add_scene_part(list, type);
part->node = &wlr_scene_rect_create(
parent, width, height, color)->node;
wlr_scene_node_set_position(part->node, x, y);
return part;
}
struct ssd_part *
add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
struct wlr_scene_tree *parent, struct wlr_buffer *buffer,
int x, int y)
{
struct ssd_part *part = add_scene_part(list, type);
part->node = &wlr_scene_buffer_create(parent, buffer)->node;
wlr_scene_node_set_position(part->node, x, y);
return part;
}
static struct wlr_box
get_scale_box(struct wlr_buffer *buffer, double container_width,
double container_height)
{
struct wlr_box icon_geo = {
.width = buffer->width,
.height = buffer->height
};
/* Scale down buffer if required */
if (icon_geo.width && icon_geo.height) {
double scale = MIN(container_width / icon_geo.width,
container_height / icon_geo.height);
if (scale < 1.0f) {
icon_geo.width = (double)icon_geo.width * scale;
icon_geo.height = (double)icon_geo.height * scale;
}
}
/* Center buffer on both axis */
icon_geo.x = (container_width - icon_geo.width) / 2;
icon_geo.y = (container_height - icon_geo.height) / 2;
return icon_geo;
}
struct ssd_part *
add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
struct wlr_scene_tree *parent, struct wlr_buffer *icon_buffer,
struct wlr_buffer *hover_buffer, int x, struct view *view)
{
struct ssd_part *button_root = add_scene_part(part_list, type);
parent = wlr_scene_tree_create(parent);
button_root->node = &parent->node;
wlr_scene_node_set_position(button_root->node, x, 0);
/* Hitbox */
float invisible[4] = { 0, 0, 0, 0 };
add_scene_rect(part_list, type, parent,
rc.theme->window_button_width, rc.theme->title_height, 0, 0,
invisible);
/* Icon */
struct wlr_scene_tree *icon_tree = wlr_scene_tree_create(parent);
struct wlr_box icon_geo = get_scale_box(icon_buffer,
rc.theme->window_button_width, rc.theme->title_height);
struct ssd_part *icon_part = add_scene_buffer(part_list, type,
icon_tree, icon_buffer, icon_geo.x, icon_geo.y);
/* Make sure big icons are scaled down if necessary */
wlr_scene_buffer_set_dest_size(
wlr_scene_buffer_from_node(icon_part->node),
icon_geo.width, icon_geo.height);
/* Hover icon */
struct wlr_scene_tree *hover_tree = wlr_scene_tree_create(parent);
wlr_scene_node_set_enabled(&hover_tree->node, false);
struct wlr_box hover_geo = get_scale_box(hover_buffer,
rc.theme->window_button_width, rc.theme->title_height);
struct ssd_part *hover_part = add_scene_buffer(part_list, type,
hover_tree, hover_buffer, hover_geo.x, hover_geo.y);
/* Make sure big icons are scaled down if necessary */
wlr_scene_buffer_set_dest_size(
wlr_scene_buffer_from_node(hover_part->node),
hover_geo.width, hover_geo.height);
struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
button->type = type;
button->view = view;
button->normal = icon_part->node;
button->hover = hover_part->node;
button->toggled = NULL;
button->toggled_hover = NULL;
button->icon_tree = icon_tree;
button->hover_tree = hover_tree;
return button_root;
}
void
add_toggled_icon(struct ssd_button *button, struct wl_list *part_list,
enum ssd_part_type type, struct wlr_buffer *icon_buffer,
struct wlr_buffer *hover_buffer)
{
/* Alternate icon */
struct wlr_box icon_geo = get_scale_box(icon_buffer,
rc.theme->window_button_width, rc.theme->title_height);
struct ssd_part *alticon_part = add_scene_buffer(part_list, type,
button->icon_tree, icon_buffer, icon_geo.x, icon_geo.y);
wlr_scene_buffer_set_dest_size(
wlr_scene_buffer_from_node(alticon_part->node),
icon_geo.width, icon_geo.height);
wlr_scene_node_set_enabled(alticon_part->node, false);
struct wlr_box hover_geo = get_scale_box(hover_buffer,
rc.theme->window_button_width, rc.theme->title_height);
struct ssd_part *althover_part = add_scene_buffer(part_list, type,
button->hover_tree, hover_buffer, hover_geo.x, hover_geo.y);
wlr_scene_buffer_set_dest_size(
wlr_scene_buffer_from_node(althover_part->node),
hover_geo.width, hover_geo.height);
wlr_scene_node_set_enabled(althover_part->node, false);
button->toggled = alticon_part->node;
button->toggled_hover = althover_part->node;
}
struct ssd_part *
ssd_get_part(struct wl_list *part_list, enum ssd_part_type type)
{
struct ssd_part *part;
wl_list_for_each(part, part_list, link) {
if (part->type == type) {
return part;
}
}
return NULL;
}
void
ssd_destroy_parts(struct wl_list *list)
{
struct ssd_part *part, *tmp;
wl_list_for_each_reverse_safe(part, tmp, list, link) {
if (part->node) {
wlr_scene_node_destroy(part->node);
part->node = NULL;
}
/* part->buffer will free itself along the scene_buffer node */
part->buffer = NULL;
if (part->geometry) {
free(part->geometry);
part->geometry = NULL;
}
wl_list_remove(&part->link);
free(part);
}
assert(wl_list_empty(list));
}