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	This doesn't change any behaviors. Attaching LAB_NODE_NONE node-descriptor to ssd->tree looks strange, this patch uses new LAB_NODE_SSD_ROOT instead. The node-descriptor attached to ssd->tree is needed for get_cursor_context() to detect cursor hovering on borders/extents. I also updated get_cursor_context() to make my intent clearer.
		
			
				
	
	
		
			189 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_SSD_INTERNAL_H
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#define LABWC_SSD_INTERNAL_H
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#include <wlr/util/box.h>
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#include "common/border.h"
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#include "theme.h"
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#include "view.h"
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struct ssd_state_title_width {
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	int width;
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	bool truncated;
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};
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/*
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 * The scene-graph of SSD looks like below. The parentheses indicate the
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 * type of each node (enum lab_node_type, stored in the node_descriptor
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 * attached to the wlr_scene_node).
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 *
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 * ssd->tree (LAB_NODE_SSD_ROOT)
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 * +--titlebar (LAB_NODE_TITLEBAR)
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 * |  +--inactive
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 * |  |  +--background bar
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 * |  |  +--left corner
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 * |  |  +--right corner
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 * |  |  +--title (LAB_NODE_TITLE)
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 * |  |  +--iconify button (LAB_NODE_BUTTON_ICONIFY)
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 * |  |  |  +--normal close icon image
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 * |  |  |  +--hovered close icon image
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 * |  |  |  +--...
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 * |  |  +--window icon (LAB_NODE_BUTTON_WINDOW_ICON)
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 * |  |  |  +--window icon image
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 * |  |  +--...
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 * |  +--active
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 * |     +--...
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 * +--border
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 * |  +--inactive
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 * |  |  +--top
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 * |  |  +--...
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 * |  +--active
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 * |     +--top
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 * |     +--...
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 * +--shadow
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 * |  +--inactive
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 * |  |  +--top
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 * |  |  +--...
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 * |  +--active
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 * |     +--top
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 * |     +--...
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 * +--extents
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 *    +--top
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 *    +--...
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 */
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struct ssd {
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	struct view *view;
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	struct wlr_scene_tree *tree;
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	/*
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	 * Cache for current values.
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	 * Used to detect actual changes so we
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	 * don't update things we don't have to.
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	 */
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	struct {
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		/* Button icons need to be swapped on shade or omnipresent toggles */
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		bool was_shaded;
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		bool was_omnipresent;
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		/*
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		 * Corners need to be (un)rounded and borders need be shown/hidden
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		 * when toggling maximization, and the button needs to be swapped on
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		 * maximization toggles.
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		 */
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		bool was_maximized;
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		/*
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		 * Corners need to be (un)rounded but borders should be kept shown when
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		 * the window is (un)tiled and notified about it or when the window may
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		 * become so small that only a squared scene-rect can be used to render
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		 * such a small titlebar.
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		 */
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		bool was_squared;
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		struct wlr_box geometry;
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		struct ssd_state_title {
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			char *text;
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			/* indexed by enum ssd_active_state */
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			struct ssd_state_title_width dstates[2];
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		} title;
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	} state;
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	/* An invisible area around the view which allows resizing */
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	struct ssd_extents_scene {
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		struct wlr_scene_tree *tree;
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		struct wlr_scene_rect *top, *bottom, *left, *right;
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	} extents;
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	/* The top of the view, containing buttons, title, .. */
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	struct ssd_titlebar_scene {
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		int height;
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		struct wlr_scene_tree *tree;
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		struct ssd_titlebar_subtree {
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			struct wlr_scene_tree *tree;
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			struct wlr_scene_buffer *corner_left;
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			struct wlr_scene_buffer *corner_right;
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			struct wlr_scene_buffer *bar;
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			struct scaled_font_buffer *title;
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			struct wl_list buttons_left; /* ssd_button.link */
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			struct wl_list buttons_right; /* ssd_button.link */
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		} subtrees[2]; /* indexed by enum ssd_active_state */
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	} titlebar;
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	/* Borders allow resizing as well */
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	struct ssd_border_scene {
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		struct wlr_scene_tree *tree;
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		struct ssd_border_subtree {
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			struct wlr_scene_tree *tree;
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			struct wlr_scene_rect *top, *bottom, *left, *right;
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		} subtrees[2]; /* indexed by enum ssd_active_state */
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	} border;
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	struct ssd_shadow_scene {
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		struct wlr_scene_tree *tree;
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		struct ssd_shadow_subtree {
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			struct wlr_scene_tree *tree;
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			struct wlr_scene_buffer *top, *bottom, *left, *right,
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				*top_left, *top_right, *bottom_left, *bottom_right;
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		} subtrees[2]; /* indexed by enum ssd_active_state */
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	} shadow;
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	/*
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	 * Space between the extremities of the view's wlr_surface
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	 * and the max extents of the server-side decorations.
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	 * For xdg-shell views with CSD, this margin is zero.
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	 */
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	struct border margin;
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};
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struct ssd_button {
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	struct wlr_scene_node *node;
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	enum lab_node_type type;
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	/*
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	 * Bitmap of lab_button_state that represents a combination of
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	 * hover/toggled/rounded states.
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	 */
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	uint8_t state_set;
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	/*
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	 * Image buffers for each combination of hover/toggled/rounded states.
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	 * img_buffers[state_set] is displayed. Some of these can be NULL
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	 * (e.g. img_buffers[LAB_BS_ROUNDED] is set only for corner buttons).
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	 *
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	 * When the button type is LAB_NODE_BUTTON_WINDOW_ICON,
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	 * these are all NULL and window_icon is used instead.
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	 */
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	struct scaled_img_buffer *img_buffers[LAB_BS_ALL + 1];
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	struct scaled_icon_buffer *window_icon;
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	struct wl_list link; /* ssd_titlebar_subtree.buttons_{left,right} */
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};
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struct wlr_buffer;
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struct wlr_scene_tree;
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/* SSD internal helpers to create various SSD elements */
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struct ssd_button *attach_ssd_button(struct wl_list *button_parts,
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	enum lab_node_type type, struct wlr_scene_tree *parent,
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	struct lab_img *imgs[LAB_BS_ALL + 1], int x, int y,
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	struct view *view);
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/* SSD internal */
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void ssd_titlebar_create(struct ssd *ssd);
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void ssd_titlebar_update(struct ssd *ssd);
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void ssd_titlebar_destroy(struct ssd *ssd);
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bool ssd_should_be_squared(struct ssd *ssd);
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void ssd_border_create(struct ssd *ssd);
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void ssd_border_update(struct ssd *ssd);
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void ssd_border_destroy(struct ssd *ssd);
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void ssd_extents_create(struct ssd *ssd);
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void ssd_extents_update(struct ssd *ssd);
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void ssd_extents_destroy(struct ssd *ssd);
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void ssd_shadow_create(struct ssd *ssd);
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void ssd_shadow_update(struct ssd *ssd);
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void ssd_shadow_destroy(struct ssd *ssd);
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#endif /* LABWC_SSD_INTERNAL_H */
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