labwc/src/snap.c
tinyboxvk 1a6dd845a2 Fix typos
Signed-off-by: tinyboxvk <13696594+tinyboxvk@users.noreply.github.com>
2025-01-09 06:59:57 +00:00

282 lines
7.8 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <limits.h>
#include <wlr/util/box.h>
#include "common/border.h"
#include "common/macros.h"
#include "edges.h"
#include "labwc.h"
#include "snap-constraints.h"
#include "snap.h"
#include "view.h"
static void
check_edge(int *next, struct edge current, struct edge target,
struct edge oppose, struct edge align, bool lesser)
{
int cur = current.offset;
int tgt = target.offset;
int opp = oppose.offset;
int aln = align.offset;
if (cur == tgt) {
return;
}
/*
* The edge defined by current and moving to target may encounter two
* edges of another region: the opposing edge of the region is that in
* the opposite orientation of the moving edge (i.e., left <-> right or
* top <-> bottom); the aligned edge of the region is that in the same
* orientation as the moving edge (i.e., left <-> left, top <-> top,
* right <-> right, bottom <-> bottom).
*
* Any opposing or aligned edge of a region is considered "valid" in
* this search if the edge sits between the current and target
* positions of the moving edge (including the target position itself).
*/
/* Direction of motion for the edge */
const bool decreasing = tgt < cur;
/* Check the opposing edge */
if ((tgt <= opp && opp < cur) || (cur < opp && opp <= tgt)) {
*next = edge_get_best(*next, opp, decreasing);
}
/* Check the aligned edge */
if ((tgt <= aln && aln < cur) || (cur < aln && aln <= tgt)) {
*next = edge_get_best(*next, aln, decreasing);
}
}
void
snap_move_to_edge(struct view *view, enum view_edge direction,
bool snap_to_windows, int *dx, int *dy)
{
assert(view);
*dx = 0;
*dy = 0;
struct output *output = view->output;
if (!output_is_usable(output)) {
wlr_log(WLR_ERROR, "view has no output, not snapping to edge");
return;
}
struct wlr_box target = view->pending;
struct border ssd = ssd_thickness(view);
struct wlr_box usable = output_usable_area_in_layout_coords(output);
/*
* First try to move the view to the relevant edge of its output. If
* the view is off-screen, such a move might actually run contrary to
* the commanded direction (e.g., a view off the screen to the left,
* when moved to the left edge, will actually move rightward). This is
* counter-intuitive, so abandon any such movements.
*
* In addition, any view that is already at the desired screen edge
* needs no further consideration.
*/
switch (direction) {
case VIEW_EDGE_LEFT:
target.x = usable.x + ssd.left + rc.gap;
if (target.x >= view->pending.x) {
return;
}
break;
case VIEW_EDGE_RIGHT:
target.x = usable.x + usable.width
- rc.gap - target.width - ssd.right;
if (target.x <= view->pending.x) {
return;
}
break;
case VIEW_EDGE_UP:
target.y = usable.y + ssd.top + rc.gap;
if (target.y >= view->pending.y) {
return;
}
break;
case VIEW_EDGE_DOWN:
target.y = usable.y + usable.height - rc.gap - ssd.bottom
- view_effective_height(view, /* use_pending */ true);
if (target.y <= view->pending.y) {
return;
}
break;
default:
return;
}
/*
* Because the target has been updated to put the view at the edge of
* an output, there is no need to check snapping to output edges. If
* snapping to view is desired, check for snapping against any view on
* the same output.
*/
if (snap_to_windows) {
struct border next_edges;
edges_initialize(&next_edges);
edges_find_neighbors(&next_edges, view, view->pending, target,
output, check_edge, /* ignore_hidden */ false);
/* If any "best" edges were encountered, limit motion */
edges_adjust_move_coords(view, next_edges,
&target.x, &target.y, /* use_pending */ true);
}
*dx = target.x - view->pending.x;
*dy = target.y - view->pending.y;
}
void
snap_grow_to_next_edge(struct view *view,
enum view_edge direction, struct wlr_box *geo)
{
assert(view);
assert(!view->shaded);
*geo = view->pending;
struct output *output = view->output;
if (!output_is_usable(output)) {
wlr_log(WLR_ERROR, "view has no output, not growing to edge");
return;
}
struct border ssd = ssd_thickness(view);
struct wlr_box usable = output_usable_area_in_layout_coords(output);
uint32_t resize_edges;
/* First try to grow the view to the relevant edge of its output. */
switch (direction) {
case VIEW_EDGE_LEFT:
geo->x = usable.x + ssd.left + rc.gap;
geo->width = view->pending.x + view->pending.width - geo->x;
resize_edges = WLR_EDGE_LEFT;
break;
case VIEW_EDGE_RIGHT:
geo->width = usable.x + usable.width
- rc.gap - ssd.right - view->pending.x;
resize_edges = WLR_EDGE_RIGHT;
break;
case VIEW_EDGE_UP:
geo->y = usable.y + ssd.top + rc.gap;
geo->height = view->pending.y + view->pending.height - geo->y;
resize_edges = WLR_EDGE_TOP;
break;
case VIEW_EDGE_DOWN:
geo->height = usable.y + usable.height
- rc.gap - ssd.bottom - view->pending.y;
resize_edges = WLR_EDGE_BOTTOM;
break;
default:
return;
}
/* No grow operation should ever shrink the view */
if (geo->width < view->pending.width ||
geo->height < view->pending.height) {
*geo = view->pending;
return;
}
/* If the view doesn't change size, there is no need for snap checks */
if (geo->width == view->pending.width &&
geo->height == view->pending.height) {
*geo = view->pending;
return;
}
struct border next_edges;
edges_initialize(&next_edges);
/* Use a constrained, effective geometry for snapping if appropriate */
struct wlr_box origin = snap_constraints_effective(view, direction);
/* Limit motion to any intervening edge of other views on this output */
edges_find_neighbors(&next_edges, view, origin, *geo,
output, check_edge, /* ignore_hidden */ false);
edges_adjust_resize_geom(view, next_edges,
resize_edges, geo, /* use_pending */ true);
/*
* Record effective geometry after snapping in case the client opts to
* ignore or modify the configured geometry
*/
snap_constraints_set(view, direction, *geo);
}
void
snap_shrink_to_next_edge(struct view *view,
enum view_edge direction, struct wlr_box *geo)
{
assert(view);
assert(!view->shaded);
*geo = view->pending;
uint32_t resize_edges;
int min_width = view_get_min_width();
/*
* First shrink the view along the relevant edge. The maximum shrink
* allowed is half the current size, but the window must also meet
* minimum size requirements.
*/
switch (direction) {
case VIEW_EDGE_RIGHT:
geo->width = MAX(geo->width / 2, min_width);
geo->x = view->pending.x + view->pending.width - geo->width;
resize_edges = WLR_EDGE_LEFT;
break;
case VIEW_EDGE_LEFT:
geo->width = MAX(geo->width / 2, min_width);
resize_edges = WLR_EDGE_RIGHT;
break;
case VIEW_EDGE_DOWN:
geo->height = MAX(geo->height / 2, LAB_MIN_VIEW_HEIGHT);
geo->y = view->pending.y + view->pending.height - geo->height;
resize_edges = WLR_EDGE_TOP;
break;
case VIEW_EDGE_UP:
geo->height = MAX(geo->height / 2, LAB_MIN_VIEW_HEIGHT);
resize_edges = WLR_EDGE_BOTTOM;
break;
default:
return;
}
/* If the view doesn't change size, abandon the shrink */
if (geo->width == view->pending.width &&
geo->height == view->pending.height) {
*geo = view->pending;
return;
}
struct border next_edges;
edges_initialize(&next_edges);
/* Use a constrained, effective geometry for snapping if appropriate */
struct wlr_box origin = snap_constraints_effective(view, direction);
/* Snap to output edges if the moving edge started off-screen */
edges_find_outputs(&next_edges, view,
origin, *geo, view->output, check_edge);
/* Limit motion to any intervening edge of other views on this output */
edges_find_neighbors(&next_edges, view, origin, *geo,
view->output, check_edge, /* ignore_hidden */ false);
edges_adjust_resize_geom(view, next_edges,
resize_edges, geo, /* use_pending */ true);
/*
* Record effective geometry after snapping in case the client opts to
* ignore or modify the configured geometry
*/
snap_constraints_set(view, direction, *geo);
}