mirror of
https://github.com/labwc/labwc.git
synced 2025-10-29 05:40:24 -04:00
282 lines
7.8 KiB
C
282 lines
7.8 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
|
|
#include <assert.h>
|
|
#include <limits.h>
|
|
#include <wlr/util/box.h>
|
|
#include "common/border.h"
|
|
#include "common/macros.h"
|
|
#include "edges.h"
|
|
#include "labwc.h"
|
|
#include "snap-constraints.h"
|
|
#include "snap.h"
|
|
#include "view.h"
|
|
|
|
static void
|
|
check_edge(int *next, struct edge current, struct edge target,
|
|
struct edge oppose, struct edge align, bool lesser)
|
|
{
|
|
int cur = current.offset;
|
|
int tgt = target.offset;
|
|
int opp = oppose.offset;
|
|
int aln = align.offset;
|
|
|
|
if (cur == tgt) {
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* The edge defined by current and moving to target may encounter two
|
|
* edges of another region: the opposing edge of the region is that in
|
|
* the opposite orientation of the moving edge (i.e., left <-> right or
|
|
* top <-> bottom); the aligned edge of the region is that in the same
|
|
* orientation as the moving edge (i.e., left <-> left, top <-> top,
|
|
* right <-> right, bottom <-> bottom).
|
|
*
|
|
* Any opposing or aligned edge of a region is considered "valid" in
|
|
* this search if the edge sits between the current and target
|
|
* positions of the moving edge (including the target position itself).
|
|
*/
|
|
|
|
/* Direction of motion for the edge */
|
|
const bool decreasing = tgt < cur;
|
|
|
|
/* Check the opposing edge */
|
|
if ((tgt <= opp && opp < cur) || (cur < opp && opp <= tgt)) {
|
|
*next = edge_get_best(*next, opp, decreasing);
|
|
}
|
|
|
|
/* Check the aligned edge */
|
|
if ((tgt <= aln && aln < cur) || (cur < aln && aln <= tgt)) {
|
|
*next = edge_get_best(*next, aln, decreasing);
|
|
}
|
|
}
|
|
|
|
void
|
|
snap_move_to_edge(struct view *view, enum view_edge direction,
|
|
bool snap_to_windows, int *dx, int *dy)
|
|
{
|
|
assert(view);
|
|
|
|
*dx = 0;
|
|
*dy = 0;
|
|
|
|
struct output *output = view->output;
|
|
if (!output_is_usable(output)) {
|
|
wlr_log(WLR_ERROR, "view has no output, not snapping to edge");
|
|
return;
|
|
}
|
|
|
|
struct wlr_box target = view->pending;
|
|
struct border ssd = ssd_thickness(view);
|
|
struct wlr_box usable = output_usable_area_in_layout_coords(output);
|
|
|
|
/*
|
|
* First try to move the view to the relevant edge of its output. If
|
|
* the view is off-screen, such a move might actually run contrary to
|
|
* the commanded direction (e.g., a view off the screen to the left,
|
|
* when moved to the left edge, will actually move rightward). This is
|
|
* counter-intuitive, so abandon any such movements.
|
|
*
|
|
* In addition, any view that is already at the desired screen edge
|
|
* needs no further consideration.
|
|
*/
|
|
switch (direction) {
|
|
case VIEW_EDGE_LEFT:
|
|
target.x = usable.x + ssd.left + rc.gap;
|
|
if (target.x >= view->pending.x) {
|
|
return;
|
|
}
|
|
break;
|
|
case VIEW_EDGE_RIGHT:
|
|
target.x = usable.x + usable.width
|
|
- rc.gap - target.width - ssd.right;
|
|
if (target.x <= view->pending.x) {
|
|
return;
|
|
}
|
|
break;
|
|
case VIEW_EDGE_UP:
|
|
target.y = usable.y + ssd.top + rc.gap;
|
|
if (target.y >= view->pending.y) {
|
|
return;
|
|
}
|
|
break;
|
|
case VIEW_EDGE_DOWN:
|
|
target.y = usable.y + usable.height - rc.gap - ssd.bottom
|
|
- view_effective_height(view, /* use_pending */ true);
|
|
if (target.y <= view->pending.y) {
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Because the target has been updated to put the view at the edge of
|
|
* an output, there is no need to check snapping to output edges. If
|
|
* snapping to view is desired, check for snapping against any view on
|
|
* the same output.
|
|
*/
|
|
if (snap_to_windows) {
|
|
struct border next_edges;
|
|
edges_initialize(&next_edges);
|
|
|
|
edges_find_neighbors(&next_edges, view, view->pending, target,
|
|
output, check_edge, /* ignore_hidden */ false);
|
|
|
|
/* If any "best" edges were encountered, limit motion */
|
|
edges_adjust_move_coords(view, next_edges,
|
|
&target.x, &target.y, /* use_pending */ true);
|
|
}
|
|
|
|
*dx = target.x - view->pending.x;
|
|
*dy = target.y - view->pending.y;
|
|
}
|
|
|
|
void
|
|
snap_grow_to_next_edge(struct view *view,
|
|
enum view_edge direction, struct wlr_box *geo)
|
|
{
|
|
assert(view);
|
|
assert(!view->shaded);
|
|
|
|
*geo = view->pending;
|
|
|
|
struct output *output = view->output;
|
|
if (!output_is_usable(output)) {
|
|
wlr_log(WLR_ERROR, "view has no output, not growing to edge");
|
|
return;
|
|
}
|
|
|
|
struct border ssd = ssd_thickness(view);
|
|
struct wlr_box usable = output_usable_area_in_layout_coords(output);
|
|
uint32_t resize_edges;
|
|
|
|
/* First try to grow the view to the relevant edge of its output. */
|
|
switch (direction) {
|
|
case VIEW_EDGE_LEFT:
|
|
geo->x = usable.x + ssd.left + rc.gap;
|
|
geo->width = view->pending.x + view->pending.width - geo->x;
|
|
resize_edges = WLR_EDGE_LEFT;
|
|
break;
|
|
case VIEW_EDGE_RIGHT:
|
|
geo->width = usable.x + usable.width
|
|
- rc.gap - ssd.right - view->pending.x;
|
|
resize_edges = WLR_EDGE_RIGHT;
|
|
break;
|
|
case VIEW_EDGE_UP:
|
|
geo->y = usable.y + ssd.top + rc.gap;
|
|
geo->height = view->pending.y + view->pending.height - geo->y;
|
|
resize_edges = WLR_EDGE_TOP;
|
|
break;
|
|
case VIEW_EDGE_DOWN:
|
|
geo->height = usable.y + usable.height
|
|
- rc.gap - ssd.bottom - view->pending.y;
|
|
resize_edges = WLR_EDGE_BOTTOM;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
/* No grow operation should ever shrink the view */
|
|
if (geo->width < view->pending.width ||
|
|
geo->height < view->pending.height) {
|
|
*geo = view->pending;
|
|
return;
|
|
}
|
|
|
|
/* If the view doesn't change size, there is no need for snap checks */
|
|
if (geo->width == view->pending.width &&
|
|
geo->height == view->pending.height) {
|
|
*geo = view->pending;
|
|
return;
|
|
}
|
|
|
|
struct border next_edges;
|
|
edges_initialize(&next_edges);
|
|
|
|
/* Use a constrained, effective geometry for snapping if appropriate */
|
|
struct wlr_box origin = snap_constraints_effective(view, direction);
|
|
|
|
/* Limit motion to any intervening edge of other views on this output */
|
|
edges_find_neighbors(&next_edges, view, origin, *geo,
|
|
output, check_edge, /* ignore_hidden */ false);
|
|
|
|
edges_adjust_resize_geom(view, next_edges,
|
|
resize_edges, geo, /* use_pending */ true);
|
|
|
|
/*
|
|
* Record effective geometry after snapping in case the client opts to
|
|
* ignore or modify the configured geometry
|
|
*/
|
|
snap_constraints_set(view, direction, *geo);
|
|
}
|
|
|
|
void
|
|
snap_shrink_to_next_edge(struct view *view,
|
|
enum view_edge direction, struct wlr_box *geo)
|
|
{
|
|
assert(view);
|
|
assert(!view->shaded);
|
|
|
|
*geo = view->pending;
|
|
uint32_t resize_edges;
|
|
int min_width = view_get_min_width();
|
|
|
|
/*
|
|
* First shrink the view along the relevant edge. The maximum shrink
|
|
* allowed is half the current size, but the window must also meet
|
|
* minimum size requirements.
|
|
*/
|
|
switch (direction) {
|
|
case VIEW_EDGE_RIGHT:
|
|
geo->width = MAX(geo->width / 2, min_width);
|
|
geo->x = view->pending.x + view->pending.width - geo->width;
|
|
resize_edges = WLR_EDGE_LEFT;
|
|
break;
|
|
case VIEW_EDGE_LEFT:
|
|
geo->width = MAX(geo->width / 2, min_width);
|
|
resize_edges = WLR_EDGE_RIGHT;
|
|
break;
|
|
case VIEW_EDGE_DOWN:
|
|
geo->height = MAX(geo->height / 2, LAB_MIN_VIEW_HEIGHT);
|
|
geo->y = view->pending.y + view->pending.height - geo->height;
|
|
resize_edges = WLR_EDGE_TOP;
|
|
break;
|
|
case VIEW_EDGE_UP:
|
|
geo->height = MAX(geo->height / 2, LAB_MIN_VIEW_HEIGHT);
|
|
resize_edges = WLR_EDGE_BOTTOM;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
/* If the view doesn't change size, abandon the shrink */
|
|
if (geo->width == view->pending.width &&
|
|
geo->height == view->pending.height) {
|
|
*geo = view->pending;
|
|
return;
|
|
}
|
|
|
|
struct border next_edges;
|
|
edges_initialize(&next_edges);
|
|
|
|
/* Use a constrained, effective geometry for snapping if appropriate */
|
|
struct wlr_box origin = snap_constraints_effective(view, direction);
|
|
|
|
/* Snap to output edges if the moving edge started off-screen */
|
|
edges_find_outputs(&next_edges, view,
|
|
origin, *geo, view->output, check_edge);
|
|
|
|
/* Limit motion to any intervening edge of other views on this output */
|
|
edges_find_neighbors(&next_edges, view, origin, *geo,
|
|
view->output, check_edge, /* ignore_hidden */ false);
|
|
|
|
edges_adjust_resize_geom(view, next_edges,
|
|
resize_edges, geo, /* use_pending */ true);
|
|
|
|
/*
|
|
* Record effective geometry after snapping in case the client opts to
|
|
* ignore or modify the configured geometry
|
|
*/
|
|
snap_constraints_set(view, direction, *geo);
|
|
}
|