mirror of
https://github.com/labwc/labwc.git
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204 lines
7.9 KiB
C
204 lines
7.9 KiB
C
#include "labwc.h"
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#include <wlr/types/wlr_export_dmabuf_v1.h>
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#include <wlr/types/wlr_screencopy_v1.h>
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#include <wlr/types/wlr_data_control_v1.h>
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#include <wlr/types/wlr_gamma_control_v1.h>
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#include <wlr/types/wlr_primary_selection_v1.h>
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int main(int argc, char *argv[])
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{
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wlr_log_init(WLR_ERROR, NULL);
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char *startup_cmd = NULL;
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int c;
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while ((c = getopt(argc, argv, "s:h")) != -1) {
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switch (c) {
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case 's':
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startup_cmd = optarg;
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break;
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default:
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printf("Usage: %s [-s startup command]\n", argv[0]);
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return 0;
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}
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}
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if (optind < argc) {
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printf("Usage: %s [-s startup command]\n", argv[0]);
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return 0;
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}
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struct server server;
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/* The Wayland display is managed by libwayland. It handles accepting
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* clients from the Unix socket, manging Wayland globals, and so on. */
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server.wl_display = wl_display_create();
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/* The backend is a wlroots feature which abstracts the underlying input
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* and output hardware. The autocreate option will choose the most
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* suitable backend based on the current environment, such as opening an
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* X11 window if an X11 server is running. The NULL argument here
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* optionally allows you to pass in a custom renderer if wlr_renderer
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* doesn't meet your needs. The backend uses the renderer, for example,
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* to fall back to software cursors if the backend does not support
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* hardware cursors (some older GPUs don't). */
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server.backend = wlr_backend_autocreate(server.wl_display, NULL);
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/* If we don't provide a renderer, autocreate makes a GLES2 renderer for
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* us. The renderer is responsible for defining the various pixel
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* formats it supports for shared memory, this configures that for
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* clients. */
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server.renderer = wlr_backend_get_renderer(server.backend);
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wlr_renderer_init_wl_display(server.renderer, server.wl_display);
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/* This creates some hands-off wlroots interfaces. The compositor is
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* necessary for clients to allocate surfaces and the data device
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* manager handles the clipboard. Each of these wlroots interfaces has
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* room for you to dig your fingers in and play with their behavior if
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* you want. */
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server.compositor =
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wlr_compositor_create(server.wl_display, server.renderer);
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wlr_data_device_manager_create(server.wl_display);
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wlr_export_dmabuf_manager_v1_create(server.wl_display);
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wlr_screencopy_manager_v1_create(server.wl_display);
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wlr_data_control_manager_v1_create(server.wl_display);
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wlr_gamma_control_manager_v1_create(server.wl_display);
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wlr_primary_selection_v1_device_manager_create(server.wl_display);
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/* Creates an output layout, which a wlroots utility for working with an
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* arrangement of screens in a physical layout. */
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server.output_layout = wlr_output_layout_create();
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/* Configure a listener to be notified when new outputs are available on
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* the backend. */
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wl_list_init(&server.outputs);
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server.new_output.notify = server_new_output;
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wl_signal_add(&server.backend->events.new_output, &server.new_output);
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/* Set up our list of views and the xdg-shell. The xdg-shell is a
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* Wayland protocol which is used for application windows. For more
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* detail on shells, refer to my article:
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*
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* https://drewdevault.com/2018/07/29/Wayland-shells.html
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*/
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wl_list_init(&server.views);
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server.xdg_shell = wlr_xdg_shell_create(server.wl_display);
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server.new_xdg_surface.notify = xdg_surface_new;
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wl_signal_add(&server.xdg_shell->events.new_surface,
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&server.new_xdg_surface);
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/*
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* Creates a cursor, which is a wlroots utility for tracking the cursor
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* image shown on screen.
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*/
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server.cursor = wlr_cursor_create();
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wlr_cursor_attach_output_layout(server.cursor, server.output_layout);
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/*
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* wlr_cursor *only* displays an image on screen. It does not move
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* around when the pointer moves. However, we can attach input devices
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* to it, and it will generate aggregate events for all of them. In
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* these events, we can choose how we want to process them, forwarding
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* them to clients and moving the cursor around. More detail on this
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* process is described in my input handling blog post:
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*
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* https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
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*
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* And more comments are sprinkled throughout the notify functions
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* above.
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*/
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server.cursor_motion.notify = server_cursor_motion;
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wl_signal_add(&server.cursor->events.motion, &server.cursor_motion);
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server.cursor_motion_absolute.notify = server_cursor_motion_absolute;
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wl_signal_add(&server.cursor->events.motion_absolute,
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&server.cursor_motion_absolute);
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server.cursor_button.notify = server_cursor_button;
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wl_signal_add(&server.cursor->events.button, &server.cursor_button);
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server.cursor_axis.notify = server_cursor_axis;
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wl_signal_add(&server.cursor->events.axis, &server.cursor_axis);
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server.cursor_frame.notify = server_cursor_frame;
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wl_signal_add(&server.cursor->events.frame, &server.cursor_frame);
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/*
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* Configures a seat, which is a single "seat" at which a user sits and
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* operates the computer. This conceptually includes up to one keyboard,
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* pointer, touch, and drawing tablet device. We also rig up a listener
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* to let us know when new input devices are available on the backend.
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*/
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wl_list_init(&server.keyboards);
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server.new_input.notify = server_new_input;
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wl_signal_add(&server.backend->events.new_input, &server.new_input);
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server.seat = wlr_seat_create(server.wl_display, "seat0");
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server.request_cursor.notify = seat_request_cursor;
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wl_signal_add(&server.seat->events.request_set_cursor,
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&server.request_cursor);
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/* Add a Unix socket to the Wayland display. */
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const char *socket = wl_display_add_socket_auto(server.wl_display);
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if (!socket) {
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wlr_backend_destroy(server.backend);
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return 1;
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}
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/* Start the backend. This will enumerate outputs and inputs, become the
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* DRM master, etc */
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if (!wlr_backend_start(server.backend)) {
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wlr_backend_destroy(server.backend);
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wl_display_destroy(server.wl_display);
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return 1;
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}
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/* Set the WAYLAND_DISPLAY environment variable to our socket and run
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* the startup command if requested. */
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setenv("WAYLAND_DISPLAY", socket, true);
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wl_display_init_shm(server.wl_display);
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/* Init xwayland */
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server.xwayland = wlr_xwayland_create(server.wl_display,
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server.compositor, false);
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server.new_xwayland_surface.notify = xwl_surface_new;
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wl_signal_add(&server.xwayland->events.new_surface,
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&server.new_xwayland_surface);
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setenv("DISPLAY", server.xwayland->display_name, true);
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wlr_xwayland_set_seat(server.xwayland, server.seat);
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/* Creates an xcursor manager, another wlroots utility which loads up
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* Xcursor themes to source cursor images from and makes sure that
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* cursor images are available at all scale factors on the screen
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* (necessary for
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* HiDPI support). We add a cursor theme at scale factor 1 to begin
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* with. */
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server.cursor_mgr =
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wlr_xcursor_manager_create(XCURSOR_DEFAULT, XCURSOR_SIZE);
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wlr_xcursor_manager_load(server.cursor_mgr, 1);
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struct wlr_xcursor *xcursor = wlr_xcursor_manager_get_xcursor(
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server.cursor_mgr, XCURSOR_DEFAULT, 1);
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if (xcursor) {
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struct wlr_xcursor_image *image = xcursor->images[0];
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wlr_xwayland_set_cursor(server.xwayland, image->buffer,
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image->width * 4, image->width,
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image->height, image->hotspot_x,
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image->hotspot_y);
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}
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if (startup_cmd) {
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if (fork() == 0) {
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execl("/bin/sh", "/bin/sh", "-c", startup_cmd,
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(void *)NULL);
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}
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}
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/* Run the Wayland event loop. This does not return until you exit the
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* compositor. Starting the backend rigged up all of the necessary event
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* loop configuration to listen to libinput events, DRM events, generate
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* frame events at the refresh rate, and so on. */
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wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s",
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socket);
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wl_display_run(server.wl_display);
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/* Once wl_display_run returns, we shut down the server. */
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wlr_xwayland_destroy(server.xwayland);
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wlr_xcursor_manager_destroy(server.cursor_mgr);
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wl_display_destroy_clients(server.wl_display);
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wl_display_destroy(server.wl_display);
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return 0;
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}
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