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Support identification of wlr_scene_node role to enable simplification of codebase including the avoidance of iterating over lists of layer-surface, menuitems, and so on. Use node-descriptors for xdg toplevels and popups
23 lines
692 B
C
23 lines
692 B
C
/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef __LABWC_NODE_DESCRIPTOR_H
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#define __LABWC_NODE_DESCRIPTOR_H
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#include <wlr/types/wlr_scene.h>
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enum node_descriptor_type {
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LAB_NODE_DESC_NODE = 0,
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LAB_NODE_DESC_VIEW, /* *data --> struct view */
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LAB_NODE_DESC_XDG_POPUP, /* *data --> struct view */
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LAB_NODE_DESC_LAYER_SURFACE, /* *data --> struct lab_layer_surface */
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LAB_NODE_DESC_LAYER_POPUP, /* *data --> struct lab_layer_popup */
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};
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struct node_descriptor {
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enum node_descriptor_type type;
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void *data;
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struct wl_listener destroy;
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};
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void node_descriptor_create(struct wlr_scene_node *node,
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enum node_descriptor_type type, void *data);
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#endif /* __LABWC_NODE_DESCRIPTOR_H */
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