labwc/include/ssd-internal.h
tokyo4j 574b20fbff ssd: attach LAB_NODE_SSD_ROOT to ssd->tree
This doesn't change any behaviors.

Attaching LAB_NODE_NONE node-descriptor to ssd->tree looks strange, this
patch uses new LAB_NODE_SSD_ROOT instead. The node-descriptor attached to
ssd->tree is needed for get_cursor_context() to detect cursor hovering on
borders/extents.

I also updated get_cursor_context() to make my intent clearer.
2025-09-08 15:46:36 +09:00

189 lines
5.2 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SSD_INTERNAL_H
#define LABWC_SSD_INTERNAL_H
#include <wlr/util/box.h>
#include "common/border.h"
#include "theme.h"
#include "view.h"
struct ssd_state_title_width {
int width;
bool truncated;
};
/*
* The scene-graph of SSD looks like below. The parentheses indicate the
* type of each node (enum lab_node_type, stored in the node_descriptor
* attached to the wlr_scene_node).
*
* ssd->tree (LAB_NODE_SSD_ROOT)
* +--titlebar (LAB_NODE_TITLEBAR)
* | +--inactive
* | | +--background bar
* | | +--left corner
* | | +--right corner
* | | +--title (LAB_NODE_TITLE)
* | | +--iconify button (LAB_NODE_BUTTON_ICONIFY)
* | | | +--normal close icon image
* | | | +--hovered close icon image
* | | | +--...
* | | +--window icon (LAB_NODE_BUTTON_WINDOW_ICON)
* | | | +--window icon image
* | | +--...
* | +--active
* | +--...
* +--border
* | +--inactive
* | | +--top
* | | +--...
* | +--active
* | +--top
* | +--...
* +--shadow
* | +--inactive
* | | +--top
* | | +--...
* | +--active
* | +--top
* | +--...
* +--extents
* +--top
* +--...
*/
struct ssd {
struct view *view;
struct wlr_scene_tree *tree;
/*
* Cache for current values.
* Used to detect actual changes so we
* don't update things we don't have to.
*/
struct {
/* Button icons need to be swapped on shade or omnipresent toggles */
bool was_shaded;
bool was_omnipresent;
/*
* Corners need to be (un)rounded and borders need be shown/hidden
* when toggling maximization, and the button needs to be swapped on
* maximization toggles.
*/
bool was_maximized;
/*
* Corners need to be (un)rounded but borders should be kept shown when
* the window is (un)tiled and notified about it or when the window may
* become so small that only a squared scene-rect can be used to render
* such a small titlebar.
*/
bool was_squared;
struct wlr_box geometry;
struct ssd_state_title {
char *text;
/* indexed by enum ssd_active_state */
struct ssd_state_title_width dstates[2];
} title;
} state;
/* An invisible area around the view which allows resizing */
struct ssd_extents_scene {
struct wlr_scene_tree *tree;
struct wlr_scene_rect *top, *bottom, *left, *right;
} extents;
/* The top of the view, containing buttons, title, .. */
struct ssd_titlebar_scene {
int height;
struct wlr_scene_tree *tree;
struct ssd_titlebar_subtree {
struct wlr_scene_tree *tree;
struct wlr_scene_buffer *corner_left;
struct wlr_scene_buffer *corner_right;
struct wlr_scene_buffer *bar;
struct scaled_font_buffer *title;
struct wl_list buttons_left; /* ssd_button.link */
struct wl_list buttons_right; /* ssd_button.link */
} subtrees[2]; /* indexed by enum ssd_active_state */
} titlebar;
/* Borders allow resizing as well */
struct ssd_border_scene {
struct wlr_scene_tree *tree;
struct ssd_border_subtree {
struct wlr_scene_tree *tree;
struct wlr_scene_rect *top, *bottom, *left, *right;
} subtrees[2]; /* indexed by enum ssd_active_state */
} border;
struct ssd_shadow_scene {
struct wlr_scene_tree *tree;
struct ssd_shadow_subtree {
struct wlr_scene_tree *tree;
struct wlr_scene_buffer *top, *bottom, *left, *right,
*top_left, *top_right, *bottom_left, *bottom_right;
} subtrees[2]; /* indexed by enum ssd_active_state */
} shadow;
/*
* Space between the extremities of the view's wlr_surface
* and the max extents of the server-side decorations.
* For xdg-shell views with CSD, this margin is zero.
*/
struct border margin;
};
struct ssd_button {
struct wlr_scene_node *node;
enum lab_node_type type;
/*
* Bitmap of lab_button_state that represents a combination of
* hover/toggled/rounded states.
*/
uint8_t state_set;
/*
* Image buffers for each combination of hover/toggled/rounded states.
* img_buffers[state_set] is displayed. Some of these can be NULL
* (e.g. img_buffers[LAB_BS_ROUNDED] is set only for corner buttons).
*
* When the button type is LAB_NODE_BUTTON_WINDOW_ICON,
* these are all NULL and window_icon is used instead.
*/
struct scaled_img_buffer *img_buffers[LAB_BS_ALL + 1];
struct scaled_icon_buffer *window_icon;
struct wl_list link; /* ssd_titlebar_subtree.buttons_{left,right} */
};
struct wlr_buffer;
struct wlr_scene_tree;
/* SSD internal helpers to create various SSD elements */
struct ssd_button *attach_ssd_button(struct wl_list *button_parts,
enum lab_node_type type, struct wlr_scene_tree *parent,
struct lab_img *imgs[LAB_BS_ALL + 1], int x, int y,
struct view *view);
/* SSD internal */
void ssd_titlebar_create(struct ssd *ssd);
void ssd_titlebar_update(struct ssd *ssd);
void ssd_titlebar_destroy(struct ssd *ssd);
bool ssd_should_be_squared(struct ssd *ssd);
void ssd_border_create(struct ssd *ssd);
void ssd_border_update(struct ssd *ssd);
void ssd_border_destroy(struct ssd *ssd);
void ssd_extents_create(struct ssd *ssd);
void ssd_extents_update(struct ssd *ssd);
void ssd_extents_destroy(struct ssd *ssd);
void ssd_shadow_create(struct ssd *ssd);
void ssd_shadow_update(struct ssd *ssd);
void ssd_shadow_destroy(struct ssd *ssd);
#endif /* LABWC_SSD_INTERNAL_H */