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This doesn't change any behaviors. Attaching LAB_NODE_NONE node-descriptor to ssd->tree looks strange, this patch uses new LAB_NODE_SSD_ROOT instead. The node-descriptor attached to ssd->tree is needed for get_cursor_context() to detect cursor hovering on borders/extents. I also updated get_cursor_context() to make my intent clearer.
189 lines
5.2 KiB
C
189 lines
5.2 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_SSD_INTERNAL_H
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#define LABWC_SSD_INTERNAL_H
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#include <wlr/util/box.h>
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#include "common/border.h"
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#include "theme.h"
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#include "view.h"
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struct ssd_state_title_width {
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int width;
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bool truncated;
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};
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/*
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* The scene-graph of SSD looks like below. The parentheses indicate the
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* type of each node (enum lab_node_type, stored in the node_descriptor
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* attached to the wlr_scene_node).
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*
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* ssd->tree (LAB_NODE_SSD_ROOT)
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* +--titlebar (LAB_NODE_TITLEBAR)
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* | +--inactive
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* | | +--background bar
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* | | +--left corner
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* | | +--right corner
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* | | +--title (LAB_NODE_TITLE)
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* | | +--iconify button (LAB_NODE_BUTTON_ICONIFY)
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* | | | +--normal close icon image
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* | | | +--hovered close icon image
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* | | | +--...
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* | | +--window icon (LAB_NODE_BUTTON_WINDOW_ICON)
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* | | | +--window icon image
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* | | +--...
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* | +--active
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* | +--...
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* +--border
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* | +--inactive
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* | | +--top
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* | | +--...
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* | +--active
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* | +--top
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* | +--...
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* +--shadow
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* | +--inactive
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* | | +--top
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* | | +--...
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* | +--active
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* | +--top
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* | +--...
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* +--extents
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* +--top
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* +--...
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*/
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struct ssd {
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struct view *view;
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struct wlr_scene_tree *tree;
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/*
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* Cache for current values.
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* Used to detect actual changes so we
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* don't update things we don't have to.
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*/
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struct {
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/* Button icons need to be swapped on shade or omnipresent toggles */
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bool was_shaded;
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bool was_omnipresent;
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/*
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* Corners need to be (un)rounded and borders need be shown/hidden
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* when toggling maximization, and the button needs to be swapped on
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* maximization toggles.
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*/
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bool was_maximized;
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/*
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* Corners need to be (un)rounded but borders should be kept shown when
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* the window is (un)tiled and notified about it or when the window may
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* become so small that only a squared scene-rect can be used to render
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* such a small titlebar.
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*/
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bool was_squared;
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struct wlr_box geometry;
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struct ssd_state_title {
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char *text;
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/* indexed by enum ssd_active_state */
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struct ssd_state_title_width dstates[2];
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} title;
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} state;
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/* An invisible area around the view which allows resizing */
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struct ssd_extents_scene {
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struct wlr_scene_tree *tree;
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struct wlr_scene_rect *top, *bottom, *left, *right;
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} extents;
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/* The top of the view, containing buttons, title, .. */
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struct ssd_titlebar_scene {
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int height;
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struct wlr_scene_tree *tree;
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struct ssd_titlebar_subtree {
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struct wlr_scene_tree *tree;
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struct wlr_scene_buffer *corner_left;
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struct wlr_scene_buffer *corner_right;
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struct wlr_scene_buffer *bar;
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struct scaled_font_buffer *title;
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struct wl_list buttons_left; /* ssd_button.link */
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struct wl_list buttons_right; /* ssd_button.link */
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} subtrees[2]; /* indexed by enum ssd_active_state */
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} titlebar;
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/* Borders allow resizing as well */
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struct ssd_border_scene {
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struct wlr_scene_tree *tree;
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struct ssd_border_subtree {
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struct wlr_scene_tree *tree;
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struct wlr_scene_rect *top, *bottom, *left, *right;
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} subtrees[2]; /* indexed by enum ssd_active_state */
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} border;
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struct ssd_shadow_scene {
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struct wlr_scene_tree *tree;
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struct ssd_shadow_subtree {
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struct wlr_scene_tree *tree;
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struct wlr_scene_buffer *top, *bottom, *left, *right,
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*top_left, *top_right, *bottom_left, *bottom_right;
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} subtrees[2]; /* indexed by enum ssd_active_state */
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} shadow;
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/*
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* Space between the extremities of the view's wlr_surface
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* and the max extents of the server-side decorations.
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* For xdg-shell views with CSD, this margin is zero.
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*/
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struct border margin;
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};
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struct ssd_button {
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struct wlr_scene_node *node;
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enum lab_node_type type;
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/*
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* Bitmap of lab_button_state that represents a combination of
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* hover/toggled/rounded states.
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*/
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uint8_t state_set;
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/*
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* Image buffers for each combination of hover/toggled/rounded states.
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* img_buffers[state_set] is displayed. Some of these can be NULL
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* (e.g. img_buffers[LAB_BS_ROUNDED] is set only for corner buttons).
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*
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* When the button type is LAB_NODE_BUTTON_WINDOW_ICON,
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* these are all NULL and window_icon is used instead.
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*/
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struct scaled_img_buffer *img_buffers[LAB_BS_ALL + 1];
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struct scaled_icon_buffer *window_icon;
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struct wl_list link; /* ssd_titlebar_subtree.buttons_{left,right} */
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};
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struct wlr_buffer;
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struct wlr_scene_tree;
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/* SSD internal helpers to create various SSD elements */
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struct ssd_button *attach_ssd_button(struct wl_list *button_parts,
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enum lab_node_type type, struct wlr_scene_tree *parent,
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struct lab_img *imgs[LAB_BS_ALL + 1], int x, int y,
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struct view *view);
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/* SSD internal */
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void ssd_titlebar_create(struct ssd *ssd);
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void ssd_titlebar_update(struct ssd *ssd);
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void ssd_titlebar_destroy(struct ssd *ssd);
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bool ssd_should_be_squared(struct ssd *ssd);
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void ssd_border_create(struct ssd *ssd);
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void ssd_border_update(struct ssd *ssd);
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void ssd_border_destroy(struct ssd *ssd);
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void ssd_extents_create(struct ssd *ssd);
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void ssd_extents_update(struct ssd *ssd);
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void ssd_extents_destroy(struct ssd *ssd);
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void ssd_shadow_create(struct ssd *ssd);
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void ssd_shadow_update(struct ssd *ssd);
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void ssd_shadow_destroy(struct ssd *ssd);
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#endif /* LABWC_SSD_INTERNAL_H */
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