// SPDX-License-Identifier: GPL-2.0-only /* * layers.c - layer-shell implementation * * Based on * - https://git.sr.ht/~sircmpwm/wio * - https://github.com/swaywm/sway * Copyright (C) 2019 Drew DeVault and Sway developers */ #include #include #include #include #include #include #include "layers.h" #include "labwc.h" #include "node.h" void layers_arrange(struct output *output) { struct wlr_box full_area = { 0 }; wlr_output_effective_resolution(output->wlr_output, &full_area.width, &full_area.height); struct wlr_box usable_area = full_area; struct server *server = output->server; struct wlr_scene_output *scene_output = wlr_scene_get_scene_output(server->scene, output->wlr_output); if (!scene_output) { wlr_log(WLR_DEBUG, "no wlr_scene_output"); return; } int nr_layers = sizeof(output->layers) / sizeof(output->layers[0]); for (int i = 0; i < nr_layers; i++) { struct lab_layer_surface *lab_layer_surface; /* * First we go over the list of surfaces that have * exclusive_zone set (e.g. statusbars) because we have to * determine the usable area before processing regular layouts. */ wl_list_for_each(lab_layer_surface, &output->layers[i], link) { struct wlr_scene_layer_surface_v1 *scene_layer_surface = lab_layer_surface->scene_layer_surface; if (scene_layer_surface->layer_surface->current.exclusive_zone) { wlr_scene_layer_surface_v1_configure( scene_layer_surface, &full_area, &usable_area); } } /* Now we process regular layouts */ wl_list_for_each(lab_layer_surface, &output->layers[i], link) { struct wlr_scene_layer_surface_v1 *scene_layer_surface = lab_layer_surface->scene_layer_surface; if (!scene_layer_surface->layer_surface->current.exclusive_zone) { wlr_scene_layer_surface_v1_configure( scene_layer_surface, &full_area, &usable_area); } } wlr_scene_node_set_position(&output->layer_tree[i]->node, scene_output->x, scene_output->y); } memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box)); /* Find topmost keyboard interactive layer, if such a layer exists */ uint32_t layers_above_shell[] = { ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, ZWLR_LAYER_SHELL_V1_LAYER_TOP, }; size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]); struct lab_layer_surface *layer, *topmost = NULL; for (size_t i = 0; i < nlayers; ++i) { wl_list_for_each_reverse (layer, &output->layers[layers_above_shell[i]], link) { struct wlr_layer_surface_v1 *layer_surface = layer->scene_layer_surface->layer_surface; if (layer_surface->current.keyboard_interactive) { topmost = layer; break; } } if (topmost) { break; } } struct seat *seat = &output->server->seat; if (topmost) { seat_set_focus_layer(seat, topmost->scene_layer_surface->layer_surface); } else if (seat->focused_layer && !seat->focused_layer->current.keyboard_interactive) { seat_set_focus_layer(seat, NULL); } /* Finally re-arrange all views based on usable_area */ desktop_arrange_all_views(server); } static void output_destroy_notify(struct wl_listener *listener, void *data) { struct lab_layer_surface *layer = wl_container_of(listener, layer, output_destroy); layer->scene_layer_surface->layer_surface->output = NULL; } static void surface_commit_notify(struct wl_listener *listener, void *data) { struct lab_layer_surface *layer = wl_container_of(listener, layer, surface_commit); struct wlr_layer_surface_v1 *layer_surface = layer->scene_layer_surface->layer_surface; struct wlr_output *wlr_output = layer->scene_layer_surface->layer_surface->output; if (!wlr_output) { return; } if (layer_surface->current.committed || layer->mapped != layer_surface->mapped) { layer->mapped = layer_surface->mapped; struct output *output = output_from_wlr_output(layer->server, wlr_output); layers_arrange(output); } } static void unmap(struct lab_layer_surface *layer) { struct seat *seat = &layer->server->seat; if (seat->focused_layer == layer->scene_layer_surface->layer_surface) { seat_set_focus_layer(seat, NULL); } } static void destroy_notify(struct wl_listener *listener, void *data) { struct lab_layer_surface *layer = wl_container_of( listener, layer, destroy); unmap(layer); wl_list_remove(&layer->link); wl_list_remove(&layer->destroy.link); wl_list_remove(&layer->map.link); wl_list_remove(&layer->unmap.link); wl_list_remove(&layer->surface_commit.link); if (layer->scene_layer_surface->layer_surface->output) { wl_list_remove(&layer->output_destroy.link); struct output *output = output_from_wlr_output(layer->server, layer->scene_layer_surface->layer_surface->output); layers_arrange(output); } free(layer); } static void unmap_notify(struct wl_listener *listener, void *data) { return; struct lab_layer_surface *lab_layer_surface = wl_container_of(listener, lab_layer_surface, unmap); unmap(lab_layer_surface); } static void map_notify(struct wl_listener *listener, void *data) { return; struct wlr_layer_surface_v1 *layer_surface = data; wlr_surface_send_enter(layer_surface->surface, layer_surface->output); } static void popup_handle_destroy(struct wl_listener *listener, void *data) { struct lab_layer_popup *popup = wl_container_of(listener, popup, destroy); wl_list_remove(&popup->destroy.link); wl_list_remove(&popup->new_popup.link); free(popup); } static void popup_handle_new_popup(struct wl_listener *listener, void *data); static struct lab_layer_popup * create_popup(struct wlr_xdg_popup *wlr_popup, struct wlr_scene_tree *parent, struct wlr_box *output_toplevel_sx_box) { struct lab_layer_popup *popup = calloc(1, sizeof(struct lab_layer_popup)); if (!popup) { return NULL; } popup->wlr_popup = wlr_popup; popup->scene_tree = wlr_scene_xdg_surface_create(parent, wlr_popup->base); if (!popup->scene_tree) { free(popup); return NULL; } node_descriptor_create(&popup->scene_tree->node, LAB_NODE_DESC_LAYER_POPUP, popup); popup->destroy.notify = popup_handle_destroy; wl_signal_add(&wlr_popup->base->events.destroy, &popup->destroy); popup->new_popup.notify = popup_handle_new_popup; wl_signal_add(&wlr_popup->base->events.new_popup, &popup->new_popup); wlr_xdg_popup_unconstrain_from_box(wlr_popup, output_toplevel_sx_box); return popup; } /* This popup's parent is a layer popup */ static void popup_handle_new_popup(struct wl_listener *listener, void *data) { struct lab_layer_popup *lab_layer_popup = wl_container_of(listener, lab_layer_popup, new_popup); struct wlr_xdg_popup *wlr_popup = data; struct lab_layer_popup *new_popup = create_popup(wlr_popup, lab_layer_popup->scene_tree, &lab_layer_popup->output_toplevel_sx_box); new_popup->output_toplevel_sx_box = lab_layer_popup->output_toplevel_sx_box; } /* * We move popups from the bottom to the top layer so that they are * rendered above views. */ static void move_popup_to_top_layer(struct lab_layer_surface *toplevel, struct lab_layer_popup *popup) { struct server *server = toplevel->server; struct wlr_output *wlr_output = toplevel->scene_layer_surface->layer_surface->output; struct output *output = output_from_wlr_output(server, wlr_output); struct wlr_box box = { 0 }; wlr_output_layout_get_box(server->output_layout, wlr_output, &box); int lx = toplevel->scene_layer_surface->tree->node.x + box.x; int ly = toplevel->scene_layer_surface->tree->node.y + box.y; struct wlr_scene_node *node = &popup->scene_tree->node; wlr_scene_node_reparent(node, output->layer_popup_tree); /* FIXME: verify the whole tree should be repositioned */ wlr_scene_node_set_position(&output->layer_popup_tree->node, lx, ly); } /* This popup's parent is a shell-layer surface */ static void new_popup_notify(struct wl_listener *listener, void *data) { struct lab_layer_surface *toplevel = wl_container_of(listener, toplevel, new_popup); struct wlr_xdg_popup *wlr_popup = data; int lx, ly; struct server *server = toplevel->server; struct wlr_scene_layer_surface_v1 *surface = toplevel->scene_layer_surface; wlr_scene_node_coords(&surface->tree->node, &lx, &ly); if (!surface->layer_surface->output) { /* Work-around for moving layer shell surfaces on output destruction */ struct wlr_output *wlr_output; wlr_output = wlr_output_layout_output_at(server->output_layout, lx, ly); surface->layer_surface->output = wlr_output; } struct output *output = surface->layer_surface->output->data; struct wlr_box output_box = { 0 }; wlr_output_layout_get_box(server->output_layout, output->wlr_output, &output_box); /* * Output geometry expressed in the coordinate system of the toplevel * parent of popup. We store this struct the lab_layer_popup struct * to make it easier to unconstrain children when we move popups from * the bottom to the top layer. */ struct wlr_box output_toplevel_sx_box = { .x = output_box.x - lx, .y = output_box.y - ly, .width = output_box.width, .height = output_box.height, }; struct lab_layer_popup *popup = create_popup(wlr_popup, surface->tree, &output_toplevel_sx_box); popup->output_toplevel_sx_box = output_toplevel_sx_box; if (surface->layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) { move_popup_to_top_layer(toplevel, popup); } } static void new_layer_surface_notify(struct wl_listener *listener, void *data) { struct server *server = wl_container_of( listener, server, new_layer_surface); struct wlr_layer_surface_v1 *layer_surface = data; if (!layer_surface->output) { struct wlr_output *output = wlr_output_layout_output_at( server->output_layout, server->seat.cursor->x, server->seat.cursor->y); layer_surface->output = output; } struct lab_layer_surface *surface = calloc(1, sizeof(struct lab_layer_surface)); if (!surface) { return; } surface->surface_commit.notify = surface_commit_notify; wl_signal_add(&layer_surface->surface->events.commit, &surface->surface_commit); surface->destroy.notify = destroy_notify; wl_signal_add(&layer_surface->events.destroy, &surface->destroy); surface->map.notify = map_notify; wl_signal_add(&layer_surface->events.map, &surface->map); surface->unmap.notify = unmap_notify; wl_signal_add(&layer_surface->events.unmap, &surface->unmap); surface->new_popup.notify = new_popup_notify; wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup); struct output *output = layer_surface->output->data; struct wlr_scene_tree *selected_layer = output->layer_tree[layer_surface->current.layer]; surface->scene_layer_surface = wlr_scene_layer_surface_v1_create( selected_layer, layer_surface); if (!surface->scene_layer_surface) { wlr_layer_surface_v1_destroy(layer_surface); wlr_log(WLR_ERROR, "could not create layer surface"); return; } node_descriptor_create(&surface->scene_layer_surface->tree->node, LAB_NODE_DESC_LAYER_SURFACE, surface); surface->server = server; surface->scene_layer_surface->layer_surface = layer_surface; surface->output_destroy.notify = output_destroy_notify; wl_signal_add(&layer_surface->output->events.destroy, &surface->output_destroy); if (!output) { wlr_log(WLR_ERROR, "no output for layer"); return; } wl_list_insert(output->layers[layer_surface->pending.layer].prev, &surface->link); /* * Temporarily set the layer's current state to pending so that * it can easily be arranged. */ struct wlr_layer_surface_v1_state old_state = layer_surface->current; layer_surface->current = layer_surface->pending; layers_arrange(output); layer_surface->current = old_state; } void layers_init(struct server *server) { server->layer_shell = wlr_layer_shell_v1_create(server->wl_display); server->new_layer_surface.notify = new_layer_surface_notify; wl_signal_add(&server->layer_shell->events.new_surface, &server->new_layer_surface); }