// SPDX-License-Identifier: GPL-2.0-only #define _POSIX_C_SOURCE 200809L #include #include #include "buffer.h" #include "common/mem.h" #include "common/scaled-font-buffer.h" #include "common/scene-helpers.h" #include "common/string-helpers.h" #include "labwc.h" #include "node.h" #include "ssd-internal.h" #include "theme.h" #include "view.h" #define FOR_EACH_STATE(ssd, tmp) FOR_EACH(tmp, \ &(ssd)->titlebar.active, \ &(ssd)->titlebar.inactive) static void set_squared_corners(struct ssd *ssd, bool enable); static void set_maximize_alt_icon(struct ssd *ssd, bool enable); void ssd_titlebar_create(struct ssd *ssd) { struct view *view = ssd->view; struct theme *theme = view->server->theme; int width = view->current.width; float *color; struct wlr_scene_tree *parent; struct wlr_buffer *corner_top_left; struct wlr_buffer *corner_top_right; struct wlr_buffer *menu_button_unpressed; struct wlr_buffer *iconify_button_unpressed; struct wlr_buffer *maximize_button_unpressed; struct wlr_buffer *restore_button_unpressed; struct wlr_buffer *close_button_unpressed; struct wlr_buffer *menu_button_hover; struct wlr_buffer *iconify_button_hover; struct wlr_buffer *maximize_button_hover; struct wlr_buffer *restore_button_hover; struct wlr_buffer *close_button_hover; ssd->titlebar.tree = wlr_scene_tree_create(ssd->tree); struct ssd_sub_tree *subtree; FOR_EACH_STATE(ssd, subtree) { subtree->tree = wlr_scene_tree_create(ssd->titlebar.tree); parent = subtree->tree; wlr_scene_node_set_position(&parent->node, 0, -theme->title_height); if (subtree == &ssd->titlebar.active) { color = theme->window_active_title_bg_color; corner_top_left = &theme->corner_top_left_active_normal->base; corner_top_right = &theme->corner_top_right_active_normal->base; menu_button_unpressed = &theme->button_menu_active_unpressed->base; iconify_button_unpressed = &theme->button_iconify_active_unpressed->base; close_button_unpressed = &theme->button_close_active_unpressed->base; maximize_button_unpressed = &theme->button_maximize_active_unpressed->base; restore_button_unpressed = &theme->button_restore_active_unpressed->base; menu_button_hover = &theme->button_menu_active_hover->base; iconify_button_hover = &theme->button_iconify_active_hover->base; close_button_hover = &theme->button_close_active_hover->base; maximize_button_hover = &theme->button_maximize_active_hover->base; restore_button_hover = &theme->button_restore_active_hover->base; } else { color = theme->window_inactive_title_bg_color; corner_top_left = &theme->corner_top_left_inactive_normal->base; corner_top_right = &theme->corner_top_right_inactive_normal->base; menu_button_unpressed = &theme->button_menu_inactive_unpressed->base; iconify_button_unpressed = &theme->button_iconify_inactive_unpressed->base; maximize_button_unpressed = &theme->button_maximize_inactive_unpressed->base; restore_button_unpressed = &theme->button_restore_inactive_unpressed->base; close_button_unpressed = &theme->button_close_inactive_unpressed->base; menu_button_hover = &theme->button_menu_inactive_hover->base; iconify_button_hover = &theme->button_iconify_inactive_hover->base; close_button_hover = &theme->button_close_inactive_hover->base; maximize_button_hover = &theme->button_maximize_inactive_hover->base; restore_button_hover = &theme->button_restore_inactive_hover->base; wlr_scene_node_set_enabled(&parent->node, false); } wl_list_init(&subtree->parts); /* Title */ add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent, width - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT, theme->title_height, SSD_BUTTON_WIDTH, 0, color); /* Buttons */ add_scene_button_corner(&subtree->parts, LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_PART_CORNER_TOP_LEFT, parent, corner_top_left, menu_button_unpressed, menu_button_hover, 0, view); add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent, color, iconify_button_unpressed, iconify_button_hover, width - SSD_BUTTON_WIDTH * 3, view); /* Maximize button has an alternate state when maximized */ struct ssd_part *btn_max_root = add_scene_button( &subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent, color, maximize_button_unpressed, maximize_button_hover, width - SSD_BUTTON_WIDTH * 2, view); struct ssd_button *btn_max = node_ssd_button_from_node(btn_max_root->node); add_toggled_icon(btn_max, &subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, restore_button_unpressed, restore_button_hover); add_scene_button_corner(&subtree->parts, LAB_SSD_BUTTON_CLOSE, LAB_SSD_PART_CORNER_TOP_RIGHT, parent, corner_top_right, close_button_unpressed, close_button_hover, width - SSD_BUTTON_WIDTH * 1, view); } FOR_EACH_END ssd_update_title(ssd); if (view->maximized == VIEW_AXIS_BOTH) { set_squared_corners(ssd, true); set_maximize_alt_icon(ssd, true); ssd->state.was_maximized = true; } } static bool is_direct_child(struct wlr_scene_node *node, struct ssd_sub_tree *subtree) { return node->parent == subtree->tree; } static void set_squared_corners(struct ssd *ssd, bool enable) { struct ssd_part *part; struct ssd_sub_tree *subtree; enum ssd_part_type ssd_type[2] = { LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_BUTTON_CLOSE }; FOR_EACH_STATE(ssd, subtree) { for (size_t i = 0; i < ARRAY_SIZE(ssd_type); i++) { part = ssd_get_part(&subtree->parts, ssd_type[i]); struct ssd_button *button = node_ssd_button_from_node(part->node); /* Toggle background between invisible and titlebar background color */ struct wlr_scene_rect *rect = wlr_scene_rect_from_node(button->background); wlr_scene_rect_set_color(rect, !enable ? (float[4]) {0, 0, 0, 0} : ( subtree == &ssd->titlebar.active ? rc.theme->window_active_title_bg_color : rc.theme->window_inactive_title_bg_color)); /* Toggle rounded corner image itself */ struct wlr_scene_node *rounded_corner = wl_container_of(part->node->link.prev, rounded_corner, link); wlr_scene_node_set_enabled(rounded_corner, !enable); } } FOR_EACH_END } static void set_maximize_alt_icon(struct ssd *ssd, bool enable) { struct ssd_part *part; struct ssd_button *button; struct ssd_sub_tree *subtree; FOR_EACH_STATE(ssd, subtree) { part = ssd_get_part(&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE); button = node_ssd_button_from_node(part->node); if (button->toggled) { wlr_scene_node_set_enabled(button->toggled, enable); wlr_scene_node_set_enabled(button->normal, !enable); } if (button->toggled_hover) { wlr_scene_node_set_enabled(button->toggled_hover, enable); wlr_scene_node_set_enabled(button->hover, !enable); } } FOR_EACH_END } void ssd_titlebar_update(struct ssd *ssd) { struct view *view = ssd->view; int width = view->current.width; struct theme *theme = view->server->theme; bool maximized = (view->maximized == VIEW_AXIS_BOTH); if (ssd->state.was_maximized != maximized) { set_squared_corners(ssd, maximized); set_maximize_alt_icon(ssd, maximized); ssd->state.was_maximized = maximized; } if (width == ssd->state.geometry.width) { return; } struct ssd_part *part; struct ssd_sub_tree *subtree; FOR_EACH_STATE(ssd, subtree) { wl_list_for_each(part, &subtree->parts, link) { switch (part->type) { case LAB_SSD_PART_TITLEBAR: wlr_scene_rect_set_size( wlr_scene_rect_from_node(part->node), width - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT, theme->title_height); continue; case LAB_SSD_BUTTON_ICONIFY: if (is_direct_child(part->node, subtree)) { wlr_scene_node_set_position(part->node, width - SSD_BUTTON_WIDTH * 3, 0); } continue; case LAB_SSD_BUTTON_MAXIMIZE: if (is_direct_child(part->node, subtree)) { wlr_scene_node_set_position(part->node, width - SSD_BUTTON_WIDTH * 2, 0); } continue; case LAB_SSD_PART_CORNER_TOP_RIGHT: if (is_direct_child(part->node, subtree)) { wlr_scene_node_set_position(part->node, width - SSD_BUTTON_WIDTH * 1, 0); } continue; default: continue; } } } FOR_EACH_END ssd_update_title(ssd); } void ssd_titlebar_destroy(struct ssd *ssd) { if (!ssd->titlebar.tree) { return; } struct ssd_sub_tree *subtree; FOR_EACH_STATE(ssd, subtree) { ssd_destroy_parts(&subtree->parts); wlr_scene_node_destroy(&subtree->tree->node); subtree->tree = NULL; } FOR_EACH_END if (ssd->state.title.text) { free(ssd->state.title.text); ssd->state.title.text = NULL; } wlr_scene_node_destroy(&ssd->titlebar.tree->node); ssd->titlebar.tree = NULL; } /* * For ssd_update_title* we do not early out because * .active and .inactive may result in different sizes * of the title (font family/size) or background of * the title (different button/border width). * * Both, wlr_scene_node_set_enabled() and wlr_scene_node_set_position() * check for actual changes and return early if there is no change in state. * Always using wlr_scene_node_set_enabled(node, true) will thus not cause * any unnecessary screen damage and makes the code easier to follow. */ static void ssd_update_title_positions(struct ssd *ssd) { struct view *view = ssd->view; struct theme *theme = view->server->theme; int width = view->current.width; int title_bg_width = width - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT; int x, y; int buffer_height, buffer_width; struct ssd_part *part; struct ssd_sub_tree *subtree; FOR_EACH_STATE(ssd, subtree) { part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE); if (!part || !part->node) { /* view->surface never been mapped */ /* Or we somehow failed to allocate a scaled titlebar buffer */ continue; } buffer_width = part->buffer ? part->buffer->width : 0; buffer_height = part->buffer ? part->buffer->height : 0; x = SSD_BUTTON_WIDTH; y = (theme->title_height - buffer_height) / 2; if (title_bg_width <= 0) { wlr_scene_node_set_enabled(part->node, false); continue; } wlr_scene_node_set_enabled(part->node, true); if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) { if (buffer_width + SSD_BUTTON_WIDTH * 2 <= title_bg_width) { /* Center based on the full width */ x = (width - buffer_width) / 2; } else { /* * Center based on the width between the buttons. * Title jumps around once this is hit but its still * better than to hide behind the buttons on the right. */ x += (title_bg_width - buffer_width) / 2; } } else if (theme->window_label_text_justify == LAB_JUSTIFY_RIGHT) { x += title_bg_width - buffer_width; } else if (theme->window_label_text_justify == LAB_JUSTIFY_LEFT) { /* TODO: maybe add some theme x padding here? */ } wlr_scene_node_set_position(part->node, x, y); } FOR_EACH_END } void ssd_update_title(struct ssd *ssd) { if (!ssd) { return; } struct view *view = ssd->view; char *title = (char *)view_get_string_prop(view, "title"); if (string_null_or_empty(title)) { return; } struct theme *theme = view->server->theme; struct ssd_state_title *state = &ssd->state.title; bool title_unchanged = state->text && !strcmp(title, state->text); const float *text_color; const float *bg_color; struct font *font = NULL; struct ssd_part *part; struct ssd_sub_tree *subtree; struct ssd_state_title_width *dstate; int title_bg_width = view->current.width - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT; FOR_EACH_STATE(ssd, subtree) { if (subtree == &ssd->titlebar.active) { dstate = &state->active; text_color = theme->window_active_label_text_color; bg_color = theme->window_active_title_bg_color; font = &rc.font_activewindow; } else { dstate = &state->inactive; text_color = theme->window_inactive_label_text_color; bg_color = theme->window_inactive_title_bg_color; font = &rc.font_inactivewindow; } if (title_bg_width <= 0) { dstate->truncated = true; continue; } if (title_unchanged && !dstate->truncated && dstate->width < title_bg_width) { /* title the same + we don't need to resize title */ continue; } part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE); if (!part) { /* Initialize part and wlr_scene_buffer without attaching a buffer */ part = add_scene_part(&subtree->parts, LAB_SSD_PART_TITLE); part->buffer = scaled_font_buffer_create(subtree->tree); if (part->buffer) { part->node = &part->buffer->scene_buffer->node; } else { wlr_log(WLR_ERROR, "Failed to create title node"); } } if (part->buffer) { scaled_font_buffer_update(part->buffer, title, title_bg_width, font, text_color, bg_color, NULL); } /* And finally update the cache */ dstate->width = part->buffer ? part->buffer->width : 0; dstate->truncated = title_bg_width <= dstate->width; } FOR_EACH_END if (!title_unchanged) { if (state->text) { free(state->text); } state->text = xstrdup(title); } ssd_update_title_positions(ssd); } static void ssd_button_set_hover(struct ssd_button *button, bool enabled) { assert(button); wlr_scene_node_set_enabled(&button->hover_tree->node, enabled); wlr_scene_node_set_enabled(&button->icon_tree->node, !enabled); } void ssd_update_button_hover(struct wlr_scene_node *node, struct ssd_hover_state *hover_state) { struct ssd_button *button = NULL; if (!node || !node->data) { goto disable_old_hover; } struct node_descriptor *desc = node->data; if (desc->type == LAB_NODE_DESC_SSD_BUTTON) { button = node_ssd_button_from_node(node); if (button == hover_state->button) { /* Cursor is still on the same button */ return; } } disable_old_hover: if (hover_state->button) { ssd_button_set_hover(hover_state->button, false); hover_state->view = NULL; hover_state->button = NULL; } if (button) { ssd_button_set_hover(button, true); hover_state->view = button->view; hover_state->button = button; } } #undef FOR_EACH_STATE