#include #include #include "common/borderset.h" #include "common/mem.h" #include "common/macros.h" #include "buffer.h" struct borderset * getBorders(uint32_t id, int size, enum border_type type, int bevelSize) { struct borderset * current = borderCache; struct borderset * last; // Preventing building nonsense borders: // If you try for a double bevel but it's so deep they would overlap, convert to a single bevel if (type == BORDER_DOUBLE && (bevelSize > size/2)) { type = BORDER_SINGLE; } if (type == BORDER_DOUBLE_INSET && (bevelSize > size/2)) { type = BORDER_INSET; } // Anything with a size of 0 is converted to a 1-pixel flat border so as to prevent empty allocations if (size < 1) { type = BORDER_FLAT; size = 1; } while (current != NULL) { if (current->size == size && current->id == id && current->type == type && current->bevelSize == bevelSize) { return current; } last = current; current = current -> next; } // Fall through, we need to create a buffer. if (borderCache == NULL) { borderCache = createBuffer(id, size, type, bevelSize); return borderCache; } else { last->next = createBuffer(id, size, type, bevelSize); return last->next; } return NULL; } struct borderset * createBuffer(uint32_t id, int size, enum border_type type, int bevelSize) { struct borderset *newBorderset = znew(*newBorderset); newBorderset->next = NULL; newBorderset->id = id; newBorderset->size = size; newBorderset->type = type; newBorderset->bevelSize = bevelSize; // Use ID as a AARRGGBB colour uint8_t a = id >> 24 & 255; uint8_t r = id >> 16 & 255; uint8_t g = id >> 8 & 255; uint8_t b = id & 255; uint32_t r1 = r * 5 / 4; if (r1 > a) r1=a; uint32_t g1 = g * 5 / 4; if (g1 > a) g1=a; uint32_t b1 = b * 5 / 4; if (b1 > a) b1=a; /* darker outline */ uint32_t r0 = r / 2; uint32_t g0 = g / 2; uint32_t b0 = b / 2; uint32_t hl32 = ((uint32_t)a << 24) | ((uint32_t)r1 << 16) | ((uint32_t)g1 << 8) | (uint32_t)b1; uint32_t ll32 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16) | ((uint32_t)g0 << 8) | (uint32_t)b0; uint32_t temp; // All borders have NxN corners uint32_t *tl = znew_n(uint32_t, size*size); uint32_t *tr = znew_n(uint32_t, size*size); uint32_t *bl = znew_n(uint32_t, size*size); uint32_t *br = znew_n(uint32_t, size*size); uint32_t *top = NULL; uint32_t *left = NULL; uint32_t *right = NULL; uint32_t *bottom = NULL; size_t side_size = 0; switch(type) { case BORDER_INSET: temp = ll32; ll32 = hl32; hl32 = temp; // Fall throgh intentional case BORDER_SINGLE: // Single bevel borders have 1x1 sides top = znew(uint32_t); left = znew(uint32_t); right = znew(uint32_t); bottom = znew(uint32_t); side_size = 1; *top = hl32; *left = hl32; *right = ll32; *bottom = ll32; // Fill with solid for (int j=0; j k) ? hl32 : ll32; bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32; br[PIXEL(j, k, size)] = ll32; } } break; case BORDER_DOUBLE_INSET: temp = ll32; ll32 = hl32; hl32 = temp; // Fall throgh intentional case BORDER_DOUBLE: top = znew_n(uint32_t, size); left = znew_n(uint32_t, size); right = znew_n(uint32_t, size); bottom = znew_n(uint32_t, size); side_size = size; for (int i = 0; i < size; i++) { if (i (size-bevelSize-1)) { left[i] = ll32; top[i] = ll32; right[i] = ll32; bottom[i] = ll32; } else { left[i] = id; top[i] = id; right[i] = id; bottom[i] = id; } } // Blank corners... for (int i=0; i= i) ? hl32 : ll32; // Top Right corner: // Last "bevel size" columns are lowlight, except for the top left tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32; // Inner Corners // Top left corner: Bottom right is all dark tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32; // Bottom Right corner: Top left is all light br[PIXEL(i, j, size)] = hl32; // Top Right corner: // Interior bottom left is dark on top, light on bottom tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32; // Bottom Left corner: // Interior top right is dark on top, light on bottom bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32; } } break; case BORDER_FLAT: // Placeholder that uses buffers but for a flat colour top = znew(uint32_t); left = znew(uint32_t); right = znew(uint32_t); bottom = znew(uint32_t); side_size = 1; *top = id; *left = id; *right = id; *bottom = id; // Fill with solid for (int j=0; j 0); newBorderset->top = buffer_create_from_data(top, 1, side_size, 4); newBorderset->left = buffer_create_from_data(left, side_size, 1, side_size * 4); newBorderset->right = buffer_create_from_data(right, side_size, 1, side_size * 4); newBorderset->bottom = buffer_create_from_data(bottom, 1, side_size, 4); newBorderset->tl = buffer_create_from_data(tl, size, size, size * 4); newBorderset->tr = buffer_create_from_data(tr, size, size, size * 4); newBorderset->bl = buffer_create_from_data(bl, size, size, size * 4); newBorderset->br = buffer_create_from_data(br, size, size, size * 4); return newBorderset; } struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct borderset *borderset, int bw) { struct bufferset * bufferset = znew(struct bufferset); bufferset->top = wlr_scene_buffer_create(tree, &borderset->top->base); bufferset->left= wlr_scene_buffer_create(tree, &borderset->left->base); bufferset->right = wlr_scene_buffer_create(tree, &borderset->right->base); bufferset->bottom = wlr_scene_buffer_create(tree, &borderset->bottom->base); bufferset->tl = wlr_scene_buffer_create(tree, &borderset->tl->base); bufferset->tr = wlr_scene_buffer_create(tree, &borderset->tr->base); bufferset->bl = wlr_scene_buffer_create(tree, &borderset->bl->base); bufferset->br = wlr_scene_buffer_create(tree, &borderset->br->base); bufferset->border_width = bw; wlr_scene_buffer_set_filter_mode(bufferset->top, WLR_SCALE_FILTER_NEAREST); wlr_scene_buffer_set_filter_mode(bufferset->left, WLR_SCALE_FILTER_NEAREST); wlr_scene_buffer_set_filter_mode(bufferset->right, WLR_SCALE_FILTER_NEAREST); wlr_scene_buffer_set_filter_mode(bufferset->bottom, WLR_SCALE_FILTER_NEAREST); wlr_scene_buffer_set_filter_mode(bufferset->tl, WLR_SCALE_FILTER_NEAREST); wlr_scene_buffer_set_filter_mode(bufferset->tr, WLR_SCALE_FILTER_NEAREST); wlr_scene_buffer_set_filter_mode(bufferset->bl, WLR_SCALE_FILTER_NEAREST); wlr_scene_buffer_set_filter_mode(bufferset->br, WLR_SCALE_FILTER_NEAREST); return bufferset; } void renderBufferset(struct bufferset *bufferset, int width, int height, int y) { wlr_scene_buffer_set_dest_size(bufferset->top, width - 2 * bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->top->node, bufferset->border_width,y); wlr_scene_buffer_set_dest_size(bufferset->bottom, width - 2 * bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->bottom->node, bufferset->border_width, y+height - bufferset->border_width); wlr_scene_buffer_set_dest_size(bufferset->left, bufferset->border_width, height - bufferset->border_width * 2); wlr_scene_node_set_position(&bufferset->left->node, 0, bufferset->border_width+y); wlr_scene_buffer_set_dest_size(bufferset->right, bufferset->border_width, height - bufferset->border_width * 2); wlr_scene_node_set_position(&bufferset->right->node, width - bufferset->border_width, y+ bufferset->border_width); wlr_scene_buffer_set_dest_size(bufferset->tl, bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->tl->node, 0,y); wlr_scene_buffer_set_dest_size(bufferset->tr, bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->tr->node, width-bufferset->border_width, y); wlr_scene_buffer_set_dest_size(bufferset->br, bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->br->node, width-bufferset->border_width , y+height-bufferset->border_width); wlr_scene_buffer_set_dest_size(bufferset->bl, bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->bl->node, 0, height-bufferset->border_width+y); } void clearBorderCache(struct borderset * borderset) { if (borderset == NULL) return; if (borderset->next != NULL) { clearBorderCache(borderset->next); } wlr_buffer_drop(&borderset->top->base); wlr_buffer_drop(&borderset->left->base); wlr_buffer_drop(&borderset->right->base); wlr_buffer_drop(&borderset->bottom->base); wlr_buffer_drop(&borderset->tl->base); wlr_buffer_drop(&borderset->tr->base); wlr_buffer_drop(&borderset->bl->base); wlr_buffer_drop(&borderset->br->base); free(borderset); }