// SPDX-License-Identifier: GPL-2.0-only #include "overlay.h" #include #include #include #include #include "common/lab-scene-rect.h" #include "config/rcxml.h" #include "labwc.h" #include "output.h" #include "regions.h" #include "theme.h" #include "view.h" static void show_overlay(struct seat *seat, struct theme_snapping_overlay *overlay_theme, struct wlr_box *box) { struct server *server = seat->server; struct view *view = server->grabbed_view; assert(view); assert(!seat->overlay.rect); struct lab_scene_rect_options opts = { .width = box->width, .height = box->height, }; if (overlay_theme->bg_enabled) { /* Create a filled rectangle */ opts.bg_color = overlay_theme->bg_color; } float *border_colors[3] = { overlay_theme->border_color[0], overlay_theme->border_color[1], overlay_theme->border_color[2], }; if (overlay_theme->border_enabled) { /* Create outlines */ opts.border_colors = border_colors; opts.nr_borders = 3; opts.border_width = overlay_theme->border_width; } seat->overlay.rect = lab_scene_rect_create(view->scene_tree->node.parent, &opts); struct wlr_scene_node *node = &seat->overlay.rect->tree->node; wlr_scene_node_place_below(node, &view->scene_tree->node); wlr_scene_node_set_position(node, box->x, box->y); } static void show_region_overlay(struct seat *seat, struct region *region) { if (region == seat->overlay.active.region) { return; } overlay_finish(seat); seat->overlay.active.region = region; struct wlr_box geo = view_get_region_snap_box(NULL, region); show_overlay(seat, &rc.theme->snapping_overlay_region, &geo); } static struct wlr_box get_edge_snap_box(enum lab_edge edge, struct output *output) { if (edge == LAB_EDGE_TOP && rc.snap_top_maximize) { return output_usable_area_in_layout_coords(output); } else { return view_get_edge_snap_box(NULL, output, edge); } } static int handle_edge_overlay_timeout(void *data) { struct seat *seat = data; assert(seat->overlay.active.edge != LAB_EDGE_NONE && seat->overlay.active.output); struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge, seat->overlay.active.output); show_overlay(seat, &rc.theme->snapping_overlay_edge, &box); return 0; } static bool edge_has_adjacent_output_from_cursor(struct seat *seat, struct output *output, enum lab_edge edge) { /* Allow only up/down/left/right */ if (!lab_edge_is_cardinal(edge)) { return false; } /* Cast from enum lab_edge to enum wlr_direction is safe */ return wlr_output_layout_adjacent_output( seat->server->output_layout, (enum wlr_direction)edge, output->wlr_output, seat->cursor->x, seat->cursor->y); } static void show_edge_overlay(struct seat *seat, enum lab_edge edge1, enum lab_edge edge2, struct output *output) { if (!rc.snap_overlay_enabled) { return; } enum lab_edge edge = edge1 | edge2; if (seat->overlay.active.edge == edge && seat->overlay.active.output == output) { return; } overlay_finish(seat); seat->overlay.active.edge = edge; seat->overlay.active.output = output; int delay; if (edge_has_adjacent_output_from_cursor(seat, output, edge1)) { delay = rc.snap_overlay_delay_inner; } else { delay = rc.snap_overlay_delay_outer; } if (delay > 0) { if (!seat->overlay.timer) { seat->overlay.timer = wl_event_loop_add_timer( seat->server->wl_event_loop, handle_edge_overlay_timeout, seat); } /* Show overlay ms later */ wl_event_source_timer_update(seat->overlay.timer, delay); } else { /* Show overlay now */ handle_edge_overlay_timeout(seat); } } void overlay_update(struct seat *seat) { struct server *server = seat->server; /* Region-snapping overlay */ if (regions_should_snap(server)) { struct region *region = regions_from_cursor(server); if (region) { show_region_overlay(seat, region); return; } } /* Edge-snapping overlay */ struct output *output; enum lab_edge edge1, edge2; if (edge_from_cursor(seat, &output, &edge1, &edge2)) { show_edge_overlay(seat, edge1, edge2, output); return; } overlay_finish(seat); } void overlay_finish(struct seat *seat) { if (seat->overlay.rect) { wlr_scene_node_destroy(&seat->overlay.rect->tree->node); } if (seat->overlay.timer) { wl_event_source_remove(seat->overlay.timer); } seat->overlay = (struct overlay){0}; }