// SPDX-License-Identifier: GPL-2.0-only #define _POSIX_C_SOURCE 200809L #include #include #include "buffer.h" #include "common/mem.h" #include "common/scaled-font-buffer.h" #include "common/scene-helpers.h" #include "common/string-helpers.h" #include "labwc.h" #include "node.h" #include "ssd-internal.h" #include "theme.h" #include "view.h" #define FOR_EACH_STATE(ssd, tmp) FOR_EACH(tmp, \ &(ssd)->titlebar.active, \ &(ssd)->titlebar.inactive) static void set_squared_corners(struct ssd *ssd, bool enable); static void set_alt_button_icon(struct ssd *ssd, enum ssd_part_type type, bool enable); static void update_visible_buttons(struct ssd *ssd); static void add_button(struct ssd *ssd, struct ssd_sub_tree *subtree, enum ssd_part_type type, int x) { struct view *view = ssd->view; struct theme *theme = view->server->theme; struct wlr_scene_tree *parent = subtree->tree; bool active = subtree == &ssd->titlebar.active; struct ssd_part *btn_root; struct ssd_button *btn; switch (type) { case LAB_SSD_BUTTON_WINDOW_MENU: add_scene_button(&subtree->parts, type, parent, active ? &theme->button_menu_active_unpressed->base : &theme->button_menu_inactive_unpressed->base, active ? &theme->button_menu_active_hover->base : &theme->button_menu_inactive_hover->base, x, view); break; case LAB_SSD_BUTTON_ICONIFY: add_scene_button(&subtree->parts, type, parent, active ? &theme->button_iconify_active_unpressed->base : &theme->button_iconify_inactive_unpressed->base, active ? &theme->button_iconify_active_hover->base : &theme->button_iconify_inactive_hover->base, x, view); break; case LAB_SSD_BUTTON_MAXIMIZE: /* Maximize button has an alternate state when maximized */ btn_root = add_scene_button(&subtree->parts, type, parent, active ? &theme->button_maximize_active_unpressed->base : &theme->button_maximize_inactive_unpressed->base, active ? &theme->button_maximize_active_hover->base : &theme->button_maximize_inactive_hover->base, x, view); btn = node_ssd_button_from_node(btn_root->node); add_toggled_icon(btn, &subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, active ? &theme->button_restore_active_unpressed->base : &theme->button_restore_inactive_unpressed->base, active ? &theme->button_restore_active_hover->base : &theme->button_restore_inactive_hover->base); break; case LAB_SSD_BUTTON_SHADE: /* Shade button has an alternate state when shaded */ btn_root = add_scene_button(&subtree->parts, type, parent, active ? &theme->button_shade_active_unpressed->base : &theme->button_shade_inactive_unpressed->base, active ? &theme->button_shade_active_hover->base : &theme->button_shade_inactive_hover->base, x, view); btn = node_ssd_button_from_node(btn_root->node); add_toggled_icon(btn, &subtree->parts, LAB_SSD_BUTTON_SHADE, active ? &theme->button_unshade_active_unpressed->base : &theme->button_unshade_inactive_unpressed->base, active ? &theme->button_unshade_active_hover->base : &theme->button_unshade_inactive_hover->base); break; case LAB_SSD_BUTTON_OMNIPRESENT: /* Omnipresent button has an alternate state when enabled */ btn_root = add_scene_button(&subtree->parts, type, parent, active ? &theme->button_omnipresent_active_unpressed->base : &theme->button_omnipresent_inactive_unpressed->base, active ? &theme->button_omnipresent_active_hover->base : &theme->button_omnipresent_inactive_hover->base, x, view); btn = node_ssd_button_from_node(btn_root->node); add_toggled_icon(btn, &subtree->parts, LAB_SSD_BUTTON_OMNIPRESENT, active ? &theme->button_exclusive_active_unpressed->base : &theme->button_exclusive_inactive_unpressed->base, active ? &theme->button_exclusive_active_hover->base : &theme->button_exclusive_inactive_hover->base); break; case LAB_SSD_BUTTON_CLOSE: add_scene_button(&subtree->parts, type, parent, active ? &theme->button_close_active_unpressed->base : &theme->button_close_inactive_unpressed->base, active ? &theme->button_close_active_hover->base : &theme->button_close_inactive_hover->base, x, view); break; default: assert(false && "invalid titlebar part"); wlr_log(WLR_ERROR, "invalid titlebar type"); abort(); } } void ssd_titlebar_create(struct ssd *ssd) { struct view *view = ssd->view; struct theme *theme = view->server->theme; int width = view->current.width; int corner_width = ssd_get_corner_width(); float *color; struct wlr_scene_tree *parent; struct wlr_buffer *corner_top_left; struct wlr_buffer *corner_top_right; ssd->titlebar.tree = wlr_scene_tree_create(ssd->tree); struct ssd_sub_tree *subtree; FOR_EACH_STATE(ssd, subtree) { subtree->tree = wlr_scene_tree_create(ssd->titlebar.tree); parent = subtree->tree; wlr_scene_node_set_position(&parent->node, 0, -theme->title_height); if (subtree == &ssd->titlebar.active) { color = theme->window_active_title_bg_color; corner_top_left = &theme->corner_top_left_active_normal->base; corner_top_right = &theme->corner_top_right_active_normal->base; } else { color = theme->window_inactive_title_bg_color; corner_top_left = &theme->corner_top_left_inactive_normal->base; corner_top_right = &theme->corner_top_right_inactive_normal->base; wlr_scene_node_set_enabled(&parent->node, false); } wl_list_init(&subtree->parts); /* Background */ add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent, width - corner_width * 2, theme->title_height, corner_width, 0, color); add_scene_buffer(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_LEFT, parent, corner_top_left, -rc.theme->border_width, -rc.theme->border_width); add_scene_buffer(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT, parent, corner_top_right, width - corner_width, -rc.theme->border_width); /* Buttons */ struct title_button *b; int x = theme->padding_width; wl_list_for_each(b, &rc.title_buttons_left, link) { add_button(ssd, subtree, b->type, x); x += theme->window_button_width + theme->window_button_spacing; } x = width - theme->padding_width + theme->window_button_spacing; wl_list_for_each_reverse(b, &rc.title_buttons_right, link) { x -= theme->window_button_width + theme->window_button_spacing; add_button(ssd, subtree, b->type, x); } } FOR_EACH_END update_visible_buttons(ssd); ssd_update_title(ssd); bool maximized = view->maximized == VIEW_AXIS_BOTH; if (maximized) { set_squared_corners(ssd, true); set_alt_button_icon(ssd, LAB_SSD_BUTTON_MAXIMIZE, true); ssd->state.was_maximized = true; } if (view->shaded) { set_alt_button_icon(ssd, LAB_SSD_BUTTON_SHADE, true); } if (view->visible_on_all_workspaces) { set_alt_button_icon(ssd, LAB_SSD_BUTTON_OMNIPRESENT, true); } if (ssd_should_be_squared(ssd)) { set_squared_corners(ssd, true); ssd->state.was_squared = true; } } static void set_squared_corners(struct ssd *ssd, bool enable) { struct view *view = ssd->view; int width = view->current.width; int corner_width = ssd_get_corner_width(); struct theme *theme = view->server->theme; struct ssd_part *part; struct ssd_sub_tree *subtree; int x = enable ? 0 : corner_width; FOR_EACH_STATE(ssd, subtree) { part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR); wlr_scene_node_set_position(part->node, x, 0); wlr_scene_rect_set_size( wlr_scene_rect_from_node(part->node), width - 2 * x, theme->title_height); part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_LEFT); wlr_scene_node_set_enabled(part->node, !enable); part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT); wlr_scene_node_set_enabled(part->node, !enable); } FOR_EACH_END } static void set_alt_button_icon(struct ssd *ssd, enum ssd_part_type type, bool enable) { struct ssd_part *part; struct ssd_button *button; struct ssd_sub_tree *subtree; FOR_EACH_STATE(ssd, subtree) { part = ssd_get_part(&subtree->parts, type); if (!part) { return; } button = node_ssd_button_from_node(part->node); if (button->toggled) { wlr_scene_node_set_enabled(button->toggled, enable); wlr_scene_node_set_enabled(button->normal, !enable); } if (button->toggled_hover) { wlr_scene_node_set_enabled(button->toggled_hover, enable); wlr_scene_node_set_enabled(button->hover, !enable); } } FOR_EACH_END } /* * Usually this function just enables all the nodes for buttons, but some * buttons can be hidden for small windows (e.g. xterm -geometry 1x1). */ static void update_visible_buttons(struct ssd *ssd) { struct view *view = ssd->view; int width = view->current.width - (2 * view->server->theme->padding_width); int button_width = view->server->theme->window_button_width; int button_spacing = view->server->theme->window_button_spacing; int button_count_left = wl_list_length(&rc.title_buttons_left); int button_count_right = wl_list_length(&rc.title_buttons_right); /* Make sure infinite loop never occurs */ assert(button_width > 0); /* * The corner-left button is lastly removed as it's usually a window * menu button (or an app icon button in the future). */ while (width < ((button_width * (button_count_left + button_count_right)) + (MAX((button_count_right - 1), 0) * button_spacing) + (MAX((button_count_left - 1), 0) * button_spacing))) { if (button_count_left > button_count_right) { button_count_left--; } else { button_count_right--; } } int button_count; struct ssd_part *part; struct ssd_sub_tree *subtree; struct title_button *b; FOR_EACH_STATE(ssd, subtree) { button_count = 0; wl_list_for_each(b, &rc.title_buttons_left, link) { part = ssd_get_part(&subtree->parts, b->type); wlr_scene_node_set_enabled(part->node, button_count < button_count_left); button_count++; } button_count = 0; wl_list_for_each_reverse(b, &rc.title_buttons_right, link) { part = ssd_get_part(&subtree->parts, b->type); wlr_scene_node_set_enabled(part->node, button_count < button_count_right); button_count++; } } FOR_EACH_END } void ssd_titlebar_update(struct ssd *ssd) { struct view *view = ssd->view; int width = view->current.width; int corner_width = ssd_get_corner_width(); struct theme *theme = view->server->theme; bool maximized = view->maximized == VIEW_AXIS_BOTH; bool squared = ssd_should_be_squared(ssd); if (ssd->state.was_maximized != maximized || ssd->state.was_squared != squared) { set_squared_corners(ssd, maximized || squared); if (ssd->state.was_maximized != maximized) { set_alt_button_icon(ssd, LAB_SSD_BUTTON_MAXIMIZE, maximized); } ssd->state.was_maximized = maximized; ssd->state.was_squared = squared; } if (ssd->state.was_shaded != view->shaded) { set_alt_button_icon(ssd, LAB_SSD_BUTTON_SHADE, view->shaded); ssd->state.was_shaded = view->shaded; } if (ssd->state.was_omnipresent != view->visible_on_all_workspaces) { set_alt_button_icon(ssd, LAB_SSD_BUTTON_OMNIPRESENT, view->visible_on_all_workspaces); ssd->state.was_omnipresent = view->visible_on_all_workspaces; } if (width == ssd->state.geometry.width) { return; } update_visible_buttons(ssd); int x; struct ssd_part *part; struct ssd_sub_tree *subtree; struct title_button *b; int bg_offset = maximized || squared ? 0 : corner_width; FOR_EACH_STATE(ssd, subtree) { part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR); wlr_scene_rect_set_size( wlr_scene_rect_from_node(part->node), width - bg_offset * 2, theme->title_height); x = theme->padding_width; wl_list_for_each(b, &rc.title_buttons_left, link) { part = ssd_get_part(&subtree->parts, b->type); wlr_scene_node_set_position(part->node, x, 0); x += theme->window_button_width + theme->window_button_spacing; } x = width - corner_width; part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT); wlr_scene_node_set_position(part->node, x, -rc.theme->border_width); x = width - theme->padding_width + theme->window_button_spacing; wl_list_for_each_reverse(b, &rc.title_buttons_right, link) { part = ssd_get_part(&subtree->parts, b->type); x -= theme->window_button_width + theme->window_button_spacing; wlr_scene_node_set_position(part->node, x, 0); } } FOR_EACH_END ssd_update_title(ssd); } void ssd_titlebar_destroy(struct ssd *ssd) { if (!ssd->titlebar.tree) { return; } struct ssd_sub_tree *subtree; FOR_EACH_STATE(ssd, subtree) { ssd_destroy_parts(&subtree->parts); wlr_scene_node_destroy(&subtree->tree->node); subtree->tree = NULL; } FOR_EACH_END if (ssd->state.title.text) { free(ssd->state.title.text); ssd->state.title.text = NULL; } wlr_scene_node_destroy(&ssd->titlebar.tree->node); ssd->titlebar.tree = NULL; } /* * For ssd_update_title* we do not early out because * .active and .inactive may result in different sizes * of the title (font family/size) or background of * the title (different button/border width). * * Both, wlr_scene_node_set_enabled() and wlr_scene_node_set_position() * check for actual changes and return early if there is no change in state. * Always using wlr_scene_node_set_enabled(node, true) will thus not cause * any unnecessary screen damage and makes the code easier to follow. */ static void ssd_update_title_positions(struct ssd *ssd, int offset_left, int offset_right) { struct view *view = ssd->view; struct theme *theme = view->server->theme; int width = view->current.width; int title_bg_width = width - offset_left - offset_right; int x, y; int buffer_height, buffer_width; struct ssd_part *part; struct ssd_sub_tree *subtree; FOR_EACH_STATE(ssd, subtree) { part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE); if (!part || !part->node) { /* view->surface never been mapped */ /* Or we somehow failed to allocate a scaled titlebar buffer */ continue; } buffer_width = part->buffer ? part->buffer->width : 0; buffer_height = part->buffer ? part->buffer->height : 0; x = offset_left; y = (theme->title_height - buffer_height) / 2; if (title_bg_width <= 0) { wlr_scene_node_set_enabled(part->node, false); continue; } wlr_scene_node_set_enabled(part->node, true); if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) { if (buffer_width + MAX(offset_left, offset_right) * 2 <= width) { /* Center based on the full width */ x = (width - buffer_width) / 2; } else { /* * Center based on the width between the buttons. * Title jumps around once this is hit but its still * better than to hide behind the buttons on the right. */ x += (title_bg_width - buffer_width) / 2; } } else if (theme->window_label_text_justify == LAB_JUSTIFY_RIGHT) { x += title_bg_width - buffer_width; } else if (theme->window_label_text_justify == LAB_JUSTIFY_LEFT) { /* TODO: maybe add some theme x padding here? */ } wlr_scene_node_set_position(part->node, x, y); } FOR_EACH_END } /* * Get left/right offsets of the title area based on visible/hidden states of * buttons set in update_visible_buttons(). */ static void get_title_offsets(struct ssd *ssd, int *offset_left, int *offset_right) { struct ssd_sub_tree *subtree = &ssd->titlebar.active; int button_width = ssd->view->server->theme->window_button_width; int button_spacing = ssd->view->server->theme->window_button_spacing; int padding_width = ssd->view->server->theme->padding_width; *offset_left = padding_width; *offset_right = padding_width; struct title_button *b; wl_list_for_each(b, &rc.title_buttons_left, link) { struct ssd_part *part = ssd_get_part(&subtree->parts, b->type); if (part->node->enabled) { *offset_left += *offset_left > padding_width ? button_spacing : 0; *offset_left += button_width; } } wl_list_for_each_reverse(b, &rc.title_buttons_right, link) { struct ssd_part *part = ssd_get_part(&subtree->parts, b->type); if (part->node->enabled) { *offset_right += *offset_right > padding_width ? button_spacing : 0; *offset_right += button_width; } } } void ssd_update_title(struct ssd *ssd) { if (!ssd || !rc.show_title) { return; } struct view *view = ssd->view; char *title = (char *)view_get_string_prop(view, "title"); if (string_null_or_empty(title)) { return; } struct theme *theme = view->server->theme; struct ssd_state_title *state = &ssd->state.title; bool title_unchanged = state->text && !strcmp(title, state->text); const float *text_color; const float *bg_color; struct font *font = NULL; struct ssd_part *part; struct ssd_sub_tree *subtree; struct ssd_state_title_width *dstate; int offset_left, offset_right; get_title_offsets(ssd, &offset_left, &offset_right); int title_bg_width = view->current.width - offset_left - offset_right; FOR_EACH_STATE(ssd, subtree) { if (subtree == &ssd->titlebar.active) { dstate = &state->active; text_color = theme->window_active_label_text_color; bg_color = theme->window_active_title_bg_color; font = &rc.font_activewindow; } else { dstate = &state->inactive; text_color = theme->window_inactive_label_text_color; bg_color = theme->window_inactive_title_bg_color; font = &rc.font_inactivewindow; } if (title_bg_width <= 0) { dstate->truncated = true; continue; } if (title_unchanged && !dstate->truncated && dstate->width < title_bg_width) { /* title the same + we don't need to resize title */ continue; } part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE); if (!part) { /* Initialize part and wlr_scene_buffer without attaching a buffer */ part = add_scene_part(&subtree->parts, LAB_SSD_PART_TITLE); part->buffer = scaled_font_buffer_create(subtree->tree); if (part->buffer) { part->node = &part->buffer->scene_buffer->node; } else { wlr_log(WLR_ERROR, "Failed to create title node"); } } if (part->buffer) { scaled_font_buffer_update(part->buffer, title, title_bg_width, font, text_color, bg_color, NULL); } /* And finally update the cache */ dstate->width = part->buffer ? part->buffer->width : 0; dstate->truncated = title_bg_width <= dstate->width; } FOR_EACH_END if (!title_unchanged) { if (state->text) { free(state->text); } state->text = xstrdup(title); } ssd_update_title_positions(ssd, offset_left, offset_right); } static void ssd_button_set_hover(struct ssd_button *button, bool enabled) { assert(button); wlr_scene_node_set_enabled(&button->hover_tree->node, enabled); wlr_scene_node_set_enabled(&button->icon_tree->node, !enabled); } void ssd_update_button_hover(struct wlr_scene_node *node, struct ssd_hover_state *hover_state) { struct ssd_button *button = NULL; if (!node || !node->data) { goto disable_old_hover; } struct node_descriptor *desc = node->data; if (desc->type == LAB_NODE_DESC_SSD_BUTTON) { button = node_ssd_button_from_node(node); if (button == hover_state->button) { /* Cursor is still on the same button */ return; } } disable_old_hover: if (hover_state->button) { ssd_button_set_hover(hover_state->button, false); hover_state->view = NULL; hover_state->button = NULL; } if (button) { ssd_button_set_hover(button, true); hover_state->view = button->view; hover_state->button = button; } } bool ssd_should_be_squared(struct ssd *ssd) { struct view *view = ssd->view; int corner_width = ssd_get_corner_width(); return (view_is_tiled_and_notify_tiled(view) || view->current.width < corner_width * 2) && view->maximized != VIEW_AXIS_BOTH; } #undef FOR_EACH_STATE