/* * layers.c - layer-shell implementation * * Based on https://git.sr.ht/~sircmpwm/wio and https://github.com/swaywm/sway * Copyright (C) 2019 Drew DeVault and Sway developers */ #include #include #include #include #include #include "layers.h" #include "labwc.h" static void apply_exclusive(struct wlr_box *usable_area, uint32_t anchor, int32_t exclusive, int32_t margin_top, int32_t margin_right, int32_t margin_bottom, int32_t margin_left) { if (exclusive <= 0) { return; } struct { uint32_t anchors; int *positive_axis; int *negative_axis; int margin; } edges[] = { { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .positive_axis = &usable_area->y, .negative_axis = &usable_area->height, .margin = margin_top, }, { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usable_area->height, .margin = margin_bottom, }, { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = &usable_area->x, .negative_axis = &usable_area->width, .margin = margin_left, }, { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usable_area->width, .margin = margin_right, }, }; for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) { if ((anchor & edges[i].anchors) == edges[i].anchors) { if (edges[i].positive_axis) { *edges[i].positive_axis += exclusive + edges[i].margin; } if (edges[i].negative_axis) { *edges[i].negative_axis -= exclusive + edges[i].margin; } } } } /** * @list: struct lab_layer_surface */ static void arrange_layer(struct wlr_output *output, struct wl_list *list, struct wlr_box *usable_area, bool exclusive) { struct lab_layer_surface *surface; struct wlr_box full_area = { 0 }; wlr_output_effective_resolution(output, &full_area.width, &full_area.height); wl_list_for_each_reverse(surface, list, link) { struct wlr_layer_surface_v1 *layer = surface->layer_surface; struct wlr_layer_surface_v1_state *state = &layer->current; if (exclusive != (state->exclusive_zone > 0)) { continue; } struct wlr_box bounds; if (state->exclusive_zone == -1) { bounds = full_area; } else { bounds = *usable_area; } struct wlr_box box = { .width = state->desired_width, .height = state->desired_height }; /* Horizontal axis */ const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT; if ((state->anchor & both_horiz) && box.width == 0) { box.x = bounds.x; box.width = bounds.width; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x = bounds.x; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x = bounds.x + (bounds.width - box.width); } else { box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); } /* Vertical axis */ const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM; if ((state->anchor & both_vert) && box.height == 0) { box.y = bounds.y; box.height = bounds.height; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y = bounds.y; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y = bounds.y + (bounds.height - box.height); } else { box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } /* Margin */ if ((state->anchor & both_horiz) == both_horiz) { box.x += state->margin.left; box.width -= state->margin.left + state->margin.right; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x += state->margin.left; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x -= state->margin.right; } if ((state->anchor & both_vert) == both_vert) { box.y += state->margin.top; box.height -= state->margin.top + state->margin.bottom; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y += state->margin.top; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y -= state->margin.bottom; } if (box.width < 0 || box.height < 0) { warn("protocol error"); wlr_layer_surface_v1_close(layer); continue; } /* Apply */ surface->geo = box; apply_exclusive(usable_area, state->anchor, state->exclusive_zone, state->margin.top, state->margin.right, state->margin.bottom, state->margin.left); wlr_layer_surface_v1_configure(layer, box.width, box.height); } } void arrange_layers(struct output *output) { struct wlr_box usable_area = { 0 }; if (!output) return; wlr_output_effective_resolution(output->wlr_output, &usable_area.width, &usable_area.height); /* Exclusive surfaces */ arrange_layer(output->wlr_output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &usable_area, true); arrange_layer(output->wlr_output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &usable_area, true); arrange_layer(output->wlr_output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &usable_area, true); arrange_layer(output->wlr_output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &usable_area, true); /* Non-exclusive surfaces */ arrange_layer(output->wlr_output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &usable_area, false); arrange_layer(output->wlr_output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &usable_area, false); arrange_layer(output->wlr_output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &usable_area, false); arrange_layer(output->wlr_output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &usable_area, false); /* Find topmost keyboard interactive layer, if such a layer exists */ uint32_t layers_above_shell[] = { ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, ZWLR_LAYER_SHELL_V1_LAYER_TOP, }; size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]); struct lab_layer_surface *layer, *topmost = NULL; for (size_t i = 0; i < nlayers; ++i) { wl_list_for_each_reverse (layer, &output->layers[layers_above_shell[i]], link) { if (layer->layer_surface->current.keyboard_interactive) { topmost = layer; break; } } if (topmost != NULL) { break; } } } static void handle_output_destroy(struct wl_listener *listener, void *data) { struct lab_layer_surface *layer = wl_container_of(listener, layer, output_destroy); layer->layer_surface->output = NULL; wl_list_remove(&layer->output_destroy.link); wlr_layer_surface_v1_close(layer->layer_surface); } static void handle_surface_commit(struct wl_listener *listener, void *data) { struct lab_layer_surface *layer = wl_container_of(listener, layer, surface_commit); struct wlr_layer_surface_v1 *layer_surface = layer->layer_surface; struct wlr_output *wlr_output = layer_surface->output; if (wlr_output != NULL) { struct output *output = wlr_output->data; arrange_layers(output); } } static void handle_destroy(struct wl_listener *listener, void *data) { struct lab_layer_surface *layer = wl_container_of( listener, layer, destroy); wl_list_remove(&layer->link); wl_list_remove(&layer->destroy.link); wl_list_remove(&layer->map.link); wl_list_remove(&layer->surface_commit.link); if (layer->layer_surface->output) { wl_list_remove(&layer->output_destroy.link); arrange_layers( (struct output *)layer->layer_surface->output->data); } free(layer); } static void handle_map(struct wl_listener *listener, void *data) { struct wlr_layer_surface_v1 *layer_surface = data; wlr_surface_send_enter(layer_surface->surface, layer_surface->output); } void server_new_layer_surface(struct wl_listener *listener, void *data) { struct server *server = wl_container_of( listener, server, new_layer_surface); struct wlr_layer_surface_v1 *layer_surface = data; if (!layer_surface->output) { struct wlr_output *output = wlr_output_layout_output_at( server->output_layout, server->cursor->x, server->cursor->y); layer_surface->output = output; } struct output *output = layer_surface->output->data; /* TODO: fix the quick hack below */ if (!output) { wl_list_for_each(output, &server->outputs, link) { if (output->wlr_output) { break; } } } struct lab_layer_surface *surface = calloc(1, sizeof(struct lab_layer_surface)); if (!surface) { return; } surface->layer_surface = layer_surface; layer_surface->data = surface; surface->server = server; surface->surface_commit.notify = handle_surface_commit; wl_signal_add(&layer_surface->surface->events.commit, &surface->surface_commit); surface->output_destroy.notify = handle_output_destroy; wl_signal_add(&layer_surface->output->events.destroy, &surface->output_destroy); surface->destroy.notify = handle_destroy; wl_signal_add(&layer_surface->events.destroy, &surface->destroy); surface->map.notify = handle_map; wl_signal_add(&layer_surface->events.map, &surface->map); wl_list_insert(&output->layers[layer_surface->client_pending.layer], &surface->link); /* * Temporarily set the layer's current state to client_pending so that * it can easily be arranged. */ struct wlr_layer_surface_v1_state old_state = layer_surface->current; layer_surface->current = layer_surface->client_pending; arrange_layers(output); layer_surface->current = old_state; } void layers_init(struct server *server) { server->layer_shell = wlr_layer_shell_v1_create(server->wl_display); server->new_layer_surface.notify = server_new_layer_surface; wl_signal_add(&server->layer_shell->events.new_surface, &server->new_layer_surface); }