#include "labwc.h" static bool is_toplevel(struct view *view) { switch (view->type) { case LAB_XDG_SHELL_VIEW: return view->xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL; case LAB_XWAYLAND_VIEW: return xwl_nr_parents(view) > 0 ? false : true; } return false; } bool view_want_deco(struct view *view) { if (view->type != LAB_XWAYLAND_VIEW) return false; if (!is_toplevel(view)) return false; if (view->xwayland_surface->override_redirect) return false; if (view->xwayland_surface->decorations != WLR_XWAYLAND_SURFACE_DECORATIONS_ALL) return false; return true; } static void move_to_front(struct view *view) { wl_list_remove(&view->link); wl_list_insert(&view->server->views, &view->link); } /* Activate/deactivate toplevel surface */ static void set_activated(struct wlr_surface *surface, bool activated) { if (!surface) return; if (wlr_surface_is_xdg_surface(surface)) { struct wlr_xdg_surface *previous; previous = wlr_xdg_surface_from_wlr_surface(surface); wlr_xdg_toplevel_set_activated(previous, activated); } else { struct wlr_xwayland_surface *previous; previous = wlr_xwayland_surface_from_wlr_surface(surface); wlr_xwayland_surface_activate(previous, activated); } } void view_focus(struct view *view) { /* Note: this function only deals with keyboard focus. */ if (!view || !view->surface) return; struct server *server = view->server; struct wlr_seat *seat = server->seat; struct wlr_surface *prev_surface; prev_surface = seat->keyboard_state.focused_surface; if (prev_surface == view->surface) { /* Don't re-focus an already focused surface. */ return; } if (view->type == LAB_XWAYLAND_VIEW) { /* Don't focus on menus, etc */ move_to_front(view); if (!wlr_xwayland_or_surface_wants_focus( view->xwayland_surface)) { return; } } if (prev_surface) set_activated(seat->keyboard_state.focused_surface, false); struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat); move_to_front(view); set_activated(view->surface, true); /* * Tell the seat to have the keyboard enter this surface. wlroots will * keep track of this and automatically send key events to the * appropriate clients without additional work on your part. */ wlr_seat_keyboard_notify_enter(seat, view->surface, keyboard->keycodes, keyboard->num_keycodes, &keyboard->modifiers); } struct view *view_front_toplevel(struct server *server) { struct view *view; wl_list_for_each (view, &server->views, link) { if (!view->been_mapped) continue; if (is_toplevel(view)) return view; } return NULL; } struct view *next_toplevel(struct view *current) { /* FIXME: write nr_toplevels() */ struct view *view = current; do { view = wl_container_of(view->link.next, view, link); } while (!view->been_mapped || !is_toplevel(view)); return view; } static bool _view_at(struct view *view, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy) { /* * XDG toplevels may have nested surfaces, such as popup windows for * context menus or tooltips. This function tests if any of those are * underneath the coordinates lx and ly (in output Layout Coordinates). * If so, it sets the surface pointer to that wlr_surface and the sx and * sy coordinates to the coordinates relative to that surface's top-left * corner. */ double view_sx = lx - view->x; double view_sy = ly - view->y; double _sx, _sy; struct wlr_surface *_surface = NULL; switch (view->type) { case LAB_XDG_SHELL_VIEW: _surface = wlr_xdg_surface_surface_at( view->xdg_surface, view_sx, view_sy, &_sx, &_sy); break; case LAB_XWAYLAND_VIEW: if (!view->xwayland_surface->surface) return false; _surface = wlr_surface_surface_at(view->xwayland_surface->surface, view_sx, view_sy, &_sx, &_sy); break; } if (_surface) { *sx = _sx; *sy = _sy; *surface = _surface; return true; } return false; } struct view *view_at(struct server *server, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy, int *view_area) { /* * This iterates over all of our surfaces and attempts to find one under * the cursor. It relies on server->views being ordered from * top-to-bottom. */ struct view *view; wl_list_for_each (view, &server->views, link) { if (_view_at(view, lx, ly, surface, sx, sy)) return view; if (!view_want_deco(view)) continue; if (deco_at(view, lx, ly) == LAB_DECO_PART_TOP) { *view_area = LAB_DECO_PART_TOP; return view; } } return NULL; }