// SPDX-License-Identifier: GPL-2.0-only #define _POSIX_C_SOURCE 200809L #include #include #include "labwc.h" #include "ssd.h" #include "theme.h" #include "common/font.h" #include "common/scene-helpers.h" #define FOR_EACH_STATE(view, tmp) FOR_EACH(tmp, \ &(view)->ssd.titlebar.active, \ &(view)->ssd.titlebar.inactive) void ssd_titlebar_create(struct view *view) { struct theme *theme = view->server->theme; int width = view->w; float *color; struct wlr_scene_node *parent; struct wlr_buffer *corner_top_left; struct wlr_buffer *corner_top_right; struct ssd_sub_tree *subtree; FOR_EACH_STATE(view, subtree) { subtree->tree = wlr_scene_tree_create(&view->ssd.tree->node); parent = &subtree->tree->node; wlr_scene_node_set_position(parent, 0, -theme->title_height); if (subtree == &view->ssd.titlebar.active) { color = theme->window_active_title_bg_color; corner_top_left = &theme->corner_top_left_active_normal->base; corner_top_right = &theme->corner_top_right_active_normal->base; } else { color = theme->window_inactive_title_bg_color; corner_top_left = &theme->corner_top_left_inactive_normal->base; corner_top_right = &theme->corner_top_right_inactive_normal->base; wlr_scene_node_set_enabled(parent, false); } wl_list_init(&subtree->parts); /* Title */ add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent, width - BUTTON_WIDTH * BUTTON_COUNT, theme->title_height, BUTTON_WIDTH, 0, color); /* Buttons */ add_scene_button_corner(&subtree->parts, LAB_SSD_BUTTON_WINDOW_MENU, parent, corner_top_left, &theme->xbm_menu_active_unpressed->base, -theme->border_width); add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent, color, &theme->xbm_iconify_active_unpressed->base, width - BUTTON_WIDTH * 3); add_scene_button(&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent, color, &theme->xbm_maximize_active_unpressed->base, width - BUTTON_WIDTH * 2); add_scene_button_corner(&subtree->parts, LAB_SSD_BUTTON_CLOSE, parent, corner_top_right, &theme->xbm_close_active_unpressed->base, width - BUTTON_WIDTH * 1); } FOR_EACH_END ssd_update_title(view); } static bool is_direct_child(struct wlr_scene_node *node, struct ssd_sub_tree *subtree) { return node->parent == &subtree->tree->node; } void ssd_titlebar_update(struct view *view) { int width = view->w; if (width == view->ssd.state.width) { return; } struct theme *theme = view->server->theme; struct ssd_part *part; struct ssd_sub_tree *subtree; FOR_EACH_STATE(view, subtree) { wl_list_for_each(part, &subtree->parts, link) { switch (part->type) { case LAB_SSD_PART_TITLEBAR: wlr_scene_rect_set_size( lab_wlr_scene_get_rect(part->node), width - BUTTON_WIDTH * BUTTON_COUNT, theme->title_height); continue; case LAB_SSD_BUTTON_ICONIFY: if (is_direct_child(part->node, subtree)) { wlr_scene_node_set_position(part->node, width - BUTTON_WIDTH * 3, 0); } continue; case LAB_SSD_BUTTON_MAXIMIZE: if (is_direct_child(part->node, subtree)) { wlr_scene_node_set_position(part->node, width - BUTTON_WIDTH * 2, 0); } continue; case LAB_SSD_BUTTON_CLOSE: if (is_direct_child(part->node, subtree)) { wlr_scene_node_set_position(part->node, width - BUTTON_WIDTH * 1, -theme->border_width); } continue; default: continue; } } } FOR_EACH_END ssd_update_title(view); } void ssd_titlebar_destroy(struct view *view) { if (!view->ssd.titlebar.active.tree) { return; } struct ssd_sub_tree *subtree; FOR_EACH_STATE(view, subtree) { ssd_destroy_parts(&subtree->parts); wlr_scene_node_destroy(&subtree->tree->node); subtree->tree = NULL; } FOR_EACH_END if (view->ssd.state.title.text) { free(view->ssd.state.title.text); view->ssd.state.title.text = NULL; } } /* * For ssd_update_title* we do not early out because * .active and .inactive may result in different sizes * of the title (font family/size) or background of * the title (different button/border width). */ static void ssd_update_title_positions(struct view *view) { struct theme *theme = view->server->theme; int width = view->w; int full_width = width + 2 * view->server->theme->border_width; int x, y; struct wlr_scene_rect *rect; struct ssd_part *part; struct ssd_sub_tree *subtree; FOR_EACH_STATE(view, subtree) { part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE); if (!part) { /* view->surface never been mapped */ continue; } x = 0; y = (theme->title_height - part->buffer->base.height) / 2; rect = lab_wlr_scene_get_rect(part->node->parent); if (rect->width <= 0) { wlr_scene_node_set_position(part->node, x, y); continue; } if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) { if (part->buffer->base.width + BUTTON_WIDTH * 2 <= rect->width) { /* Center based on the full width */ x = (full_width - part->buffer->base.width) / 2; x -= BUTTON_WIDTH; } else { /* * Center based on the width between the buttons. * Title jumps around once this is hit but its still * better than to hide behind the buttons on the right. */ x = (rect->width - part->buffer->base.width) / 2; } } else if (theme->window_label_text_justify == LAB_JUSTIFY_RIGHT) { x = rect->width - part->buffer->base.width; } else if (theme->window_label_text_justify == LAB_JUSTIFY_LEFT) { /* TODO: maybe add some theme x padding here? */ } wlr_scene_node_set_position(part->node, x, y); } FOR_EACH_END } void ssd_update_title(struct view *view) { if (!view->ssd.tree) { return; } char *title = (char *)view_get_string_prop(view, "title"); if (!title || !*title) { return; } struct theme *theme = view->server->theme; struct ssd_state_title *state = &view->ssd.state.title; bool title_unchanged = state->text && !strcmp(title, state->text); /* TODO: Do we only have active window fonts? */ struct font font = { .name = rc.font_name_activewindow, .size = rc.font_size_activewindow, }; float *text_color; struct wlr_scene_rect *rect; struct ssd_part *part; struct ssd_part *parent_part; struct ssd_sub_tree *subtree; struct ssd_state_title_width *dstate; FOR_EACH_STATE(view, subtree) { parent_part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR); assert(parent_part); if (subtree == &view->ssd.titlebar.active) { dstate = &state->active; text_color = theme->window_active_label_text_color; } else { dstate = &state->inactive; text_color = theme->window_inactive_label_text_color; } rect = lab_wlr_scene_get_rect(parent_part->node); if (rect->width <= 0) { dstate->truncated = true; continue; } if (title_unchanged && !dstate->truncated && dstate->width < rect->width) { /* title the same + we don't need to resize title */ continue; } part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE); if (!part) { part = add_scene_part(&subtree->parts, LAB_SSD_PART_TITLE); } if (part->node) { wlr_scene_node_destroy(part->node); } font_buffer_update( &part->buffer, rect->width, title, &font, text_color); part->node = &wlr_scene_buffer_create( parent_part->node, &part->buffer->base)->node; dstate->width = part->buffer->base.width; dstate->truncated = rect->width <= dstate->width; } FOR_EACH_END if (!title_unchanged) { if (state->text) { free(state->text); } state->text = strdup(title); } ssd_update_title_positions(view); } /* * Returns the wlr_scene_node for hover effect. * To disable the hover effect later on just call * wlr_scene_node_set_enabled(node, false). */ struct wlr_scene_node * ssd_button_hover_enable(struct view *view, enum ssd_part_type type) { if (!view->ssd.tree) { wlr_log(WLR_ERROR, "%s() for destroyed view", __func__); return NULL; } assert(ssd_is_button(type)); struct ssd_part *part; struct ssd_sub_tree *subtree; FOR_EACH_STATE(view, subtree) { if (subtree->tree->node.state.enabled) { part = ssd_get_part(&subtree->parts, type); if (!part) { wlr_log(WLR_ERROR, "hover enable failed to find button"); return NULL; } struct wlr_scene_node *child; wl_list_for_each(child, &part->node->state.children, state.link) { if (child->type == WLR_SCENE_NODE_RECT) { wlr_scene_node_set_enabled(child, true); return child; } } } } FOR_EACH_END wlr_log(WLR_ERROR, "hover enable failed to find button"); return NULL; } #undef FOR_EACH_STATE